Posts by ArcticuKitsu

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    - Rising World - Niska Village: Ep 5 - Home Tour:



    Finally able to record a new video that felt like throwing a little BBQ party for completing my home. Not fully, but enough to be homely & functional. Celebrating that I managed to make a backyard, have the main floor done, as well as finally decorating the second floor. Even talking about Pokemon GO, showing off my spiraling gold mine, as well as being a bit hasty on things. Even thanking people for the views, even if briefly. Many thanks!


    Even made note of the sound bacon makes that it makes me wonder if that's proper. I would [Recommend this type of bacon placement & frying noise].
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    Image Wise:


    1) Alternate view of my backyard with the maple trees waiting to grow.
    2) Niska HQ with the main room being laid out as one would see in naval meeting rooms & various school type animes (Trinity Seven, KanColle, & etc).
    3) Backyard after the threes finally sprouted to younglings. Patiently waiting for the main results.
    4) Bismarck's throne chair is back! Back in my room, and this time with a properly placed portrait. I really can't wait for NPC Traders and their customization options. Please! Please have something close to Bismarck's clothing level, even in the slightest. Doesn't have to be that accurate, just close!
    5) Main room after much curious experimentation & furniture decorating. Various Bismarck (waifu) portraits & one of myself in Bratislava, Slovakia in 2008.
    6) The Kitchen-living room divide with Shinki Sharatang hung to the left & Varakitsu (my arctic fox personification) to the right).
    7) Living room is messy because there's no TV displays, or TV objects. Needing some TV objects, and even a proper bookcase. A functional bookcase to store books, ones you even collect & crafted. Varakitsu with a halloween lantern also seen in this image.


    I kind of wish I waited a bit to cut my ep 5 into two parts, yet you'll now have to join me in ep 6 (Thursday, or Friday) for some added fun. Time to let this video sink in & saturate views again. I guess for episode 6 I'll have to wait & show you the end results because there's still much to do for my home. Maybe even working on Niska HQ to have fun showing that off.

    Not bad. Did share a few, yet I guess I can share them again for this thread. Let's start off small to then work our way up.


    - No. 50 – 50 ton Baldwin-Westinghouse Steeple Cab: https://www.flickr.com/photos/jterry618/12242499596


    - Soo 353 - https://www.flickr.com/photos/…5725745464/in/dateposted/


    - German 2-foot gauge steam locomotive - https://www.flickr.com/photos/jterry618/24574666583 & https://www.flickr.com/photos/jterry618/25108243421


    - Die Malletlok Nr. 105


    (Nice list of trains here: https://de.wikipedia.org/wiki/Harzer_Schmalspurbahnen )


    - Cane Train:


    https://en.wikipedia.org/wiki/…a/File:Oahu_Engine_45.JPG


    - Harzer Type Trains:


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    Dug this back up from my 'railway' thread on steam. Let's add some coal mining trains into the mix...........


    - Modern Coal Train:






    - Long-Haul [Yet others above works fine]



    We really are going to be traveling FAR in this world that hauling goods is a must in these.

    Sorry for the length! I got way into this because I can happily justify this :love:


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    Something to add onto this:


    Dragons & Dragon Riding:


    I'm not against having dragons, yet they would need to be VERY rare. When you encounter them they should be special, fearsome, and such. Maybe not always hostile, yet highly territorial (neutral-hostile), or 'spiritual' connection to the land with which you shouldn't mess with them. Targeting the eyes & mouth should be a special way to go about attacking them, IF they are hostile. Yet, you wouldn't wan to mess with them. Neither did those in the 'Gate' Anime I mentioned above. Another way to treat dragons would being able to raise dragons from their eggs, if you do manage to find any, so you can chose to ride them around. I'm saying this in that finding a dragon would take you ages to find, let alone finding an egg being that much harder. The growth period from baby to adult would be a tedious task (let's say a real week of game time) that you would treat it with the most care. Feeding it, and such. When you do fly it you'd be able to go anywhere, yet you would only go so far before resting again. Maybe a day's worth of resting, depending on how far you go. Basically something which would allow you to go from one camp to another to eat & drink as to note abuse how far you can fly. Even the Dragon would need resting.


