Posts by ArcticuKitsu

A new update (0.9.2) is available now!
Latest Hotfix: 0.9.2.1 (2026-05-13)

    Well, I got irritated that I simply grabbed a stick of dynamite to hope that something could be done to rescue the underground portion. I disliked looking at the void that I wanted to do something about it finally..... I was able to form a sandstone bubble that my pyramid dungeon exists again that I'm glad it's not some void. I'm glad the dynamite woke up the nearby sandstone so I could poke it open to allow me to rebuild what was once there with 98% accuracy (minus the stone chest).


    I'll be more cautious with the dungeons in the future. But damn, these latest updates really messed with them that they come and go with the wind.

    Well, that's a shame. It's a lesson learned that whether we like this we're on a test world that anything is bound to break. Even so, I like to consider this a main test world before we actually play on the real Rising World with that one world ocean with all those islands & island continents. Until then, we're at the mercy of dungeons not handling properly and etc, and that patience should be key. One should expect things to break with ease, yet I do love where Rising World is going.


    Good luck fixing the dungeon. I got irritated my dungeon was 'voided' that I simply grabbed dynamite to blow up a section I could work with. Just waking up the nearby sandstone to open up a bubble large enough to allow the re-restored chest area to be active again. Well, at least i have a functioning pyramid again. That's something.


    I'll be more cautious with dungeons while building around them, not on them. Nor to use them as base of operations.

    Quote

    [Change] Adjusted positions of pyramids


    I wonder if this broke the pyramid on my side. Now reading the log I guess it has on the bottom stone chest portion hmm (view the 0.8.2 help thread).


    Quote

    [Bugfix] Fixed lake generation


    Nice to know. Nice. Wouldn't mind seeing more of those as I noticed it was quite dry.


    Quote

    [Bugfix] Fixed heavy performance issues after long travels


    I had this hurt my session when I spent time building up and around the pyramid I claimed. It gradually got worse, with the worst part being when I had to travel back 18 min back to my other spawn settlement. Was like a fast moving slideshow when I was trying to show Zork naturally claimed pyramids.


    Curious about what happened with the pyramid I have going on with what's happening at the chest room. It's just a void.


    ---------


    Edit; It is because of the pyramid fixing that the pyramids all moved around, even glitched out if you claimed them. My treasure is now being held hostage in the void if I'm in survival that I have to either A) rescue my loot, or B) wait for Red51 to rescue it. I had to bomb out another pyramid I claimed because another one went into its place.

    Two slots open for 1 to 2 people to join. Again, needing to know you, or to at least have Zfoxfire's stamp of approval in trust & respect to join my server. Reasons as to why so strict are above (trolls).

    --------------


    - [0.8.2] - Arcticu Valley: [Brisko Village Founded]:


    Thanks to the new update I went up north, with Dayboiye, to colonize and claim pyramids. I already claimed two, and as has Daboiye, that I restored mine, plus added the beginnings to roads, and a farm that I can't wait to go back and expand it more. I need to now have time to wander back to Mountain Bowl to gather necessary supplies to further grow 'Brisko Village' (in reference to Bismarck's WW2 KanColle nickname of 'bisko', or biscuit) to allow me to gain a paper press, and necessary supplies to expand into a necessary settlement.


    I can't wait for horses & trains as they're greatly needed now.

    Yeah, that gold & silver needs to be scaled WAY down, more so when you have all those pyramids in the area. You can cheat so easily with that. Stone chests....I counted roughly 10-15, and that's fine for how neat they are. I also agree that these mazes should have more rooms, maybe with some symbolic images on them, or something. Basically things to spice things up.


    Happy to hear ghosts being rementioned because it brings back an old thought about having ghosts in graveyards to spook you, or ghosts coming from corpses to haunt you. Having an angry ghost in mazes would be neat that you would simply keep it at bay with torches.


