Posts by ArcticuKitsu

A new update (0.9.2) is available now!
Latest Hotfix: 0.9.2.1 (2026-05-13)

    Not sure if Red51 is able to bite onto this idea, or not, just that both others & myself have been desiring them. I briefly caught a Twitch stream from Artisan's server desiring Halloween goodies that it be wise to add in whatever can be used both on our person, and in scenery, to make things far more festive for Halloween while it's October.


    I would accept generic halloween costumes, witch accessories, scarecrows, decorative spiderwebs, among other things.....Anything really. It could be as simple as adding generic costumes, as well as adding variety to the pumpkin selection (sizes, colours, & patterns), among other stuff.


    The pumpkins really need to be tweaked and given more love because they're just..... 'basic' as can be.

    We needed this posting, and I'm glad it was posted.

    And while working on the animations, we also had to prepare some things for future updates (e.g. mounts, boats, trains), so these things may be available sooner than expected.


    This is the most important part of the posting (to me) that it'll make us all happy transportation wise heh. Horses, camels, and donkeys are set to arrive soon now that we'll have a nie way to travel. Shweet!


    Boats is something that's been re-hyped up on my server that Daboiye has been making a boat house while admiring the beauty of the lake generation, something that needs to be copied over into ocean generation. It'll be something both Zork & Harv should build for Daboiye's sake to have fun boating around with heh. With boats, and the new tools, I'll even consider making a canal heading towards my dungeon town (Kelna)area. Curious how boats shall play out, and etc.


    The thought of having trains is a big one also that I can't wait to set up a main travel line around the built up areas. Use up all the iron, and maybe other things :D PLease let trains be built outside of the crafting bench for higher immersion & value.


    I also am curious if we can have a mini Halloween update, even if it's just clothing. That be sweet. :D

    Updated with three more bullet points thanks to my latest sessions building a wooden tower where things ended up becoming complicated. Learned of the 'enter' option, something I wish was listed in the journal, or something, that we need a journal & wiki entry on the whole PNB system.


    Also desiring angled, curved, and circular elements so I can also complete this triangular & curvy roof. Would also be nice to have curved elements to bend around corners in various manners.

    There's this issue that Minecraft seems to tackle in a modded manner, something I wish carried over into Rising World. There's this whole thing with survival play with beds that tends to trip things up that I would love it if we were able to do a few things with them.


    I don't care if it's either vanilla or plugin wise....


    1) Notifications: Notify who is sleeping in bed, and how many of how many are in there.... Something like - "(2/8 are sleeping in a bed)", or similar.


    2) Quantity: Set how many people it takes to sleep in bed before it switches to day. Something like 2 of the 8 people online could trigger the bed activation


    3) Sleep Tickets: This is in the game already when you sleep in a bed during the day to allow you to skip the night when night time comes. It's a 'term we use on my private server to skip those nights when we're all on at once heh. Also left unbolded because it's not a priority, nor necessary.. Mentioning it to note if you actually slept in a bed that it would consider it for the night in a tally of some sort. Or we could simply use #4 as an option for this instead.


    4) Survival Sleep: The character needs to sleep in a bed after a day's work, or after two days. The penalty would be fatigue (something you'd find in Euro Truck Sim 2 & American Truck Sim), gradually unable to place blocks, among other various growing penalties. Sleep should be a thing in this game, as well as being a filtered option. Seeing as how we have no Creepers & mobs spawning at night we might as well wander over sleep deprivation.


    5) Healing: As mentioned before, beds should also be a medical item to allow you and other humanoid NPCs to heal your wounds in place. The more serious, the quicker it would heal on the bed over any other items. Reading & multi-tasking should be an option in beds. Logging out of a bed should also be an option for those refusing to wait it out in a bed, or to simply alt-tab out.


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    I'm more focused about #1 & #2 over anything else, yet these are the thoughts I wanted posted. Again, I don't care if it's vanilla or plugin..... Whoever does it first shall be awesome. If a plugin does it, then Red51 enables his version to phase out the plugin, then so be it.

    I had a nice smooth session, yet a few happenings happened that I have to now note them here in this posting in hopes we can squash them to make Rising World as smooth as I know it.


