Display More@ArcticuKitsu 9.18.2017
About the creatures in the biomes
I would like to point out first directly, "Zombie dogs for hell & monsters for dungeons as well". It's a really great idea, but I don't think it would fit into the style of this game.
Komodo dragon's and nile monitor's could work for the dungeon. It's just an idea however.
About the criticism
I mainly only found the eras confusing because if there are future updates, How far would they be willing to go into the modern era?
So would there be car's and trains that run off from stream, or coal even? That's about it.
Geological occurrences
Now something I've seen vary rarely in games is geological occurrences. Perhaps instead of zombie dog's, there can be earthquakes or volcanic lightning.
Even if that's possible. However I don't design games, I'm a learning illustrator. It's probably extremely difficult in programs to design stuff like that.
Responce:
I didn't expect to see a comment like yours, but thanks for the big responce! I got really frustrated with the game because I completely deleted my world thinking, I
could repair and build a fort in a generated abandoned shed found in the snow biome. I look it up on the wiki, and it seems they are only in the forest biome, as I'm only aware of.
I'll probably continue to update this, when I have more thoughts.
I just really hope this has not become abondonware or is leading to that.
Well, that's how Red51 is going to implement the wild animals on the top side, zombie dogs in hell because we have hell at the bottom, and dungeons to be populated by monsters for that slight Skyrim vibe to things for both a population & challenge thing. If you stay top side you'll only have real world entities to worry about. There's also filters if you don't want such things in the game when you go to generate the world. I'd however be with you to suggest bandits & raiders (even occultists) in the dungeons.
Komodo Dragons and Nile monitors would be sweet. Simply suggest it openly and it'll be considered by Red51
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I bet it is because people don't do their research that we have to keep pointing things out. I mean, I don't mind because it informs people that we'll work our way up through Medieval and into Modern Era. If there'll be a transition era between the two is yet to be seen, yet I'd expect steam trains and such. How far into Modern Era? That's up to Red51, yet it be pretty far from what we're seeing in the crafting benches. There indeed would be cars that would mirror our world. Seeing as how there's a picture of a Jeep on Facebook we'd have a nice range of vehicles & trains. You'd find oil in deserts to convert into fuel.
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Earthquakes would be difficult, yet Red51 has final say in this. It may be far more difficult to add into the game, more than the dynamic water portion that we'll have to see about that. Volcanic lighting may be easier, as with eruptions. I'd accept those, yet it's up to Red51. We'll have to see as Rising World matures through the ages.
I just warn that do not blind yourself on disliking the zombie dogs (or zombies in general) because it'll blind you with what's in front of you. There's of course more he could do with the environment and etc. Freezing rain, a misty white foggy morning (even in winter), severe thunderstorms (blowing wind & sideways wind & rain), yet earthquakes may be the most difficult of them all. Maybe tornadoes, yet that would cause people to moan & groan when their builds are destroyed. It's a very awkward area because this is supposed to be a more 'mature' game.
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That's rough, yet it's a process of learning. Abandoned sheds are anywhere grassy, which is a large area to explore. Even in the winter biomes. Pyramids are in the desert water ruins in oceans, and etc.
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This isn't abandonware, not the right game for it to be abandoned. Red51 really wants to push each update out because he wants to see people being happy, which in turn makes us happy. He really wants to make that dream game of his.