Posts by ArcticuKitsu

    I'm actually loving what foxfire just linked because it fits Rising World's dungeons & mood nicely. I agree that it could fit the far deeper stuff because of how deep the underground terrain can get. Something above hell, yet far underground, where there's relics from WW2 type dungeons, or whatever else. It's far too trippy to have that BGM that I'd only go down there with friends, and maybe NPC comrades, if we ever do get them.


    I've got some further ideas, yet I'll place them in another thread. More appropriate there. Loving where Foxfire is going.

    Oh, how I would love a nature & animal ruled world. It would give the place more life, more immersion, and more ways to interact. More plant life for various styles of building, as well as various things to look at. I"m already seeing people building crazier things than me that I'd welcome more ways to up that. I'm alreayd lacking the time that I can't keep up with people, yet when I can, I'd love tons of options. Furniture options specifically in an Ikea style.


    But yeah, things like sunflowers, dandelions, among others being sweet also. Yeah, we're both crazy that we just want to swamp the game with awesomeness & variety. That, and I can't wait for Red51 to add in jungles to see how Rising World treats them. Be sweet to see how tall, flat, and muddy they would be. The various variety of swamps Red51 could get out of one from various parts of the world.


    Also, the mushroom biome in Minecraft again might be a coincidence, yet never thought of the possibilities until now. It's an interesting thought :)

    That "mushroom tree" is real, and it's found on an island not connected to the main continents. I think it's somewhere around Africa, or even southern part of Asia that it had no contact with the mainland that it's able to produce it's own style of life. It formed its own way of lifestyle that plants are more "alien" there because seeds & interaction weren't unified by other animal & plantlife.


    Also, I support more plants. More variety, more fun, more exploration value also.


    I also agree that plants should be in their respective biomes, as well as that "mushroom tree" spawning only on islands. I guess this is where Mushroom Islands from Miencraft came from, yet that just might be coincidence.

    I guess it could be a hand-built one, or maybe indeed a new one. It looks new to me because I rarely played with ladders. Well, at least it has some circular shafts heading down in odd places that I hope whomever was there before had some panel or strong carpeting above. One can easily drop down & hurt themselves. Well, that now makes you wonder what kind of floor plan these dungeons follow.

    Oh! Awesome! Thanks for the wise words & motivations. Yes, I should just do as I wish, yet mentioned how I'd do it. Guess I'll try & find time to build up my Niska HQ's second flooring as that's been my first structure in Niska. Wanting to make it complete & functional. Guess I'll bring you guys in, as I did with the BBQ, with furniture placing. Saw your responses earlier, yet couldn't reply because was pulled away by having to get to work. Fun fun.


    Also, it sucks having a cold because it makes you lose all common sense so I guess I'll push my video recording to Thursday & Friday. Can't speak, am too clumsy, among other things. Guess I'll see you then, and maybe with the dungeon update. Could be a nice combo, if it releases this week :whistling:


    George & Arcane, you guys are both awesome. Need more of you morale boosters on this forum. Same with Zork's brainstorming conversation & genuine love for conversations about Rising World. As well as Vortac's videos sparking genuine interest & respect for RW. Even the old members poofing which provided a fun POV into the game.

    Hi, I was wondering if this update will also inclue physics for the water, seeing as there's going to be underwater ruins and the likes.


    Cheers :)

    Too soon. Way too soon. Too complex right now for anything dynamic that it would push any updates to December with not even minor updates between now, or December. Let's get dungeons out first so we can get 'Player models & animations' so we can then get boats & horses. I really need horses right now. The dynamic water you're seeking shall be about 2 years down the line with the way things are going.

    - Niska Village: Gold Ore & Ore Detector Achievement:


    I'm on that funny line of RW experience that I'm working my way back in discovering what people have already experienced while closely following what's new in RW. Both new & old experiences meshing with one another. Trying to find gold ore led me to finding more ores to dump into my chests, yet eventually found gold ore a tiny bit deeper than my 'leveled' floor. I'm nearly swamped with ores that it's amusing, yet struggled heavily with gold ore. Aluminium is now my friend's problem that I'm trying to find some for him, yet haven't stayed long enough to find more of those. Above or below ground, even in a scientific manner.


