Yeah, when it comes to vehicle building I really want Red51 to allow us to build every component out in the world. The moment I see him add it into a crafting bench, and keeping it there (Note: Keeping), is the moment I"ll curse at him because vehicles then lose their worth & value right there. They should be special entities. The frame, the body of it should all be built outside so you can then build a workshop around it to keep it safe from the elements. It was very fun & immersive building the boat tips on either end, as well as the frame, the seatings, and etc. You would need to build the shell first, then the components, then piece them together to then place them together. You had a successs rate which would dictate if your boat was seaworthy or not that you even had to strengthen the boat afterwords if it failed to reach a specific percentage in seaworthyness. What Rising World could do without would be the success rate. We should simply get the resources, slam it together, and be proud of how our vehicles come out.
The simple stuff at first, such as carts, wagons, rafts, boats, and etc should be built in phases and parts. We would then go up into cars where we would have to build the chasis, the engine, the seats, and then the 'extra' stuff such as the radio and all that. Somewhat detailed to 'Euro Truck Simulator 2', yet not as detailed to 'My summer Car' game, both of which you can examine on Youtube.
Red51 should see, after these big updates, about giving us the ability to move structures around in a 'Movecraft' manner. by classifying them as certain vehicles. Just give us one activation block/item type (a set of steering wheels) to then probably connect it with the API side of things so we can then smoothly glide around the world, or to even sail on the water. Even underwater, or on tracks. Just build your thing on dirt or stone, add a steering device, then off we go roaming about that we would have our own airships, our trams, boats, and etc in a more complex manner as it probably would lag the game the more complex we go with the vehicle builds.
As a sidenote to Rising World's take on Movecraft we should have some 'fantasy' items for museum purposes to attach to the API side of things with big air balloons, and such. There's so much we can do that I'll stop it there.