    Also, bears needs to be tweaked to be less hostile.....Always attacks on sight when they should be more....'curious'. They should stalk you a bit, then attack you if they find something delicious on you.

    Actually this wasn't intended... that's why I'm always afraid of world conversions

    Hope my wording didn't throw you off. I have both a server world while also making the same seed as a singleplayer test world to see what changed, and to use it to 'predict' where the other biome related stuff is at. Seeing as how I don't have Admist for Rising World I have to do the next best thing of spawning a singleplayer world that I saw how much one world changed. I'm amazed with how much one simple coding changed everything.


    What you should be afraid of is me losing one (or maybe even a few) of my surface dungeons. As glitchy as they were, they were a nice landmark structures that your coding somehow fixed on its own. RIP, surface dungeons 8|



    The pyramids seem to be buggy... they're supposed to align to the terrain properly, I think they need more attention

    Yup, so I noticed. They're a nice addition, and I'll see about colonizing it on my survival world now after seeing them on my test world. It's still something I would love to claim. Hoping to see how you'll tweak/polish the pyramids, and such.




    Yeah that's true, the dungeon loot is still boring and sometimes quite useless. I think we will get some new items for the dungeons with the playermodels update And in the medium run, we also want to put some unique items in the dungeon chests^^

    Nice! Well, it's an update I shall happily anticipate so we can have fun with it. More loot, clothing, customization, and even the unique trophy styled loot that people shall tend to treat them as. This shall be awesome. Should be obvious that I shall be looking forward to, and being curious, as to what your unique dungeon loot shall be.


    ANy more updates now, or are we going straight to the player models & animation update now? Shall be sweet. :thumbup:

    So the label still stays active if you move your mouse over the label and press your DEL key?

    I managed to get it to select and delete now, yet it needs some sort of prompt to notify you that you have selected it, and such. Managed to delete all the stray markers. More keep popping up because my mouse is broken.




    I did not enable the "troll-mode" purposely


    Hilarious :D Your game is just that much of a beast, eh? Well, at least the errors are sorting themselves out gradually. Bugs itself out once then it just sorts itself out somehow.


    ------


    As awkwardly odd as that was, I guess everything somehow (mysteriously) sorted itself out. I'm baffled by that, yet thankful it self-mended itself. With my sunday being free I can finally expand northward to see what sort of adventure I get myself into, and if I can get into desert country with pyramids.

    Seems like this game has some sort of caching problem, or something. I'm now relieved my hemp grew as hemp that it feels like it bugs out once, then it somehow straightens itself out after having bugged itself. It's something like it has something bad in its system that it then causes one thing to bug out, then it's fine from then on after having 'puked' it out, or something. ?(


    My hemp is hemp, and I'm happy. That's another thing checked off the list.


    I'll reconfirm the map thing later tonight.

    Wow.... The changes to the world generation using the 'ArcticuValley' seed sure changed a hell of a lot. There's some things that stayed normal, yet it's as if I progressed a few 1000 years into the future (or the past) where there's now ponds in my mountain, as well as oceans turning to grassy land, and a snowy biome popping up where a coastal (semi-tropical, yet not) used to be. Trying to find a desert heading north is an issue. Going at 400% speed has the world generation being slow. Map can't keep up also.


    What used to be a very grassy & hilly place turned into a simple grasslands. No more of the swampy 'rocky shield' of ONtario or Ireland type scenery. I wish we had Admist. program that would read from a seed instead, predicting how it would appear with 1% misreads, but that's just me being spoiled by Minecraft modding.


    -------------


    Edit:


    Well, a lot has changed and I seem to like it. I however now need to do testing with it on my own world as a great deal has changed. Biomes were swapped out that I need to go back to draw out my map so I can see what's changed, and if it's 'better', or properly arranged. I need to find a desert and such on my server.


