Posts by ArcticuKitsu

A new update is now available, introducing seasons and more!
Latest hotfix: 0.8.0.2 (2024-12-30)

    - Rising World - Niska Village [0.7.2]: Good To Be Home!


    - Home:
    I, once again, have more images thanks to Vortac's server hiccuping every now and again that I hopped onto my own world to further push the completion of my home in Niska Village. Happily now have a proud home to call my home fully, as well as being highly functional. Happily inserted a kitchen with food stored within, as well as finally make a sleeping area on the top floor for myself. I love making complex builds to be proud of in the long run, to the dismay of my friend. I have a nice fancy kitchen (awaiting an oven), option to display food, as well as having placed my waifu Bismarck (from KanColle) up in my room in my home. I love my home :love: I now need a fancier bed. This? It has storage in it also heh.


    Roadway:
    Also made a roadway leading form Niska Village to 'Fort Zura' (I searched up the meaning at random - Zura) wishing I could mass-produce dirt & stone-like 'gravel' to make my roads on the quick & cheap. It appears nice when used, yet far too little available. With the distances I'm now traveling I really am being impatient, yet patient, about desiring & needing a horse. I really need a horse, yet waiting on player animations & customization. I can wait, but only till August & all irritated by September. That, or needing 'auto-walk' on your character, Skyrim & 'PSO2' style. Usially 'C' or 'V' key.


    Fort Zura:
    Finding out that 'loam' is compactt dirt into blocks, I desired to burn through the storage chests of it to build 'Fort Zura' out of it. Overjoyed I can put dirt to good use by building my fort out of it. A fort built out of 'loam' to colonize a forested patch south of Niska Village, gradually even leading into a mountainous Savannah area. It shall be an important stop leading to the mountainous Savannah, even the nearby pine forest with maple trees & a surreal mountainous area. I'm planning to add a 'touristy' type tower [Maybe this, or maybe this in an enlarged state] nearby to oversea the pine forest surrounding it, as well as view the mountain nearby. Main purpose of the fort, again, being to lay claim of maple tree zone, safety zone to & from Niska, as well as a source of resource.


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    - Side-Note:

    • I want to smash stone to get gravel in some manner. Maybe using the hammer, or whatever. Something......
    • Signs are awkward that I'd love to edit the specific face on the sign posts (image 8 after having placed it. I do however love & have learned how to use colour font on these directional signs. Shall use them more often.
    • Wishing to display food on the counter tops. Both on the counter tops & tables. I'll wait it out, yet the impatience is gradually growing each time I discover something new in this game. It's amazing what I'm still discovering, even after the update has released. New ways of using things.

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    I can't either. The more I expand my horizons in Rising World the more I'm needing & desiring the use of a horse. Minecraft also spoiled me with their addition that I simply travel greater distances. I'll get either one, yet I personally prefer horses, more so thanks to their customization options. I'll probably have a camel as a 'rent-able' unit.


    1) I can't wait for player models & customization so we can get horses, boats, among others. Because of them we can have others. I really want my horses, and I'm slowly unable to wait much longer that I may have to force Rising World into a hiatus to stay sane.


    2) Animal collision needs to be done so I can look into containing them, breeding them, and even farming them.


    3) Oh, how I can't even wait for jungles, swamps, volcanic, and more types. There's tons missing, even for the water-side. Islands, bigger oceans, and etc. I'd love to boat through a swamp, weed wack my way through a jungle, among others. We'll probably face another terrain issue, yet hoping that'll be sorted in a friendlier manner. WHen these get added I really shall need gravel enmass to travel to these safely. More sign posts, and etc.


    4) Lighting is indeed needing work, as I've seen my buddy Nas (nighthawk) trying to keep my pathway lit. It was all wonky that it didn't shine a proper solid light. Everything about this needs fixing that I'd love him to get to it whenever he's humanly able. Don't pull a 24 or 48 hour withou sleep, Red51!


