Posts by ArcticuKitsu

    Well, that's how Red51 is going to implement the wild animals on the top side, zombie dogs in hell because we have hell at the bottom, and dungeons to be populated by monsters for that slight Skyrim vibe to things for both a population & challenge thing. If you stay top side you'll only have real world entities to worry about. There's also filters if you don't want such things in the game when you go to generate the world. I'd however be with you to suggest bandits & raiders (even occultists) in the dungeons.


    Komodo Dragons and Nile monitors would be sweet. Simply suggest it openly and it'll be considered by Red51


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    I bet it is because people don't do their research that we have to keep pointing things out. I mean, I don't mind because it informs people that we'll work our way up through Medieval and into Modern Era. If there'll be a transition era between the two is yet to be seen, yet I'd expect steam trains and such. How far into Modern Era? That's up to Red51, yet it be pretty far from what we're seeing in the crafting benches. There indeed would be cars that would mirror our world. Seeing as how there's a picture of a Jeep on Facebook we'd have a nice range of vehicles & trains. You'd find oil in deserts to convert into fuel.


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    Earthquakes would be difficult, yet Red51 has final say in this. It may be far more difficult to add into the game, more than the dynamic water portion that we'll have to see about that. Volcanic lighting may be easier, as with eruptions. I'd accept those, yet it's up to Red51. We'll have to see as Rising World matures through the ages.


    I just warn that do not blind yourself on disliking the zombie dogs (or zombies in general) because it'll blind you with what's in front of you. There's of course more he could do with the environment and etc. Freezing rain, a misty white foggy morning (even in winter), severe thunderstorms (blowing wind & sideways wind & rain), yet earthquakes may be the most difficult of them all. Maybe tornadoes, yet that would cause people to moan & groan when their builds are destroyed. It's a very awkward area because this is supposed to be a more 'mature' game.


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    That's rough, yet it's a process of learning. Abandoned sheds are anywhere grassy, which is a large area to explore. Even in the winter biomes. Pyramids are in the desert water ruins in oceans, and etc.


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    This isn't abandonware, not the right game for it to be abandoned. Red51 really wants to push each update out because he wants to see people being happy, which in turn makes us happy. He really wants to make that dream game of his.

    Archery is in that next big update that's struggling to come out. It's just sitting in the pipe......


    Aquatic transportation is something I bugged Red51 for, desiring boats that we just might see Egyptian styled Nile boats, general canoes, among others. Basically anything that would fit on the Danube River (minus the tourist boats) that we could make use of. I have to however wonder if we'll be able to have Galleons, and such. I did suggest submarines, only because Minecraft refused to allow us to explore the ocean, something I see Rising World allowing us to do. Various Scuba gears, boats, submarines..... This game is mature enough that it won't shun you for exploring, using what you need to use.


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    > Critisism Part: The game is supposed to start you off in the Medieval Era, allowing you to progress from the tech into the Modern era. Starting from the sticks & stones to then have you work your way through the main Medieval Era into Modern Era. Imagine playing a loose form of "Medieval Engineers' as you tech up to then start playing '7 Days to Die', but without the zombies. Something like that, but in a loose manner. You should also be able to lock yourself in either Medieval or Modern era (just those two, not 'Stone era'; No stone era) to have fun the way you want. I do have to however wonder if, and how research shall work.


    We're also to gain appropriate furniture for the Medieval era. Everything fitting their age, and all that. Whatever you've seen in Conan Exiles & Medieval Engineers as Medieval era furniture is something I'd expect in this game as well. Whatever medieval furniture you find via Google (real era) is what you should expect.


    Keep in mind that survival is the main part of the game, yet with how games are built that building stuff is currently the main focus. It's not 'rebranded', just that it's easier for building elements to be added first to gradually wiggle the way into survival with each update. It's a hybrid game of 'Survival, Building, and exploration'.
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    Fishing is supposed to be a thing that we're waiting on Red51 to tell us how fishing shall be. I hope fishing isn't as stressful as other games make them to be. Both pole fishing, as well as cage fishing should be a thing. Fish farming of shelled fish, and etc. Even having a fishing next on a boat, or to net up an area to have fish farms should be a thing.


    Fences are something I desire vanilla wise for the quick building style, yet you can make your own using planks, beams, and logs. Just straighted up a plank or log then size planks up sideways to then have yourself a lovely fence. Ask around on the forums for how to make fences properly.