    Yes, I did borrow this idea from 'Lego Worlds', yet it's also an idea from vanilla Minecraft because eggs serve no use in there that it be interesting to see what Rising World could do. I would find it amusing to realistically care for a dragon that it would negate any "useless" fears about them. That, and I also blame Pixelmon mod for Minecraft for giving me the ability to fly on a Pidgeot to fly above the land. That's an awesome feeling spoiling you so much heh. Trying to imagine this in Rising World.....that's just awesome to me. Granted, the world generation needs to be polished to be smoothly rendering to handle flying entities, even flying vehicles. Helicopters & blimps/airships.


    I guess you would have to think of 'Game of Thrones', or something to justify them. For me, I justified them via Minecraft & Lego Worlds. Maybe even Skyrim fears. AGAIN, keep in mind the 1% rarity I'm trying to justify it with. You'd have to spend your time searching for the fantasy biome, then seek out its nest, grab the egg, spend a real in game week hatching & feeding it, then seeing it gradually grow as you play. When you get it, it's epic & worthwhile. By then, you'd have used your horse & vehicles to get around.

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    Jester Jay! Welcome! Welcome, and thanks for posting thoughts on my level. I love them! I'm currently playing around with some in thought to see how Rising World can have fun with them.


    1) Biomes: I agree with this! I would love to see various types of biomes, even ones you wouldn't see on earth. Again, look at my point made at #4 above with continents. I'm wanting to bring up Star Wars Galaxies for how awesome the terrain was with when you traveled to various 'landmarks' that you'd see neatly shaped natural landmarks. Crystal landmarks and such. Maybe I should be pointing to Xenoblade Chronicles X because the terrain seems similar, yet different in that same manner. That game is also newer & easier to access than SWG.


    2) Floating Islands: This is something I can get behind, yet something which needs to be treated with care. Don't just make something float for the sake of floating. Don't even think of floating grassy pillars, yet something which can play into the day-night cycle, or even specific weather conditions. Even various forms of elements, even playfully from real world science. I approve of them though, just don't use the ones I searched up on Google.


    2.1) Floating Structures: If you want to play with floating stuff in the air, then you can try putting floating vehicles. Airships, fantasy battleships, and such. I'd recommend taking a peak at the likes of 'Last Exile' (anime) for some thoughts, ideas, and inspiration. These stuff becomes very touchy.


    3) Unique Enemies: Something I can also agree with as a whole. Shy away from the whole fantasy you guys are aware of and dive into the Star Trek, Anime, & Subnautica realm. Even the likes of Skyrim. Any entity Red51 wants to create, he should. He should happily play with anything and add them in. I would play around with the idea of shapeshifters, phantoms, territorial entities, among invasive types. There's many to play around with, yet Red51 needs to feel encouraged to do so. I want to encourage Red51, if willing, to just try playing around with various entities. Hell, I'd even accept Gargoyles to be tamed to turn into decorational statues for your home, yet would keep your area safe from bandits, and such. At first these Gargoyles would be a threat to you, but if you can tame them (in whatever manner) they'll be yours to use as a trophy, a pet, and a defensive asset to fend off bandits. Maybe even join you later. If you want them to stick in the rare 'Fantasy biomes', then be my guest. Just don't knock the thought :)


    4) Stronger Bosses: I'd agree, yet not sure where to go with this. We need more wild hostile predators first, then bandits, then others. Dungeon bosses also. I'd keep dragons away, until we can solidify the hostile landscape. It's indeed needed, yet not sure what to insert in a boss manner. Mini-boss, yes. Bosses, not so much. I'd lean more on having dungeon entities roaming about to encourage you to fight them at the dungeons. Look at Empyreon with drones coming your way until you shut down the tower. You'd probably need to do the same to keep them in their little territory so they don't spread out. That, and to keep you on alert.


    5) Magic/Magical Weapons: This one is touchy because you can't go too far into the deep end. I'd say having stuff from Skyrim & Dragon's Dogma would be the way to go by upping a 'ball spark' to see in the night with the light from the ball. It be time limited, if handy. Maybe even the ability to float in the air, go underwater, and such. Just things tied to how long you can use them, and even durability. You would have to recharge these tools in a painstaking manner by traveling WAAAAY back to the settlements, or whichever. Getting to them being even trickier. I even messed around with the idea of being able to use certain leaves (oversized tree leaves) as floating vessels to travel across the land. Nothing too crazy, or bizarre. I'd keep away from enchanting tools, yet having 'light uses' in magic be interesting.


