Posts by ArcticuKitsu

A new update (0.9.2) is available now!
Latest Hotfix: 0.9.2.1 (2026-05-13)

    I doubt people would want to go into the nitty gritty of combat where DPS is involved. Maybe you would, and that's where mods would take things over. I personally see Rising World going down the Minecraft route (even modded) where it's only health bars & the damages you make on the mobs through tiered weapons, nothing more. And yeah, skills & trees have been discussed, yet I believe it's just simple stuff.


    As for raids, I guess you could see such in the game in the dungeons manner. Depending on how dangerous dungeons get you could probably form groups to dungeon crawling, something similar to Skyrim stuff.


    Also, yeah. What zfoxfire mentioned about weaponry. PVP is going to get a nice nudge with the planned updates that it'll allow people to have fun with ranged weaponry, building forts, and such. Basically what you now have in Minecraft, yet shall mature & evolve with time when people find new ways to push the features. PVP is currently dead currently that someone tried to even guilt trip people that PVP is griefing & that people shouldn't be idiots having "chivalry" styled PVP. The silly kid went on & on about how people are weaklings & how PVP is also griefing, how you should steal from chests, destroy people's properties, and etc, etc. Basically a bored kid trying to justify griefing, tainting the meaning of PVP, and showing that Rising World needs the update, yet we can all be patient. This all ties in with Zork saying that you can only beat people with 'morning stars' right now.


    I could see it being neat how you can build guild halls & such, even using "guild" related objects to give meaning to various structures & such. Keep in mind that this is Rising World, not Minecraft, so instead of command blocks & such, we should use various items, trophies, wall scrolls, and such to focus on, & to give commands to the world around it. Think of a wall scroll (any civilization) as something that enable a guild hall that both players & NPCs would respect. Something you could fight & etc.

    @diegomarino80gongo


    I guess we're just highly eager & a bit on edge waiting for the next update. That, and some muscles needing to be flexed....Just your standard reactions in gaming communities with the typical cycle of:


    1) Release
    2) Enjoy the content
    3) Wait for next update
    4) Constantly poke & prod where the update is
    5) Go back to 1 after a week or so after waiting


    Once you catch wind of a new update you REAALLY want it. You really, REALLY want it that it messed up your POV & patience in the update you're in that you want to keep your client up to date to the latest that you stop building, or at least prep for the next update in some way. That's how we become 'on edge', and such. We have intel on dungeons & player models, and we REALLY want it, yet patience can only go so far, as well as Red51's coding abilities. He's only human. It's a vicious cycle, that one.

    Hmm....


    Well, I'm glad you put that all on the table, yet I find it a bit odd to do so. I am however finding it nice and informative on that formal level that I can see where you're coming from, your experiences, and such, as well as zfoxfire mentioning how I'm frustrated by being crapped on in various other gaming forums that I feel the most at peace on this forum. I still however find it frustrating when I still stumble across "stupid people" (excluding you & those on here) that fail to take into account that content needs to be made, not forced out. Just as you said, yet not really, that people "assume" that content can be made on a whim that everything is apparently crafted with magic. Something they see on World of Warcraft, or something similar.


    Feel bad that you had to suffer that much, yet that being worded feels misplaced, yet shall take it in formal understanding. I can't code, and I respect those that can, so I shall also respect you formally on that level. Same with Red51, as well as zfoxfire whom can code in in various manners.


    As for the "soon" for Rising World I see via the announcement bubbles on the forums. Those, and steam updates are enough for me, and I know we'll get some monthly update. Seeing the API Plugin was enough for a monthly update that I can wait a tiny bit longer for Dungeons knowing that Red51 is busy cracking is rear end trying to get these updates out to us. More so with me pushing him, as well as others, yet still respecting him with what he has to deal with. From what I'm used to dealing with game developers & modders that this is actually something done through passion that it's even amazing what we're getting from Red51, let alone those at SCS Software that I can't help but be "a fanboy", as I was exampled many times. I"m however patiently waiting & itching to play with the dungeon updates, as well as the player animations & models. Should be in the next month or so, which is all fine.


