Posts by ArcticuKitsu

A new update (0.9.3) is available now!

    Yeah, when it comes to vehicle building I really want Red51 to allow us to build every component out in the world. The moment I see him add it into a crafting bench, and keeping it there (Note: Keeping), is the moment I"ll curse at him because vehicles then lose their worth & value right there. They should be special entities. The frame, the body of it should all be built outside so you can then build a workshop around it to keep it safe from the elements. It was very fun & immersive building the boat tips on either end, as well as the frame, the seatings, and etc. You would need to build the shell first, then the components, then piece them together to then place them together. You had a successs rate which would dictate if your boat was seaworthy or not that you even had to strengthen the boat afterwords if it failed to reach a specific percentage in seaworthyness. What Rising World could do without would be the success rate. We should simply get the resources, slam it together, and be proud of how our vehicles come out.


    The simple stuff at first, such as carts, wagons, rafts, boats, and etc should be built in phases and parts. We would then go up into cars where we would have to build the chasis, the engine, the seats, and then the 'extra' stuff such as the radio and all that. Somewhat detailed to 'Euro Truck Simulator 2', yet not as detailed to 'My summer Car' game, both of which you can examine on Youtube.


    Red51 should see, after these big updates, about giving us the ability to move structures around in a 'Movecraft' manner. by classifying them as certain vehicles. Just give us one activation block/item type (a set of steering wheels) to then probably connect it with the API side of things so we can then smoothly glide around the world, or to even sail on the water. Even underwater, or on tracks. Just build your thing on dirt or stone, add a steering device, then off we go roaming about that we would have our own airships, our trams, boats, and etc in a more complex manner as it probably would lag the game the more complex we go with the vehicle builds.


    As a sidenote to Rising World's take on Movecraft we should have some 'fantasy' items for museum purposes to attach to the API side of things with big air balloons, and such. There's so much we can do that I'll stop it there.

    {Snippet from the ATS & ETS2 Thread I felt needed its own topic for a more 'Rising World' focused response.}



    Yeah, I just love it when developers go the extra mile to make content that seems 'random' to people with that 'passione project' vibe to it. Just having fun for the sake of having fun that we can all have fun on the side. I'm quite curious to recall or to even see the side things of how Red51 had fun with developing the game. What digital content did he make which seemed 'random', yet full of love for the game? Maybe it's still "too soon".


    It might be the dungeons, or what's in them with the torture device. Maybe it's the preview images for the updates, or something. Something that is 'random', yet shows Red51 is proud of his game. Please let this not be 'rambly' or 'confusing' or I will strangle whoever claims it is. :D

    - American Truck SImulator: [Musical Road]:
    http://blog.scssoft.com/2017/08/new-mexico-musical-road.html


    Sleeper lines are being added into American Truck Sim in a way they hum out specific melodies. This specific one, in New Mexico, hums out 'America The Beautiful' that I find it charming.


    - Euro Truck Simulator 2:


    http://blog.scssoft.com/2017/0…-2-open-beta-ver-128.html


    Euro Truck Simulator 2 is gaining Doubles, yet they're only available in Scandanavian nations right now. Only available if you have the DLC, and it's worthwhile having the DLCs.


    http://blog.scssoft.com/2017/08/unknown-video-footage.html


    Itally is also coming to ETS2 in the near future. I have to applaud SCS Software for having fun with the video because you know they genuinely love their titles.


    -----------


    - Side-note: (Important note) - 'Having Fun':


    It's these little things that the developers keep doing that I can view it in parallel with Rising World, and such. Every game is all the same in development processes, yet they all reach different stage and styles in the end. Easy comparisons when you see small and big updates that you see how content is inserted into games. How content is made, how it's hyped, then added into the game that it follows a process. Then there's the part about 'easereggs' (hidden & in the open) where you see small eastereggs that you know they love their game. Something small, yet it's still big enough for you to make notice of in a nice fun way. It's there for 'fun''. I love seeing SCS Software having fun with their game via the Italy teaser video, as well as adding musical roads. Even that roadblock in California. You know they love their game.


