Posts by ArcticuKitsu

    As far as I know the survival aspects are coming later so guns may be interesting in future. At the moment you're right. It is a building game but it is still in development and will not stay like this. I like it as building game but I also like the survival aspect this game may have in future. I think the best way is to play the game as you like best. What I want to say is that even if there are guns in the game doesn't mean you have to use them. But there may be others who want to use them. :)

    Simonk sums it up nicely.


    We're basically getting the 'survival' side of the weaponry that you'd expect in a medieval era timeframe, and then a modern era as we tech up into that. We'll start in Medieval era so we'll have bows & arrows, among other things, then we'll gradually tech our way into modern era, or so was Red51's plans. You can also even lock it into eras of medieval only, or modern only. You can expect only survival oriented firearms of pistols, muskets, and such....nothing major. Basically things for hunting & 'self-defense' so you can protect yourself from pirates, bandits, raiders, hostile loggers, wild predatory animals, and other players (if PVP server). Yeah. We're even going to get those canons from colonial era, the ones you see on sail ships from the 1800's. Shall be fun times.


    Makes me wonder if we can expect a harpoon gun for when we go swimming in the ocean/water when sharks & such were to be added, only attacking when hungry. Sharks only attack when hungry.....Killer Whales tend to troll a bit......What IS hostile, I wonder.


    Survival would also contain what's in '7 Days to Die' of environmental effects of having to stay hot in cold biomes & vice versa. You would get sick from the elements if you don't stay warm in a cold climate, or gain heat stroke when not keeping cool. Even probably getting your character sick when not clothed properly, or dried off from rain, or when coming out of moist areas (lakes). Various sorts.


    I mentioned having zombies, but only on the condition that they would be rare & regional. They would only be found in a very rare village on some island somewhere in ruins. They won't wander out, and such....just more of a 'lore' thing. People seem to be so hostile to this idea, even when contained in a region, that it's frustrating. I know people don't want zombies, just that even when contained in a rare manner that people still refuse. It's a shame.


    But yeah, Rising World shouldn't be too hard. It's meant to please all player types (casual & hardcore) that everybody shall have fun with it. Red51 is using his common sense, something Mojang struggles with, that he's adding things we desire. He takes things seriously, putting things into the game in a very proper manner while giving us the ability to modify the game however we desire. Make a building only world, or a survival. All up to you.

    You know, It's very boring game right now. I want to play in real survive mode like "The Long Dark". I want to fear wolfs in the night, dying of thirst and hunger. To be sick, suffer and suffer. Change the appearance of the character? HA! It's so boring!

    8|


    Well, it's a shame making games takes time and effort that you can't have everything in one go. It be sweet if we did, and could, yet Red51 is just one guy that we have to wait. Boring? Maybe a little bit, yet not in that tone. It's missing a lot of stuff, yet boring? Nah.


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    Nice. Loving the mentions of skinning animals and for food. That's something to look forward, if animals could also populate chunks in the backgrounds on their own without farming and such. I wonder if it's even possible to have the animals repopulate when you clear out an area, or the animals clearing one another out that some re-population would occur.


    Also, from what was mentioned I guess we'll have a fun time with the new update sometimes next week. That is if it releases.


    I want to know if I should go onto Hongfire forums to rally people to try and make some basic anime mods & such, or if it'll have to frustratingly wait till later. That hype, and that awesomeness that Rising World brought with it. That common sense that's making me this way in curiousity and hype. :thumbsup:


    Also, I hope we can rest in beds (not sleep, yet sleeping also) to heal the player health. Maybe have bandages also heal up people's health, or have another item focus on health healing.