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    1) When harvesting apples (a line of trees) from Daboiye's tree farm I somehow managed to cut down an apple tree in 1 hit, just from harvesting an apple. We stood there stumped as to how that happened as it felt more of a 'creative' thing, not a survival side of things. (First image below)


    2) Both me and Minotaur fell through the world that he had to hit F2 twice to not die two different times. Him first, then me within a span of 2 minutes. It then happened to me shortly after, assuming he dug right under me that the chunk failed to solidify quickly enough for the both of us that it forced us to fall through the ground. We were 'cheat' digging stone in the same cave to set up a new mining spot near the spawn base.


    3) I somehow managed to turn a log ID 90 beam into a plank that it's both hilarious & silly that it happened. All I was doing was quick placing it heading upwards while using stage 2 setting on the grid to place it on the horizontal log. (second image below)


    4) Planks & Beams protesting so much that it tried haunting me 4 seperate times this session with various visual bugs and errors.
    4.1) First one was the flooring I knocked down, yet was unable to place plank back in until a exiting to menu & back.
    4.2) Second one is the third image below being all pointy & triangular.
    4.3) Third silly plank glitch being the 4th image below next to my railings.
    4.4) Must have been another one somewhere I noted, yet forgot about earlier, yet it was after the flooring & before the 4.2 issue.


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    That seems to be it.

    Yeah this bugs me too, it would be nice if those gave you sod, since that ground would be saturated with roots. This could be cut up with a shovel and used as a *please* non-blocks building materiel.


    Sod is a nice mention to add into the game. Not familiar with it, yet anything to learn & use would be a good way to go about things.



    Looks lIke i can place on any regular stone block, natural block, sandstone block, loam block, copper, or metal

    Yeah, I'm glad you made things more scientific to show what I was going on about. That's the thing, trees should be limited to dirt.. Thanks, Fox :thumbup:

    I tried finally tackling this that I went through a lot to try and get .pmd files to work in Rising World, yet couldn't. The .obj file didn't appear in my game in an untextued manner using the 'Staticmodels' in that untextured manner, something I wish it did just so I know it works by simply being grey.... As in the Bender program.


    I downloaded Blender to use the MMD addon, something in this video, with moderate success. I know how to use it, just that it doesn't openly export to obj, or any supported files. It only exports .pmx that it's pointless....Blender route may be useful if you want to pose the model in a static form to then export & convert, that's it. You'd have to convert to obj, somehow with textures, and that' what I'd love to know. I'd love to know how to export with textures easily convertable......



    I tried using Yuudachi (from Kantai Collection):
    https://bowlroll.net/file/26517


    .pmd to .obj converter:
    https://github.com/DeXP/dxPmdxConverter


    - Static Model Plugin:
    StaticModels


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    I'm now going to wait for Red51 to try and add some API support for the .pmd file format of some sort so Rising World can tap into (what I see) as a vast untapped modding community for the game itself to take advantage of. There's tons of models both the 'Anime' & 'Japanese' community can make use of because "it's already there", so why remake it? It's there, it could be carried over...... author willing. I'm waiting for some support, or maybe even a converter to convert .pmd to .obj (with textures) to play well with the 'Static Model' plugin.


    I may have to also wait for support for when NPCs may actually move that we can have a tool to apply default animations to them, as well as expanded modding wise stuff.


    It's a bit vexing that I couldn't get it to work, yet Red51 is awesome that he'll consider looking into making some sort of support after the Player Foundation update.


    (Edit: Highly tired that some parts may be garbled gibberish.....I'm "falling asleep in my chair" tired.)

    More potted plants? I agree. Would love to have that option to freely make and place potted plants so you can then plant smaller flowers in them. Would be sweet. ALso waiting on gaining any sort of hedges we could use to decorate the scenery with.

    "Is not restricted to dirt blocks only"


    I'll give you the benefit of the doubt there, Dei. Tree saplings can be planted everywhere, on every block, that they should ONLY be planted on dirt voxels or blocks.

    I'm trying to extend my building knowledge of the 'Planks & Beams' mechanic, now being unable to live without it in my games, that I'm now desiring specific ways of the planks & beams to handle. I'm sure I'm going to forget a few that I may have to double-post them in, yet the ones that I desire now being below


