Posts by ArcticuKitsu

The next update will be available on Tuesday, April 29, in the early evening (UTC+2)

    I finally have a server going, yet shall be whitelisted for now until I set everything up properly. Starting off with a few 'trusted' members, then shall expand as time goes on to have it be more of a semi-open server once I figure out the permissions. The name 'Arcticu Valley' is just a borrow name from my Minecraft map meaning covering the whole map, not a region. It's more related to my territory in game, once I establish that in this & the final map.


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    - Server Details:


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    - Current Settlements:


    • Mountain Bowl: A spawn town containing our beginner homes before we branch off into the world. This settlement is located both within the 'Mountain bowl' as well as having more room on the exterior. (Maybe not at the beginning, yet shall spawn a mini settlement within the bowl for spawning purposes, and for name-sake purposes).
    • Brisko Village: A desert city birthed by a pyramid upon first desert dungeon update. Expanded around pyramid with 'Fox Tower', a small farm, 'Mini-Brisko Museum', Canadian Tower, Lumber Lodge, as well as 'Canadian 50's Diner'. A desert settlement making the most of the desert life.
    • Arcticu City (Coming soon): A prototype city inspired by my Minecraft builds, yet being a testing ground until Rising World matures enough to have a '1 world ocean' biome. Shall begin work on it once we gain railways. Not horses, but once railway releases.
    • More coming eventually......

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    - Other:


    Again, I shall open up my server to visitors once I figure out how to work permissions so I can have myself as adming still, my current users as a higher tier, and the visitors being the 'ghosts' & 'tourists' of the world. I also have to spend time building up the server, yet also wanting a place to share images here.


    If we talked for long enough, and in good standings, then you're welcome to join me. If I missed anyone, or if they're interested then simply PM me. I must know that you won't mess up anything.

    My 2017 thoughts:


    I want to tame & own a horse so I can get around properly. Even decorating it, as well as having storage on it.


    The second biggest one would be trains. I really REALLY would love a train to connect my settlements & outposts. I would also encourage people to build settlements to visit, even visiting NPC settlements to interact with.


    When building my bridge today I've even been wondering about a little scooter to move around. Doesn't have to be much, just enough to get around quickly.

    I keep mentioning that 1 world ocean biome with many island & island continents because that's where Rising World shall be the most fun at. Red51 mentioned it, and I can't wait to see him take it there. Same with his plans for boats a long while back with durability & water type attrition. All those horses, boats, and stuff. We'll have a little bit of everything near the end of it and by the end of it.


    For now, just more sandbox plays-testing until we get to that stage........

    I wonder If there are any near future plans for addition of a few extra biomes/plantation.

    I'm sure there are, yet Red51 wants to hold off on any major terrain related updates as it runs the risk of corrupting our worlds. He wants to limit any pain because of how much we've built (blueprints). He wants to add more biomes, yet I'm with Red51 on adding other features before expanding on swamps, volcanoes, jungles, and etc. Adding player models, transportation, and etc before going into the other stuff. Cooking needs to be a thing also.

    Note sure which ones were forum worthy & not, yet someone on Steam forum seeking bow & arrows. Zork asking me to share variety also.


    Red51, if you see this feel free to yell at me & delete this posting if it's "too sensitive". I stopped asking for teasers for this very reason, yet wouldn't mind seeing player models & animation teasers. It's all up to you. I don't want to be a pest, thus I stopped poking Red51 directly.


    Basically two bow types, as well as one modernized version. Crossbow is above. Shall be glorious once we get to the next major update. :love:

    Rising World is a mix of both. Construction so you can survive the elements while also surviving the elements building things. One is for survival, the other is for creative pleasure. If you don't want to build then you can simply survive or build things. Even go nomad, or what should be the plan as time goes on. It's the whole freedom where you have a good idea of it in 7 Days to Die & Minecraft by occuping a structure to then settle into it. THat, or build a city with our own bare hands.


    The end goal is basically what '7 Days to Die is', minus zombies so you can be a nomad hopping into already built structures, or you can be stationary building grand cities while surviving.