    Evne so, I'm finally glad I found gold ore because I now know (through experience) that gold ore is around the -119 to -195 mark, and below. I'd love to now focus on doing Niska HQ's second floor, install some floors, staircases, among other things. Even populating the rooms with various things that I'd love to have a furniture update also from Red51.


    Just two minor images, yet major in my POV because I just leveled up through knowledge & science. +5 Rising World Knowledge :)

    Liked your house.Nice pics,too!

    Many thanks! Loving how I made it, even though I could have built larger. It's giving me some unique building situations that I just might have to make a secondary building to house washrooms, and such. Interesting things to worry about. And pleased to hear you love 'em :)



    @ArcticuKitsu I love your world. The art, buildings and everything in between is just awesome! Keep up the amazing work. I'm going to go sub to your channel right now :)

    It's an awesome world that I wish I could drop you in on a whim. Anybody curious could happily find a lovely spot that it's awesome seeing how these biomes form. I guess it's because of the 'Poi!' seed that it made the biomes all "exotic" that it's all funky, and awesome. I just need a horse to travel around quicker that I'd be able to view it swifter, show it nicer, among other things.


    Also, I'd love to get another video upped but it seems my views dropped from 50 views down to 13 views so I guess I'll be focusing more on improving/polishing up Niska Village, showing you my accomplishments, as well as dungeon updates after all the polishing. I'm just boring people from the looks of it with my "lacking video skillz" heh. I would really love to just share things on a whim, yet a shame I have to rely on 40 views to make another video. I shouldn't, yet I don't want to spam my videos either when it's troubled being saturated into the community. It's that tricky line I'm trying to balance on. :huh:


    Hope to share my Niska HQ completion, as well as the dungeon updates, IF I can get to 40 views. Thanks for subbing also! Hope I don't disappoint you as days pass.


    [If it must be noted: I have Sunday, Wednesday, & Thursday off (work) so I might be able to do something then RW wise.]

    Had to skim some posts because it's like reading a foreign language, yet reading these API related discussions has me all excited for when we're able to mess with importing 3D Models which are entities. Things like creatures and such for when we can skip various game limitations to simply add in our own model, animation sets, and such. Can't wait for when we'll add in various non-anime & anime related entities to populate our world in a manner you'd do so with NPC Traders (on paper) that we'll be able ot do things. Even the middle ground of bringing in plants which behaves like trees, among other things. Being able to move, or assign default animations to the entities, as done in a Japanese R18 type game in the studio programs of various games. It be interesting.


    I guess it be rough now, yet later down the line that could be smoothed out to be more 'user-friendly' for even novice modders, or whichever. There's just so much potential that we're all excited. That's the best feeling you could have from a game. :love:

    Yatta! I'm glad Red51 is using necessary common sense to give us what we need. You have water? You have diving suits! Will have to wait for player models, yet we'll have diving suits! Yatta! Check the German thread because Foxfire pointed me towards this side. I'll now need to either make a basement for my home, or fiddle with an attic of some kind to store stuff. Display case, or whatever, for clothing stuff. Maybe even another separate structure of goodies.


    So many plans :thumbup:

    The whole wiki thing was the charm of the game that people challenged themselves in trying to figure out as much as they could until they they had to use the wiki. Later, this was fixed only for the console versions that you could make items with the recipes shown in the console version. PC version stays as is because people remembered the recipes. They're not that difficult, more so when compared to the modded side of things.


    Again, I can agree with finding items & such in a common sense manner. Even learning specific recipes from NPCs, tribes people, and such. Even relics in pots, abandoned settlements, and such.


