Posts by ArcticuKitsu

    Just get the whole you're/your' & 'there/their' right then everything else can be dandy. Everything else can be misspelled, just not those 4 words.


    When playing Rising World on & off I still have to wonder though what shall spoil, what won't, and how we'll preserve them. I do hope it's far more forgiving than both Starbound, and FAR more forgiving than Conan Exiles where the food shall spoil, yet not to the point where you'll be running around like a headless chicken to catch it before it spoils. Being able to stockpile food underground should be a thing during Medieval area + outdoors in winter biomes.


    I want to have a fishing village that's making me wonder if I'll be able to preserve seafood for a long while, or if it'll rot instantly when both raw & preserved/smoked. Food stockpiles need to last quite a bit.

    Well, then that simply implies Red51 is going to do what Mojang has done with the wood by tying them in with their wood types. He wants to put marble in marble quarries so we can gather them from that, and he gave sandstone their own spot in the desert.

    oh i just see this thread right now... i mind that in: where is the update. But youre absolutly right. maybe as some kind of gushers. oil for machines and tools... a chainsaw or something that helps you in your quarry...

    Update is still in the works that it may be time to poke Red51 again. It's fine to have quality, yet there should be a limit to how picky one should get as long as everything runs smoothly. I'm gradually siding with the trolls.


    Gushers would work, yes. Oil would indeed be used for machines, tools, as well as lanterns, and etc. Maybe even plastics. A chainsaw for wood works + jackhammer for mining a quarry.



    running out of oil? if oil wouldgenerate in every desert biome, it would be nearly impossible to run out of it.

    Well, need to consider that (for now) they would only be in deserts that we'd have to stay within the 10,000x10,000 limit because anything past that is unstable map wise. You can travel post 10,000x10,000, yet the map gradually becomes more unstable the further out you go that I'm hoping it'll get fixed for any newer map generation related additions.


    My buddy, 'Nas' was also wondering if it was just the desert that if it would expend into other biomes. If we would have oil in oceans for oil rig options, and etc.


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    Also, that's a nice hefty posting there Fox. A nice food for thought to process. I"m pleased to see we're near the same page on things that I can also happily make a corn farm to make eco-friendly vehicles for the long term once we get there.

    I"m having to wonder deeply about oil because it'll be a "big thing" for Rising World..... What we do know is that Rising World shall allow us to progress from Medieval era to Modern era, thus why the eras mix currently. Oil is also supposed to be found in the desert biomes (mainly, for now), that I have to wonder just how much there'll be in a world.


    Think about having oil in Rising World, and how you'll use it and etc.


    • How much oil shall be in a desert biome on average
    • What shall be our average consumption rate to reliably rely on converted oil into fuel.
    • When we run out, then what? Can we have vanilla NPCs that sell us oil to keep the supply going.... regardless of realism. Once oil is out, it's out...You'd need to either switch back to horses, go to electric, or rely on NPCs for a constant supply of oil to convert into fuel sources.

    Yeah.....I wonder if there's a way to make it so oil would regenerate in the desert biome by lining the oil in some specific solid desert stone lining, or something. Even expanding it into other biomes, and such. It makes one wonder. You'd be using the fuel for generators, cars, trains, and even tools... Maybe on tools. Electric gas/diesel generators.


    We'll eventually have to rely on going 'sugar cane' ethanol, or even going pure electric (Tesla) style.

    Hmm....


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    I'm just so restless for a railway that I just want to get it built. I have so much iron I want to use on a railway system.... I'm curious, yet it's been said that trains "may" be '5 blocks wide' that it has me wondering what train sizes we're getting.


    I'm having to wonder how we're going to craft trains (hopefully outside), how we're going to manufacture train tracks, if there'll be curved train tracks, tracks that adapt to their positioning (Connecting with left & ride tracks), tracks that adapt to their elevations (up and down), and etc. So many questions about trains, yet Red51 has to keep these a secret for surprise & development purposes.