    Something you forgot to mention, or probably haven't experienced/overlooked (maybe via illness you noted) is how much stress people can give you. Something more than coding that you just hide away from all that I tend to bring up through retail experience, yet also seeing on gaming forums, and the locked threads Red51 has to experience in a larger area that he also had to close all those hostile threads. It's even a little miracle we're even getting Rising World updates in the quality we're getting. I have respect for Red51 having to deal with my fair share, and I guess you have your own respect in some manner also through experience. Same with SCS Software with Euro Truck SIm 2 & American Truck Sim 2 with how they carefully put out content on their end. People harassing them worse than parents with whining tantruming kids in swarms. On the other side I'm not proud that I was cameo'd in a video in a dark light in one of Vortac's videos that it's demoralizing, yet shaking that off as trivial now because it's just one out of the many videos to be made in Rising World within the community. The good with the bad, and with more Rising World fun to be had.


    I guess I really am not in a good light because I have my own share of stupid people to deal with, retail work, some games not working (refusing to run;less games to play), finding myself in arguments with people (yet mended most of them; On various gaming forums), & just various issues popping in & out. Not really an excuse, yet I guess I can also mention how Japanese games such as KanColle can sap you of your mental energy by how brutal & punishing they can be [The RNG is horrid that you have to "thread the needle" constantly] while playing the latest event going on during summer that I'm not really 100% mentally. Both mentally & physically from various sceneries. It all builds up, and I admit I'm not 100% when I'm constantly finding myself in some negative situation. I guess it's not as yours over time, yet that's my crap on the table.


    [Also been said I've been looking for a pity party, yet that's the last thing I want. I guess the same would go for you as that would seem insulting. I guess we're just frustrated with the way things are going. Not looking for any in this post, I say as someone brought that up in another community.]

    Quote

    "Soon! How soon is soon? And what "soon" means in this context is as clear as mud."


    Hold your horses. Soon is when Red51 can get all the update features working because every time they release it's either floating ores, worlds not allowing terrain generation, or even some meshing issue somewhere. The less of these issues, the better. Don't want our worlds breaking, even if we're not supposed to get attached to them.


    Go read the comments on SCS Software's blog about both 'American Truck Sim', as well as 'European Truck Sim 2' with how impatient people are while not knowing how official game making works. Have to have the game polished up so much that it wouldn't hurt anybody, and bugs/glitches still pass through the filter.


    Go look at Minecraft, Terraria, Starbound, American Truck SImulator, Euro Truck SImulator, Rimworld, & even No Man's Sky for how updates are announced, then released when they're ready. You need to make all that content, code it, polish it, and then release it after everything fits the standards set. Red51 is only one, and he has two more working on this site/forum & another on music. Even freelancers for character animation stuff. He has a lot more to deal with than the other games I mentioned so I'm cutting him some slack, yet I'm no saint either with how I kept forcing his hand on features. I do feel guilty, yet at same time you can't create something out of nothing. It needs to be made for us to enjoy, yet those here & on SCS Software's blog just don't understand that.


    Seriously. Go take a peak at SCS Software's blog to read the comments to show you how impatient people are, even getting all high & mighty when you don't give them what they want, or tell them what they want to hear. I got moderated once for trying to defend SCS Sofware. People are stupidly impatient. :rolleyes:


    I have KanColle, I have No Man's Sky, and I have Rising World to play. It's all fun, whenever I do have time to play. I can wait.

    I guess I was just "in the zone" last night tuned into those tracks, yet take them as loose 2 cents, or whatever. But yeah....Now that I'm hearing it again it does seem different, yet change is also different so it's really hard to tell. Themed or similar simply becomes the new norm when something new is added, and people hate how their old vibe gets changed for a new feeling vibe. Gameplay experiences always changes & adapts to new features.


    Shall have to see what Miiware is going on about a bit later. I'll get to your post eventually.

    Well, maybe I'm bringing in something foreign, yet Rising Word is a game already breaking boundaries that I'm wondering if there'll even be neutral happy-evil type music. Nothing happy, nothing angry, or dark....Just somewhat neutrally moody, if that makes sense.


    BGM music from an anime web game possibly been used in the "world map" before entering in a battle (think old retro RPG world maps if it helps any)



    And this


    (Something I just found after posting this post. Has that interesting mood to it.)


