Posts by ArcticuKitsu

A new update (0.9.2) is available now!
Latest Hotfix: 0.9.2.1 (2026-05-13)

    1000 posts last night! Yay!


    Alright, I'll try updating the plugin now, even restarting the server. We'll see what it does. For this I want to now ask Red51 to allow us to pop corn cobs into popcorn, or at least dry the corn into dried corn on the campfire so we can then have another item for the chickens. Chili peppers is rough for them, but I will use it. Red51, can you do that? Just retexture the corn cob into cooked & burned corn? :whistling:


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    Edit: I'll tell you how it goes later as I really don't have the time now. I moved all the chili peppers to my chicken farm surprised with how much I was able to harvest with 4 planted. I've enough to last me a long while that I also have to grow my farm accordingly now.


    I guess we can keep the corn cobs for the pigs that I'll have to make a pig farm for bacon and such. That's a project for later though. Sometimes next week.......

    Yeah, the naming thing is a bit buggy that around the text there's a red boarder that denies you from hitting enter. YOu can type all the names you want, yet nothing will happen. I had to exit out into the menu and back. When that happened I couldn't name the chicken, even hover time & again every few moments. It refused.


    For the corn cob thing again is there a way to give duplicates? I think they took watermelon seeds & pumpkin seeds, yet only managed to give them water melon seeds. Corn is also a seed food that they eat dry corn cobs. I'm starting to overflow with corn in my chest that I'd love to bread chicken with them. Not sure how simplified or complicated you made it in coding, just that watermelons & pumpkins are a difficult food type to grow that I suggested Red51 would be able to get seeds, and just seeds out of food items leaving both food & seeds alone hmm...



    @ArcticuKitsu You could cut watermelons and pumpkins with a sickle. After a while you'll duplicate many seeds. The only way atm or you are using F6, but I think you know this method.
    Red told in another thread, that it would not be intended to let mini pigs grow up. I totally agree, I like to keep the minis.

    I've been cutting watermelons in their grown state feeding the chickens seeds. It's frustrating with the way replanting & feeding chickens go with that.


    About the mini pig "aww". Well, it was a thought to allow the mini pig to happen as a baby growing up that you could swamp entities after awhile. Just a thought.

    I'm certain that 'unlocking paths' shall be more of a thing once Red51 manages to get to a point where it's Medieval era only to then progress gradually into the modern era from the lowest tech to the highest tech. My guess is, with what I know is that Medieval era shall be in three stages, as with modern era. You'll have the caveman era, colonizin Medieval era, and the high-tech Medieval era.....Then you'll have the low-tech colonization era (primitive machines), mid-modern (learning how to use machines proper), and hightech modern with 2017+ era machinery. Post game stuff.



    - Farming:


    Pick this plugin up so you can burn through food a bit faster.


    [Plugin] Animal Breed Master V0.1 - Viehzuchtmeister V0.1


    You can breed animals in a more survival friendly manner. I also agree that we strongly need a water storage tank, as well as a way to collect filtered rain water so we can have more water to store & consume in various ways. Should even be an option of filtering ocean water into pure water by using barrels on horses, or similar, to dump into liquid storage.


    - Dyes:


    I'll agree here. However you can make them in real life would be neat to put into Rising World. Would indeed be sweet to dye your bed in various colours


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    • A double mattress would be sweet, more so when we gain NPCs. A place for us to sleep with them, and them to sleep with one another. Somewhat like bunk beds for the more advanced AI.
    • Other instruments would be welcomed, such as a trumpet, and for NPCs to also play them for you. Have sheet music for them to auto-play it back that you can also hold concerts, and etc. Use the paper we currently have to write sheet music for NPCs to play music for you.
    • Rugs & Carpets are both something I'm trying to get Red51 to add into the game because of how bland the flooring appears. Red carpets, normal carpets, and etc so we can decorate the flooring with them. To even use up our massive amount of cotton supplies.
    • Flags & banners is something I'd love to create also, yet I already have a pattern I'm using posters to plaster on my builds. If other people can create their banners ingame then that's much welcomed. If banners can read from people's images then that be neat. Red51 would have to take a look at Medieval Engineers for further ideas.
    • Decorative items (gold & silver): We've been pushing this for quite a while, yet waiting on the next player model update to do anything. We would really love to use our silver supply to craft decoratives.
    • More weapons: That's in the next player update. Samurai armour, and such. You have to wait and see.
    • Clothing/Armour: Same as above, it's in the next update. You'll have to keep yourself cool in warm biomes, and vice-versa. It'll be a survival thing in both armour & temperature wise.
    • Bee hives: This one is an interesting one that they'd have to spawn in trees. I'd accept this, welcoming them for honey. I've seen them added in Wurm Unlimited, and wouldn't mind seeing them being added into Rising World.
    • Cooked Potatoes: Something I've been pushing for a while now. Wishing for hot potatoes, as well as buttered & peppered types. Yummy. I did mention to put it on a grill, yet Red51 wants it in a cooking update instead. I would have turned my farms into a dedicated potato farm, yet that's not happening.