    One of my friends has a short attention span that I'd love to see him enjoy Rising World as much as he has with Skyrim. If more dungeon goods can release, as with NPC interactions, I could fish him into the game whether he loves it or not. If we can gain loose questing (survival) and such, exploring, have auroras in the sky, and similar to what Skyrim has then it be awesome. Having bandits, pirates, raiders, ghost towns, zombie island lore (rare zombies), and etc. Actual purpose to things then it would make him & other short attention minded people enjoy the game also.


    Here's a quote to what Red51 said also about more block construction:That's awesome.


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    Red51 says: I guess having the various bark textures available at the block bench would be a nice addition We will put that on our list.Btw. soon any block shape will be available as "construction element", i.e. you will be able to place, rotate and scale it without any restrictions. This allows you to rescale the current cylinder block (in combination with a bark texture, it would be very suitable as a wood log)


    The amount of attention to detail is why I love this game. I'll now 100% also acknowledge my 'fanboyism' to this game, something told to me in jest on steam.

    I love it how Zork's mind is going wild. I keep thinking the same thing, even now afraid to go in dungeons only because of the atmosphere. It's only for those that have shafts sticking out of the ground.


    Yeah, I wouldn't mind burnt out forests, embers everywhere, yet it might need to be near a volcano, or even to some bandit camps & such. Bandits, raiders, or pirates having done it themselves. As for the dungeons, maybe tie it in Mayan style of they were once there, yet either colonization or looting caused them to die out in the Spaniard manner of illnesses. That, or "aliens", or 'fantasy biome' idea Red51 had going. :rolleyes:


    Abandoned modern day stuff? Maybe tie it in with disease, resources strain, among others. Or, Red51 could go a tiny bit anime, sci-fi, or Subnautica with it that humans made a space colony by heading out to another planet, yet we happened to be the few stragglers left behind.


    There's an anime that's both serious, yet does it in a comical manner of humans needing to redeem themselves in some way by repeating history to learn their mistakes: https://en.wikipedia.org/wiki/…_in_the_Middle_of_Nowhere


    There are a lot of ways to spin it........


    Would love to see abandoned railway lines that you could chose to repair to then have the rusting trains restored to drive around. Even museum them, or something.

    Hmm...Yeah, being a Canadian I may be poking at this stupidly while having to be constantly corrected by you (Dei) & even Red51. I was told I had things wrong so I just decided to shut up until this video again. I regret posting it, yet I just 100% hate censorships.


    Well, glad to hear on that first part, Dei. I guess it's just light model tax, or whatever it was. For every model & music it's taxed and registered, or whoever that works again. I half care & I half don't that it's awkward. :/


    Yeah, exactly. Where does it & and where does it stop. The moment you try to over protect is like with the whole 'Blue blooded' nobles of old where trees were padded with mattresses where the royal offspring would bleed on the slightest of prickle.

    Yes! anytime you pick the trees it would wait awhile and then bloom and then give fruit. and it would also bloom before giving fruit when growing from a sapling!
    it would act like a growth stage


    Agreed. Yet, the ones I mentioned probably wouldn't give anything. When talking with Zork with how much he enjoyed his sirloins I thought of orange trees. We really need those once we get into Orange juice. Sakura, crab apple trees, and orange trees. Do we have coconut trees?


    Apple & orange juice for when we can squeeze out the juices to then have liquid storage for them.

    A few months sounds normal. Seems like we are getting 3 or 4 major feature updates and a bunch of smaller content updates each year. Like I said, when this game kills the charts, as someone else put it, and generates a serious cash flow then Red can have his big dev team. But for now, this is the reality for most startup companies developing a major product. The reviews on Steam are mostly positive, the community is awesome, mods are beginning to develop, and 1.0 is creeping up so I'm not too concerned.

    Cooled off again after reading that player models & animations shall take a few months. I thought with that headstart it be out sooner. Guess not.