    That music there makes me imagine some abandoned ruin or village that we're seeing what's left after something happened. Maybe some monument, shipwreck, or something along those lines, if there's any of those sort. What we've been teased on Steam & form dungeon update seems to be leading to both the traditional, as well as something more "normal".

    Was ready to tear someone apart for not being patient, yet this works.


    I'm disappointed I couldn't play during my three days off straight (something that is rare), yet I guess dungeons are just that complex now. Maybe what we even suggested is being added into the game so that's pushing it back further. Well, guess I'll be playing it next week, the week after, or whatever. Thing is, I now have a KanColle event coming up so I guess Red51 can push it back further for 2-3 weeks while making sure to sneak some player animations & customization teasers now because I'll have no time to play Rising World. Up another dungeon teaser with information, and such :whistling:


    /me seriously, yet jokingly half-jokes.

    I guess you could use Fallout 4 as an example/template, if it helps any, to picture the whole thing. I guess I'd make it lean more towards what is actually a point-of-interest/landmark/checkpoint, or somethign that's now special in 'No Man's Sky' on planets. Basically something you discover, explore, and now can take over, possibly hire NPCs, and such. Even ask them to reverse engineer or take command if its modern, or whatever. Loving your further suggestions of having NPCs gradually living near them as time goes on, as well as being able to use various forms of communication. That be quite sweet. Seeing both horses & vehicles coming & going as time passes, even if it's gimmicky.


    Also, to insert some Anime fun I want to add in something fun which ties in with a music thread in another sub-forum, yet is its own thing that it fits more here. Basically a brainstorming percentage of finding very rare alien structures & materials on your world, just as you would with the plausible 'fantasy'' biome Red51 felt the need to play around with. Basically some structure which could be used to inform you of something, reward you, buff you, provide you something, or similar.


    For me, and in an anime manner, I'd lean more towards 'Macross Delta' with the latest episode being ep 18 & 19 with how music is special. When you would find this relic it would be special appearing, unique, and even possibly resonate musical elements, maybe even singing (if Red51 can stomach that budget).



    Not sure if it'll make sense to anybody, as it's also foreign to me, yet relics we find could even be musical entertainment type devices, standard holograms, or even just informative devices. If you're lost with Anime then simply replace anime with 'Star Trek' and you should be just as close to anything fun. That, or just look at Starbound or No Man's Sky for some fun. In this Macross Delta anime music is used as both a medical element, as well as a weapon because of its mental effects. Music/singing is like a drug related thing.In 'Star Wars Galaxies' anything music related was used to restore fatigue that it could do simialr by allowing you to calm your mind. It shold be amusing to see both natural & alien type musical elements in relic form deal with our character in Rising World, yet in a very rare 4% spawn rate chance :)


    But yeah.........Thanks for the reply :)

    I'm actually loving what foxfire just linked because it fits Rising World's dungeons & mood nicely. I agree that it could fit the far deeper stuff because of how deep the underground terrain can get. Something above hell, yet far underground, where there's relics from WW2 type dungeons, or whatever else. It's far too trippy to have that BGM that I'd only go down there with friends, and maybe NPC comrades, if we ever do get them.


    I've got some further ideas, yet I'll place them in another thread. More appropriate there. Loving where Foxfire is going.

    Oh, how I would love a nature & animal ruled world. It would give the place more life, more immersion, and more ways to interact. More plant life for various styles of building, as well as various things to look at. I"m already seeing people building crazier things than me that I'd welcome more ways to up that. I'm alreayd lacking the time that I can't keep up with people, yet when I can, I'd love tons of options. Furniture options specifically in an Ikea style.


    But yeah, things like sunflowers, dandelions, among others being sweet also. Yeah, we're both crazy that we just want to swamp the game with awesomeness & variety. That, and I can't wait for Red51 to add in jungles to see how Rising World treats them. Be sweet to see how tall, flat, and muddy they would be. The various variety of swamps Red51 could get out of one from various parts of the world.