    - Item Degradation:
    What I'm really looking forward to is seeing your tools degrade that you'll have to keep finding sticks & stones to make sure your iron supply is in tip-top shape. You'll have to make sure your tools are appropriately repaired, and such. You'll have to however gain half more resources than what your pickaxe is worth so you can keep mining.....The degradation i something I'm pushing for, hoping we'll have. It'll be for sure annoying, yet it's part of digital life.



    Yup. We gotta wait for the next update to release.


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    I'm highly impressed with it also. I just ran a chicken a long distance after taming it from a 20 min run from one settlement to the next. I love the cute 'yum! Yum!' messages, among the other nice touches. How it notifies you with fireworks soundeffects that a baby has been born.


    So, the feedback right now being the following


    1) Fix the naming system. it tends to glitch out, yet I did rename both my chickens. I had to refresh the plugin.
    2) Chickens need to be able to eat from corn cobs. Tweak the food system to be more varied so each can enjoy their food types. I swear chickens can eat corn cobs. With the way watermelons & pumpkins are they're quite difficult that I tried getting Red51 to make watermelons & pumpkins produce seeds on their own also.
    3) Notify us when an animal is carrying a newborn. I eventually saw one of my chickens was pregnant that I'm now waiting.
    4) Should have a way for baby pigs age up to be adult pigs.


    So far so good, yet those are the tweaks I suggest. I'm now getting the hang of it. :thumbup:

    @ArcticuKitsu
    I just learned that I don't have to keep eye contact. Once an animal starts to follow me, i can turn around and walk slowly and he will keep following as long as I don't get too far ahead. Still, a rope would be an awesome addition. i'll pester Red51 to make one even if it doesn't do much of anything (much like the rolling pin currently) ;-p

    Nice, yup. I love how the animals speak to you. 'Yum yum!' heh.


    Animals that you tamed should run at you at full speed. That, or pick up the chicken and walk it home.

    Alright, I installed it so now to do some testing. I'm however hearing mention that we need a way to have them follow so if you can find an item that suits as a proxy to ropes & such then that be much welcomed. Have them follow you that way.


    Edit: Oh, Rolling pin. Alright, I'll just try it out. Didn't fully read, but I'll try it.

    Alright, wanting to do another server 'presentation' posting with more images to share since last image posting. Nitrado is an odd one, yet things seem to have settled back down again.


    [0.8.2.4] Brisko Village - Fox Tower, Brisko Farm, Brisko Mini-Museum, & 'Canadian Tower'; Fort Ottawa:


    A lot has been done since the last image posting that I feel it's time to share another. Ever since the map update we've been busy (in survival) trying to build as much as we could that I've built up my main HQ named 'Fox Tower' , Brisko Farm, and Brisko Mini-Museum, as well as a new 'Canadian Tower' aiming for Canada Day on July 1st for Canada's 150th birthday. Then there's the neat 'Fort Ottawa' being built by both Daboiye & Harv further south near Mountain Bowl.