    Land transportation shall be a thing with horses & Camels at first, then trains, then eventually carts & wagons once animations are settled. Having Oxes & Buffallo to haul goods would be a wise thing to do, something that made Wurm Unlimited highly appealing. Once map generation is switched to its actual map generation we'll most likely see uses of Oxes & Buffalo as wagon & cart pulling. They'll however be a long while attaching onto wagon because of animation smoothness. Red51 wants to make sure animations are smooth as butter so we'll see a delay on wagon additions.


    Mining: The drill is in the next update. It's been shown as a preview: https://images.rising-world.ne…s/models/mininghammer.jpg


    More creatures, as well as biome based, is something I can agree on. Pack of Wolves are supposed to be a thing, and some fish & birds were also in the queue of being added into the game. All modeled up, and everything. There's a few more coming, yet loving the 'biome specific' idea. Needs to happen. Zombie dogs for hell & monsters for dungeons as well.


    NPCS are a major part that we'll be digging deep on this one. Dummy NPCs for now, yet it'll dig into bandits, raiders, angry cabin loggers, pirates, and etc. It'll eventually evolve into NPC villages that I also hope to see fishing villages. Fishing shall be a big part in this game that we'll see if we'll have fun fishing, or if I'll have to rely on NPCs to supply me fish. I would love to see whatever else people would love to see, + customizable NPCs companions.


    Seasons are a big one, something that even Minecraft struggles with. I can see this happening, yet it be so far off in the distance that you'd have to wait equally long as for the ones in Minecraft. Red51 has been known to surprise (the basic weather in previous update) that we'll have to wait and see.


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    - Bugs:
    If you have singleplayer issues then post here:
    Client Help


    If you're on steam, and have the game, then you'll see a subforum to the right called 'Support:
    http://steamcommunity.com/app/324080/discussions/3/


    - Water:
    It's as basic as you can get, though we'll see water & dirt placement improving in a future update. Water shall be easier to place (I find it highly frustrating to place) that we'll see a more user friendly way to go on about it. Dynamic water is planned, yet it's so complex that it'll be added later in the game's life. It'll be a few years from the looks of it.


    - Lances:
    I agree with lances. I suggested those as well in both a realistic, and a realistic decorative anime manner for more weapon variety. We'll have to wait after this next update to see if we'll have these or not.


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    Sorry for the lengthy response back, just sharing information I know in return for your curiousity. It's up to you if it's worthwhile or not. :whistling:

    Wise words.


    Also, it appears I did Vortac a nice unexpected favour by reviving the 'Unofficial' Rising World discord with a few people taking a peak. If anybody has a 'roleplay' server may, or any other servers, may want to hit up the Servers channel on there.


    Also, I just realized it's now September 15th without really noting the days. It's just flying, yet to prevent trolls from claiming Red51 lied in their negative reviews I'm now curious when it's coming. There's usually a few days heads up before we gain updates that I'm now assuming we may get an early October release. I'd laugh if Red51 did a stealth update without the forum blue banner to troll us in return. :whistling:

    There were two people on Discord who posted on in the 'Game suggestions' channel questioning why they bought a 'shitty' game. They laughed like a bunch of morons that they are, assuming they're so clever when mocking Rising World, comparing it to Rust & all that stuff. I wanted to read the whole chat log, yet it was purged so I couldn't make full sense of it. They left soon after once both Botchikii & rock0head132 intervened on there. I was too busy at work to do anything, yet glanced at it at 6 am & around 1 pm.


    The negative reviews also taking advantage of the silence that people want their 5 seconds of fame. It's silly, and they should indeed feel embarrassed about it, something they won't.

    Just "September", and only "September"


    Gotta wait for that announcement bubble to pop up on the forums that I'm hoping it'll pop up soon. Saw Red51 playing Rising World at 5-6 pm EST trying things out....Really getting tired of seeing trolls taking advantage of Red51's kindness and hard work because everything is 'silent', and such. Ungrateful.

    I'm still doing horrible with my patience, yet we have new information thanks to Red51.


    http://steamcommunity.com/app/…1260#c1473096599330403479


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    As ArcticKitsu mentioned, old worlds will still be compatible after the update, so there's nothing to worry about :)


    You'll be able to change the appearance of your character in the main menu (so your character will always look like this [on every world and every server]). However, this only covers the appearance of your body (male/female, skin color, hair cut etc), of course you can also change the clothes of your character (this will be done ingame, so it depends on the world/server you play on)


    Yes, it will be available after the player models update ;)

    So that's another nice checkpoint to cross. First the preview article, now the transition into September itself.


