Posts by ArcticuKitsu

The next update will be available on Tuesday, April 29, in the early evening (UTC+2)

    Axed the zombie stuff? They're still plausible, just need to keep the paranoia & fear in moderation. I can still see zombies when you keep them weighted & worthwhile, but keep them only in what could be considered a 'tainted' & poluted' place. Maybe closer to hell, or just a rare poluted biome, or a side effect from our industrialization that it would taint the dead from our nuclear waste. If you don't want zombies then don't go nuclear. <X


    But I'm loving the idea of ghosts, but in a less scary way. I wouldn't play Rising World anymore if they kept jump scaring me to death. Make them more friendly, more of the wandering type that would see peace when you chest their bones near orbs, and etc. A head, rib cage, and 4 limb bones would do. Another thing. If there are helpful 'quest' ghosts I would put them in that big dungeon room with the double urns. Not in them, but in that room for how 'spacey' it is.


    If you want jump scaring ghosts then give me NPC followers who follow you & attack, otherwise I'll shy away from dungeons in frustration & fear. :P

    That seems a bit silly. It's a neat idea, yet let's nudge it more to some alternative compass type, or something like that. The "all in one device", or something along those lines. If a compass is going to stay a compass then I'll favour this "all in one device" while keeping ore detectors simplified also. Not being cruel, just that it seems a bit silly.


    But yeah, I do agree that then that be a neat way to find the dungeons via another proper device. Not actually directly pointing towards the dungeons, just leading you in the general direction. I suggested a compass blue arrow, yet that was shunned upon for 'cluttering' the compass. I don't know........ :rolleyes:

    Well, I did go on about GEMA when Red51 told me about how you have to pay for taxes & etc on everything. All these silly 'electronic taxes', registration, and etc that I went on a venting spree because I hate seeing censorships in anything. It's horrible. The GEMA thing being the light to an already bubbling keg when Youtube kept adding all its stupid censorships that you can't watch videos because of region copyrights, and all that nonsense. One of my videos also being blocked for German viewing.........


    It's just silly. Painfully silly, and trivial. Petty. The day after I vented about GEMA they retracted their ban on Youtube, something we (me, Red51, & Zork) all found interesting. A funny coincidence......That, and and as the below video says German authorities also were forced to unban certain games due to their popularity.



    I find it interesting on many levels that Rising World is from Germany when it has to deal with many limitations caused by German government stupidity that it also (lightly or heavily) harms Rising World in various ways. How people are sensitive over nudity when it's a normal thing, how beer/ale/wine is a taboo, and etc. It indeed is a trivial game feature (both), yet they still add to the gameplay in various ways. Things like building pubs & etc.


    I find censorship frustrating that I snap at it all the time. I want to see Rising World being awesome, thus why I defend zombies, among other things. I just want to see the possibilities. If it's possible, make it happen......Same with seeing anime mods, and those +18 mods. Why stop it? If it's worthwhile let it happen.


    (Side-Note: I'm not a fan of rape mods & such when you see me mentioning +18 mods & etc)

    I brought up the compass behavior to Red51 and he said the compass behavior in Hell is intended. I guess most of us haven't broken out a compass down there to have noticed.

    Makes me glad that I have when screwing around seeking out dungeons in creative mode first. Now we all know :whistling:


    I can't stop thinking about dungeons making use of the stairway to add more floors, layers, and etc until it reaches topside (surface entrance) to maybe even lead into temples & etc. There's that potential there. Bugs me how dungeons are trapped in bubbles underground, same mistake Minecraft made.

    Well, that was a fun session. Glad you allowed weather to be viewable through glass as that was one of my biggest concerns that I have never mentioned. I haven't experienced it, yet it's awesome.