    5) Oh, how I'd love trains to connect my settlemts, and to shuttle goods enmass to & from areas. I've been studying the terrain that I'll need power tools first to then make pathways for trains to travel through. I'll build Roman style by making the terrain conform to my standards of keeping a train track straight. Can't even wait for boats so I can try sailing from one 1000x1000 ocean to the next 1000x1000 connecting one another, even hoping oceans become further enlarged to a massive 20,000x20,000 range with islands within. It'll change in full release to everything being in an ocean dotted with biome islands & continents with various biomes.


    With that, I can't even wait for when ADMIST or Google Maps style external extensions are able to read from Rising World & save files to preview your world, similar in Minecraft. Someone needs to make a script for that.

    Sweet! Glad you're loving it. I have more progress images, and I've been considering how to do another episode. I've been meaning to do another celebration video soon, yet wondering how to drop you guys in & to share the fun. There's just been so much fun to be had, if with tons of grinding & moaning from all the minding heh. Even went exploring straight west to spy a Savannah biome which also turns into a mountainous Savannah biome. Waiting on horses & camels to be able to share that one, or boats :)


    Glad you're loving it! I have more images to share. Hope you'll be looking forward to a 'plausible' video incoming. I'll drop you some images of my progress so far, yet need to figure out how to do the next video.


    Also, must thank Vortac for allowing me on his server. Thanks to his server I now want to hunt down maple trees for my Niska Village. That, and to replicate my home style from there for further colonization in my world. I'm even considering following Vortac's tested & proven method of inviting people once I can justify owning a dedicated private server using similar manners to him. Nice stuff all around :thumbsup:


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    - [0.7.2] Niska Village: Building My Home:


    I left my home sitting thanks to various other projects that on my lone session I decided to clear out some of the canal to use as materials to build up my home. A place to finally call 'home', as well as have a place to go to, instead of my 'hotel-style' 'Niska HQ' with the farm. I even went exploring around the western ocean (more like a lake) that I've stumbled across a lovely savanah biome, as well as some lovely forested areas. I'll need to colonize the mountain. Instead of just making a fort along the northeastern side ocean (seen in my videos), I also have to expand directly west now. So many lovely biomes.


    I need some fort designs I'll be able to build with ease. Something quick & easy to put out because I can no longer do major builds until power tools & such comes in heh. My friend is pissed off with me while finding Rising World "boring" because of the scale of my builds of mine & how boring Rising World is when you're digging mountains for small various builds that we're requesting the mining drill. Shifting to easier builds, thus my home. Yes, we can wait till August & September :whistling:



    [Note: Last three images of my 'fancy' home on 'Vortac's server'. All experimental. Thanks for the invite! First of the three is a tree getting 'stuck' on the top, the stairway, and my home :)]

    Yeah, I forgot where I read it but dungeons shall be empty, yet animals at the least shall have collision detection. I guess Red51 might be considering chunk checking to find these dungeons for reverse spawn generation. I hope he does this for horses also to find a good sized area of the map to then load both dungeon mobs & horses into pre-existing worlds. You never know.

    Was rushed in my posting again that I wanted to add onto my previous post one saying that I of course approve of the advancement from primitive tools to pickaxe, and mining drills, to mining vehicles. That's a given. Any progressive progress like that is much welcomed & waiting for such.


    But yeah, players need to be kept on edge just so they have a reason & purpose in the world. Again, for the stupid crap I've seen of people saying "This game is boring because there's nothing to do", yet they play in creative, and only creative. Their loss being our gain though, and hopefully this push for more assertive mobs should hopefully help in immersion. Not 'Forest' type where they hunt you, stalk you, and blow crap up, yet the one where they simply roam about, even attracted to certain items, objects, and such. One being Wolves to farm animals, or birds to food out in the open. That, or bandits becoming aware of your wealth that they would seek out your base that you might want to recruit some NPCs, or just have players on guard.


