Maybe Red51, or his buddies, can tell me why multiplayer is such a shunned feature when it comes to indie games. Why are the developers, moderators, and general users of a steam so set on denying multiplayer for indie games that you end up being turned into a villain.... People want multiplayer, then there's others hounding the ones wanting that it that people complain multiplayer would ruin the game, complicate it, or whatever. Always responses that are either hostile, or devoid of any passion for having fun in games.
- Both Minecraft & Rising World have mutliplayer, and I'm thankful for that. That's why Rising World is far more attractive because you can play ONLINE, with your friends, to do various things.
- Hell, even Empyrion has multiplayer..... Staxel also has multiplayer, and it's on a similar tone to Minecraft, Rising World, & Empyrion. Medieval Engineers as well..... Colony Survival also has multiplayer, even when you're setting up colonies. Astroneers, even though it's a buggy space game.
- People tried to mod multiplayer into Skyrim, yet it seemed to have lost momentum. My friend, and others, would have LOVED to play a multiplayer Skyrim, yet it never happened. Not an indie game, but an example of a missed opportunity in gaming.
- People modded both Euro Truck Sim 2 & American Truck Sim to have multiplayer.
- Stranded Deep, Subnatuica, Stardew Valley, Train Sim World, and others do NOT have multiplayer. Exception of one game (Stardew) planning to add one, yet the 3+ games would benefit of multiplayer with people helping one another in various ways, yet that's not a thing. People would have helped one another to survive, to use trains, or whateve the theme is in games without multiplayer in some form.
- UBOOT is a new take on Silent Hunter 3 WW2 submarine war sim, yet curious to see how they'll impliment co-op/Multiplayer. They stated that they'll look into you & a friend to 'share' a submarine, something I find to be a good gesture.
Developers stating that it's "too difficult", it feels "tacked on", and all those other excuses that I find frustrating that I'm thankful where Rising World is at. I'll agree on the thought that it would complicate their development process, though on that equal balance I'm a bit furious because of how "dead" the repsonses I've gained over the years are. It's always the same sort of responses that I feel that people are opening up pre-made cans of excuses to justify why they haven't done what they've done....., and they're always the same. People want to tend to trains as well in 'Train Sim World', yet you also have people counter-replying saying it's "pointless", something I find idiotic when you look at the likes of ETS2 & ATS that there's various things people could do in multiplayer.
- I'm furious because of this:
http://steamcommunity.com/app/…28719860/?tscn=1506618409
Both the developer & the moderator telling me that it doesn't fit the tone of the game, and I guess it wouldn't, thus why I'm asking how it would ruin the game. Can we simply airport share, or hook up one airport to the next? I guess I'm too hostile, yet I'm just tired of the same responses.
(Maybe I posted this in the wrong gaming forum that I should be asking elsewhere,.... I'm just in a facepalming baffled state.