    • I have to note that I had no cave or tunnel generation under a mixed pineforest-lake combo that it made locating & accessing dungeons a real pain in the rear. I had to cheat a lot by using F2 to hunt down whatever dungeons I could find in the no-tunnel landscape, plotting and planning my routes wishing I had beacons, or something. Tunneling like mad for a good few hours...... Maybe it's a biome related thing, or it's an actual bug. Who knows if it was worthwhile or not. If such a thing happened again could we find dungeon related gadgets to hint-tease us in the general direction? Something like the compass, but for both medieval & modern area to vaguely point us to the nearest dungeon. Maybe a treasure map, maybe an actual gadget. Could even be a 'fantasy orb', or something more on the creative side. Anything. Something survival be nice.
    • If it's possible, try adding modules & scanning to either A) Make dungeons generate a surface entrance, no matter how shallow or deep they are in the ground, or B) have them connect to one another until they can reach the nearest cave by scanning if another dungeon is in the area to allow for A to happen to reach surface. Just bugs me that there's no immersive way entities could have built such structures when they're stuck in their own bubbles, or missing tunnels & etc. Make use of the stairways and whatever else. Elevators, lifts, and etc.
    • I like the way the ruins were scattered in the ocean, yet it's at the point scuba gear, snorkels, re breathers, submarines, and such ends up being gradually more mandatory with how phobic these ruins are in certain oceans. There's oceans without them, some filled with them, and etc. (or so I noted from my experiments). I love the ruins wishing for shipwrecks now.
    • Dungeons need better loot variety. Maybe some ingots, weapons, and etc, similar to what ocean ruins have. The dungeons loot system needs to contain more unique things, maybe even ancient crafting benches, craft specific things, and maybe more broken furniture in chests. I guess I'm sure Red51 has some things planned that hasn't made it in, yet loot should have also been records, among other things. Animal fur/hide would have worked.
    • Seems to be a belated note that compasses go crazy in hell, Minecraft style. Love that! Another fun Minecraft thing is how dungeons are moduled attached to one another that they spawn all interestingly in the world.
    • We need carpets in our world by making use of cloth & fibres. Be neat if we had more carpet options, such as the bear rug. A friend of mine commented we need carpets.
    • Loving the various spooky dungeon music. Really fits the mood that I keep thinking towards Skyrim from my dungeon experiences. THere's even one BGM that has a big bass vibration that it's interesting to hear it. Makes my headphones vibrate lightly.

    Well, it's a nice hotfix that I managed to colonise new land, yet the issue and frustrations I had was something I had to cheat to get around. Dungeons really need surface entrances, or more immersive entrances.

    Well, you're in luck. Most of these are being made! Nice!


    Player models & customization shall be a thing. They shall move. The thing about traits is something I'm hoping shall work up more of 'the more you use it' instead of skill points, unless done the Planet Explorer ways where you can gain unlimited skillpoints. Maybe even the Kingdoms way of talking to other players & NPC for knowledge, or even hitting up books to learn more.


    Nakedness shall not be a thing in vanilla, yet it shall be as a mod. It's bound to happen so no use resisting to those wanting to resist & groan. There's some good ones in Skyrim, just as there are silly stupid ones. Matter of preference, as with how people want & don't want zombies. :whistling:


    Clothing shall be a thing, and that should be in the next update. I'm hoping Red51 shall continue releasing batches of clothing updates as they make Japanese game quite fun. Seasonal types, limited ones, and etc, yet they wouldn't be limited in Rising World manner. WOuld be interesting to see what modding does. The whole bandit, raiders, and pirates shall be an interesting thing to see. Red51 is wanting to add those, and I'm desiring those. Loving the mention of animals running away from you, even placing down lures. Haven't heard mention of those.


    I do love your mention of patrols & settlements. The castles, and etc. You have nice solid ideas, yet most are already on their way in the next update. Hopefully. Shall read the rest.

    I would love to see the ocean beach gaining more life to it. More mountains, rocky edges, drop offs, among other things. More 'ocean life' that I showed Red51, yet it's probably too complex or too time consuming currently. What I showed Red51 was more of a cove type thing where you can hide in ocean caves above, yet it be neat if we had some below also for how deep the world generation seems to go.


    Coves & Cove Caves:
    1) https://prd-wret.s3-us-west-2.…Cove--Jennifer_Lorenz.JPG
    2) http://www.shzongyue.com/data/out/37/38980670-cove.jpg


    I do love the ideas of coconut trees, as well as American Agave, and even Bayhops. Even some odd standing rock formations, or even more 'sand grass' (Cuba), or something. (https://aos.iacpublishinglabs.…jpg?domain=cx.aos.ask.com & http://cdn.c.photoshelter.com/…regon-dunes-EdBook095.jpg)


    When I first joined this community I told Red51 to pay special attention to the sky, more so because of how sloppy & lethargic Mojang is with Minecraft. That, and it's often an unused space that we really do need to see birds, airships, helicopters, among other things in the sky. Even rarely, dragons. Realistic dragons from Red51's 'Fantasy Biome' idea he wanted to play with. I really want to see Red51 play around with the fantasy biome, but with actual 'realistic' feeling Dragons. Not something you would kill, but something you could also tediously (yet worthwhile) raise a dragon to also be your pet & flying mount. Something like the game called 'Black & White'. That's on a whole different conversation & suggestion though......