    "Soon!" :whistling:


    (I now need this next update to indirectly patch my glitched gaming experiences.)

    - [0.8.2.4] Rising World - 'Medieval Inspired Home':



    The below images being from a build that was itching to be constructed for a month now, or longer. It was just sitting there that I had to redo the second flooring to be more 'medieval-ish', as well as learning how planks & beams properly work. I simply wanted it in at a 'functionalble' state so it be less of a 'guilt trip' type matter, and it's now become slightly more of a pride as I continue to dive deeper into the 'planks & beams' realm of things. Actually building full on structures with Rising World's construction system. Roofing is also the hardest part for me because I already messed that up, as well as the symmetry on the second flooring. Going to have to very carefully go back to the arches to hide any 'holes' (gaps) to make it more flush with the surroundings. Having to now figure out a way to extend it to the side, as well as adding some trim detailing to places. Signs, among other things.


    I have to thank [this video] for teaching me what 'jettying' is, and how awesome it can make your builds. This medieval building is both a protoype, as well as a semi-tourist center type structure so people can relax at that spot before checking out the dungeons below. They could rest there, eat there, drink water, and such. The lessons learned from this build shall be used far more properly elsewhere.


    The image you see above is simply in it's 70% phase. I still need to extend the roofing, the main area around it, the cobble walls, the interior, and such. I guess I shouldn't post WIP's, yet it's still a lovely build that I still have to show how awesome playing with planks & beams are.


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    - Negative Experiences:



    I'm both proud, yet soured by my experience today. Rising World is in an odd spot right now........

    Yeah, I guess that's true that modern buildings are easier to build, or similar. It's been bugging me that I left my medieval experiment hanging that I tackled it again by redoing the second flooring, going smoothly until I had to fill in the curved corner pieces on the side. I should have been lazy making it purely pointed, yet it didn't pan out that way. I wish Rising World naturally had curved planks, something the 'PNB' plugin failed to deal with for me.... I had so many weird bugs, glitches and errors that I simply stopped playing. I even had the console command pop up when hitting right ctrl when it should actually be the '~' key, not right control... I even had what I put up in that curved section disappear on me when I loaded back in from the menu.....


    It's nice I have a Medieval inspired building, something I'll touch up later, just that Rising World hated it the longer I kept going on with it. The game was patient with me up until I started trying to fill in the curves on the top side of the building....... It absolutely hated that..... It even ghosted my third scaffolding ramp that I had to F2 to pick up the 4th ramp heading downward....


    The game hates me now & I'm now back to being agitated. I'll touch up the roofing edges later once I'm both patient & the game stops throwing nasty tantrums..... :(

    Well, this is a funky tight rope because 'Flight Simulator' and the 'Train Simulator' world has you pay for the mods and add-ons to add into the game. You have to pay for the modded planes and maps if you want higher quality content. Comparing that and 'Content Creator' has you supporting it in that regard, as with making things easier on console gaming..... I guess the arguement can be made that the authors of mods don't get paid that it all goes to Bethesda where it becomes even more horrifying.......


    I guess it's weird because people naturally hate it in the world of pirating, and how we have to pay through our noses when gaining little earnings in return to freely spend that we're stingy as hell also. We're paying for just about everything that people would naturally hate it, and as one article claimed there's already free mods that seem to do what the paid mods do so people aren't bought there.


    It's naturally going to be bad if people hate something. It only works if people support something, and there's just little to no support from the player base..... Yeah, with the hate it has around it that 'CC' just may flop because people have that power.


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    Edit:


    Also, I'm certain we won't see paid mods for Rising World that we're fine. There's none for Minecraft, only servers with exploited packages so you can gear you would have normally to feel special in ways you shouldn't feel special.


    Also, paid mods would piss off students & those struggling to make ends meet that free mods shall still be a thing for Rising World. If anything, you could support a modder via Patreon.

    That Marble Machine is the inspiration from the automated piano gadgets. The guy even wanted to inspire from the self-playing violin to make an upgrade of the marble machine.