    Nice. Well, it could have happened now, yet you know how silly people are. Hope it does keep gaining in traction & support so we can gain better & better things as time goes on. Yeah, 1.0 is indeed popping up. I'm still curious where the other biomes are at also. The rivers, jungles, swamps, and such. The coves, frozen ice lakes, and etc. That, and it's been warned we can't go further than 10,000 or else we'll gain performance issues hmm.


    What you're imagining, that'll be the day.........Can't wait for it. For Rising World to mature, as with the developer team growing :)

    It "was" password protected until I switched to whitelist after the fact. Too many troubles & was a hassle inputing password each time. He just floats in the air, even if I TP him that I believe he was standing in a crafting bench or something during log-off, or something.

    Well, maybe after the next few major updates, the price will be bumped, Rising World will get Rockstar/Minecraft-like popularity and making millions in sales. Then Red51 can have his gigantic development dream team for the next company game project or maybe even rapid DLC content development for Rising World. :)


    I know I'm biased in my opinions but I still think Rising World is going to be the Minecraft killer some day

    Even now it is, yet you know people. They have to see the whole picture before they jump onto it, yet we're here & we can cradle the game until it becomes the grand game people chose to miss until they gain those necessary updates. I'm still annoyed with Lewis from Yogscast for mocking this game constantly just because it's still in Alpha. Constantly whined moaned knowing full well himself how hard making games are. They tried making a game themselves, yet failed.


    But yeah, apparently it shall be "months" (not weeks, but months) until Rising World shall gain the mandatory 'Player Models & Animations'. That has me annoyed.


    Quote

    As @joni0helper suspected, the new player models and items will be the next big update. Actually it's going to be a huge update, but it might still take a few months until it's ready. In the meantime, there will be some smaller updates ;)


    Btw. a big cooking update is also planned, unfortunately we have no ETA for that yet


    Damn. Rising World shall be an on-and-off thing for me then. I hope the next updates shall distract me/us long enough until we get the next major update.

    This.

    I agree with this 100%.


    (Minecraft, MInecraft FTB, Terraria, Starbound, & Astroneer background. Heavy on the Minecraft :rolleyes: )


    It's so frustrating the game is so awesome, yet it's still so frustratingly youthful that we have to wait many months & years for it to reach its intended goal line. The part where you ride on horses, drive trains & vehicles, even exploring the vast 1-world ocean with many islands & continents.......That's going to take years, something I'm fearing something may intervene to prevent me/us from enjoying the end-goal of the game.


    There's so much greatness to it. I just want to see the next Player Models & customization so we can customize our characters + ride horses at the least, then whatever is after that. Cooking? Trains? Something like that.


    Hopefully we'll gain teasers of how our characters shall appear.

    Hmm.......


    - Making bears attack but only when in search for food. Have them play in hammocks & such while leaving the damage related stuff to pirates, bandits, and raiders. Make sure you're well armed, have NPCs at the ready and such. Have walls.


    - I doubt that. I'd prefer tool durability + their material effectiveness used against other materials. I guess Minecraft style, yet tuned to the Rising World realism.


    - I wouldn't mind crafting shoes specific for their use. Running shoes giving you a slight boost in running, snowshoes allowing you to travel quicker in snow (if snow is given the effect of slowing you down), as well as having skis, or flippers for water. I can agree half with this, yet not wanting to have it go too absurd.


    - A fence & a rope is something greatly needed. Yeah. Really do need fences, as well as rope to lead animals back. More so once we gain horses so they can stay in their place, or be commanded to stay in place.


    - Map is needed, yet Red51 wants to do this properly. He wants to reach the highest bar first before tackling the lower map types (Admist) while seeking more of a Google Earth thing (search through Steam forums dealing with maps).


    > A side-Thought of maps: If you want a mini-map then it be necessary to search the area first to then gain access to a minimap that updates only when you're in the area). The modern version of that would be making antenna towers, or even sending GPS satellites into space to gain a more solid perspective of your world.


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    @ Daboi:


    - Tombs holding rare loot. There was mentioned that dungeons were supposed to contain rare items you couldn't craft so you'd find them there. I guess they're the torture devices, yet they should contain those similar things in the chests. More variety of records, more unique things.