    If a developer has these sort of attachment to their game then you know the game is worthwhile because the developers are having fun. This is something you failed to see with EA games, Ubisoft games, and such because of how they're forced out. Whenever they managed to they'd sneak in something, yet those were rare. Indie games are different that they can do things more on a whim, and it's awesome. Japanese games though, those are a work of passion because they tend to dig deeper because they have 'gallery modes' for unlocks. You'll find a lot of eastereggs there. Even so, it's fun seeing game developers have fun with their own games by going off the beaten path.


    Out of curiousity, have we seen Red51 have fun with his own game? It must have been shown via the preview images where he just decorates things in a nice complex manner for us to enjoy. If we see Red51 having fun by giving us some 'random' feature then we know he's having fun with his own game. Just look at the 'musical road' portion to see how much fun SCS Software is having. It's their passion project that they love what they're doing.


    Once the 'Player Foundation' releases for Rising World we'll see how much of a passion project the game is for Red51. :D


    (If anybody claims I'm rambling i'll be upset with you. I tried making this a 'clean' post.)

    From the sounds of it that person may simply have stumbled across others & myself brainstorming if having Minecraft's Galacticraft would be possible for Rising World. There seems to be interest, yet seems to be a far off thing in Red51's book.


    We're not gaining any space related stuff as of yet...... Red51 may change his mind as priorities change.


    Who knows if Red51 shall also play around with the idea of making the map a globe shape, or the size of our earth 1:1 in world generation where we can go up into space, or something. Empyrion style, or similar. As Mino said, we're also going to have the ability to connect servers and maps to jump from one map to another.

    Yeah, that's true. It's because we're more aware and our senses tend to speed things up, and etc. There's times where passage of time tends to slow down when you're in danger that everything is slow motion for you, yet normal for everybody else. It's all in the body with chemicals.


    @Zork: Yeah, I have that appreciation for Red51 and every developer, yet my excitement probably off-sets that. I respect Red51 and every game developer, yet people simply call developers lazy through ignorance that we need classes for those people. Education needs to be a big thing, yet you always have kids trying to fit in with people in that 'tribal mentality' manner because of how biology works that you end up with what's on the Steam forums. People using meme's and being brainless.


    Also, I try to make my suggestions fit in with the game that I try to word things in short & long term. That 'cargo tram' I'm expecting when trains shall be introduced, not sooner. Anything I suggest I try to theme it to RW's style it has at that time. The Androids I mentioned, that's a future thing. Dragons? Future. NPCs to deal with stuff being something sooner, yet Red51 is struggling so I'm trying to be patient.


    Yeah, can't wait to see when & where Red51 shall start dividing up the ages to Medieval era & modern era. Maybe during the recipe changes, or maybe further ahead that we'll eventually be able to build Medieval furnitures and such. Actually be able to sit, sleep, and etc in them. See NPCs even doing the same. We'll get there when we do, and well aware of the fact that "It's ready when it's ready". Rising World seems to be the only game currently filling in void that nobody else really wants to.

    Times a tickin'


    I see we also have silly kids seeking attention on the Steam forums ruining everything they touch. Kids wanting AK-47's, rocket launchers, and such that it's making me facepalm. Rising World is fine as it is as a serious survival & building game. That colonial era canon used on pirate ships & forts is however nice.


    Saw a +3 games updated on steam, yet no Rising World. No banner..... Curious if it'll be a September release at that rate. I'm amazed it's even August with how fast time is flying.

    I wonder..... I wonder if we could work out a way to have one server being vanilla, the other being 'modded', yet one would also have some sort of 'middle' world where you can drop your items to then work between those. If another server is modded maybe the vanilla server could save those in a mod vault of some sort, if that idea is accepted.


    I'm eventually going to want to expand that I probably may have a secondary world with modded if Rising World manages to get that far. I'm sure it will, but yeah. Not just plug-in wise, but modding also having to be considered. Maybe players would have to leave modded items in their own world if they were to travel to 'vanilla' worlds, yet still with plugins hmm.


    How would you tackle that? I'm sure people would want to cross over from vanilla to modded & vice-versa. I kinda had this done on a modded MInecraft where we had multiple worlds we each 'owned' that it was interesting traveling from one realm to the next, yet nether portals were broken thanks to this feature. You can go into nether, yet coming back had you spawn somewhere completely different.

    Something that's difficult to do in Minecraft (yet doable), yet done more detailed is highly possible in Rising World. It's in a video that popped up, and in the video below. I learned something new today, something I can soon experiment with once we gain the new update to play around with.