    Again, another anime to make note of being 'Flying Witch'. Check it out


    6) Medieval-like Armor & Equipment: This is something I can strongly get behind. I can flood Red51 with various equipment & weapon suggestions that he'd go insane heh. I can basically point Red51 to Skyrim mods, Anime fantasy gear, as well as some games of interest. Seeing as how customization is being a big part of our character I see why not. This is something we can ALL get behind.


    Possible NSFW via ads (use adblock plugin): https://danbooru.donmai.us/posts/2300058 - Click the 'Pixiv Fantasia' tag & just skim. There's many I can link, yet ironically can't link because not giving myself enough time.


    7) Modern-like Armor & weaponry: Something I & others can get behind. As for steam-punk, that seems more of a mod thing at this point.


    8) Item Modifiers & Enchantment: Something I probably can't get behind because it makes things a bit too complex, yet could probably see some particle effect changes. Turning some sparkles from white to blue & red, or a mix of whichever. Maybe even being able to store various sorts of 'fantasy' energy sources to use longer, and such. Basically still keeping things to the basic without needing to do spreadsheet gaming.


    9) NPCs & Markets: This is something we need either way. We need NPCs, and we need markets. We need interaction, immersion, and trade in both a 'realistic' & 'fantasy' manner. Again, it be interesting to stumble across bandits to then loot from them, or to just do trading & bartering. That, or to learn and unlock recipes, or learn new ways of co-existing with the world. The fantasy element may even be how you could be taught in how to use various energy sources, food types, being healed, among other things. More wandering NPCs, as well as settled types. Markets to sell unwanted goods for wanted goods, regardless of value. If it needs to be sold, it'll be sold. Yet everything has a use in Rising World that it's all fine & dandy. It would actually be fun to bump into some dark elves (again, my friend loves them) that it be amusing to see them interacting with you in various ways in that village, nomadic, or a town-like experience.


    10) Customization Options: Something we need either way, and should be getting in the "Player model & animation update" this coming August, or September. Being able to wear capes, jackets, shirts, and various sorts of goodies.


    I guess the way the fantasy world could be unique is its equipment & clothing set, which can't be crafted or obtained in any other manner. Would love to show examples, yet the ones I'm seeking hard to find. Basically 'classier' outfits. I guess one could also say more anime-styled animal clothing accessories (cat ears, and such), yet still sticking to "realistic fantasy" ways.


    11) Progression: 50/50, and unsure about this. I guess progression is there in the form of teching up, yet I guess that's where skill trees shall come in. Red51 did mention something about them, yet hope it's not point based, but activity based. Activity based progression is the better way to go about it. The more you do something the better you get. The more you mine the better you get. Skill trees is just stupid when you use points.


    Also, fighting wise I'd see it via equipment, yet what are we really going to fight? That's all in the unknown. Bandits & wild animals. Even dungeon related threats. It makes me curious though if we can "upset" fantasy settlements to attack us when we break their social rules. Stealing, and such. I'm curious where we can take this.

    Damn, I wish I caught this thread earlier because I'm seeing paranoia again. Let me put things on the table so you can judge things from that perspective. Also, I don't want to discourage Red51 because he'll then find making Rising World boring. Updates would become slower. It should be as fun for us as as it is for him so let's not barricade any thought, or such out of fear. Once you start blocking off one route, it'll block another, and another, because people are picky. I'm seeing tons of pickiness over monsters, and it's also spilling over to Fantasy. Let's block such dislikes to these two, no more. Rising World is fun, and we should try keeping it fun by being "open minded" :whistling:


    1) Red51 loosely mention on steam forums a roughly a year ago he "desired" (in a loose playful sense) that he would enjoy making a "fantasy biome" type addition. Just simple as that. Loosely, if happily, mentioning he had a desire to play around with the thought of adding a fantasy biome. Don't just assume typical dragons & magic, yet think more in how it can be "realistic". Try to make it more nitty gritty.


    2) Realism is the way this game is going, and 'Savage Lands' is probably a game you should check out. Realistic fantasy, similar to Skyrim also. Skyrim has various environmental (Frostfall mod) & diseases (i.e rockjoint from wolves) which effects how your character behaves. To see where Rising World could go is to dive into the survival elements of Skyrim.