    Also, loving the pyramid. It makes me proud of the pyramid I built before, something I should build again. If I could suggest something is to make the pyramid sit properly with the terrain that it should probably go lower with those edges. You can see the flat edge block that it just goes 'meh'. Needs more polish. Love how you have to smack your way in, plus how the stone chests look.Glad you can pick those up. You can easily get lost that I recommend using wooden pointy signs to get back. I found many pyramids together that they need to probably be bunched up, or something.


    I now need to colonize/claim one for myself, as well as seeing others doing the same. Was a bit disappointed that it's only gold & silver. Could use more bones & bandages.


    -------------


    @zfoxfire is that I remember having a very massive & mountainous desert biome that I want to see that one again. It had a nice dwarfed 'red rock' mountain feel to it that I would love to see that again. I'll be exploring now on my main server world. Auto-run is needed for the long distance travel.

    Sorry, I forgot one more thing.


    Having played Minecraft heavily I loved the whole open world freedom of it, something Rising World now has and in greater detail. I love how you can mine up your resources, go anywhere, do anything, something Rising World does better in areas. I respect Minecraft because it allowed me to get in touch with building, surviving, exploring, and everything inbetween. I can't just shun it, even having played it. Minecraft is a neat game you should play just so you're familiar with it on the survival side of things (without complaining it's tedious). Everything on the basic level is what makes Minecraft fun. The whole mining, farming, and surviving. It's however "too blocky" for my taste when you want to add in appliances and character customizations. I'm having my itches to play Minecraft again, but this time on the Nintendo Switch. It seems my desire to shelf Minecraft is struggling, even though I know Mojang to be sloppy developers not really caring what the community thinks.


    What Minecraft lacks is Rising World's greatness.


    Basically.......Food, water, surviving, posters, building, planks, crafting stations, interactive crafting station, and such surpasses Minecraft. Even how the underwater portions has some form of sea life, as with ruins in the water. How you can cook your food, how you craft, harvest food, and such. (and anything I mentioned above. There's just way too much).


    If we can gain those bandits, raiders, and pirates then we'll surely be in an awesome place with Rising World. What Rising World needs though is actual books that obeys the rules of bookshelving, boats, submarines, scuba gear, trains, horses, and such. Some of those are actually coming, while others are more on the fence as we wait. We even need the rivers, swamps, jungles, more desert, and such to be added into the game.

    I have to note the music also when it comes to underground, as well as the few new BGM types for the surface. I believe I heard the new one that came with the map update. And yes, I love how the textures readjust to make it look natural. There's just lots to this, as well as the rock crusher to make gravel, as well as the loom, the hide display to make leather, and such. It's all awesome, I love it.

    - Weather: it's nicely done with how it has overcast, rain, heavy rain, and thunder. Even that fog that rolls in with multiple levels. The white snowy fog is something you should naturally experience in the game, as with the morning after a freezing rain event causing the area to be misty foggy shiny white.


    - Lakes: these are by far the best biome in the game. It has that nice attention to detail that you can get coves, bumpy edges, and neat views out of it when paired up with pine forests. Quite a beautiful bumpy biome.


    - Gramophone with how you can now collect music while also having a wider variety to them. Just love how you can listen to the older versions of the free royalty music, such as the 'Flight of the Valkyrie'. It's one of those tracks I want to re-obtain in my multiplayer world.


    - Torches & Lights: How you can hold a torch that it lights up everything around. As you move, so does the light. It's the best feature. When you go underwater anything that's fire dims out.


    It's the level of passion behind everything that makes everything stand out in realism and awesomeness. I love it. The building complexity, the food, the thirst, survival aspect. The whole 'Skyrim' take to it in a Minecraft manner.

    Alright, from the little bit I could play tonight I can now post that


    1) Canteen bug: It was just a stubborn beginning. Not sure what it was, yet shall play it off as a proximity thing. I tried replicating it at empty & 5%...used ponds and such, yet it filled every time now. Not sure what that was about.


