- American Truck SImulator: [Musical Road]:
http://blog.scssoft.com/2017/08/new-mexico-musical-road.html
Sleeper lines are being added into American Truck Sim in a way they hum out specific melodies. This specific one, in New Mexico, hums out 'America The Beautiful' that I find it charming.
- Euro Truck Simulator 2:
http://blog.scssoft.com/2017/0…-2-open-beta-ver-128.html
Euro Truck Simulator 2 is gaining Doubles, yet they're only available in Scandanavian nations right now. Only available if you have the DLC, and it's worthwhile having the DLCs.
http://blog.scssoft.com/2017/08/unknown-video-footage.html
Itally is also coming to ETS2 in the near future. I have to applaud SCS Software for having fun with the video because you know they genuinely love their titles.
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- Side-note: (Important note) - 'Having Fun':
It's these little things that the developers keep doing that I can view it in parallel with Rising World, and such. Every game is all the same in development processes, yet they all reach different stage and styles in the end. Easy comparisons when you see small and big updates that you see how content is inserted into games. How content is made, how it's hyped, then added into the game that it follows a process. Then there's the part about 'easereggs' (hidden & in the open) where you see small eastereggs that you know they love their game. Something small, yet it's still big enough for you to make notice of in a nice fun way. It's there for 'fun''. I love seeing SCS Software having fun with their game via the Italy teaser video, as well as adding musical roads. Even that roadblock in California. You know they love their game.
If a developer has these sort of attachment to their game then you know the game is worthwhile because the developers are having fun. This is something you failed to see with EA games, Ubisoft games, and such because of how they're forced out. Whenever they managed to they'd sneak in something, yet those were rare. Indie games are different that they can do things more on a whim, and it's awesome. Japanese games though, those are a work of passion because they tend to dig deeper because they have 'gallery modes' for unlocks. You'll find a lot of eastereggs there. Even so, it's fun seeing game developers have fun with their own games by going off the beaten path.
Out of curiousity, have we seen Red51 have fun with his own game? It must have been shown via the preview images where he just decorates things in a nice complex manner for us to enjoy. If we see Red51 having fun by giving us some 'random' feature then we know he's having fun with his own game. Just look at the 'musical road' portion to see how much fun SCS Software is having. It's their passion project that they love what they're doing.
Once the 'Player Foundation' releases for Rising World we'll see how much of a passion project the game is for Red51. ![]()
(If anybody claims I'm rambling i'll be upset with you. I tried making this a 'clean' post.)