    3) For any anime fans may want to check out the anime called 'GATE'. Here's a link for you: https://en.wikipedia.org/wiki/Gate_(novel_series). The anime is basically a Japanese Self Defense Force being attacked by fantasy type Romans seeking to expand, yet they appear in Tokyo via a GATE causing Japan to defend itself & expand into the fantasy realm of that world. They fight using tanks & such, yet any magic is kept on the down low. This is how I would see Rising World treating fantasy elements. Disregard any 'World of Warcraft' type mentalities & tropes, and etc.


    4) Red51 mentioned that the whole world (ones you create) would be a massive ocean biomes with everything being various shaped islands. You'll have islands, continents as islands, and etc when the game is completed. That's his thoughts, or what I remember him saying. Now play around with this thought a bit in how you can have one continent focused purely on 'fantasy' related elements. Think of how 80% of the world is our form of realistic, yet that 20% can be put into fantasy. The world where you see Dark Elves with technology (not nature lovers), or something with phantoms living on sparkly floating islands which can only be seen at night. Think outside the box, yet keeping it tied to realism in a 'Star Trek' manner.


    4.1) For those that claim to have played Minecraft should be aware of the mod 'Twilight Forest'. If you don't want fantasy elements in the main world, then lt's have a rare connection to an alternate realm (Gate anime style & Twilight Forest style) for those that ARE interested to go further exploring. Even to socialize, and co-exist. [ http://hexxit.wikia.com/wiki/Twilight_Forest ]


    4.2) I'm sure most of you heard of 'Valkyria Chronicles'. I want to bring up some thoughts only from the first game to keep things simple by mentioning that we can use those weaponized lances in place (next to) of spears and such. Just some alternative ways to fight. That, and they could be given to these "rare" fantasy points of interest. Even the technology of having vehicles powered by crystals should be interesting. Having to charge these crystals in specific conditions which would encourage trade among players, and profession specializations. I'd shy away from exaggerated weapons such as oversized axes & swords, yet those lances would be something of interest to have displayed in your home as trophies.

    Sorry for always sounding on edge, yet there's always something managing to get under my skin. Always one person doing something stupid, or just something not working as it should. Sorry if I'm offending people, but it's also because of people I'm constantly frustrated. I don't want to raise a big fuss because I don't want to stress out Vortac also, yet people don't speak up. People need to speak up. Speak the hell up. I'm now trapped in a stupid hill-side plot on Vortac's server because people can't speak up, which was nice when I got there, then someone had to cut my road off with their dirt path that I want to beat them silly. Sorry Vortac for venting here, but damn. Always something silly & stupid setting me off.


    I jumped back into my Niska Village to carry back the Maple Tree road & wooden fencing because of such that I now have some things to suggest:


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    - NPC Comrades - Pathing & Errands: Just something to spin off from NPC Traders is the ability for either us to give them pathways to travel, or to give them things to seek out. Maybe even both because we're just busy. You would tell the NPCs where to harvest food from, where to get/gather water, what trees to harvest from (a general area), and to also a general section where to mine. All simple stuff that you'd simply be placing 'flags' for the NPC to use when idling so they can chose to walk around a set pathway as if a real entity. I'm thinking along the lines where you can hire them to be your bodyguards, yet when not so that they'd be on randomly triggering timers to follow the pathways to go on "errands", or actually do errands, to appear busy-bodied. Something to fill the atmosphere up.


    Basically again think 'RimWorld', Sims 1, or even as basic as 'Timber & Stone' game where they idle until you give them paths and tasks to do. Basically everything sticking to simple player inputs, and maybe some hidden timer scripts of when they consider to eat, when they'll drink, and when they'll "randomly" walk around to appear full of life.


    - Silver Ore Uses: I guess Red51 knows what he's doing here, yet it be sweet if we could make use of silver ore because it's gradually stocking up in my chest at home. Basically various silver ware, such as tea vases, tea pots, spoons, mirrors, trophies (Maybe even referencing WW2 in various ways), making mirrors with glass, and even with piping. I guess silverware related objects could be introduced when we can display items freely within the world in the fashion of when you press 'q'. Would be a sweet way to display items which would otherwise be hidden. All those ingots, food, and other sorts of items needing to be displayed. Even Googling deeper has me seeing various Medieval armor uses, chain links, and even lanterns (one of which was shared above). Can't wait to see more awesome variety.