    Been loving this update that it's nice being able to make 'legit' mass-producible gravel. Get a nice pace going on by picking up gravel in front of you as you place stone behind you, spamming it as you go along. Nice how you can just burn through stacks of stone while gaining stacks of gravel. Making roadways now being as how I wanting them that I must thank Red51 in the fullest for giving us this 'ginder' station. It's my most used & favourite one :love:


    Haven't used the tanning station much in my sessions, yet I do love how it is decorational. How you need a hunting knife to skin the hide into leather while also being decorational. Once animals can reproduce (on their own & with our assistance) I'll be more active in hunting animals.


    The spinning wheel is also a nice addition that I'm loving how you can turn cotton into threads. Stockpiled on a bit of threads in hopes of carpets, clothing, and etc. I really would love to make actual carpet objects in the game that doesn't require posters. Just simple carpet objects. Spinning wheel is my second favourite. Love these interactive work stations.


    Quote

    [Change] Raking sand, snow, mud, gravel etc. no longer turns it into dirt (same applies to the sledgehammer)


    When finally building that gravel roadway I'm glad this works as intended. It's less of a hassle that it encourages me building my roadway more. I don't have to fight, fiddle, and such and that should be the key for Rising World. It doesn't sink, it doesn't create a hole, it just levels itself. Everything should be 'smooth'. This is, and I'm now happy. One less thing to fight me. :thumbup:


    Yeah, you did awesome with this one that I'm loving it. Looking forward to what may be a 'API & Construction Plan' oriented update coming before the 'Player Models & Animations'. Going off what's been posted.

    8o Sounds promising and already rather enticing! ^^




    (The lake looks really gorgeous. I am collecting seeds with interesting lakes: any idea of this one?)

    Sorry, I'm late for the seed correction yet it's 'ArcticuValley'. I went to search it so I can create a SP world to see if there's any wortwhile biomes nearby.

    Yeah, the whole finding the biome 'again and again' is frustrating that it needs to be spread around with a bit more variety. I went straight north in my multiplayer world finding only rocky grasslands mixed with lakes that it frustrated me I couldn't find any other biome. It simply stuck to one that I'm simply waiting for the player models & animation update before expanding out again, or something.


    If we can get some mini-biome added or something that would be neat. Any biome, even if it's a swamp or something.

    Windows 10 (x64) 10.0 Java: 1.8.0_111 amd64 0.8.1_32 -H:4096 -D:3072 (Steam)
    AMD FX(tm)-6300 Six-Core Processor, M5A78L-M LX PLUS, 16366 MB (4242 MB Heap)
    NVIDIA GeForce GTX 960 20161229000000.000000-000 21.21.13.7653
    ______________________________________________________________________
    Error occurred during application-update (25)
    java.lang.IllegalStateException: Scene graph is not properly updated for rendering.
    State was changed after rootNode.updateGeometricState() call.
    Make sure you do not modify the scene from another thread!
    Problem spatial name: Gui Node
    at com.jme3.scene.Spatial.checkCulling(Spatial.java:360)
    at commons.c.a(SourceFile:538)
    at commons.c.renderScene(SourceFile:533)
    at commons.c.renderViewPort(SourceFile:645)
    at commons.c.a(SourceFile:705)
    at commons.c.render(SourceFile:686)
    at commons.JIWApplication.update(SourceFile:338)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
    at java.lang.Thread.run(Unknown Source)


    ------------


    Happened when I was digging through dirt, stone, and coal.

    Uncaught exception thrown in Thread[jME3 Main,5,main]
    java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key gui.registerlayer.registerinfo
    at java.util.ResourceBundle.getObject(Unknown Source)
    at java.util.ResourceBundle.getString(Unknown Source)
    at I.s.b(SourceFile:191)
    at I.s.<init>(SourceFile:89)
    at content.Game.initApplication(SourceFile:1014)
    at commons.JIWApplication.initialize(SourceFile:231)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:130)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:211)
    at java.lang.Thread.run(Unknown Source)


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    Started the game up, the game hung for a bit on a black screen, then spat out that error for me.