    2) I'm now growing hemp again (16) after having gained a lot from a nearby swampy pine forest. It's a mix of pine & lake that it comes off as swampy to me. Needs more of these biomes. Also, view below image as proof. It should be: Hemp, corn, Sugar beet. We'll see what the result shall be in the morning. My farm seems to have a habit of growing things prior there that it may need to be looked at in archived data logging in chunks, or however it works. It might be referencing back to something in cache.


    3) Maps has a labeling issues that anything you placed on it simply stays. You can't click on an old icon to 'Del' it. Do note the blue two houses to the left, the :!: at the top where the red dot is marking ore, and some odd ones in places. (view below image).


    Also, RIP Surface dungeon. I just didn't have time to check if it was back there or not as I now feel I'm being trolled somehow. Game probably trolling me.

    So far. There are slight plans to make them harvest able the more we desire to have these collected. Currently no way to collect them.


    -----


    It would make sense to so we can use them as decoration. Do note that Hogweeds are notiriously evil plants that you DO NOT want to touch them in real life. They're very vicious plants that they invade every landmass, and that if you see them you should report them to your city to remove them. They'll cause your skin to be all damaged that you won't be able to go into sunlight for a few years because of it; Having to keep the skin covered.


    If Red51 wants to add that sort of effect onto our character then it be recommended to stay clothed at all times (wearing protection), or to simply harvest/destroy these when able.


    As for Nettle....Something I have to Google.

    No, you can leftclick on them and then press "delete". But sometimes you have to click directly in the middle of the sign or maybe try it different times, but you don't need to name them to delete them.

    As mentioned in my posting I'm aware of how to do such, yet it's a tedious process. It becomes more of an issue when you have a broken mouse (from all the stone digging in both Minecraft & Rising World) that one click tends to double-click that dragging labelings and confirming such would be safer. Yes, I need to get a mouse, and yes, thanks for the tip.


    Yeah, it would just be safer to have something you could drag while dragging the map as you do already.

    - Red51's Tribute Tower [0.8.2] - [Daboiye's build]:


    I was both surprised and impressed with what Daboiye built on the server over in 'Sierra Ridge' with it paying respect to Red51. He made a nice circular build (a mini tower) dedicated to our all mighty god - Red51 - who truly knows what our community wants, giving us our desired features in each and every update. Every time I pass this building I'm in awe of its beauty as it also commands respect. It also has a nice statue of Red51 (the only available statue) to pay respects to the almighty Red51!


    My suggestions to Daboiye is to eventually swap out that statue for something else. Granted, I could probably import another statue via a plugin. Could eventually add in little decorations dotting the ground relating to Red51. Eastereggs, or whichever. Both a tribute, as well as a shrine. A temple to worship Red51 in jest, yet still respectfully. Curious to see if this shall be updated with time as it's tweaked in various ways.


    Nice one!

    Alright, I guess I'll list the issues here from 0.8.2 I find here.....Finding quite a few that I now have to make a thread.


    [Multiplayer issues]


    1) - Canteens refuse to fully refill. (need to test this further, yet they wouldn't when I played last night).


    2) - Hemp plant doesn't grow as hemp. It turns into cotton that it it frustrated me that I now have to go back into bear & boar country to harvest more later tonight running the risk of it turning into cotton again.


    3) - I guess I'll treat this as a confirmation that the dungeons exposed on the surface have been fixed, yet that made me sad as I lost it. This one is ignorable, yet treating it as worthwhile knowledge. Need to find time to check if dungeons are still present in the world.


    4) Map Marker sensitivity. To me, I feel there needs to be a dragging of the icons onto the map instead of placing it. Some kind of confirmation because you can easily screw up, struggling to delete the markers also. Struggling to select them to delete. You first have to name them to then go back and delete them. Too fiddly. The markers need a drag & drop function to them, yet keep the icons, colours, and text portion.


    ......... I may list more when I find them.