Pardon the belated response, yet thanks for your kind response
It's a shame I caught another cold, yet loving where this update is going. Glad Red51 gave us a nice update with a quick fix to them for 0.7.2.5 & 0.7.2.6 for fixing both the ores & actually activating both hemp & cotton in biome spawning. I was worried the API was going to stall everything, yet this is a nice kind gesture for us seeking more features. Red51 won more respect points here by sidelining the API for a moment so he can now get back to it without worries for a bit longer.
I'm really wanting to get a video out, yet having to wait till tomorrow for recording because of this stupid cold of mine, distractions, and just being frustrated I just can't make a video on a whim. But here, some images of the update.........
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[0.7.2.5] & [0.7.2.6] Update Thoughts:
Something I'll mention in my video also shall be about how spooky the moon is.
1) Splints & Bandages: I managed to fix my broken bone I had using the new splints while forced to really CRAWL to my upper floor. I'm lucky I logged off at my home and not any outposts for it would've taken DAYS to get anywhere. Just need cloth, sticks, & to then attach the splint to your leg. You'll now need to keep both bandages & sticks on hand, even making medical clinics/outposts in various areas. No joke. With further survival updates you'll really need to make medical outposts. Making these medical outposts shall become more & more of a priority. I made tons of bandages, yet haven't had to use them yet, even when attacked by a few tigers.
2) Moon: The new moon looks awesome. You really notice it, yet it looks a bit "too spooky" with the face it has going on. It looks like a type of moon you'd add in for Halloween, yet it's neat it's there. It's a large moon, and you notice it as you see it swiftly head up into the night sky going from grey to golden & back to grey. Had to show it in the three images that it truly adds some sort of experience to the game. It be sweet when it has phases, as well as appearing somewhere along the horizon at other parts of the night sky, as a real moon would. I love how the clouds interact with the moon, something I see personally also which makes me hyped. Imagine with the weather also. That be glorious.
3) Cotton & Hemp: These were a pain to find taking me ages. I had to go to new chunks to find them making me a bit frustrated & depressed that I'll have to keep wandering out further & further just to obtain these new world spawning plants. Red51 forgot to add them into the main update that he had to enable them in a fix. They're quite easy to spot also, like tomatoes, and just as common as tomato plants. You'll find them in the Mediterranean type biome (think Italy & Croatia with the tall trees near the ocean and Savannah). You can also find them near the maple and pine biomes. Still going to experiment, yet wanting to do more. I hate how I had to travel for 20 minutes in one direction to pick up hemp, then back in 10 minutes to store my findings in the chest. I'm worried about dungeons not spawning in explored & unclaimed chunks. I need horses.....
. Well, we'll soon be preparing to make clothing for when player characters & customization comes in. That's what these cotton & hemp plants are for, so we can make various clothing & other goodies Red51 has hidden.
4) Crates: Lovign the small, medium, and large crates. Loving how they'll add the decorative and function side of things. You can put them at your shipyard, trainyard, or warehouse to store all your goodies. Small one contains half a storage space, medium being 2 pages, and large being 4 pages of goodies (warning: I've been warned the big one loses items on 4th page so place dirt or stone. Unwanted items). Also, the medium crate is unlabled in the listing, yet it is craftable. It's just blank named. People shall be swapping out their chests by going straight for the big 4 paged crates now to store all their various junks. Ores, and such.
5) Sledgehammer: Loving how you can retrieve blocks now, yet I'm slightly on the side with Zork that some blocks should revert to their raw essentials, as a broken boat would in Minecraft through 2 sticks & 2 wood planks. It's up to Red51, yet "might" prolong coding.
6) Saloon Doors: Something that's in the last image being one of the saloon doors replacing one of the doors into my room. I had trouble with them that they would just stiffen their animation that I couldn't walk through them, yet when you can they're awesome. I'm now planning to use some smaller saloon doors for my backyard, yet having to adjust a few things. There's your smaller movie type (as also seen in one or a few Star Trek Generation episodes & classic movies/shows), as well as a medium type, and a large type. You can choose to use whatever.
7) Item Pickup Notifcation: So glad Red51 listened to the item pickup notifications for when I was seeking out gold for the first time. I didn't know what I was mining that it would have been useful for when I saw the notification. Now you'll know what you picked up that it makes things far easier. Even love the aura/feeling it gives off when it chimes in & out. Red51 gets high praise on this one from me for making note if this. Many thanks! You can even observe what ores or items you're picking up when you're mining an ore vein. You'll see +2 ore & +1 stone, or variations of it that it's neat allowing you to 'fully' clear it out. This sort of feedback is necessary, and love it!
Ore/stone sound: Mining stone/ore gives off a new interesting 'higher ptiched' sound which is interesting. A tiny bit 'buggy', yet neat when you hear it. A light 'clink'.
Anything missing? I think I covered them all. Also, be cautious of various bugs. There's lots of crazy stuff happening.
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Plan for my video is to mention & show all this, as well as trying to now build a medical center (start one) if I don't ramble on too much. I'll probably record this tomorrow (Wednesday), if anybody is curious. I left my videos hanging too much which pains me. Trying to find time to record is a pain......