    [Linked by Foxfire: https://en.wikipedia.org/wiki/Silver#Applications ]


    - Portable Storage: This has been mentioned in various other forms, yet it be neat to have a storage device you could pull around to store stuff as you mine. Minecart storage chests, horse bags, horse carts & boats would be what one would thing, yet something smaller & personal. I guess a wheelbarrow would be the way to go because you can pick it up & move it as you please.[ https://en.wikipedia.org/wiki/Wheelbarrow ]. Maybe for the fun of it, even a suitcase of various sorts, or something with wheels no bigger than a wheelbarrow.


    - Sakura, autumn Maple, or Crab Apple Trees: Basically something colorful to line the road with to allow people to visually decorate their roads. Maybe allow blooming cycles for trees to turn red or pink every 7th in game day, or something. To turn orange, red, or something "colorful'. Even as their own tree, or via seasons. Whatever works.
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    There's probably more, yet probably forgot them. I however did desire a miner's helmet when going gold mining, yet that can wait because I know Red51 wants to make that.

    You're very welcome. Thanks to Vortac I've also been experimenting with maple trees that I'll now carry that back to my main world whenever I can. People blocked me in so I can't build as freely as I want, yet experimenting is something I can still do on my private world. Seeing & being on Vortac's private server with the 'Cherry Blossom lane' is making me desire blooming sakura trees which blooms, as in the image below from 'Flying Witch' ep 4 anime. There's so many beautiful scenes in anime which I can also see done in Rising World. The roadway on Vortac's server needs this, as does our world.


    When we get an garden update we'll be going full blown decorative heh. We're desiring the same thing so I'm glad we're hitting the same notes :thumbup:

    Well, they should now poke at their curiousity with the dungeon update coming around. Then player models & Customizations after that for some bonus added fun.


    That, and it seems Red51's buddies updated the forum overnight that I'm now seeing indented quotes in postings. All the nofications have been reset, and such, that it's fun seeing where things went.

    And something I mentioned in my previous posting about what the plan was 8| . Maybe I'm just going crazy.


    But yeah, can't wait to see the raccoon finding various ways to get into people's chests to steal some food. You harvest tons of food so shouldn't be that much of an issue. Red51's idea which I want to see comically added into the game, among the things discussed here.

    I am very curious about a rough estimate of water physics implementation.!!. Did anyone hear something?
    I mainly and personally desire stuff that I cannot build in the game(collision,water physics,mechanical stuff,lighting etc).
    We can build chairs,tables and all but it wouldn't be bad to have some added.!


    Give it about 2 years, or so. Other things need to find its way in which shall lead into dynamic water, and all that much more. Still needing 1) Dungeons 2)player models & Customization 3) Horses, camels, & boats, 4) Cooking 5) minecarts & rail 6) anything else & beyond.


    I'd say what I listed is being highly generous of giving each update a 2 month period to be made & polished. That's the average of how long (1 month, yet 2 is being respectful) that it gives you 12 months (1 year). Now, double that for the nitty-gritty details for swamps, volcanoes, jungles, & various other biomes. Even with electricity, pluming, among various other sorts of features listed on the features page. Yeah, from the rumours & plans that Red51 has mentioned pushes things to two years in the future.

    *sighs* I feel majority of my posts have been missed that I'll of course receive those types of replies that people shall side with Zork. Not trying to be rude in replying back, nor attention seeking, but yeah. Guess it'll happen because newer information trumps all.


    Did note that these things shall not to be expected, yet that's what suggestions are to keep improving things. Red51 simply wanted NPC Traders to have basic RPG elements. Basically Pokemon gameboy game style of moving in any direction, scripting patterns, conversation bubbles, and simple bartering. We're now (or loosely planned) into obtaining wandering merchants after the constant requests for NPCs in our world from myself & others.


    Not sure where I noted that, if on here or the forum, yet it's now back on here. And I also agree that most of this should be vanilla as much as possible because my Minecraft worlds constantly kept getting wiped & corrupted from all the modding. I want it as much vanilla as humanly possible that there's really no frustrations to be had on mod side of things. Maybe even some sort of script to constantly weed out the modded stuff to replace it back with vanilla content, or similar. Some safeguards, even on NPC village side & such.