    Yeah, again....the above ground stronghold bit baffles me because it should have been there from the start from that teaser. Mojang screwed up again, as always. ANother thing to add onto the list is how they never made pumpkin pie behave like a normal cake. I hope Red51 one ups them on the cake department by having items displayed happily :whistling:

    This is for zFoxfire, as well as anybody curious. This is how badly Mojang screwed up with Strongholds when we were teased them. This is how brutally the feature was switched to being purely underground. The whole stronghold discovery. I also lied that there's more strongholds on the map. Not three, yet that's standard for pocket edition Scroll down to generation: http://minecraft.gamepedia.com/Stronghold


    https://hydra-media.cursecdn.c…657c478f7863aa7344ecafea3


    https://plus.google.com/+JensBergensten/posts/BihVUsKA4Vp
    (same image for when the other one breaks)


    As for why they removed the surface dungeon part baffles me. It's a shame I never bothered to make note of this, yet it makes sense when you want to go into the Stronghold. I wanted ot make an upper portion to the stronghold because that's what's missing. Some ruins of castles, or something. I had to make a stupid staircase continuing upward, as well as hearing mention of people creating castles above it to connect below for immersive sake.


    Again, I have faith in Red51 that he'll somehow link it up to the surface, or do something clever that we'll see something to lead us down into it. He should, otherwise how the hell do you get into these places. It has to be Indiana Jones style, as well as Skyrim style to keep you dungeon crawling. Hell, even Japanese RPG from the 90's with you going into caves and such. You had to have an entrance to reach them. As did whomever created the stuff.


    Mojang, in retrospect you keep fumbling simple things that Red51 keeps surpassing your silliness.......HOW?! How did they screw up so badly on something simple. Even with boats.....Even if they're row boats. HOW. As for variety in wood types in rowboats isn't what I meant by variety. I meant having a storage chest, and passenger types. The same crap with fossils/bones that you can't even display them in your base as you found them...... ||

    Oh, I'm not. I'm just saying that being too logical hurts the overall perspective that going back to the basic is where things can also progress. The basics being the mapping programs & tools. Go ahead, idolize your idols. I didn't hurt them :)


    You'll need to kill Enderman for their pearls to keep throwing it up in the air to have it guide you. It'll "lean" in the direction it's in. You'll probably stumble across it within 1000x1000 radius of spawn. No further. There's however three, maybe, on a map. You would also have to go to the Nether to kill Blazes for their rods to attach onto the Enderpearl to have the pearl actually guide you around.


    As for dungeons in Rising World, I agree that there should be a broken structure up top, as well as bottom. It's what Minecraft was originally teasing, yet they shied away from that, for whatever reason. Red51 is smart so I'm sure he'll think up a common sense way to have you spot these dungeons, ruins, among other things. Cabins are simple, as are ruins. Dungeons will probably have an inlet, or something, similar to how Skyrim does its dungeons so you can walk into them.


    I also love the mention of merchants selling you maps to pinpoint the dungeon locations. As for you on the map, I hope it's some fun serious cartoon type drawing. The coloured pencil type of seriousness which should lead you to where we need to go. As for waypoints, I hope that's limited to GPS & tools because the way it's used in Rising WOrld is 'cheaty'. Same with the ones I see on servers with you seeing waypoints on your hud. Hope any waypoint is stuck on maps, GPS gadgets, and anything electronic.

    That argument above about Minecraft was far too "logical" that it went the route of Spock & Tuvok in Star Trek. So logical that the obvious was missed on a very basic level. There's only so much you can do with written information that simple pictured information can go much further. It saves so much time that it negates manual labour also. That's why we have satellites mapping out regions now & still. Being able to see how the land flows, curves, & such makes things so much easier, thus the 'Amidst' tool, and the Google Maps tool. Hell, even the in & outside game feature of 'journeymap' which combines the two with the web version rendering what you've seen every 10 minutes, or so. It's up to you to calibrate how it renders, and how often.