    It be interesting to play around with these, as well as those planks as supports in those stone foundations. Once Rising World gives us a proper Medieval age I bet we'll be actually copying & adapting from actual Medieval builds in both a role-playing manner, as well as an actual cost-effective way in survival manner. I want to try playing around with that whenever I gain that Rising World itch mixing both Minecraft style blocks with planks and beams. I may try a hybrid experimentation, plus those machicolations. Googling 'machicolations' alone gives you a lot to do in Rising World, and I love it. I'm still waiting on the next update to build a proper fort east side of my map where I took a route to found Brisko Village up north. Shall be sweet.

    I'm losing it. I wonder how close Red51 is to releasing it.... I still have my other games, yet losing it. Had to extend my server again. I keep checking forums twice a day + the steam side still, as before hoping that soon is in a few days or a week. The same posting as I've made before just on a broken record repeat. :S

    I must have misread, or misworded. Maybe both.


    But yeah, I'd go after ARK because I heard they simply ripped it out of the DS game then gained some sort of flack for doing so. That was later mended, or something.

    I guess you misread the way I wrote it because I'm simply seeing Nintendo doing things in a sloppy way when they've shut down Pixelmon. I, of course, want the Pokemon RPG to be done properly, not the way you probably read the way I wrote it to simply be released in a rushed & buggy mess. Development wise what they're doing could be wise, and I do hope they take the proper time and effort to know why Pixelmon was so special, held so highly, and a good example of an ideal Pokemon game should be. I want the game to be done properly, more so after the heavy impact of Pixelmon. People wanted this, yet it had to be pulled.


    And if you're talking about thieving then go after people on ARK, not Pixelmon. The models were made from scratch, and the voices were done by the community. The people on ARK blatantly took assets from the game, not Pixelmon. And yeah.


    Yeah, I just wanted to share that video from 'The Know' because it simply brings some salt on my end.


    (Writing this with 6 hrs of sleep. Sorry for any hostilities.)

    Yeah, this video is something that you don't want to see or hear about.



    Wow...... With how vocal I tend to get I'm thankful nobody went that far with me. I've been vocal everywhere I went......... EA games with Battlefield 1942 desiring Canadians in them, Petroglyph games being a silly kid in their community (as a moderator & demoderated after being ganged up on by the community), to venting about how I want to see Canadians properly done in Victory Belles game (an American web game borrowing from a Japanese WW2 web game), to bugging the developers of 'Victory at Sea' about Canadians, and then naturally reviewing 'Victory at Sea' hmm...... Makes me happy with how much I even vented in the Rising World forums that I'm also still in the clear. Red51 could have easily went after me with how much I flipped out about Gema, harassed him for features, and etc. Even the guys over at Victory Belles web game still waiting to get into beta, and etc for publically harming their public appearance for how much we didn't see eye-to-eye on things that I'm seen as a trolling idiot and that the community is a community of Saints with no sins. Tweeting how much we scuffled that I'm labeled an idiot and that we just mix like oil and water. We just can't get along.


    The thing is that if you see me being vocal then just simply jump to the part where I just want to see the game being "the best it possibly can" at that moment. I'm tiring of seeing cookie cutter games, and voids need to be filled when people are capable of doing such.

    Hmm.... Seems like Nintendo is stalling out on their Pokemon RPG by failing to give a release date. With the death of Pixelmon it better have what we all desired or they shall deserve every portion of hatred & venting aimed at them. If you're going to kill Pixelmon, stall the game, and then possibly release it containing half of what we want then they deserve hate.



    Yeah, still being bitter about this. I see it in poor taste, even if being told "they" had to do it to protect their property.

    - American Truck Simulator - 1.28 Beta:


    ATS is currently going through a beta phase again planning to add double & triple trailers into the game, as well as better lighting (flares) to vehicles. Even a customizable main menu. Those triple trailers sure are something that you really do end up feeling like a road train on the road. It's however only in Nevada with doubles elsewhere. I wanted to try it out to see what the fuss was about, and it's awesome. I can't wait for them to pop up in the job market for me to haul.


    The double trailers shall be in ETS2 & ATS, yet the triples shall be dotted around wherever it's legal in North America. Heavy cargo is everywhere, and that's highly rewarding in itself.