    I agree with the thought that it would give us something to do between updates, as well as being a VAST improvement over noteblocks & jukeboxes from Minecraft. Rising World has this potential, thus I'm suggesting it so we can make use of it for when the time comes. I'd love to see what people would do with the sheet music, as well as import music into my world from other worlds that I'd even hope for Workshop support. Imagine also having a storage case for the sheet music, similar to how Mystcraft mod for Minecraft handles 'pages' to craft teleporting worlds and such using books, after having used those pages to write up a world.


    Shall be fun.

    The idea is loose because Red51 may end up thinking of a better idea on how to tackle this. He may ignore my idea all together with how 'ambitious' everything is on every front.


    I was thinking you could grab a piece of paper, grab a pen to then select boxes (similar to Excel/spreadsheet) to then add in notes to then have it play out in that keyboard manner. The way you activate notes on the keyboard would be the notes you use on the sheet music. Any space would be a silent note that won't be played, yet it would play in a normal speed. If Red51 wants to go further he could set a temp speed on the sheet music we could go by to slow the music down, and maybe have sections where tempos can be changed on the fly. It's all up to what's possible, and what can be made possible.


    An alternative way would be to use actual musical scale, something Red51 would have to dig deeper, for deeper musical control by using actual musical notes to translate back into the instrument to hit those specific notes. Not the keyboard pressed notes, but the actual notes you find in a musical sheet music that goes deeper so talented musical people could share their talent to others. The f sharps, and triple notes, among others. The more complex related stuff could be an addition so people with musical keyboards could go fancy, recording that into sheet music notes, not the excel/spreadsheet box idea above.


    Both ways could then be saved as special sheet music blueprints that we could then up onto Steam workshops (or save into a specific folder) where it behaves similar to a blueprint & poster manner to be transferable from one world to the next. It would be saved into a folder for the game to then register it, and so it's saved from constant world hops.


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    - Bonus:


    We would place a sheet music stand anywhere (ideally in a cafe/pub/relaxing area) where it's empty. We would have to place sheet music on it, similar to the crusher with stone, so it would then trigger our character to play music when we interact with that music stand. We would play music from the sheet music placed automatically, and similar with NPCs so they can play. To have them play in a group we would have to somehow notify the game we want a group playing on cue, maybe that conductors stick & podium in the vacinity.


    Yeah, there's many ways you could also do it, just that this way seems to fit the 'Risin World way', type thing.

    Going to bump this up because Rising World has this fun potential of allowing us to play with instruments within the game, something that I'm going to echo again a few more times the more I stumble across fun things. I'm still strongly wishing for the ability to have paper turn into sheet music so you can then put notes on them to probably even hand to NPCs to play instruments for you. Or maybe you, the player, to play it automatically until NPCs can do them so you can relax on any rough day.


    Yahgiggle, I still hate you for that clown picture you shared that I want to strangle you for that. Don't mock people. Time has passed, yet I still hate you for that clown picture.


    Stumbled across a German 1914 piano-Violin hybrid that would be interesting. Phonoliszt Violina



    and then some Trumpet sheet music for when we get the Trumpet. IF we get the Trumpet, I'd love to add the lettering on a sheet music to be able to play that in the game. Not just the trumpet either, but any other instrument.



    Yeah, I love Rising World for the high potential and customization.

    You're welcome, and once against apologies if I come across as obnoxious or toxic.


    But yeah, can rest easier now knowing there's a rough window in September after being "delayed" from Gamescom fun, animation complexities, and tweaking of the update. Soon! We can now rest easy knowing it'll be out around the corner :D

    Alright, sorry. I just wanted to cross post some necessary information for people who may also steer away from Steam thanks to all the toxicity.


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    Both responses are from Red51:


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    Well, it's difficult to tell how the game will look like exactly when it leaves early access (this doesn't mean that there will be no more updates, but when the game leaves early access, it can be considered as a "final product"). The three main aspects of the game will be building, survival and exploration. Right now this is mostly a building game, there aren't many exploration and survival features in the game.
    On the one hand, we want to add more survival features and challenges, but on the other hand, we don't want to turn this into a nerve wracking game. This goal can be partly achieved by making the gameplay customizable (so people can enable or disable certain features), and that's definitely the way we want to go. Generally speaking it's very important for us to keep the game as customizable as possible, not least by offering a powerful modding/plugin API.