    Some fun builds would happen in these various ways :)

    Damn it, I've been sidelines again & we now turned this into 'us vs them' stuff.


    Nah, more like people need to be kept on edge by needing to be pushed to build shelter. That, and it adds a bit of "story" which people keep whining these games don't have. Your story is told through how you survived, you telling them on these forums, then having adapted & surprassed these. Basically becoming the 'First Nations', Vikings, or whichever of your land having learnt from your past experiences. Similar to Minecraft mobs, the same can be said for Rising World mobs.


    Whatever we get, we need to be put on guard to stay interested. I felt a nice sense of morale boost when I could loot some Knights in Minecraft, something we need from bandits in Rising World whom would attack us, or some roaming dungeon mini-boss with other goodies. Something Enderman should have been, yet Mojang can't implement what they want.

    I hope this short term server lasts at least a year, or so. Just long enough to see the transition to player models, and the like. I entered the survey so we'll see how things goes, and if I do have time & when picked in the next following waves, I'll see what I can do. I'll try to do some small clever builds here & there, if possible.


    Also, the U-Shape design would help heh. Would be sweet to see if, and how you would handle such designs. Those buildings indeed went up, and your fellow people made quite a mess with the stone. Damn. I at least try to make mine appear tidy heh. Little caverns here, little caverns there. Simple tunnels, and such that can be turned into builds. At least seeing sweet builds :)


    Can't wait for more of your eps. I need a 'good day' to record mine again. Either too humid or something stupid happening. At least I can chill in these games.

    Oceans could stand to be much bigger. I think Red51 had some disagreements with making oceans massive like they are in Minecraft but the way its implemented now makes it feel more like a very large lake with a beach than a real ocean. But that aside, some irregularity to the shape would be nice. But considering that rivers and streams and swamps still haven't been implemented, I'm imagining that we will see more water updates in addition to the dynamic water update.


    Not sure where you got the disagreement from because when I talked to him he seemed open to having oceans as large as the ones Minecraft originally had (30,000 M), if at least in a loose functional manner. He was open to it, more so because of boats & animals, or maybe that's just being formally polite. ?( But I do agree the way oceans are now makes them feel like lakes, not oceans. If I have to make a canal then it's not an ocean.

    Loving that simple crafting bench episode. Nice stuff.


    I guess this is what Vortac had pictured. Somewhat:


    https://s-media-cache-ak0.pini…54d8d7e12b94d0900c01b.jpg
    https://s-media-cache-ak0.pini…10ad2c79c069432ae1eaf.jpg


    Once we get boats in either August or September then things shall boom lake & ocean-side with these dock designs. Oh, how I still hope they're buildable outside, and not within the crafting bench. More worth & value XD.


    I think I burnt myself out with those heavy projects of mine because this week I'm on a 'Rising World' low. Wanting Rising World goodies, just not in any mood for them. Humidity kills any mood & interest also.

    I like this idea because I've seen similar for the likes of Minecraft bukkit servers with their player-driven economy. Just tie it in per server, which I think you said, then that's fine. That, and NPCs getting involved.


    Reading what Arcane is saying about EULA, Mojang, Notch, & even blacklisting is the fault that should stay over in the Miencraft world. People have been shitty over there that they should stay over there. What I'm seeing here is fine, and if it works harmlessly for its own digital currency to tie into NPC traders & such then that's fine. I see no issues with it. You're trying to tie servers, yet that may get highly messy in itself that I'd just say keep it simple to have it be server per server thing, unless people start making multiple worlds to behave as one.