    Lastly, I damn well hope we're gaining electric trains (yet not expecting it at first) for when we run out of oil. We can always go back to steam trains, or rely on NPC merchants (vanilla) to import oil for us to convert into fuel. Shall be fun having electric train lines lining the map :D
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    I saw a comment of someone desiring a "non-binary" character on RW's Facebook page, something I have to facepalm over because it took 2-3 years until someone mentioned that. I was expecting it when Red51 first brought up we're getting a male-female character feature a long while back.....If anything, I do hope clothing fits on both male & female characters to cover this, yet anything else would have to be covered by mods.... There's a reason why games don't have characters using Tumblr genders, and it's because it's a struggle adding them in, unless it's modding.


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    I finally fiddled with lighting in the game that I'm happy that gold & copper is used, if lightly. Just wishing for more copper & gold uses. Silver needs a use that I hope we're gaining silverware.

    I forgot to note two more


    1) When you Click-dump items into crates in pages 2-4 (also for chests) it sometimes goes back to page one that you have to move them back to page 2-4. All those ores you get from digging, and such.


    2) Floor lamps should be able to be picked up because they're small enough. This should apply to any electrical appliance. I'm aware that ceiling lights are intended to be placed once to be broken because of future plans for electricity, and such. Furniture related lighting should be able to be picked up though.... The things like floor lamps, desk lamp, and normal lamp should be picked up.

    Thanks for bumping this up.


    I agree more control needs to be given to trees, similar to how they behave in '7 Days to Die' and 'Medieval Engineers'. I prefer the way trees fall in Medieval Engineers because of how you can control the fall to one side that I hope Red51 inspires from that to redo the tree mechanic in this game for that. I could then always point my trees inward in tree farms.

    Well, the opinions on that are divided. I'd welcome both the island fantasy version, as well as a 'Twilight Forest' Minecraft version of the whole thing where you'd have to find a dungeon to get to the alternate world, and such. Whatever Red51 finds more pleasing, and etc.


    Also forgot to edit in garden shears for main posting for pruning trees of saplings so we won't far wiping out small tree farms.... Namely for the Savannah trees. Everything else works well.

    I've updated my first posting, and shall continue to do so. I however wanted to add one specific thing 'fictional' that I'd love to see done in Rising World in a nice realistic tone. I didn't add this above because it's not "realistic", yet it's "special".


    - Dragons & Dragon Taming: Something for the sci-fi biome (something I hope is an island & island continent), yet passive. Red51 desired a fantasy biome, thus I keep revisiting it with the help of Minecraft also. For dragons it be nice for them to be mostly territorial, yet still passive.....Something you can can see, yet leave unharassed. This isn't Skyrim, yet they can still be added if done right. If there's an abandoned nest then you should be able to grab eggs to hatch them into baby dragons. You should be able to hatch dragons to raise them, and to then mount them, yet treat them as such a rare thing so people wouldn't really encounter them early on. It be one of those highly rare rewards that it should take you a few months of hard playing to actually get to with Medieval boats, and such.


    (Even if you spent a whole week running nomad you shouldn't be able to find these dragons that they should be earned.)

    Something more practical, and standard in Europe, being the simple additions of 'bells'. Would be sweet to hang bells up in a very standard manner in a church type manner, or a clock tower. The more complex side of things could work along a programable sheet music + mechanical pins to make notes out of bells.



    Having bells in the game would be interesting. I would love to hear a more casual side to bells, yet on public servers people would simply spam it that it would lose its meaning. On a private & themed servers it would work wonders that I would love to hear city bells tolling.



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    - Bonus: Being able to sync bell chiming with real world hours in the game for that added bonus.

    What parts of robotics do you want? When I see the word robotics I desire a late-tech modern era 'android' where you can create little 'FTB Mining Turtles' roaming about to help you do your jobs, drones, and even androids themselves in human form able to withstand more pain and punishment than a human body.


    https://en.wikipedia.org/wiki/Robotics


    Yeah,.... at a glance I think robots that I'd love a Rising World's version of an FTB Mining Turtle.