    Nevertheless, personally I think this game will be quite versatile in the end. We will always keep the high degree of freedom when it comes to the building system (and even the building system still has A LOT of room for improvements). Things like "electricity" provides more flexibility and is interesting for nearly every tinkerer. Adding various survival features makes the game more challenging. Having more dungeons and better loot (especially when being able to sell items to traders) might greatly improve the exploration part (there is still a lot of unused potential in my opinion). Features like npcs, horses, trains, ships, cars and other vehicles make the game much more enjoyable. And last but not least a powerful (and easy to use) modding API enables you to add all features that will be never part of the vanilla game (e.g. turn it into a WW2 game or even into a racing game) ;)


    The bolded part above is because one Steam troll reviewer claimed Rising World was "rebranded" as a 'builder' claiming it was a cop-out, and etc. A silly response. It was easier to start off with builder to gradually wander into the intended survival & exploration that Red51 desires from the game. The game had to start somewhere in development, and that's how it was started.


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    I really don't dare to give a precise ETA, but I'm sure the update will be finally available in September, unless something goes wrong ;)


    This update took/takes very long for basically two reasons: On the one hand, we had (and still have) to rely on freelancer modeler/animators, who don't work exclusively for Rising World (so if something on the animation part needs to be changed, it sometimes take a few weeks).
    On the other hand, we had to change a lot of stuff in the game, especially in order to handle the new animations properly. It would have been much easier if these models would have been available from the very beginning, unfortunately we did not have the funds for this prior Steam release =/


    However, it's important to keep in mind that this is not only a "player models update" ;) It also introduces a bunch of new items, and some of these items (e.g. ranged weapons) take the gameplay into new directions. More important, this update will be the foundation for nearly all upcoming survival features, and the high amount of new items allow us to finally rework the crafting recipes (which is necessary to ensure that there is something like a "red thread" in the game) ^^


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    Unfortunately the gamescom caused a small delay in this update. I still don't dare to give a precise ETA, but I'm sure that it will be available in September ;) Once this update is finally out, the following updates will be available much faster ^^


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    (Side-note: Sorry if I myself am toxic, yet blaming it all on the Steam environment of people taking advantage of the silence between updates claiming Red51 lost interest in the game, and just being a general pain in the rear. I may also be unintentionally misreading things in the process.)

    Compairing an ALPA game like RW with a finnished game like minecraft that just adds more content is a pretty badthing to do. Ofc minecraft runs 100000 times smoother then RW does at the moment. But RW have more potential and the graphics is what makes RW stand out from other simular games. So when (if) RW ever gets to the state where it is a finnished game im sure both popularity and rep will raise alot.


    Most of the ppl complaining about RW are little kids that dont understand what and ALPHA game are. And propably dont even understand the word development. They just look at pics and buys a game and gets disapointed and give bad reviews

    The only reason we're comparing Minecraft and Rising World are these few points:


    1) Development process for making games tend to be the same that you have to make everything from scratch. Releasing it in 'batches'. You see it with every game. You can easily make note of them via development patch notes & how assets have to be made (this is the biggest one)
    2) Open world fun with the whole survival & crafting. This is more relevant & true when you look at the modding side that people simply desire Minecraft modded done seriously in a Rising World environment.
    3) Minecraft is a good example of what to do & what not to do, something I've listed (maybe poorly) in my previous postings. Whatever Minecraft fails to do Red51 can do better seeing as how games should continue to learn from other game's failures. It's a learning experience, something that may tie in with #1


    It may be a bad thing when you compare it feature wise, yet development wise you can learn a lot. That's how I see it.


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    And yeah, we should be thankful and grateful for having Rising World being the way it is now because back in the 90's & 00's you were stuck with a game in the state it was released in. You were at the mercy of having the game it was, maybe with a few patches, yet it stuck as it was that it needed mods to add more content to it. Games like 'Battlefield 1942', Need For Speed: Hot Pursuit 2, among others.


    People don't understand how much nicer they have it this generation that they're whining for the sake of whining not knowing what they're doing that they simply want that 'power of influence', something they don't even know how to handle. It's like people pretending to be swordsman, yet they'll die easily on the actual battlefield because they don't know how to swing the sword around......People have a voice, yet they don't know how to use it.


    I also agree with the postings above this one making note of how cheap betas are in AAA gaming world, among others. You guys can word it properly.