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    • Image 1, 2 & 3 - 'Fox Tower': A special tower of mine to be 9 floors high (Japanese fox spirits having 9 tails), while the rear portion shall be three floors. One being storage aiming to contain materials from across the near-endless map contained from all the land, 2nd being living quarters, and third being restaurant, while the roofing would be a garden (yet not counted as the forth;Disconnected). First three floors have been built of the 9 that I'm seeking to add more whenever possible. I enjoy the view I gain from the smelting room to see the proud mighty pyramid I saved, as well as further down the road to spot 'Brisko's Mini Museum'. The main tower is 9, while the rear portion shall be three floors (not counting the garden roof).
    • Image 4 & 5: - 'Brisko Farm'/View from Brisko Mini-Museum: I tried inspiring from a building I've seen in Euro Truck SImulator 2, yet didn't come out as I desired. It's still a fancy design, yet need to plan it properly to have it come out nicely. You can see the farm with the farm storage house, as well as the pyramid to the left. Growing all sorts of food there to be later consumed by more people & AI/NPCs. I love the view one gains from the second flooring, something I've also inspired from Ottawa's Tourist center before it was renovated with view of the Parliament. In Brisko's case it has the view of the mighty ancient pyramid saved from many patches. Brisko Mini-Museum contains images of Arcticu Flag, Bismarck from KanColle in a light reference to 'Brisko', as well as some Minecraft images of 'Arcticu City', and similar. Just various vague trivia.
    • Image 6: - 'Fort Ottawa': A castle-fort hybrid designed by both Harv & Daboiye while amusingly named after my city. Very massive with interior structures planned for it, a structure that's located between Brisko Village & Mountain Bowl.
    • Image 7: - 'Canadian Tower (WIP): A project i'm starting early in late May because of how long it shall take me to get it completed, or at least functional. Wanting to get the square (or rectangle) walls to surround the tower while also having a courtyard to relax in (with palm trees & resting area) while being able to have a decent distance between the wall & the tower. I only have two sides of the wall up because seeking to build the Canadian tower appropriately to then surround the tower with the other two sides. Shall be roughly 5-8 floors high to also celebrate Canada's 150th birthday. For the wall, I've even tried inspiring from European designs by multi-layering the wall to have two floors to function as both a barrier, as well as a livable structure. Not sure how proper I designed it to be such, yet we shall see how it'll end up when I'm done with it.
    • Image 8: - Graveling Brisko Roads: After all those posts of harassing Red51 to add a survival oriented gravel object I finally managed to do so for Brisko. Finally managing to do so on a more 'industrial' manner by filling in the roadways in Brisko village making it look fancy. Had to place the stone grinder/crusher in the 'Canadian Tower' courtyard until I find the appropriate floor number in Fox Tower, or a dedicated building for itself.


    I'm quite proud of what I'm seeing on my server. All the stuff I'm managing to build, as well as what others are building. It's a shame Nitrado hiccuped horribly last week that I'm glad they managed to mend that after much venting & raging from me. Many angry tweets, 3-4 invaders on my server, yet thankfully no visible harm done to the server. I thank you guys for not griefing my server when my whitelist was turned to 'false', not back to 'true' after the server stability ticket.


    I'm open to also adding more people, but I must know you. A good way for you to join my server is to have been 'moderated' by Foxfire in some way. If he trusts you, then I trust you also. Honor system & playing nice.

    Sorry for my late response! Actually it looks like the item stack (apparently blocks?) was broken, or more precisely, contained some invalid data (so the game was unable to render it) =O Maybe something got messed up internally, unfortunately it's difficult to say what happened exactly... do you play in fullscreen mode, or is the "undecorated" borderless mode active instead? If you're using the regular fullscreen mode, there is a chance that something got messed up by tabbing out of the game (although I never saw such an issue caused by alt tabbing)... have you been able to reproduce this issue?

    No worries, you're a busy guy doing various things.


    Thankfully it hasn't happened ever since then that I'm speculating it may have occurred when my mouse double clicked so fast that it registered as quad'clicks (4 times) on two clicks. I've gained a new mouse since then so I can't replicate the issue with that faulty mouse. It may be that, or some combination of what you mentioned. I haven't seen anybody else have that issue that it seems to be a low priority fix. Nobody else made note of it that I guess it mended itself.


    I play on fullscreen, and only on fullscreen. I do tab out a lot, yet the game tends to tantrum a lot when I do that (as mentioned in the above postings). When I stay tabbed out for too long it tends to crash on its own.

    1) You either find it in chests among the abandoned structures


    2) Find/grow cotton field to then harvest cotton > make a paper press (after mining some ores) > Make a loom > Make cloth> press the cloth into rags in paper press > add water when you have rags > Paper > Crafting bench to make map.

    Nope. They just toggled the whitelist to 'false' to check on things without turning it back to 'true' after the ticket, that's all. I had no protection plugins running from the beginning, yet constantly considering it. I'm finding that NItrado is far too careless.

    Yeah, that log I posted was spat out while Nitrado had slow Rising World hostings that they're really frustrating the hell out of me. Their servers crawled to a halt that I tabbed out, the game crashed, and spat that error out on me. I would also believe you if you said this was client side only because of me tabbing out, and Rising World hates it when I tab out. Rising World once cursed at me for not having my headphones plugged in because it had nowhere to output the sound that it crashed the log on me. I even understood what that log was saying about the sound.