    Well, while thinking of dungeons (modding) & with how people are against any hostile entities I thought this type of feature might work as a middle ground. Basically finding landmarks, points of interests, and such which you can voluntarily capture by putting a flag icon on it to attract NPC attention. The things like dungeon entities & bandits, and whatever else we're getting. You don't have to go to these, yet if you did, you'd have to make sure to keep it safe from any hostiles coming your way. Once the settlement is activated it would stay activated for as long as it stays there. It can either be fully destroyed, or even recaptured by the locals, enemies, or whomever stumbles across it.


    I guess I'm thinking of Pokemon GO gym type things, or even those used in PVP MMO games. ANybody played 'King of the Hill' mode in Perfect Dark, or similar games? Yeah, something like that. It's your choice if you wanted to do something like this, for those even wanting to shy away from hostile entities, that they could be kept to dungeons & even be rotational, active, and as an in game event.


    - What to control? Relics, structures, or even vehicles similar to structures. Even ancient, or old/futuristic buildings. Not really radar, just abandoned buildings, bunkers, and such. [Use Terraria & Starbound as inspiration, if needed.]
    - How to activate your control over it? Upon discovery, one would either have to place a flag in a flag pole, interact with a command pad, or something appropriate to the structure.
    - NPC Curiousity: Once the 'key' is in place you would then alert people's interest through curiousity. Not right away, yet over time that if in Medieval era you'd see flames in the distance gradually coming near as days pass. Maybe even some auditory cue of some sort of popping, snapping, or just chatter in the distance. If you're miles away then none of these would happen, yet if nearby you'd defiantly notice humanoid NPC activity. Modern wise, if we have radio, you should be able ot hear specific stattic type noises, or even creepy radio chatter of people roaming closer. Even being given text notifications if you have a digital device with communication on it.
    - AI Takeover: IN a similar manner as you taking over the 'landmarks', the AI would be able to do the same, if clever enough. Even a Medieval entity could take over a modern structure, if in a longer time process when left unchecked. If you didn't put up walls, didn't defend it yourself, nor use NPC comrades (if we ever do; NPC Traders, or whichever) then the AI could have a 80% chance of taking it back from you, maybe even claiming everything you put there as their own. Any vehicles & such in the area being theirs, yet you can still steal it back from them, yet with a bit of frustrations with lock changes & such :whistling:


    I'm trying to keep the thought simple of a 'king of the hill' type 'dungeon' implementation for people want to attract attention, or to simply defend. Not every checkpoint should attract attention, yet most of them should. I'm basically thinking Empyrion with the drone feature of you needing to go over to the Point of interest to destroy the antenna. This is taking it a bit further that, and in reverse, that you would attract curious NPCs to come check things out, if in a necessary delayed manner. A few in game days, weeks, or whichever. They will come.


    If this works in vanilla, that be sweet. If it's modded, that's also neat. Whoever does it first & the best gains my respect. :thumbsup:


    You do not know how happy I am hearing that you & I are on the same page. This is so awesome! Even loving how you even have a plan to make it work in RW, as it should with experience.


    And I'm glad you're finally on the bandwagon of wanting to see an aerial view of the biomes. I'm wanting to see how the biomes in my 'Poi!' seed are shaped because one ocean ties to the next in a ring like fashion. Somewhat similar to what was shown in the example that it be sweet to have it work of both the RW library + predictions. It was 99.98% accurate. It's troublesome having to imagine how the world looks like in a mental image, yet I guess the example shows it the best.

    When Red51 added that console command to check to help find your lost base, I had some thoughts to add on that. The command basically searches for high concentrations of blocks or construction objects. The API is supposed to grant us better access to the world save data so I suspect that it will be possible to create a wipe/cleanup command to wipe out any explored yet undeveloped chunks. I'd like to take a stab at writing such a mod. And I need to brush up on my Java skills.


    That's exactly why I'm mentioning this. It's because of what I saw in Minecraft with ores & that water dungeon, as with the spawn finder, that I'm bringing this up. That's why I'm mentioning it, also for those servers because we've become stupidly attached to our worlds. I have, with what I'm building. I should have kept myself as a nomad.