    Yeah, that's what they're crying for - "More frequent updates" - that you see this in every gaming community. I was half asleep when replying to someone just now on Steam forums that people are, once again, pointing out how long it's taking to release an update that I realized this a bit too late when responding to someone. Rising World is apparently the worst in speed when people list every game, yet Medieval Engineers they mention is also equally as slow as Rising World. :D Yeah, they're used to being spoiled by AAA games treatment.


    Yeah, we know survival is coming so I'm not all too worried about that. The whole mention of temperature, preserving & smoking food, and food spoilage has me hyped. Same with trains by the end of the year, or early 2018....


    The next update shall indeed be a 'Player Foundation' more about the player, yet we'll gain new tools so new ways of playing shall be interesting to find out. People shall immediately aim for the mining helmet. That'll be the first thing. Bows & arrows being the next, and etc. Even if it's just player side, you'll have new player habits being developed with the new tools and clothing. People shall start to express themselves via clothing.


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    Once that update is released Red51 can then release more updates frequently by 'spewing' out more clothing every time something is viewed as 'drought worthy', similar to how these Euro Truck SIm 2 paint jobs were released. They're just skins, and clothing are apparently easy to make that he can just pump those out.


    http://store.steampowered.com/…historic_Paint_Jobs_Pack/


    Imagine gaining seasonal clothing every month for when Red51 can't release the content itself. I forgot what else he said was 'easy to make' that he could pair up with the clothing. More tools? Who knows. There was something else, yet I forgot what it was.

    Alright, sorry. Was trying to make my above post as neutral as possible so read it as neutrally as possible. Not blaming anybody.


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    But yeah, as with agiser, I found myself playing more Rising World for obvious reasons, yet do have to note the flaws in Minecraft (while respecting Minecraft) that I hope Rising World could learn from. Rising World is obviously using Minecraft as a stepping stone, yet doing its own things that I'd love to see a few things Minecraft done better. As Joni & you guys mentioned that you'd need mods to make Minecraft awesome, and that's where Rising World is parallel with, if not more complex.


    • Books: Being able to place books onto bookshelves. Rising World has the potential in making books far more detailed, and into picture books (poster system) as well. Being able to read from it, learn from it, and etc. Some learning system with the avatar to NPCs & vice versa should be enabled.
    • Bookstands/Podium: There was a point where 'we' were supposed to gain a 'podium' for books, yet it was "too hard", or something to add into Rising World. Jen/Jebs was going to, yet decided against it. We also need to be able to store books into bookshelves, similar to how you store books in Skyrim, or items onto shelving in 'Medieval Engineers'.
    • Cherry Trees: During that 'garden/flower update' there was mention that Minecraft was going to gain a 'Cherry Tree', something we have, yet it's not scenic. It's not pinkish, nor does it alternate. We need to see more 'scenic' trees in the red, orange, pink, and purple spectrum. Colony Survival added pink cherry trees to pay tribute to the Japanese community for loving Colony Survival.
    • Horses: We're gaining horses, and we should have saddle bags to add. We may (iirc) also armour them up in our own style. They'll eventually have carts & wagons attached to them, if animations can be tweaked properly to not be jump, as in 'Wurm Unlimited'. On top of that, we're also gaining Camels & Donkeys, the latter also being in Minecraft. I wouldn't mind camels. I'm itching horribly for horses so much because of how versatile and useful they are.
    • Boats: I stressed boats so much that Red51 took note of having storage areas on them (bag types), and that there'll be boats made specifically for certain water types. They'll also have durability, and be specific to lakes & ocean types needing repair (unless otherwise debunked/clarified by Red51). Minecraft simply did a bandaid fix that I'm thankful they did the wood variety, plus made them less 'sneezing' fragile, yet it's a lazy fix. They didn't add any storage chests to these.
    • Trains: Minecraft is simplistic here that it only has Minecarts, and only Minecarts that some other form of train system would have worked. You'd need 'Traincraft' to do anything worthwhile train wise. Red51 plans to add various forms of trains, fuel types, and etc. Basically the quote [here]. If all goes as planned we 'may' see these trains by the end of the year. Hopefully.

    Red51 gave us better paintings, better food style, building style, yet struggling elsewhere because of how 'young' & 'EA' the game is. Otherwise, it's a very solid game. But yeah, I guess that trolls are always right that Rising World is a very shitty game and we must hate it :whistling: