Hmm.......
- Making bears attack but only when in search for food. Have them play in hammocks & such while leaving the damage related stuff to pirates, bandits, and raiders. Make sure you're well armed, have NPCs at the ready and such. Have walls.
- I doubt that. I'd prefer tool durability + their material effectiveness used against other materials. I guess Minecraft style, yet tuned to the Rising World realism.
- I wouldn't mind crafting shoes specific for their use. Running shoes giving you a slight boost in running, snowshoes allowing you to travel quicker in snow (if snow is given the effect of slowing you down), as well as having skis, or flippers for water. I can agree half with this, yet not wanting to have it go too absurd.
- A fence & a rope is something greatly needed. Yeah. Really do need fences, as well as rope to lead animals back. More so once we gain horses so they can stay in their place, or be commanded to stay in place.
- Map is needed, yet Red51 wants to do this properly. He wants to reach the highest bar first before tackling the lower map types (Admist) while seeking more of a Google Earth thing (search through Steam forums dealing with maps).
> A side-Thought of maps: If you want a mini-map then it be necessary to search the area first to then gain access to a minimap that updates only when you're in the area). The modern version of that would be making antenna towers, or even sending GPS satellites into space to gain a more solid perspective of your world.
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@ Daboi:
- Tombs holding rare loot. There was mentioned that dungeons were supposed to contain rare items you couldn't craft so you'd find them there. I guess they're the torture devices, yet they should contain those similar things in the chests. More variety of records, more unique things.
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- Xalzia:
- Pets is something I'd love seeing, but only if they can follow your commands while not warping. They should be able to be fed, keep themselves fed & thirsted, as well as (on occassions) find you things. They should point you towards dropped items, or even try picking them up to carry back. Things like logs & stone, but nothing like furniture. They should also warn you of danger, yet once Raiders, Pirates, & bandits appear they should attack & defend only if they know they'll survive.
- Side-Thought: Allow me to tame a fox, or an Arctic Fox then I'd be happy. 
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Lacking survival? Yeah, the updates are struggling thanks to both the water & biome update. Even with the dungeons update. We're still having to wait on the necessary 'Player Models & animations update' which shall then allow us to have nature effects of heat stroke, hypothermia, among other things. Even colds, flus, food poisoning, among other natural effects. I guess basically mirroring what 7 Days to Die is doing, yet minus the zombie madness.
I also love building with a purpose. If I'm told to keep my guard up then that's the perfect game as you're given a reason to build up. Like those drones in Empyrion. Build up, colonize, and explore. Needs more dungeons, more base building that it be Skyrim + Minecraft comparison 100%. I think it already is, yet more so.
The next major update. We need teasers of the next major update.