Archery is in that next big update that's struggling to come out. It's just sitting in the pipe......
Aquatic transportation is something I bugged Red51 for, desiring boats that we just might see Egyptian styled Nile boats, general canoes, among others. Basically anything that would fit on the Danube River (minus the tourist boats) that we could make use of. I have to however wonder if we'll be able to have Galleons, and such. I did suggest submarines, only because Minecraft refused to allow us to explore the ocean, something I see Rising World allowing us to do. Various Scuba gears, boats, submarines..... This game is mature enough that it won't shun you for exploring, using what you need to use.
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> Critisism Part: The game is supposed to start you off in the Medieval Era, allowing you to progress from the tech into the Modern era. Starting from the sticks & stones to then have you work your way through the main Medieval Era into Modern Era. Imagine playing a loose form of "Medieval Engineers' as you tech up to then start playing '7 Days to Die', but without the zombies. Something like that, but in a loose manner. You should also be able to lock yourself in either Medieval or Modern era (just those two, not 'Stone era'; No stone era) to have fun the way you want. I do have to however wonder if, and how research shall work.
We're also to gain appropriate furniture for the Medieval era. Everything fitting their age, and all that. Whatever you've seen in Conan Exiles & Medieval Engineers as Medieval era furniture is something I'd expect in this game as well. Whatever medieval furniture you find via Google (real era) is what you should expect.
Keep in mind that survival is the main part of the game, yet with how games are built that building stuff is currently the main focus. It's not 'rebranded', just that it's easier for building elements to be added first to gradually wiggle the way into survival with each update. It's a hybrid game of 'Survival, Building, and exploration'.
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Fishing is supposed to be a thing that we're waiting on Red51 to tell us how fishing shall be. I hope fishing isn't as stressful as other games make them to be. Both pole fishing, as well as cage fishing should be a thing. Fish farming of shelled fish, and etc. Even having a fishing next on a boat, or to net up an area to have fish farms should be a thing.
Fences are something I desire vanilla wise for the quick building style, yet you can make your own using planks, beams, and logs. Just straighted up a plank or log then size planks up sideways to then have yourself a lovely fence. Ask around on the forums for how to make fences properly.
Land transportation shall be a thing with horses & Camels at first, then trains, then eventually carts & wagons once animations are settled. Having Oxes & Buffallo to haul goods would be a wise thing to do, something that made Wurm Unlimited highly appealing. Once map generation is switched to its actual map generation we'll most likely see uses of Oxes & Buffalo as wagon & cart pulling. They'll however be a long while attaching onto wagon because of animation smoothness. Red51 wants to make sure animations are smooth as butter so we'll see a delay on wagon additions.
Mining: The drill is in the next update. It's been shown as a preview: https://images.rising-world.ne…s/models/mininghammer.jpg
More creatures, as well as biome based, is something I can agree on. Pack of Wolves are supposed to be a thing, and some fish & birds were also in the queue of being added into the game. All modeled up, and everything. There's a few more coming, yet loving the 'biome specific' idea. Needs to happen. Zombie dogs for hell & monsters for dungeons as well.
NPCS are a major part that we'll be digging deep on this one. Dummy NPCs for now, yet it'll dig into bandits, raiders, angry cabin loggers, pirates, and etc. It'll eventually evolve into NPC villages that I also hope to see fishing villages. Fishing shall be a big part in this game that we'll see if we'll have fun fishing, or if I'll have to rely on NPCs to supply me fish. I would love to see whatever else people would love to see, + customizable NPCs companions.
Seasons are a big one, something that even Minecraft struggles with. I can see this happening, yet it be so far off in the distance that you'd have to wait equally long as for the ones in Minecraft. Red51 has been known to surprise (the basic weather in previous update) that we'll have to wait and see.
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- Bugs:
If you have singleplayer issues then post here:
Client Help
If you're on steam, and have the game, then you'll see a subforum to the right called 'Support:
http://steamcommunity.com/app/324080/discussions/3/
- Water:
It's as basic as you can get, though we'll see water & dirt placement improving in a future update. Water shall be easier to place (I find it highly frustrating to place) that we'll see a more user friendly way to go on about it. Dynamic water is planned, yet it's so complex that it'll be added later in the game's life. It'll be a few years from the looks of it.
- Lances:
I agree with lances. I suggested those as well in both a realistic, and a realistic decorative anime manner for more weapon variety. We'll have to wait after this next update to see if we'll have these or not.
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Sorry for the lengthy response back, just sharing information I know in return for your curiousity. It's up to you if it's worthwhile or not. 