    Also, the mushroom biome in Minecraft again might be a coincidence, yet never thought of the possibilities until now. It's an interesting thought :)

    That "mushroom tree" is real, and it's found on an island not connected to the main continents. I think it's somewhere around Africa, or even southern part of Asia that it had no contact with the mainland that it's able to produce it's own style of life. It formed its own way of lifestyle that plants are more "alien" there because seeds & interaction weren't unified by other animal & plantlife.


    Also, I support more plants. More variety, more fun, more exploration value also.


    I also agree that plants should be in their respective biomes, as well as that "mushroom tree" spawning only on islands. I guess this is where Mushroom Islands from Miencraft came from, yet that just might be coincidence.

    I guess it could be a hand-built one, or maybe indeed a new one. It looks new to me because I rarely played with ladders. Well, at least it has some circular shafts heading down in odd places that I hope whomever was there before had some panel or strong carpeting above. One can easily drop down & hurt themselves. Well, that now makes you wonder what kind of floor plan these dungeons follow.

    Oh! Awesome! Thanks for the wise words & motivations. Yes, I should just do as I wish, yet mentioned how I'd do it. Guess I'll try & find time to build up my Niska HQ's second flooring as that's been my first structure in Niska. Wanting to make it complete & functional. Guess I'll bring you guys in, as I did with the BBQ, with furniture placing. Saw your responses earlier, yet couldn't reply because was pulled away by having to get to work. Fun fun.


    Also, it sucks having a cold because it makes you lose all common sense so I guess I'll push my video recording to Thursday & Friday. Can't speak, am too clumsy, among other things. Guess I'll see you then, and maybe with the dungeon update. Could be a nice combo, if it releases this week :whistling:


    George & Arcane, you guys are both awesome. Need more of you morale boosters on this forum. Same with Zork's brainstorming conversation & genuine love for conversations about Rising World. As well as Vortac's videos sparking genuine interest & respect for RW. Even the old members poofing which provided a fun POV into the game.

    Hi, I was wondering if this update will also inclue physics for the water, seeing as there's going to be underwater ruins and the likes.


    Cheers :)

    Too soon. Way too soon. Too complex right now for anything dynamic that it would push any updates to December with not even minor updates between now, or December. Let's get dungeons out first so we can get 'Player models & animations' so we can then get boats & horses. I really need horses right now. The dynamic water you're seeking shall be about 2 years down the line with the way things are going.

    - Niska Village: Gold Ore & Ore Detector Achievement:


    I'm on that funny line of RW experience that I'm working my way back in discovering what people have already experienced while closely following what's new in RW. Both new & old experiences meshing with one another. Trying to find gold ore led me to finding more ores to dump into my chests, yet eventually found gold ore a tiny bit deeper than my 'leveled' floor. I'm nearly swamped with ores that it's amusing, yet struggled heavily with gold ore. Aluminium is now my friend's problem that I'm trying to find some for him, yet haven't stayed long enough to find more of those. Above or below ground, even in a scientific manner.


    Evne so, I'm finally glad I found gold ore because I now know (through experience) that gold ore is around the -119 to -195 mark, and below. I'd love to now focus on doing Niska HQ's second floor, install some floors, staircases, among other things. Even populating the rooms with various things that I'd love to have a furniture update also from Red51.


    Just two minor images, yet major in my POV because I just leveled up through knowledge & science. +5 Rising World Knowledge :)

    Liked your house.Nice pics,too!

    Many thanks! Loving how I made it, even though I could have built larger. It's giving me some unique building situations that I just might have to make a secondary building to house washrooms, and such. Interesting things to worry about. And pleased to hear you love 'em :)



    @ArcticuKitsu I love your world. The art, buildings and everything in between is just awesome! Keep up the amazing work. I'm going to go sub to your channel right now :)

    It's an awesome world that I wish I could drop you in on a whim. Anybody curious could happily find a lovely spot that it's awesome seeing how these biomes form. I guess it's because of the 'Poi!' seed that it made the biomes all "exotic" that it's all funky, and awesome. I just need a horse to travel around quicker that I'd be able to view it swifter, show it nicer, among other things.