    Yeah, I would love to see shipwrecks, more sea-life decorations on the beach, some sea-type fossils, sea junk (rotten wood, opened mussel waste), among other things. More bendy & changing beach variations, among others. Beaches need the most touch ups.



    Also, not just for something to be ON the beach, but also settlements (little tribal villages), pirate bases (leading into/touching mountains & forests), as well even fishing ports. Basically places you'll see NPCs actually going into the water to fish up actual genuine fish to then store in actual storage devices. Something you can trade with, yet when caught stealing you'd be hunted & tracked down by them. THere's lots needing to be done, and lots you can do with this.


    Bonus: If it isn't too much to ask:


    Red51's fictional take on a Caspian Sea Monster for a more Cargo related use. For when we tech up into Modern Era we should be able to build a Caspian Sea Monster, something that should see far more use when the world is switched over to a 1-ocean & many islands world generation. Again, keep in mind that the sky has to be used so this just adds onto that thought. I'll make use of boats, and I'll be happy when they're in, just that this is something to note for the future while I have this on my mind.

    Yup. Already have it, and it's as Zork said. Makes sure you have a man-made block with you selected (active) in the hotbar to then hover over blocks. It was a hassle that I asked Red51 to do such, and glad we have such a feature. Was frustrating not knowing what we last used. Thanks, Red51! :thumbup:

    Then turn off them lights :)


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    - Niska Village: Logging Cabin + Pub Build:

    This next batch of images being from the same session as the above, yet split because of how many images I've taken. Been a fun build trying to get a logging storage building built in the style of a loggers cabin + having it focus on log storage. Was being highly annoyed at the thought of not having a dedicated structure to contain (hold) my cut logs.


    Secondly, once that was built, I desired rebuilding a gathering area (loosely named 'pub') to allow a place to idle. Basically a place to eventually gather food, to drink, to listen to extra sets of gramophone record music, as well as to deal with NPCs in the future. I'm hoping I'll be able to customize NPCs & such to my heart's desire to eventually allow them to vendor food, water, among other things so they don't idle rotting in storage crates. I'd love for them to handle food.


    I also tried to further experiment with the 'Niska Pub' by trying out a new door style, loving it from all points of views. Even considering adding a second layer to the structure to contain sleeping areas, yet shall only do that once I'm aware of having NPCs in a more 'survival' behavior. If a wandering NPC merchant travels to through the world then I would love them to gather at my pub. I basically created that 'Niska Pub' to hold the piano, the extra sets of music discs, and to future proof it a bit to hold NPCs and to allow for the 'Cooking Update' to have fun with it.


    (Last image is of a piglet I spawned back as a 'prank' present for my friend when the little piglet was introduced in an update. He only now just saw it thanks to this dungeons update adding in adventure type stuff.)

    - Pitch Black Night: (0.8.0.1)


    This was caused by heavy fog that it just blocked every bit of light, something I'll be needing to replicate for a video in a few once I can nudge my videos up to 40 views, or so.

    I mentioned this on the Steam forum, yet it was horror game spooky with how darkness just creeped into the world.....I'll just quote the posting while attaching the images.....



    What an experience, and I wish Red51 would keep it like this. Even the inside of structures was darkened, yet a part of me is asking for that to be fixed when we're on horseback heading into structures, or something.

    So we should only expect to see like one shack per biome? Will this change or is this the plan?


    From when I was trying to find an ocean I could only find one shack per biome so that's what my scientific conclusion resulted in. I saw one in a forested winter biome (I have an image of it), and again at the edge of a savananh biome. It's probably different each seed, yet that's what I'm going with. Maybe 1-3 shacks per biome, nothing more.