    I need a new reliable 'newbie friendly' hosting............

    Guys, be careful with NItrado hosting. I'm now considering changing my hosting to a service more professional because Nitrado is far too careless. They allowed my server to lag to a crawl (near non-existence), and even opened up my server without any area protections on it. I had 4 people check out my world in an uninvited manner that I do not know the damages done to my world. My server was exposed on the server list that anybody could have happily griefed it. I'll have to stumble across them at random. I currently do not have the time right now to go scanning every inch of the world.


    Nitrado exposed my server to possible griefers during a moment with the customer service ticket scan. They hopped in checking it was alright then jumped right back out without really implying much else. I'm thankful nobody griefed it during the 2-4 days of it being exposed. The staff needs to be more familiar with the games they're hosting that they left the whitelist checked on 'false' without putting it back onto 'true'. I have no other safety plugins.


    Oh, I'm furious. That's two strikes against Nitrado...........I need another 'easy' hosting service, yet won't transfer until the 81 days are up. :cursing: I'm too busy to deal with these issues. Don't complicate matters on me. I don't have time to deal with people's incompetence, for I'm always busy with something.

    Alright, going to post this with the weird inventory stack not being able to be diplicated. Nitrado seems to have hit a low point that me, Harv, & Daboiye just can't play on it. Nitrado hosting just being a pain that this error came out of it. The servers are suffering heavily (since Sunday), and even before that on Harv's end especially. Harv had these issues first, then more so now on my side that evreything just loads so painfully slowly. I tabbed out and got the error below.


    Can we use screenshots to make posters? I have a screenshot from Fallout 4 I called Ada down. I'd like to make a poster out of that because it looks like I shot him or her, ( it's a robot ). :)
    @Minotorious Your F1 info was so helpful. Thank you! :)

    If you have screenshots from other games, and images from the real world, sure. Do whatever you want to do, even the things I 'hate'. It's your game so do enjoy it 8)


    You'll however have to get cotton to turn to cloth (loom) put into the paper press, press it, bucket it, press it, grab it, then turn it into posters. You can make a good few stacks of paper within an hour.

    I haven't build those items yet. I saw on utube someone put carrots and tomatoes into the market stall. It looked like it held an unlimited amount of them.

    'Yeah, those are actually posters to make it look like food .That's people's answer to the whole thing, and I absolutely 100% hate it because it comes off as lazy to me. It also hits a cord with me (using posters) because when you backup the world you run the risk of having invisible posters. I'd much rather have the real thing, not something I view as 'lazy'.

    Alright, thanks to another topic I felt it was 100% necessary to give this its own topic again after letting loose some thoughts there. The market stall we current have has to find some use soon (also in anticipation with player models update) that it should behave as a barrel chest storage for food items, and anything else to see. You should be able to 'AFK' barter securely by being able to place food items there and then having the stall ask for payment in return with items being desired in return. If you place melons you should be able to see them in the stall basket to then pay coal, iron ore, or whichever to then have it auto-barter for you. This is unless Red51 has a better idea via NPCs.


    Market Stalls should indeed inspire from the food plate idea going on in Medieval Engineers where there are storage slots to display food to then being able to see that food displayed.


    Bonus: Buckets should inspire from Stranded Deep bucket system that when it rains your bucket fills up with water without despawning in the world.

    @ArcticuKitsu are those other games, or mods? I have been building in Fallout 4 and the sims 4. This kind of building is new to me. I love this kind of building.


    Other games, yeah. Standed Deep & Medieval Engineers are two games to check out in how items are displayed outside of your inventory, and how I feel Rising World should handle its items. Buckets to capture water, to display food plate items on tables, and to have item racks, and etc. Even (again) to make use of market stalls by being able to place & store items onto there.


    Yeah, Red51 should experiment with the market stall because it's just bland. That, and bookshelves. Red51 should treat the market stall as the food table item in Medieval Engineer so you can also barter without actually being there. Barter items for ores & resources, or whichever.

    I hope we can make use of silver during or after the next major player update.


    If you want a way to display food then you may want to wander over towards both 'Stranded Deep' for how water is gathered during raining, as well as 'Medieval Engineers' with how food can be displayed on furniture by placing items into slots for it to appear. I would however love free-form display, yet this would be an interesting way to begin with such. The 'Market stand' needs to be made use of by placing food objects into them.


    Yeah, would love plates and such to make and make use of.