    But hey, I hope the post above has been noted because I nearly lost it in time. No joke. I hope it doesn't go to waste.

    Trading blueprints, yet needing the resources to build those blueprints should be the way to go. Treating blueprints as tradable recipes. Yeah. WOuld be sweet if we could learn recipes this way also by it having traded to us, being found, and such. Some would simply be off limits until a vendor, player, or someone else came across. Would even give servers the ability to limit & give access to specific types.


    Learning from the settlements, bandits, merchants, among others.


    ----------------


    Alright, bumping this thread because I want to make note of this train of thought, which I lost, to recently have regained is dealing with NPC Traders. It could deal with settlements, in a way, but this is more of what Red51 mentions of seeking player-made blocks.


    Seeing as how Red51 mentioned we'll have a roaming merchant that it be wise for this merchant to have a coding of seeking out player-made structures, similar to how there's a code to find the 'most' human made blocks there to find your spawn. Just use the similar type coding of going from one chunk to the next (as quietly as possible), until this merchant calmly travels from one region to the next. From one settlement to the next. Even allowing to to go near dungeons, various NPC related settlements, among others. Even dungeons.


    I'm also relating this to Skyrim with the roaming vendors there being 'Khajit Caravans' with them appearing in one settlement to the next. They're there one moment, gone the next. It be odd to see this in one settlements being vast in Rising World, yet be neat to see this merchant roaming both on foot, as well as in a horse & in vehicles.


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    - Bonus: Any future vegetation could be bartered for (yet currency could also be a thing) by gaining access to corn, wheat, among numerous others. Even completed foods, like poutine, Won Ton soup, pizza, among other local & foreign foods of various points of interests. Even various teas, orange juice, tomato juice, watered down beer, wine, among other sorts. Red51 mentioned he wanted to tone down the food-related vegetation, thus this being a good way to go about it. That, and to steal such from bandits also whom steal from your chest also. Even having a Raccoon to spy in the manner of "Raccoon showed me how to drink maple syrup from a tree" (first nations style), type thing.

    From the rumours I noted on Steam forums that the animals shall have their collisions reworks because of the dungeons update which shall carry over to the animals, from the monsters/hostiles. Not sure how true this is anymore because Red51 noted that dungeons shall be empty upon release, yet it was because of the dungeon update that it was supposed to be "two birds with one stone" type implementation. Once dungeons comes out there should be something there to keep the AI in place, yet Red51 shall have to surprise us.


    I"m really wanting to start farming of animals so I can make use of the BBQ options we have, yet can't because animals are limited. I don't mind being a lettuce & brocolli lover, but I can't wait to start grilling fish if we can't farm animals any time soon. Fish & fishing shall be awesome. Same with keeping mussels & oysters contained in an area, yet allowing them to over-populate so you can harvest them.


    But I do love this suggestion because it's needed, yet so is everything else at this point.

    Makes me wonder how people would view having tipi's, and various other sorts of variations of this from around the world to choose from.


    https://en.wikipedia.org/wiki/Tipi


    Bedouin tents, Mongolian tents, among others. There's many to make note of :). Should be sweet actually putting a chest in one as a mini-home, type thing. Rising World is sweet that way if it would allow us that option.


    Yeah, everything listed here is in one manner or another coming.

    • Better animations of players may also translate to animals also.
    • stoves & Fireplace are also planned, yet my friend also desiring a modern kitchen type stove. Vortac is desiring variety of the kitchen tables.
    • glass doors is in high demand that I've even started requesting it. I'm sure we'll get it either way because of Red51, yet I'm now desiring such after my recent builds.
    • Showers would be connected with the whole piping & electronics later down the line.
    • Boats & a shipping system shall start around the time we get our player models & customization roughly around September. Can't wait.
    • Fish is another high demand request that it'll find its way in. How is yet to be seen, yet we'll see them.
    • vehicles (horses & etc): Horses, just like boats, shall be partnered up with camels (desert) to be your handy mount. You'll expect them to join the player model side of things around the September-October mark. Trains shall follow horses & camels, then cars/trucks after trains. It's a gradual progress upward which shall take time.
    • Bags & backpacks are touchy, yet they are the only thing not confirmed on here. I'd welcome them as a bonus, yet there's people wanting to force realism a bit too much that it's worrisome. We'll see.
    • Biomes? Such as swamps, volcanic areas, jungle & etc? Yeah, more of those are coming, yet they're also in high demand in requests. Can't wait for them to be added.
    • Rivers have also been requested, yet we'll see where that ends up. Heard they weren't playing fair & nice that they probably were kept out for that very reason.


