Was worried about the whole version mismatches that it'll be awhile before everything aligns itself to where it should be, that's why I'm waiting for everything. Mods lag behind vanilla that it tends to be 1 to 5 updates behind, and such. We're also painfully waiting for each Rising World update to catch up with itself that it tends to be a bit frustrating. Can't really pick & choose mods when on a friend's hosted server that I'm being a bit vocal about my impatience for Rising World fun while trying to anticipate the next few updates. Maybe something in my frustration & impatience could be used as something informative, who knows. That, and hosting/setting up servers is a pain in the rear when it comes to modded stuff. Paying for such, getting it to run, among other things, more so when you struggle to get it to run on single player. Way too many conflicts & client tantrums, even on simple Forge setups. Seems like there's a bit of a misunderstanding also, but I guess it's the way I wrote my post again.
I could try Archimedes ships, it's neat, yet not what where I'm at right now. Nice suggestion though. I guess I could consider it for when Minecraft decides to stop tantruming in general.
Yeah, there's a railway system in vanilla Minecraft, just not as powerful as Traincraft is. Nothing can compare to how awesome Traincraft is with the steam locomotive, the diesel train, as well as electric trains. How you set up your train cars to store solid & liquid cargo, among other sweet features. Even spoiled by the high speed train allowing me to zip from one end of the map to next in seconds (figuratively). I had this all built legit. I was even going to have a railway go from my modded city to 30,000 meters away, yet never finished it. Traincraft would be the type of mod I'd see in Rising World, especially with how detailed everything would be to shape rails, create service trains, & etc. Stepping your way up from small mining trains to bigger ones. This is making me wonder what elements Rising World shall pick & choose for its game in that sense of realism, the recipes, as well as a function.
Now you know of Traincraft, and it mixes interesting well with railcraft, yet it's a pain when Traincraft isn't around. And I'm just using whatever I can with the trains & what I'm supposed to. If I can run a train more efficiently with more common resources then I'll do such, otherwise trains would be useless that you'll simply be using the horse over anything trains by carrying everything in your inventory to shuttle back to your base of operations. Even trying to think to very late game that once oil runs out that you'll stick to electric trains, or even convert your diesel trains into ethanol, hybrids, or such. Truck wise, Sweden is turning trucks into trains on highways to make them burn cleaner, something for RW to consider for its vehicles.
Yeah, currently Minecraft wins because it had longer time to develop with Rising World still being in the infant stage. Needing RW to mature like wine until it's perfectly playable & enjoyable. Having things line up with one another is a pain when you have the likes of flying Pokemon, vanilla boats in a combat update, traincraft stalled, among others that it pains me I have to wait for the likes of Rising World to mature to mess about with it all (minus flying Pokemon) in vanilla Rising World. That, or waiting on modded Minecraft to catch up with itself & others, which in itself could honestly take the same amount of waiting time.
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[Edit]: Well, looks like I can finally have traincraft thanks to how FTB allows you to mix-and-match mods, yet wow.... The struggle to get stuff working though.