    Also, that's a nice idea to continue working off things. The API stuff which should allow for map generation tools to hopefully be made. The Google Map types, as with the AMIDST type map prediction. It should help people figure out where they are, where to go back to, and to finally have a visualization of their world top down. I do hope someone tries this mapping route. People are always getting lost.

    Thanks for the feedback :)


    Basically dungeons will only spawn in unexplored areas. Or in other words, only in those areas where nothing has been built yet (more precisely, when you build something, the whole "worldpart" will be saved, which consists of 64x64 chunks).

    Agree!


    Aww, I was hoping for it to spawn in explored chunks which haven't been built on. Having it reverse check the terrain because it's difficult remembering which is old & new. But with the way you're wording things it seems that they'll indeed spawn in explored uncolonized chunks. Maybe a tease, or the choices of words, yet it's making me hopeful I'll see these dungeons in the open areas which I haven't built in. Even underground, underwater, and etc. I think Minecraft's water dungeon work this way, yet never did confirm it. Maybe I did and it.....Been too long.


    Oh? More statues to come? Nice. Hoping we can make use of them in this coming update :thumbup:


    Still loving this update.

    http://missmonster.deviantart.…-Light-Fox-mask-265607340For context about the race track & animation:



    13:49 (again at 14:40) with Grand Theft Auto 5 Online having turbines with race tracks so those blades would need to be synced up. ANything which rotates would need to stay synced up to have some fun gaming experience & immersion.


    Secondly, I do hope Red51 is making alternate statues because those are needed in the dungeons. A perfect time to insert more. Any sort of statues works. Model up 1, or 5, I don't care. Just as long as we have more statue variety. The one in the second image is such a buzzkill that it's so "default" it's not even funny.


    Also, yeah. Character slots & attachments would need to be a thing when we get heavy into player customization & modeling. being able to put fox ears (this) & even a tail above a person's butt. Or the KanColle equipment attachments [Kiso, noting the torp tubes & such] which would also compare to Warhammer stuff, and maybe Halo, and whatever else people make. Fallout 4 type customization. It's not just Anime stuff, but also seen in American gaming that I'll use GTA Online as an example with a fox mask [example here] & [Fox mask].


    The type of syncing I was talking about though is that if you join someone's server that you should be able to sync up with their server files so you can play the game. Basically with what I experienced with 'Counter Strike' on steam that you'd be able to jump onto any server to play in that scenario that it should work with Rising World. The similar idea of having texture packs carry over on Minecraft servers, and such.


    There's just so many possibilities now that my mind is going crazy with all the things that can be done soon, or should be. X/


    ---------


    Edit: Just to sneak this in here while masks are a topic: [Japanese fox mask]

    Modding wise this has my mind going crazy that anything is now going to be possible. More so because we're being given exactly what we need & desire. Red51 wants to make us happy that he's happy that we're happy so we're happy that he's happy so........Nice! As it should be! Nice seeing positive feedback over an update instead of "this is ruining Minecraft!", or something entitled and stupid in other communities. This is how games should be with people being genuinely happy, not being arrogant by trying to sound more intelligent than the other. I'm hoping this community stays as healthy as it is now into the future, yet that's asking too much with the way things become with popularity. People come & go.


    Damn, my mind is rushing thanks to the mention of 'custom models' being added in because that means we're soon also going to have various vehicle mods (I'm thinking WW2 vessels & such, and decorative items) which also leads into custom humanoid entities. The such of my anime real of 'KanColle' & my "waifu" (Bismarck) [explained in one of my videos, in a basic form], among others. We're getting very close to the features you guys want, what I want, and what I need in order to realize my plans and such. We're even seeing Rising World mature nicely and healthy. Really wanting to have my anime humanoid fox girl added into the game. Soon!


    Can't wait to dig into the anime models to start waving test models & NPCs in my videos to have people going crazy with modding. Still needing to wait a few months, yet it's now getting closer. Glad we're all hyper with excitement.


    As foxfire put it: "Christmas in july!" :thumbsup: The best news I could have this week.