    Seeing people put those weird packages of paying with their parents money to buy stuff to support a Minecraft server is pathetic, and why I preferred privates servers. Still do. Glad what is being suggested is a free thought & concept. Mojang community is toxic and shitty, with special thanks to spoiled brats of a hoard of kids with shitty parents. Kids assuming they're all special so they try shouting back showing how spoiled they are by using their parents cards for being ripped off with in-game items. The same type of items you can just get in the game, yet you need to pay to get them, or to be privileged into getting them. No need for that. Everything should be at your fingertips with no pay-gate. I find the blacklist proper. But that's really not part of this topic.


    Arcane having a rough day, or just trying to stir up drama. Hope it's the former because there's plenty of rough days out there.

    Fox re-mentioning what Chris mentioned, yet I"m loving this idea of having a script calculate supply & demand so NPC Traders could make use of this. The traveling merchants that we're bound to get, and the players themselves. For immersion I guess you could have these NPCs keep track of it for you while having them in your settlements (if admin, or player recruited).


    Not really sure, yet think Wurm Online/Unlimited has something to do with NPCs for this type of thing, or at least similar.

    Somewhat regretting posting this thread in haste, yet shall roll with it now. Even finally discovered their page - https://www.gtxgaming.co.uk/rising-world-hosting.html


    A) Ya, we still stick to open lan (two of us) that it's still the only way to play right now.


    B) Not expecting much, just another 2-5 people over the year, yet that's just being optimistic. Who knows where it's going to go. I'll look into the nitty gritty as time goes on.


    C) Ya, I'm staying away from Linode. Just wanting a private server to play around with, and to host 24/7 because I can't always host when at work that I also have to wait for the likes of dungeons, player models & player customizations also. Just something like Minecraft Realms to then poke at it every now and again. Only posting this thread because there's really no other server options to pick from that I stalk other people's hosting threads and such for a general idea. Linode I had to get major help from that someone had to make an auto-script for me all the time.


    Guess I'll keep this post noted. Maybe I can pull more out of it when I'm not yawning so much also from general sleep issues.

    Well....I did mention I wanted to host a private server for the water update before the water update arrived. Trying to find a 'fuss-free' server option that I've even considered buying some sort of random 'box server' on my end or something to host my Rising World. Problem is, I don't know which route to take because it's just me & my friend, and there's really no 'Minecraft Realms' style option to 'Rising World' for simplicity of hosting. Only the overly handy 'Open Lan' versus the complicated Linix Linode option that I"m aware of. :huh:


    I did check out Vortac's mention of GTX Gaming - https://www.gtxgaming.co.uk/ - yet highly unsure about this. I"m unsure about everything because, again, looking for a 'no fuss' moment of just setting up a server then having it go. No linux bullcrap for Linode, just straight up hosting. I guess I have to wait for around evening for when I can actually 'process' all this information.


    It appears that I may have to wait until dungeons, along with player models & player customizations to come out to even do a dedicated private server at this rate. I don't really know anything (server) or anybody trustworthy (actually interested in jumping on), yet wouldn't mind the $10, or so monthly just for me & my friend in Rising World.


    It's just me being highly uncertain and to allow my friend to play when I'm unable to. Maybe someone else, if anybody trustworthy pokes me for access (basically talking to one another).

    Oh? I counted oceans to be oval shaped 1000 by 1000 which is a horrible way to do oceans. More like 5-15,000 for proper oceans please. My 'Poi!' seed has 'O' oceans connecting one another forming connected landmass peninsulas wondering how many times it's going to do that.


    Thanks for your very helpful information. Going through them now :)

    Ya, thus me just pinning the blame on typical Youtube behavior with that one person hating on Yuudachi :rolleyes:. Thanks for your feedback also, and I think I"ll just say that I saw a perfect window to record that I just winged episode 4 without any retakes. I recently woke up to then jump on & then record soon after. Always trying to find that 'perfect zone' to record is a troublesome bit. Episode 3 frustrated me a hell of a lot when I kept fumbling & stumbling on my wordings that I cursed & had to redo the whole thing again 4 times. Recording ain't easy.