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    - Xalzia:


    - Pets is something I'd love seeing, but only if they can follow your commands while not warping. They should be able to be fed, keep themselves fed & thirsted, as well as (on occassions) find you things. They should point you towards dropped items, or even try picking them up to carry back. Things like logs & stone, but nothing like furniture. They should also warn you of danger, yet once Raiders, Pirates, & bandits appear they should attack & defend only if they know they'll survive.


    - Side-Thought: Allow me to tame a fox, or an Arctic Fox then I'd be happy. :thumbsup:


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    Lacking survival? Yeah, the updates are struggling thanks to both the water & biome update. Even with the dungeons update. We're still having to wait on the necessary 'Player Models & animations update' which shall then allow us to have nature effects of heat stroke, hypothermia, among other things. Even colds, flus, food poisoning, among other natural effects. I guess basically mirroring what 7 Days to Die is doing, yet minus the zombie madness.


    I also love building with a purpose. If I'm told to keep my guard up then that's the perfect game as you're given a reason to build up. Like those drones in Empyrion. Build up, colonize, and explore. Needs more dungeons, more base building that it be Skyrim + Minecraft comparison 100%. I think it already is, yet more so.


    The next major update. We need teasers of the next major update.

    From what was mentioned openly on steam we'll see all sorts of trains. From diesel, electric, to even steam. Anything that Red51 could manage, and similar. And yes, even after the 'player models & animation' update. Not sure when, yet should be after. It's a highly requested feature that we even 'may' (don't quote) see it after the player models.


    What you're showing is actually quite handy, and I've been itching brutally hard for some form of transportation. At least what you're sharing, or even horses & camels. Just something, or even auto-running. What you're suggesting would help with mining, and I'd be all for it. Nice modular designing, something Red51 could fiddle with also in the style he desired.


    If Red51 wanted to do something a bit longer range for hauling then I'd suggest 'sugar cane trains' for being small, yet handy.




    Should be handy for the little we do carry currently in the game. If Red51 wants to add a liquid storage cart for water & fruit/vegi juices then that be neat also.


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    Edit:


    Yeah, you're seeking modular that it's something Red51 was indeed looking for us to do. Maybe Astroneer style, maybe even Subnautica style, yet it's something he wanted us to do to customize our vehicles. Who knows if we'll get what you desire of adding various components to the train (astroneer style), or colour changes. I'm hoping it would be a mix of both, even allowing you to build the train out in the open as to give them actual worth & value (Wurm vibes here).

    Red51 doesn't want to add in automatic or assault rifles. Only survival related firearms such as pistols & muskets. Even bows & arrows, crossbows, and more swords. Basically things like that which shall aid you in survival while fighting bandits, raiders, and pirates.


    I'm painfully itching for horses & railway that I just want the player models & animations to release (only if ready). That, or give me auto-running until then. And yeah, so much great potential in this game that it's awesome. WHy I'm here, somewhat obnoxiously.

    Yeah, the dungeons are like those in Minecraft. The Strongholds, not the single-room dungeons. But yeah.


    I'm feeling frustrated that no surface entrances were added into this version, even though I warned of Minecraft's sloppy mistakes and such. A long many month warning that Minecraft at first advertised surface entrances to later be like this update. It howver does what it does right by adding a visible entrance to the dungeons,even well thought out rooms & plans. Hidden traps, and chests.


    Land generation without tunnels & caves make dungeons a troublesome task to get to, something I had to cheat on my Niska world, yet did properly in my new Arcticu server.


    I'm favouring the bug that Zork showed of Trillnar's experience. That's the way to do it. Sit a temple, some ruins, or whatever above dungeons, or connect them below until they reach the surface. That 'Taverley Dungeon Entrance' is something to consider. Try for a two-part castle (fort or etc) type ruins on top to lead down below via that staircase as it also feeds you into other floors. Small ones are still welcome though, just make sure they connect somewhere.