Ah, nice posts here with some nice feedback.
Thirdly, I know it's been discussed before in one of my recent posts, but I think that the worlds should have a larger playable area. I know that they're infinite and I've heard that currently it's about like 10,000x10,000 before it starts getting laggy or whatever (personally I've gone 20,000 blocks out with no problems, but I have a beast computer), and I know that you said it's a low priority, but in my opinion that should be a higher priority. I mean this in the best possible way.
Yeah, this really needs to be looked at after the 'Player Models & Animation Update', and the version 2 of that update adding in horses, boats and such. 10,000x10,000 starts to become too small when you head in one direction. Granted, we could go elsewhere in another direction, yet....yeah. I'm keeping my other 4 directions intact for other updates requiring new chunks. Who knows where horses shall spawn (old or new chunks). I still have room to play with so we'll see how important this shall become with the next two updates. When Red51 adds in trains then he truly must look at this seriously. Trying to say this as politely as I can when we can venture further & farther more reliably.
Also, it would be one of the greatest games ever made if you could implement technology like train building tools, cars, planes, boats, airplanes etc. OMG that would be the coolest thing ever.
We're all looking forward to seeing trains, cars, & boats. It be awesome to see how they handle that both me & Harv are both stockpiling on iron ore in hopes of building a united railway network. Can't wait to see how trains shall effect our RW life. I have plans of how I'd also loop the train around.
I do hope we gain a Euro Truck Sim 2 style movement where you also have to use blinkers, and that there's an active horn, and such for cars & other related vehicles. Being able to customize oyur vehicles, while also having ETS2 & ATS styled trucks for those 'long hauls'.
Even having horses & those simple carts shall be a fun feature. Being able to customize your horse, being able to drag that wagon, and etc. Everything shall be neat. Horses need that 'auto-throttle' found in 'Mount & Blade: Warband' game where you can set a speed and it'll run at that speed. I need to play it again for the horse 'feel' again.
Ok, another suggestion I have, and this is the one I want the most, is rivers. Please, I beg you, we need rivers! The lakes are epic, but having rivers as well would make the world's even better and more realistic.
Yeah, at least rivers should be a thing, and I wouldn't mind them conflicting a bit here and there with the terrain. We're still playing in a test sandbox, yet have to warn people in advance to blueprint their builds before this update. Try and get them (rivers) to connect from one lake to the next, as with an ocean, maybe avoiding mountains but going through everything else. Code them to only generate at a certain elevation, or to point downward from a mountain side. Not trying to sound 'know it all', just some possible suggestions.
You did say it's tricky, but if it's a biome divider then I'd say it should work in some fashion. I can wait when you fiddle with this after the player models stuff so whatever ends up working we'll take it.
The world is indeed infinite (at least the world generation isn't restricted), but you will run into precision issues (rounding errors) sooner or later. These issues become noticeable at around 10,000 and are getting worse the further you travel (somewhere between 10,000 and 100,000 it becomes unplayable), so it's recommendable to stay within the 10,000x10,000 boundaries.
Unfortunately I have no ETA when the "real" infinite world will be finally available ( DaBoiye: I just used my 'ETA' hotkey again :D), first we really need to get some other stuff ready (especially the new player models)
Curious what these rounding errors are in a simplified manner. Yeah, that'll be an issue when we gain horses & trains to play with, more so on heavier populated servers. Thankfully, I'm on a small server still building in a confined space that I can handle this a bit. The thing is, when you're seeking out biomes it becomes an issue where you travel far & wide. Hmm....
Yeah, the player models needs to be a priority, then if possible, see about rivers & upping the stability. If not, then I guess we just gotta live with what you have planned after that.