    Yeah, your typical MMO mailbox thing to read messages is what I would love to see in Rising World. Both in written (scrolls, postcards, and the like), while also having digital email to read through when we get to that state. I guess you can make a 'Twitter' plugin, as mentioned, yet how short would the messages be? If you must, I guess having 10 cotton fibres could equal paper of some sort. Raw or refined, up to you.


    Sorry, I guess I have to look into your UPS thing in more detail yet I'm quite a picky person when I desire survival only. As vanilla as it gets if it contributes to survival in any way. I'm weird that way as I feel the need that there needs to be some challenge to things and a purpose to do them.


    It feels awkward I didn't read the posts full meanings/context that it's now in a weird area. Again, I guess I'll just wait to see where NPCs shall take this mailing idea, or whichever.

    I tried lightworks yet that refused to read any video in any format. "import failed", or whatever when you try dragging in the video. Can I just make a simple video as when I have when I started my Rising World series? I need to experiment some more.

    When NPCs come around I was hoping we could set up a mail system that they would do these runs for you until things become digital. Having some Canada Post/American Post, or whatever nation post you live in that we would hvae transport lines to carry stuff around by horse back, trains, trucks, and etc. Have to wait on NPCs though.


    Also, there's a mail plugin, yet it's not in my style so I'm ignoring it. You can check it out if you want.
    [Plug-in] UPS, send items to any player


    Yeah, I can't wait till we get to NPCs where we can have fun with setting up pathways from one settlement to the next. Setting down flag markers so they would know what's what.


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    Edit:


    Oh, you mean actual letters/mail in more text form....Well, a mailbox item with a 'tweet' type thing would indeed be interesting. When you said mailbox I thought more physical things like parcels that Fed-ex takes. My bad.


    Either way, shall be an interesting thing to deal with on both a text/postcard and object sending manner.

    ALright, I'm highly frustrated I can't make videos as I used to. I used to go with your typical 'WIndows Movie Maker' stuff from XP era until I used a cracked Sony Vegas. Really not touching that lately that I tried redownloading Windows Movie Maker on my Windows 10 that it's tantruming harshly when I use OBS to piece together. The Rising WOrlds I painstakingly made & rendered (and probably appearing like crap) was using various ways & formats of .mp4, .avi, WMM, as well as 'OpenShot video maker'. It's just not fairing well for me that I stopped making videos because I can't render the damn videos.


    I just want a legit free Windows Movie maker that doesn't require me to sign up for something I believe is a scam on Windows 10. I was able to use it for free until my SSD Patriot crashed, yet now it magically & suddenly wants me to sign up so I can render stupid quality videos. I can't even release my dungeons update belated video because of the issues I keep stumbling across. That, and it also assumes that my files are missing, EVEN THOUGH THEY ARE IN THE FOLDER. It's insanely frustrating. :cursing:


    Just a simple & 100% legit free Windows Movie Maker would do. I want to make more Rising WOrld videos again......

    There was mention of oil being found in deserts (later on), plus vehicles shall be added after horses & camels. Trains (of all kinds) shall be added once those are ready. The only flying thing confirmed seems to be a hand glider.


    Electricity is also planned, yet was said to be after all the vehicle stuff. It shall come after everything (or so was implied & said).


    I'm just hoping we can have alternative fuel sources so when oil runs out we can keep using farmed goods to run our vehicles. Solar powered, electric vehicles, and the like. Even converting gas vehicles into electric ones via part component swapping. I tried suggesting this a few times yet unsure if it's been noted or not..... ?(

    Bows & arrows, crossbows, muskets, pistols. Canons you'd find in colonial era sail ships & fortresses in Medieval era. Things you'd find in other survival type games. Red51 wants this to be more on the survival side that this isn't going to be Call of Duty, nor Battlefield type games. Just simple survival weapons you see in survival movies.

    8o Sounds promising and already rather enticing! ^^




    (The lake looks really gorgeous. I am collecting seeds with interesting lakes: any idea of this one?)