    Also, I'd love to get another video upped but it seems my views dropped from 50 views down to 13 views so I guess I'll be focusing more on improving/polishing up Niska Village, showing you my accomplishments, as well as dungeon updates after all the polishing. I'm just boring people from the looks of it with my "lacking video skillz" heh. I would really love to just share things on a whim, yet a shame I have to rely on 40 views to make another video. I shouldn't, yet I don't want to spam my videos either when it's troubled being saturated into the community. It's that tricky line I'm trying to balance on. :huh:


    Hope to share my Niska HQ completion, as well as the dungeon updates, IF I can get to 40 views. Thanks for subbing also! Hope I don't disappoint you as days pass.


    [If it must be noted: I have Sunday, Wednesday, & Thursday off (work) so I might be able to do something then RW wise.]

    Had to skim some posts because it's like reading a foreign language, yet reading these API related discussions has me all excited for when we're able to mess with importing 3D Models which are entities. Things like creatures and such for when we can skip various game limitations to simply add in our own model, animation sets, and such. Can't wait for when we'll add in various non-anime & anime related entities to populate our world in a manner you'd do so with NPC Traders (on paper) that we'll be able ot do things. Even the middle ground of bringing in plants which behaves like trees, among other things. Being able to move, or assign default animations to the entities, as done in a Japanese R18 type game in the studio programs of various games. It be interesting.


    I guess it be rough now, yet later down the line that could be smoothed out to be more 'user-friendly' for even novice modders, or whichever. There's just so much potential that we're all excited. That's the best feeling you could have from a game. :love:

    Yatta! I'm glad Red51 is using necessary common sense to give us what we need. You have water? You have diving suits! Will have to wait for player models, yet we'll have diving suits! Yatta! Check the German thread because Foxfire pointed me towards this side. I'll now need to either make a basement for my home, or fiddle with an attic of some kind to store stuff. Display case, or whatever, for clothing stuff. Maybe even another separate structure of goodies.


    So many plans :thumbup:

    The whole wiki thing was the charm of the game that people challenged themselves in trying to figure out as much as they could until they they had to use the wiki. Later, this was fixed only for the console versions that you could make items with the recipes shown in the console version. PC version stays as is because people remembered the recipes. They're not that difficult, more so when compared to the modded side of things.


    Again, I can agree with finding items & such in a common sense manner. Even learning specific recipes from NPCs, tribes people, and such. Even relics in pots, abandoned settlements, and such.


    Yeah, again....the above ground stronghold bit baffles me because it should have been there from the start from that teaser. Mojang screwed up again, as always. ANother thing to add onto the list is how they never made pumpkin pie behave like a normal cake. I hope Red51 one ups them on the cake department by having items displayed happily :whistling:

    This is for zFoxfire, as well as anybody curious. This is how badly Mojang screwed up with Strongholds when we were teased them. This is how brutally the feature was switched to being purely underground. The whole stronghold discovery. I also lied that there's more strongholds on the map. Not three, yet that's standard for pocket edition Scroll down to generation: http://minecraft.gamepedia.com/Stronghold


    https://hydra-media.cursecdn.c…657c478f7863aa7344ecafea3


    https://plus.google.com/+JensBergensten/posts/BihVUsKA4Vp
    (same image for when the other one breaks)


    As for why they removed the surface dungeon part baffles me. It's a shame I never bothered to make note of this, yet it makes sense when you want to go into the Stronghold. I wanted ot make an upper portion to the stronghold because that's what's missing. Some ruins of castles, or something. I had to make a stupid staircase continuing upward, as well as hearing mention of people creating castles above it to connect below for immersive sake.


    Again, I have faith in Red51 that he'll somehow link it up to the surface, or do something clever that we'll see something to lead us down into it. He should, otherwise how the hell do you get into these places. It has to be Indiana Jones style, as well as Skyrim style to keep you dungeon crawling. Hell, even Japanese RPG from the 90's with you going into caves and such. You had to have an entrance to reach them. As did whomever created the stuff.


    Mojang, in retrospect you keep fumbling simple things that Red51 keeps surpassing your silliness.......HOW?! How did they screw up so badly on something simple. Even with boats.....Even if they're row boats. HOW. As for variety in wood types in rowboats isn't what I meant by variety. I meant having a storage chest, and passenger types. The same crap with fossils/bones that you can't even display them in your base as you found them...... ||