    Think of the jungle temples in Minecraft, and even pyramids in desert biomes. Not every biome has them, yet they'd be there. Numbers shall vary a bit.

    Dungeons seems like they'll be patched within the next few days, or so. They're being too much of a hassle that more time needs to be dedicated to them that the other issues are being patched first over the pesky dungeons themselves. Shacks are now more one per biome, or similar to how you find dungeon temples in Minecraft's desert biome. The shacks spawn nicely in the world now that it's awesome.


    I keep saying this everywhere, yet I love the weather. It was a nice unexpected touch that I'm assuming was brought about when someone desired snow for winter for Christmas, and it just snowballed from there. That's awesome! I love it. I love how during the dead of night that fog rolls in that you'd even struggle so see where you're going. Just pouring down buckets at a time that you're basically stuck walking at a snails pace, or even stuck indoors. Imagine if you're out in the ocean sailing, or even in a truck on a road.....Even a horse in the middle of nowhere....THat's just brutal fun stuff. :thumbsup: The snow in the winter biome is awesome as it's more winter-like, as well as having that nice winter fog to make things more moody, if beautiful. I love it.


    :love:

    Seems like with how massive the update was I forgot to mention that ponds indeed don't have water in them, yet some newer ones do. Glad Red51 & someone else noted it, yet I'm now a bit annoyed it slipped my mind when exploring with the update last night.


    Saloon doors are also worse now that they jump & dance violently until you either move or get closer to them. They just dance & dance then snap into place, kind of like the Ghost in Mario when you move (yet a vice-versa reaction). 8|

    - Dungeons [0.8] -


    No videos, but I did Twitch stream all this that it was an insane ride from beginning to end. I love the new warm appearing torches, the new weather (rain, thunder, and fog), as well as finding an abundance in shacks. It was insane seeking how many there were, and how far they go. It's just non-stop shacks. I gained music discs, bear pelt, and more compasses......A lovely place to be. I beleive that with all the shacks spawning that it blocks out dungeons (or dungeons wasn't coded) having shacks spawn at every inch of the map.


    I love the granophone also. Love the music collection one can have going, yet feel the storage chests needs more variety of vases, decorations, food, among other things. Fish, anything. It needs more 'junk' in it.


    I love the boar, yet feel they need to be made more passive in Enderman fashion that they shall provoke only if you linger too long. That, and I also died thanks to an odd slip on a mountain. I died somehow and would love a way for the compass to lead me back to my death point by reading out where the last cross was left at. With how big the map is you do need a compass way to be lead back. Not a label marker, but a compass.


    I absolutely love the weather that it impresses me the most! I love the thunder and rain, as well as the fog. The nice overcast, yet feel it needs to be lengthened and delayed more. It should last longer in sunny, overcast, and such...Not instant one to the next........It should last for quite a bit longer.


    It's an awesome update, just needs that necessary bug-patch fix. No dungeons, the irony, yet lots of shacks. I also found a shack in a lake when Twitch streaming. :whistling:


    (NOTE!: 3rd image is of how disorenting fog is on water. #5 is of a bear rug without killing a bear. #8 is of heavy fog that it's awesome & you become disoriented in. #9 is of a shack found in a lake underwater. Crazy stuff.)


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    No Youtube video because of how busy New Years tends to be. I may post one, yet no interest for my videos it seems. I don't really feel like it if people aren't into it.

    Alright, seeing as how the other thread is locked I'll say it here........


    - I love how warm the torches feel. A nice brought touch to them. The appearance of the bright glow is awesome, and I love it!


    - I love how the lights and lighting have been fixed. Was expecting this to be a later fix, not so soon. I love how the light reacts now that there's less of an issue with them. Much has been improved.


    - I love how the weather is that things can become insanely brutal when the right conditions are met. I love the rain, the thunderstorm, and the brutal fog. When it's night, IT IS NIGHT. It's DARK. I wish there be lightning or flashes to brighten things up. I have yet to see snow, yet everything else is neat.


    - The weather changes far too frequently that it needs to be delayed longer, last longer in a certain weather pattern, and even be touched up a bit. [Weather: I was expecting weather to be later, yet with it being so soon I was highly surprised & happy to see it in the game. We have things to worry about now with it becoming far more interesting down the line.]


    - I love the new phases of the moon, yet they need to not peak through the weather. When it's foggy & overcast it tends to shine through.