    And I shall, if anyone dares to speak up :thumbsup:


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    - [0.7.1 & 0.7.2] Niska Village:


    Not an episode, yet just a progress log in image form of both my canal & Canadian Tower. Been such a busy Thursday & Friday that both me and Nas' just went all out on clearing a Canal to then haul the goods to make my Canadian Tower for Canada Day. Barely made it functional, yet not fully in 9 floors because of how long it takes to do anything in Rising World. It's not like with Minecraft where you can just build stuff that my 'Canadian Tower' actually took care & precision to make it pleasing. I had to save it a few times while improvising here and there many times. I even gave it a lovely stairway, something the Minecraft version doesn't have.


    - Niska Canal:

    Similar to Ottawa's Canal, yet not originally inspired by such, going to allow traffic from one 'O' shaped ocean to another 'O' shaped 1000x1000 m ocean. This is basically being built ahead of time in anticipation for when we receive boats in August-September timeframe with player models & player customization. Just as we're going to get horses for land, I'm trying to plan ahead with boats for ocean also. That, and I seem to be ready for mini-submarines also. I'm also going to fill in this canal when we get an appropriate behaving water filling function to match the water level layer with the ones nearby, plus reaching down its column until it hits a solid block.



    A wooden boat, canoe, or a papyrus boat should be fine that I can make plans to make a dockyard for this canal. That, and three bridges at one side, the other side, and then the middle. Thinking of having it loop back slightly to then cross over the canal allowing a railway & horse to travel over it. Trying to future proof it just enough, even knowing of dynamic water.


    Me & my friend (Nas) constantly wishing we would have the powertools, one of which I shared in ep 3, so we could dig this faster & more efficiently. There were numerous brief moments where I wanted my diamond pickaxe from Minecraft, yet that simply turned to just getting the job done. Constantly shifting tasks. We both were exhausted on both Thursday & Friday from all that digging.


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    - 'Canadian Tower' (Canada Day Patriotism & Minecraft Inspiration):


    Tried to bring something more personal from Minecraft into Rising World, yet had to improvise & improvise heavily because of Rising World logic. It's simply a 'status symbol' to show I"m Canadian in Minecraft's Arcticu City brought to Rising World's Niska Village aimed purely for Canada Day. I even have some images from Minecraft posted up in the tower, yet shall be located appropriately on various floors when I build all 9 floors. Stuck on third floor currently. I couldn't 'cheat' by outright spamming red & white tinted glass to cover the walls that I had to go with red & white plaster + standard clear glass & frames. Tried even tilting the frames for the added bonus of having sideways windows. It's amazing how much effort I had to put into this build just to get three damn floors built, or readied. All that just in one damn day using heavy amount of resources also showing why I love how survival mode forces you to improvise on the go by making you use the resources you have the most to build the most. I'm gradually feeling more pride the more I struggle that it gives off it's own personality.


    I even added a standard stairway in the middle to allow you to walk to the next floor, and the other. Doubt this shall see the time when elevators shall be added, yet I'm sure I can modify it to have one on the outer edge. This tower has a nice view in all 8 sides. North, South, East, & west, and all in between. The beach, the mountain nearby, Niska itself, among others. It's a premium location.


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    Big Note: I was going to stream [Twitch: Subtrance] my Canada Day special, yet never did because of some issues that prevented me from doing. Never did, nor did I Youtube. With how long it took to build my Canadian Tower it would have been a boring stream. Barely anything was getting done anyways. I had to push my session till 11:20 pm-ish to get it all set up before Canada Day was over.

    Yeah, I've been needing one for a long while now, yet that Stephen Harper bit was also uncalled for when I tried staying neutral 0_o. I really do need a chill pill, yet that's so hard to come across. I didn't mention anything politics, yet someone had to go there ;(

    Hopefully it'll be directional & regional. That would add another realm of immersion. The weather vane would help predict where any 'low front' (rain, snow, thunder & etc) would be coming on. Fog itself would be near water & such.