    • Having a way to save orientations by using a hotkey to bring them back into place. It carries over from one stack to the next, yet I'd love to save an orientation (maybe the size as well) to be able to snap things in with ease. I don't care which key, just any key to just press "2" then you'd have it pointing 90 degrees in the other direction, or something. Basically something similar to how you hit 'backspace' to default position.
    • Being able to type in how large or small you want your planks & beams to be when you know what size they're at. Suggesting this so you don't go back to judge how big it is compared to the other set planks, beams, and logs, & etc that it forces you to up signs and keeps you playing all in one sitting. In whatever way you desire you'd go from size 1-5, or whatever the max size is.
    • Being able to look around when placing planks, beams, and logs. The same thing should be applied when placing ladders, and etc.
    • There needs to be a notification for when planks, beams, and logs touch something so you can snap them into place so there's no levitating elements.
    • PNB mechanics need to be given a full on journal & wiki entry on all the key commands, and how they behave, and etc.
    • We need curved & angled PNB elements to build in more detailed ways. Triangular, curved, rounded, among other sorts.
    • A way to choose where & how PNB aligned, in a way to snap things in the middle of something, on an edge, & etc. When you try to place it into a spot it eludes you in various ways that you end up fighting with it that it should simply go where you desire it to go by using a system similar to the dirt & stone placement system. It's hard to word, yet easy to see when you have floating planks you want to align onto in various ways.

    I'm sure there's more that I may have to edit them above, or if someone replied, to post below while adding to the above...

    I say I'm ready with all the cotton & stuff I managed to harvest long ago. I still have more coming in. I also have leather & pelts from the forest attack I had that I'm sure I could handle some leather clothing.


    I hope we gain a legit survival oriented merchant whom shall barter/sell us grass seeds, aluminium ore, leather, and all the other things that are both easy & hard to come by just to keep that stock there.


    Also posting because I recall when Harv became furious with it constantly raining in the 'normal' grassy biomes that he made a plugin to combat this, something I wish we had umbrellas for. I'm now wondering if we'll have normal umbrellas, grass, straw, among other sorts... even oriental, among other sorts. Having a hoodie (medieval), or a rain jacket would also be neat, also for "if" and "when" a wetness system may or may not be implemented.

    Not sure where to put this, thus I'm putting it here.


    I found it messy how you can plant trees saplings on any surface, including blocks, that it should be restricted to dirt only. You could easily troll people with trees, and it's also out of place that tree saplings should have specific conditions for them to grow. Tree saplings can be grown just about anywhere, and that's bothersome, that they should only be grown on dirt.



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    - Bonus:


    1) Sand shouldn't be able to be tilled (farming with a hoe) into dirt You should either swap out the dirt to sand, or have dirt in your inventory to use up to swap to then gain sand in your inventory.
    2) Saplings tend to be lost when chopping trees. It's mainly seen with cactus seeds, yet any saplings tend to be lost quarter to half the time.
    3) Grass voxels do not drop dirt, and their sound is still of stone when you pickaxe them.

    I suggested this to Red51 weeks ago that I'm hoping he's looking into something similar to armour stands in Minecraft for this coming update so we can display our clothing freely. It beats storing them in chests that it's better to have them displayed out in the open, similar to how you display hide out in the open.


    A mannequin would be interesting, yet having an armour stand also would be ideal. Anything to display clothing, tools & weapons out in the open in both a Minecraft & Medieval Engineers style.

    Looking at Steam has me disappointed with how Dovetail games treats their train sims. All those high priced DLCs is depressing that I can't wait for Rising World to release its train update by December-January timeframe, something Red51 mentioned loosely. Having 2 gauge tracks, minecarts, and a small train.... Even trains of varying fuel types.....


    I'd love Rising World to be my main 'to go' game where I can train happily without worries. Using all sorts of train in both a vanilla & modded manner. Seeing as how costly train sims are, and I have Train Sim World, I'm hoping Rising World shall prove more worthwhile when you couple carts, uncouple them, load them up with cargo, and etc. I do hope there's some light realism there.


    Also, curious how we'll make train tracks. Will we do them the traincraft way from Minecraft by going through pressing & coke oil, and etc? I'm highly curious because Dovetail games failed me.

    Yeah, Rising World is the best that way that I love it. I'm so glad I had my fun in Minecraft, migrating it into Rising World that we can do all that much more that I'm happy where Red51 is with it. There's some issues with multiplayer, yet we can live with them. The one I couldn't was the ore smelting bug, yet that's been long fixed.


    I've became a bit nostalgic when the developer stated that it would ruin the game, a risk he wasn't willing to take... I guess I have to respect that, yet just know I can't agree with it when I view 'Airline Tycoon Deluxe'......The developer is indeed right, and I should stop pressing by being hostile, yet hate it when a game doesn't expand past further to a higher level of complexity.


    http://store.steampowered.com/…20/Airline_Tycoon_Deluxe/


    You could manage an airline with, and against, a friend that it brought fun. I'm so thankful Red51 does what he does, yet I also feel bad he has to deal with me being obnoxious, as well as trolls stirring up trouble....... I simply want games to fill in voids......

    Maybe Red51, or his buddies, can tell me why multiplayer is such a shunned feature when it comes to indie games. Why are the developers, moderators, and general users of a steam so set on denying multiplayer for indie games that you end up being turned into a villain.... People want multiplayer, then there's others hounding the ones wanting that it that people complain multiplayer would ruin the game, complicate it, or whatever. Always responses that are either hostile, or devoid of any passion for having fun in games.


    • Both Minecraft & Rising World have mutliplayer, and I'm thankful for that. That's why Rising World is far more attractive because you can play ONLINE, with your friends, to do various things.
    • Hell, even Empyrion has multiplayer..... Staxel also has multiplayer, and it's on a similar tone to Minecraft, Rising World, & Empyrion. Medieval Engineers as well..... Colony Survival also has multiplayer, even when you're setting up colonies. Astroneers, even though it's a buggy space game.
    • People tried to mod multiplayer into Skyrim, yet it seemed to have lost momentum. My friend, and others, would have LOVED to play a multiplayer Skyrim, yet it never happened. Not an indie game, but an example of a missed opportunity in gaming.
    • People modded both Euro Truck Sim 2 & American Truck Sim to have multiplayer.
    • Stranded Deep, Subnatuica, Stardew Valley, Train Sim World, and others do NOT have multiplayer. Exception of one game (Stardew) planning to add one, yet the 3+ games would benefit of multiplayer with people helping one another in various ways, yet that's not a thing. People would have helped one another to survive, to use trains, or whateve the theme is in games without multiplayer in some form.
    • UBOOT is a new take on Silent Hunter 3 WW2 submarine war sim, yet curious to see how they'll impliment co-op/Multiplayer. They stated that they'll look into you & a friend to 'share' a submarine, something I find to be a good gesture.

    Developers stating that it's "too difficult", it feels "tacked on", and all those other excuses that I find frustrating that I'm thankful where Rising World is at. I'll agree on the thought that it would complicate their development process, though on that equal balance I'm a bit furious because of how "dead" the repsonses I've gained over the years are. It's always the same sort of responses that I feel that people are opening up pre-made cans of excuses to justify why they haven't done what they've done....., and they're always the same. People want to tend to trains as well in 'Train Sim World', yet you also have people counter-replying saying it's "pointless", something I find idiotic when you look at the likes of ETS2 & ATS that there's various things people could do in multiplayer.


    - I'm furious because of this:
    http://steamcommunity.com/app/…28719860/?tscn=1506618409


    Both the developer & the moderator telling me that it doesn't fit the tone of the game, and I guess it wouldn't, thus why I'm asking how it would ruin the game. Can we simply airport share, or hook up one airport to the next? I guess I'm too hostile, yet I'm just tired of the same responses.


    (Maybe I posted this in the wrong gaming forum that I should be asking elsewhere,.... I'm just in a facepalming baffled state.

    - [0.8.2.4] - Medieval Home + Dungeon + Update:



    Just a quick video 'fast-touring' the Medieval building above, something I treated as experimental to learn more about the way of planks & beams to use in future builds elsewhere. Learning how to place them, and etc. Even making simple fences for further eye-candy to establish a tree farm, respecting the surface dungeon, and showing quotes of Red51's responses. Curious to know what people actually think of that Medieval home as a tourist center, or of it's boring to people.


    - Dungeon Thread: http://steamcommunity.com/app/…ns/0/1495615865215447573/
    - Inspiration Video: zBVPcr7VjyQ (Youtube)


    Still waiting on the new update to further deal with Rising World to allow for the hype to lead us in a new direction for this game, and the server. Wanting to open up the server to 'ghosts', or 'tourists'.

    Me and Zork asked Red51 if he could convert the map into an image so we could view it in a way Minecraft servers allow us to view their maps on modded side of things. They need to be viewed & seen at a larger scale. Journey map, or whichever in a Google maps style that we can see the detailing. Asked Red51 about it, yet he stayed silent about it for a very long while about it that we simply forgot about it.


    I really do hope someone looks into doing it, or Red51 doing it himself, because it'll allow us to both see how world generation works as well as plot & plan various things. It be awesome to share our world map wise.


    https://overviewer.org/


    Minecraft's take on map rendering for exporting.


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    The map in game also needs to be a bit wider because of our vision.