    But yeah, everything noted here is mostly confirmed. Minus the glass doors & bags, yet the rest are.

    That's among the first [bucket & canteen] thing I tried when checking out this & every other update, yet having a sink to hold water would be a wise idea. Not expecting it to be fully functional, just having the ability to hold a gimmicky alternate size of a fresh water 'voxel'. And yup! Both drinking & canteen filling simply makes use of the block while not draining it. Handy.


    Also agreed with pipes, yet they're confirmed for much later down the line that we'll have to wait many months for them. Something simple now, complex stuff later. The sink seems simple enough, just with a resized water block.

    I love that idea! Colour coding buoys, and anything, is a good way to do things. People are then able to go a bit 'nationalistic' that they can say '"I own this, do not touch!" so that's a good way to do things. That, or have an agreed upon 'default' option for what people can go with, even saying it in the crafting option.


    I've shared this before, yet hoping Red51 makes note of adding the boat in the foreground, as well as the row-boat (life-raft) style boat in the background. Would be sweet having both mechanical & manual type boats.



    That, and to hold other players & your possessions. Both cargo & fish.

    I simply kept to the idea of boats, yet did play around with fishing nets. I however do like the mention of fishing cages, yet you'll need diving suits for that. That, or a cage with a rope which you can pull up on a buoy when you get near it. Do hope that when we get around to fishing nets, cages, & lobster boxes that we'll find ourselves using diving suits to also harvest re-spawnable mussels & clams in the ocean. Yes, even in an infestations manner that you'll be able to use them as a food source. Maybe even to trade with NPCs of various sorts :)


    This should be fun. Ah, how I can't wait for the player models & animations update so we can also get our horses. Even loving the idea of worms or bait. There's various ways of doing that.

    From my previous numerous session I wanted to add onto this list by adding the following..........

    • Stepping Stones: Because this looks like shit - http://steamcommunity.com/shar…filedetails/?id=723475756 - that I wouldn't mind something fancier, yet I'd settle happily with gravel.
    • Glass Doors, Apartment doors & Dutch Doors: Basically something for being see-through for a 'porch' type thing, or something along the lines of a balcony. Sliding apartment glass doors, & even 'dutch' doors for one section being openable, and another not, for farming or decorational use. As a bonus, sliding 'doors' similar to closet types. [Glass door 1, 2, 3, 4, 5, 6; Dutch Door 1 & 2; Apartment Glass door 1, 2, & 3 'Folding Door'; Sliding Doors 1, 2, & 3] - (Note: Glass doors being priority suggestion)
    • Signs & Directional posts: To be able to edit them after being placed without removing. To even poke at specific facing sign without ruining anything else. http://steamcommunity.com/shar…filedetails/?id=723478042 - The '???" would easily be changed after with another fort's name on it.
    • Sinks to hold water: For now, sinks should get their own little treatment of how to handle water by you placing water in it in its own little size.
    • Water Placement [0.7.2 related request]: Water blocks should connect with water around them in a leveled manner. That, and they should detect solid blocks below them by flowing downward in their column, reaching out to that solid block, yet not expanding outward. When swimming, water should still somehow be placeable, or a workaround being from a boat, raft, or similar.
    • Player 'Auto-run': Having these in Skyrim, Phantasy Star Online 2, Euro Truck Sim 2, & American Truck Sim would be awesome to have such a feature in this game. After having been annoyed by the amount of time it took to travel 1000x1000 on my pathway I would have enjoyed it if I had auto-run to ease the pain of holding both Shift & W. Pressing C & C again should allow for control, controlled running, as well as a third to disable such. With the horse & camel this should play different with a 'throttle' type gauge to keep horses & camels going at a steady pace, refusing to run when you push them above an 'extreme' mark.

    Alright, those are my suggestions after playing for a few sessions again. I'm finding new things I haven't encountered before, yet thought these important enough to mention. Damn, I'm exhausted from my session.