    Also try [ quote] [/quote] :)

    A lucky guess, yet a necessary one....Been of great help :)


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    But ya, I wanted to renote that we need the water from the bucket to level with the other water around it + stretch until it hits a solid block underneath. You should be able to see it leveling with other water blocks + seeing a prediction of where it's going to 'flow' to the bottom. I just want to be able to use a bucket to fill one block in a column fashion to hit down to the very bottom of a solid block, or even see where you have air pockets that you can fill afterward. You can't really clear them out, more so in a massive project. Water needs to be user friendly because once boats come I'm going to predict others are going to make crazy canals and water ways. Better have that sorted by this coming August or September. Whichever you decide to release them boats on with the player stuff.


    Secondly, I found it amusing that we now need a kitchen egg timer to count down how long you have left on various cookings to then notify you when your smelting, BBQ, & etc is done. The ore for furnaces, the BBQ, and similar for the future. It should register things nearby, or be manually dialed to tick.


    Thirdly, we need regional weather later down the line to load up in specific player-spawned chunks to be active in some chunks, yet not active in another. To basically be treated as an entity roaming the world to be as big & small as needed. Basically seeing dark clouds on the horizon inching closer, sideways, or further away as you worry if you'll be poured on, thundered, or snowed on. I say this after having observed the clouds when digging away at my canal with nothing else to entertain my mind. I really want to see weather being regional, somewhat unpredictable, and even random. Basically taking one player off-guard while another one hears of the news as it happens & those hearing it later. It be fun hearing how someone needed an umbrella while another sees it in the distance in the sky, yet others would get different POVs of it.


    Fourth, and last, should be tinted glass to decorate with. I don't mind waiting for this after player customization & such, yet it be sweet if we could finally create legit glass, plus being able to customize them to be red, white, blue, dark black, or whichever. Maybe even one-way. When building my 'Canadian Tower' I was struggling heavily with placing glass that it needs more expansions in the future of customization abilities & options.


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    Out of all these I want to see #1 with the water so I can properly fill my canal while seeing the water hit the solid bottom without tedious fiddling. I have myself to blame for making a canal, yet I tried tools in creative which didn't help me any.

    Wow....Just wow......I didn't want to dig into politics because it ruined the mood over at Victory Belles forum that I'm even afraid of visiting there. I ruined the mood over there because I wanted more spotlights on Canadians, the Dutch, Russians and Etc when everything is always blindly USA based. Got told off for being too proud in the same manner Americans are, but wow......This Steven Harper comment...... :S


    Sorry, but I view Justin Trudeau as a same piece of crap as Justin Bieber, Sydney Crosby & Lewis Hamilton. All attention seeking pimps that they make for good playboys for fangirls & fanguys to scream with. That, and politics is all the same crap anyways that you're still getting garbage from Trudeau as you claim with Harper in that implied manner.


    Also, we did get two heavy storms. The latter being MUCH stronger than the former with a nice natural light show going on. It dampened all the fireworks mood where I"m at, yet my friend on the east end got some fireworks fun. Canada Day this year being all that lackluster, yet awesome on the weather side. Nice dark-as-night thundering heh.


    But ya, thanks. Hope you all have had a nice Canada Day! If a wet one on the east side of Canada. Those nice thunderstorms :thumbsup: . The highlight of this 2016 Canada Day being the dark-as-night second thunderstorm & my Niska Village gaining a Minecraft Tower. I'll share more of these in the appropriate thread later.

    Ya, Rising World is still new so it hasn't gotten around to doing performance polishing. That is something I'd expect Red51 to do much later when everything has been added into the game. It's something Red51 wants to do, yet is troublesome when you're constantly adding in new code and features into the game that we'll have to wait until 'post-beta' (when games to gold) type thing. That, or he might find something even in mid to late beta that any performance issues could be fixed then, unless sooner if a real problem.