    Glad you believe so. Trying to build things up whenever I have to time that I managed those builds. Out of everything I built I'm favouring the bridge I built, yet tryiing to figure out what to do with the staircase design some more by complimenting it. I also agree that those lakes you made note of are indeed the highlight of my server world generation. The insane beauty, as well as their vast numbers. The best part, so far.


    And sure, 'Arcticu' for the grand Minecraft 'Arcticu Empire' I had going, something I'd love to replicate in Rising World 8) . Those lakes are EVERYWHERE! Mostly north & Northeast so far, yet they're EVERYWHERE! I wanted to find another biome, yet was stuck in a repeating lake & the maple-pine 'Canadian Shield' type rocky terrain. Bumpy canyons type thing.


    Miiware, you're always welcome now that I know you on here.


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    - General Joining Server Note: :!:
    (Just a general posting)


    I do apologise to those wanting to jump onto my server, yet being denied by me because of not being familiar with people. I go by an honour system that you have to play nice, or you will be booted at the first sign of trouble. Blame the griefers on Minecraft, and again on Rising World forcing me to do things this way. This will also hold true until I figure out how the permissions work by having first time users travel the server as ghosts. The delay also is because I need to set up settlements also to make things 'interesting'. Even waiting on the next 1 or 2 updates before expanding further to make another settlement also.


    I had someone on Steam poke me, yet had to sadly put him/her in a holding pattern because of that 'stranger' vibe. I'm not wanting to give a cold shoulder, yet trolls & griefers need to be blamed. If you want to join then consider join like an interview. The better you are, and friendlier you are the more likely you'll be able to join, something Vortac has done for his server also. The more you mingle with people here without stirring drama the longer you'll also join & stay.


    It's still going to be a private server, yet depending on how permissions work I can try nudging things slightly in certain directions. A mature group of buildings in pure survival setting.


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    _ Arcticu Valley Images [2017 - 01 - 27]


    (Note: All work in Progress!)


    1 & 8) Just playing around with harmless rats as they went scurrying around the map. They later disappeared that it was as if I haven't done anything.


    2 & 3) Trying to flesh out the medical building while trying to add some 'curves' to certain parts. Some flare. I'll add the red '+' in the next session via plaster, yet also supposed to be your basic medical area. Currently treats bandage related wounds & broken knees. It's open for further expansion for climate related stuff, among other things. 8 beds for NPCs, if they require such.


    4) A user's home using pure 'Planks & Beams' plugin. It's impressive, yet still not done! More to be added!


    5) Interior of the 'medical building' second floor. Open to hold more supplies, more detail, and even medical equipment of any sort.


    6) One of the occupied rooms in my Mountain Bowl Inn. Something basic until I expand into my prototype city later.


    7) Working on a tunnel that connects the 'Inner Mountain Bowl' with the 'Outer Mountain Bowl. An easy access to spawn in, go through a tunnel, then reach the outer district area. The inner one to contain an Inn, some starting stuff, and such.


    Just the start, yet making a nice foothold :)

    Nice, nice. Yeah, no need to rush it all out. Do take your time as I'm jumping all over the place in Rising World trying to get things built up without using PNB, yet it's just stuff I wanted to bring up. Some things that I noticed.


    Yeah, I'll be sure to bring up the NPC side of things once they're ready & such, if forget. Can't wait for the updates. Shall experiment deeper & more detail with the plugin once I finish building two more things. Awesome stuff :D

    I'm loving this plugin. It's adding so much to building & customization that I wish this was in by default. Seeing two buddies building with these that it's awesome. WHat makes me happier is how it's survival friendly.


    It be nice if the following could happen.
    1) Have ID show on the texture when you hover of them.
    2) Once NPCs are introduced to tie this plugin with the NPCs in a merchant/vendor manner.


    Nice stuff! I also get the null error & it's because I simply close out of the list when not purchasing anything.