    I'm surprised I even managed to do a trip in my painfully sleep deprived manner doing a few hours run. My body obviously protested, yet I somehow managed. It feels worth it as I nudge myself closer to level 20 to soon be able to unlock proper long haul trucks :D I just love these games. Must be an age thing that people above 20+ gradually tune into these things, or something. It's peaceful. I love it.

    Guess I'll be posting to myself as I have fun playing both ETS2 & ATS while waiting for Rising World to update. Daboiye was interested, guessing that he lost interest on it so soon.


    On the ETS2 front I've been having even more fun roaming through France that it's a beautiful nation. The southern portion of France being designed to be more rural, and wooded that it's awesome. I have to truly wonder if we'll end up getting these sort of European cargo haulers into Rising World, or if they'll stay the size of 'Japanese Fish trucks' (Subaru Sambar), or something. There's even a nice European version, the problem being I don't know the name of it. It's in ETS2 as AI traffic, yet I just don't know the name of it. Be nice to have in Rising World.


    Horse & camels first, but yeah. I know I'm desiring a lot, yet just 'brainstorming'.


    France, you're awesome in this game that it makes me imagine 'what if's' of Rising World.

    It worries me that something like this won't be possible for Rising World because the same thing shall happen. The whole training, flying, making Pokeballs, and etc. And yeah, you're not the only one that told me that "Pokemon Company' may have been forced to do this, something that still is a horrible move because Pixelmon was a shining example of what to do with Pokemon games, something that we still don't have. You're correct with what you wrote. Creating a Pixelmon mod without pokemon is just....... counter-productive?


    I just hope some flying aspects of Pixelmon shall carry over into Rising World that we can fly in some manner. I suggested how on the steam forums that maybe I should quote it here to both inherit what Minecraft lost, as well as to 'spite'.



    Who know if it'll even see light, and I'm sure the feeling of losing a good mod shall fade.

    Not sure what Red51 has planned for trains, or what he has modeled up, but I do have a suggestion about what 'could' be added as the first round of things. Basically handcarts at first, then trams on both the passenger & cargo side of things. I say trams would be a good way to introduce trains into Rising World because it gives us things to work with on both a player scale, NPC scale, and even cargo scale that we can start with small gauge rails, then eventually work our way upward. Also, trams would be a good use for inner & outter settlement use for city-to-city use.


    https://upload.wikimedia.org/w…Cargo_Tram_Volkswagen.jpg


    http://www.michaeltaylor.ca/tr…esden/2002-dresden-mt.jpg



    Or the Zurich Cargo variation:
    https://c2.staticflickr.com/4/…02850258_754f6d9b7d_b.jpg


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    I find tram use neat because they're right in the middle line of stuff that they're both basic & heavy at the same time. I've even noticed companies using trams on already existing tram lines to haul goods to and from one headquarter to the next within the same city. Would even be useful for 5,000 distance that you'd be there in 2 min, not 30 minutes by foot. Plus, you'd be able to carry so much goods. Now, the tricky question would be how difficult the recipe would be to craft these trams because they're complex machines.


    I guess horses shall do until we can tech up into trams. Even being able to make wooden rails, something that was actually made. I love the vibe I would gain when having a cargo train at hand, something that would also help with the construction of railways until bigger trains are introduced.

    I support this idea! Need to know how we look in both first & third person. We need to look our best. :thumbup:


    We seriously need a use for silver, and this is one of the many ways to do such.

    I suggested to Red51 a few months ago that we should have a shovel that focuses on clearing dirt & sand, yet he told me it would be difficult for some technical reason. Told him that pickaxes should be used on harder materials (rocks & ore), while shovels be used for sand & dirt, snow, and all those loose stuff. Somehow that's difficult that I'm not sure what's up. Also, even suggested that shovels should have a bonus on soft materials with a bigger yield, compared to a pickaxe to gain a smaller yield. Makes sense to me.


    Also, hope you don't find it offensive that I laughed at the whole "spawning a shovel through a console" that it shows the English language to be 'lazy' & 'sloppy'. Can you imagine spawning a shovel through a PS4 & Switch? :D


    I do hope we get a shovel to be highly effective on dirt & sand, yet pickaxes would be less effective at those. I suggested this when I was venting how slow it was to mine away dirt to flatten out areas, something I'm trying to keep away from as much as possible until the next few updates.