    Not sure if Red51 is able to bite onto this idea, or not, just that both others & myself have been desiring them. I briefly caught a Twitch stream from Artisan's server desiring Halloween goodies that it be wise to add in whatever can be used both on our person, and in scenery, to make things far more festive for Halloween while it's October.


    I would accept generic halloween costumes, witch accessories, scarecrows, decorative spiderwebs, among other things.....Anything really. It could be as simple as adding generic costumes, as well as adding variety to the pumpkin selection (sizes, colours, & patterns), among other stuff.


    The pumpkins really need to be tweaked and given more love because they're just..... 'basic' as can be.

    We needed this posting, and I'm glad it was posted.

    And while working on the animations, we also had to prepare some things for future updates (e.g. mounts, boats, trains), so these things may be available sooner than expected.


    This is the most important part of the posting (to me) that it'll make us all happy transportation wise heh. Horses, camels, and donkeys are set to arrive soon now that we'll have a nie way to travel. Shweet!


    Boats is something that's been re-hyped up on my server that Daboiye has been making a boat house while admiring the beauty of the lake generation, something that needs to be copied over into ocean generation. It'll be something both Zork & Harv should build for Daboiye's sake to have fun boating around with heh. With boats, and the new tools, I'll even consider making a canal heading towards my dungeon town (Kelna)area. Curious how boats shall play out, and etc.


    The thought of having trains is a big one also that I can't wait to set up a main travel line around the built up areas. Use up all the iron, and maybe other things :D PLease let trains be built outside of the crafting bench for higher immersion & value.


    I also am curious if we can have a mini Halloween update, even if it's just clothing. That be sweet. :D

    Updated with three more bullet points thanks to my latest sessions building a wooden tower where things ended up becoming complicated. Learned of the 'enter' option, something I wish was listed in the journal, or something, that we need a journal & wiki entry on the whole PNB system.


    Also desiring angled, curved, and circular elements so I can also complete this triangular & curvy roof. Would also be nice to have curved elements to bend around corners in various manners.

    There's this issue that Minecraft seems to tackle in a modded manner, something I wish carried over into Rising World. There's this whole thing with survival play with beds that tends to trip things up that I would love it if we were able to do a few things with them.


    I don't care if it's either vanilla or plugin wise....


    1) Notifications: Notify who is sleeping in bed, and how many of how many are in there.... Something like - "(2/8 are sleeping in a bed)", or similar.


    2) Quantity: Set how many people it takes to sleep in bed before it switches to day. Something like 2 of the 8 people online could trigger the bed activation


    3) Sleep Tickets: This is in the game already when you sleep in a bed during the day to allow you to skip the night when night time comes. It's a 'term we use on my private server to skip those nights when we're all on at once heh. Also left unbolded because it's not a priority, nor necessary.. Mentioning it to note if you actually slept in a bed that it would consider it for the night in a tally of some sort. Or we could simply use #4 as an option for this instead.


    4) Survival Sleep: The character needs to sleep in a bed after a day's work, or after two days. The penalty would be fatigue (something you'd find in Euro Truck Sim 2 & American Truck Sim), gradually unable to place blocks, among other various growing penalties. Sleep should be a thing in this game, as well as being a filtered option. Seeing as how we have no Creepers & mobs spawning at night we might as well wander over sleep deprivation.


    5) Healing: As mentioned before, beds should also be a medical item to allow you and other humanoid NPCs to heal your wounds in place. The more serious, the quicker it would heal on the bed over any other items. Reading & multi-tasking should be an option in beds. Logging out of a bed should also be an option for those refusing to wait it out in a bed, or to simply alt-tab out.


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    I'm more focused about #1 & #2 over anything else, yet these are the thoughts I wanted posted. Again, I don't care if it's vanilla or plugin..... Whoever does it first shall be awesome. If a plugin does it, then Red51 enables his version to phase out the plugin, then so be it.