    - I love the shacks, yet they need more variety. The two are neat, yet they need further variety. I love the off-tune piano, even the loot chest. The loot chest needs to be varied more, not just discs, ore, & compass, but vases and other things. More homely things (vases, flowers & etc), even food. Red51 can also have it so 5 to 10 spawn in an area for a mini abandoned village by also adding certain stuff. They can easily make a creepy abandoned village, something it was already doing.


    - The gramophone is awesome. Brings me back to what Silent Hunter 3 has with the same style, yet this seems more detailed. You can have a nice musical session with this. Love the fine touches of winding it up, placing it, and such. Wish we can store the extra discs in a bookshelf, yet may have to make an end table for it. Simply way too many discs (more so when shacks are next to one another). Would love to see the ingame music found as discs (if it hasn't already) that it be neat to play them out. Not just classical or game music, maybe others also.


    - Loving the new spits & such. I have yet to properly try them out, yet loving them.


    - The boars are a neat new threat, yet they need to chill the hell out. I keep having to kill them for how hostile they are that they, as with bears, should only attack when you linger for too long. A hidden timer should count down until they attack you, something similar to Moose also. Moose should stalk you for a little while.


    - I love the oxygen meter. It's very handy, and I love having it around. THanks for adding it! Be neat to have snorkels, scuba gear & etc.


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    New Suggestions thanks to the Dungeons update:


    - When you die the compass should ping you towards a cross marker. With how far we travel the compass needs to be able to lead you back to where you died. There's just no way I'll be able to find what I lost........
    - Shacks could now make a village in a bundle thanks to Red51's shack miscodings, or similar. It's a blessing in a curse that it's an interesting one.
    - Music discs need a place to store them in bookshelves, or their own unique containers. I had to make a chest under my stairway to hold them.
    - We need umbrellas/Parasols to keep dry from the crazy weather. Maybe scuba gear for the water ruins, as well as a rain coat for when rains too much. Granted, this may be a 'player model & animations' thing.


    Very good update, yet needs more tweaking :)

    I found an underwater shack when doing a Twitch stream. It was in a lake.


    I think the shacks are screwing up the dungeon spawning because of their spawning frequency should make it 5 per biome, and maybe make a mini village out of those that do spawn in chunks. The shacks do spawn a nice village, yet they also spawn a whole rubble village also that there's no walls or anything. There seems to be major extremes to these.


    Yeah, dungeons seem to be knocked out thanks to the shack spawning. I searched & searched, found nothing. I guess this is the running joke of the floating ore to water position being stuck to abandoned shacks being over-populating......... :whistling:

    LOL ^. That should be done actually. Drink just enough to be greatly disoriented. Well, guess I am indeed playing with Dungeons after 7 pm EST, and glad Red51 is taking his time with it to push it further so I don't have to curse about it being out with others messing with it.


    Nice. I'm itching for this, yet I have to wait till 7 pm. This saturday is going to be stupid, yet this update should be awesome. Can't wait to go raiding & getting disoriented! 8)

    Fine with me. I wouldn't have been able to squeeze in Rising World tonight, yet tomorrow I can have fun doing testing after 6 pm EST onward. I guess you guys can be the guinea pigs while I play the actual game bug free :whistling: /jesting


    Oh, the hype is now real, yet Red51 needs his sleep. Let him sleep. If I knew he was needing sleep I wouldn't have poked him. Go get some sleep! Sleep is important. You can see that when I get cranky here. :/

    Sorry, sleepy post so more excitable so starting again....


    So glad to see that the update is coming out, yet a shame it has to release when I'm working. Even Vortac working on a day like today. Nice that it's a late birthday present, yet an early New Years gift. Zork is going to have fun, for sure, while I'll have to wait till later tonight for a snippet, and the rest of tomorrow night for more fun. Vortac may end up having fun tonight or tomorrow from what I'm seeing. Weem may be jumping on soon? We'll see. I'll see seeing bits & pieces of it tonight. Zork shall see all of it. Ah, what a day, damn it.


    It appears I shall be turning my pyramid into a trophy room type thing, unless I build a better one locally to Niska Village. WE'll see how it goes


    We're all hyped that I had a combination of being sleepy & excited. :whistling: