Posts by ArcticuKitsu

A new update (0.9.2) is available now!
Latest Hotfix: 0.9.2.1 (2026-05-13)

    That's both frustrating, if now hilarious that I know what happened. I was harvesting cotton to populate the storage crate of my medical building with cotton, cloth, & hemp, yet when I harvested cotton from the cotton plant it turned into a watermelon.


    My loom also disappeared when I placed it. Saloon doors also locked up on me again in single player heh.

    @ArcticuKitsu & @Darwin_Blackwolf: Oh actually we have a way in mind to turn rocks into gravel, it's just not implemented yet ^^ But I guess it won't take too long.

    Nice! I hope we can end up using it in the near future so I can also remove the dirt pathways with gravel. I'll have to repave my roadways with gravel. Can't wait for it now that you have a plan for it. Good luck with it!


    Edit: Would it be too much to ask to add in orange, dark orange, darker green & such to make a pumpkin structure in Rising World? Probably too late by now to make it for Halloween.

    Alright, this one may be out in the odd zone for this community, yet if you guys/girls want to assist me in experimenting then that be much appreciated. There's something I need help with because I can't program, and it's also something I want to experiment with at the same time which also might be beneficial to the community by using lessons learned from this to be used in other scripts & plugins. There's this now "dead" figure line named 'Busou Shinki' that spawned both an anime & figure line, as well as a few games, yet Konami was brainless by pulling the plug on it & everything else it had that it just died out. I now want to experiment with something by both adding these 15 cm tall robots into the game while also seeing if they can be programmed like 'Turtles' in Minecraft's Computercraft plugin.


    - Busou Shinki: https://en.wikipedia.org/wiki/Busou_Shinki
    - Turtle: http://computercraft.info/wiki/Turtle


    I can't really find a model anymore, yet if anybody wants to do a 'statue figure' modeling then be my guest. I guess until I find something nothing shall happen, yet I want to try out the following:



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    - Statue/Furniture:


    In a basic form I would find it interesting to somehow have 15 cm tall statue forms of them in various poses. Whatever would best suit them in their static position that's how they could be displayed on furniture, and such. That, or even have furniture & acecssories based on them added into the game, such as 'hug pillows', desks, tables, or whatever else. Even a battle arena type accessory. Something simple, static, something to display.


    Lore wise the 15 cm robots would sleep in a cradle to charge their battery supply back up.
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    - Interaction [Turtle Element]:


    For those that have fiddled with a Turtle in Computercraft may know where I'm going with this. Basically interact & prompt lines to pop up which would then have them roam about, mine, tend to farms, or whichever. Maybe even fly about aimlessly, or stay as a static figure. Whatever you can end up programming smoothly they should try doing it. As much as they're a combat focused robots they can also tend to light duties. Some can even fly, as well as swim underwater. Some are vehicles, some are just more 'human-like'. Various stuff to attach to them. I'm aware they would stay static, yet it be interesting to see their 'staticness' tending to stuff in a "for science" manner.


    The purpose of this one is to see if we can give commands to objects for them to roam about, to detect if there's farming to be done & to dump the food into the chests. How many they detected would pop back into the nearby assigned chest, or something. This might be more of an NPC thing to do for Red51, yet again......experimentation and...."For science!'


    Nope, not anymore.


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    - Bonus Bonus [Frame Arm Girl]:


    Seeing as how Konami brianlessly killed everything there's a new figure line in Japan from Kotobukya which continues on where Busou SHinki was abruptly ended. It's up to whomever wants to assist to add in a static object(s) of either Busou Shinki or Frame Arm Girl into this to experiment with the API scripting. Treat them as model kits, furniture, or to see if you can interact with the object directly to command them like Turtles from Computercraft.



    Yeah.....I'll need to hunt down a model to use, and a curious person to assist me with this. If you're interested then do let me know. I'll also understand if nobody wants to for how "anime" or "Japanese" this may be, yet at least think of the Minecraft Turtles before you shrug this off into nothingness. :whistling:

    Alright, I see this thread has been checked off. What I consider checked off being vehicles. The rest is still open for scripting. Let's try adding storage capacity to vehicles, as well as a crafting bench?


    Thanks for the ' SimpleCars ' plugin! That's awesome. Good luck polishing that up until when Red51 adds in his own.


    I'm curious when people shall add in boats & trains though. Anybody want to tackle that?

    So you mean something like a way to place gravel to create gravel paths?


    More like having a way to break up stone into what you have gravel as now so we can have unlimited amounts by using various types of hammers, machinery, and such to produce gravel. There's both natural & man-made gravel with USA being the leader in gravel roads, next to Russia having the most used in roadways. It's up to you if you want to add (visual) variety to gravel, yet what we have now would be fine, just a simple way to crush them with tools.


    If we can have a specialized pickaxe, hammer, and/or machinery to crush various types of stone types then that's fine. If it resorts to using a bench then make it a rock crushing type machine with a hopper for stone to drop in & gravel to pop out somewhere in a filter/scooper thingy.


    This should do nicely for when horses, camels, and donkeys come along so we can have defined pathways for them to traverse long distances with a natural pathway made. No blocky Minecraft mess, just adaptable roadways. Basically what 'Darwin_Blackwolf' mentioned, and something I brought up before in the suggestion thread on here, and a few times on the steam forums. It's an important feature when considering roads & transportation.

    Everything shall be fixed in time. Awesome. As long as Red51 is aware of the bugs they'll get squished in time and when humanly possible.


    Nice! Glad you have that pinned down, yet now waiting for the day it'll behave itself 100% of the time as it's one of a neat feature that even Minecraft doesn't have. Shall be sweet when Saloon doors don't tantrum.


    Waiting to see what you have planned for the banisters. I think I'll have to play around with how the banisters guide staircases & such.


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    Also, I do hope you'll allow us to make man-made gravel (unlimited amount) to make gravel roadways, or something similar, for the dungeons update. The pond types only gives you so much. That's still a big thing, more so when horses come along. Rising World is just one of those games giving use to things you wouldn't in Minecraft by making loam & actual gravel roads. It's awesome.

    Whoa, damn. Those glass panes are a much welcomed addition with how small & massive they can be (twice the size). I'll now make far more use of this, yet frames are now going to have to keep up (if they haven't already).


    Saloon doors locked me out again with their animation locking up. I also got stuck in place when spawning back into my world trying to experiment with the glass panes. Was able to use the saw bench & craft, as well as turn & jump....Just stuck. Mostly similar to the ocean spawning stuff, yet everything seems loaded. I'm able to turn & interact, yet it just either freezes me in place, or the animations freeze up on saloon doors.


    The banister corners are also awesome, yet they're a bit fiddly still because I still haven't figured out (or if there are any) of varying sizes in a height manner. Be neat if you could adjust the height, or pick a height, unless you can already. May need to experiment more. A bit short trying to reach the banister support bit.


    Quote

    [Change] Sticks and lumber are now also craftable at the sawbench


    Even loving this addition. It always bothered me when I needed to craft this stuff. Glad I can do such at a sawbench. Much welcomed! I needed a few more frustrating moments to suggest this personally, yet you beat me to it heh.


    Nice update :)

    The update released between when I had to leave for work & on my break. Sometimes around there....I had to wait to get home to see what's new, yet amused that the little piggies are fun creative entities which shall hopefully see use once we get closer to animal farming & breeding. Shall be neat.


    Glad the update finally released as it was one brick wall we really needed to pass to get to the Dungeons and then player & customization. The update was delayed by a week from what I remember Red51 mentioning, yet it's out, and I'm glad it's out.


    Nice! My quickthoughts already posted about it, yet enjoying the past update more over this one. Shall have to wait and see what people do also, and I need to release a video of my own soon. Long overdue.

    [New] Added banister corner element


    [Change] Blocks which are "half sunken" into the terrain will spawn above the ground now when removed by a sledgehammer

    Damn! Finally able to happily play with this update by even checking it out. The two quotes I feel being my influence in the game as I suggested corner banisters in the game, before I even had it when watching some German play the game. I must thank 'Narnialilly' for bringing it up again.


    I also Steam chatted Red51 about the error of blocks just sinking through the ground when you break them. I however didn't tell him that blocks & items tend to fall through also, yet my original issue I messaged him was fixed. Maybe someone else beat me to it, yet claiming these issues as my own. :P


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    The little piggie shall be awesome once we get to animal farming & breeding. I spawned a few in my world just to prank & populate. They're adorable. I also love the pause feature. I always wanted that when playing by myself bothered by hunger & thirst. As for the rest, not really aimed at me. I'll have to wait and see others fiddling with it, as with the API stuff. Test plugins maybe cleverly brought in through survival means also, somehow.


    And now we wait for the much anticipated Dungeons update! Can't wait to go exploring for them.

    Not sure how fitting this would be, yet it's a nice modernization of 'Moonlight Sonata' which could fit the moon update we had, as well as anything glorious for the future. The sky & space is the limit with how far we can push Rising World that each update is glorious.


    Modding API, the dungeons update, player model & customization, transportation,cooking & baking, among others. It's all so grand, like the 'Moonlight Sonata' track.



    Can't wait for when we can also play around with music in full while also growing an in-game music collection of some sort. It's no joke that Red51's updates are quality, yet people shall say otherwise because of how it's in alpha. Everything is awesome. I love the weight of that music when compared to how nice our updates are. :thumbsup:


    We have baby pigs (animals incoming, even in placeholder form) coming in a future update.

    Much agreed. Yeah, as I wrote on two forums and in three postings that I'd hope to make a fairly accurate 'Scathach' using default NPC options alone. Just get the brown flowing hair, red eyes, some black skin tights, some spear or polearm (realistic and/or fantasy) then allow her to join me, or at least be a guard. Once we also have bandits (hopefully respawn) things should be awesome & epic. Can't wait.


    If not via vanilla NPCs then I guess I'm seeking out a 100% accurate MMD type modding, yet hoping that clothing customization and such shall be detail enough that I won't have to resort to modding. I'm looking at this Scathach from 'Fate/Grand Order', more so after a game locked me out for security reasons.


    https://danbooru.donmai.us/posts/2513002


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    I guess I'd have to get fox ears & tail accessory modded in, yet hoping for some vanilla treatment. Wishful thinking, yet with a grain of salt.


    Fox Ear style (pointy)
    https://danbooru.donmai.us/posts/347494
    https://danbooru.donmai.us/posts/1614412


    Tail style [Comes out above the back hip area]
    https://danbooru.donmai.us/posts/2467067


    I guess it might be weird to non-anime fans, yet when done seriously it looks elegant & worthwhile........... As of this posting I'm really itching to have F/GO's Scathach in this game so I can make use of NPCs in stead in a vanilla manner. If not, MMD type stuff on the other end.

    Yeah, I was going to post that these furnaces are still at the bottom of the barrel that we'll be able to tech up to bigger & better things, such as some automated furnaces, or even NPCs recruited to tend to these tasks in Medieval era while machinery tends to such in modern era. I hope there's nothing too crazy in modern era because I keep being off-put by high tech machinery mods in Minecraft Feed The Beast Modpack because of how lazy tend to become.


    The ingots also seem to be right in the middle (in a sweet spot) of smelting. Did a few just a few days ago trying to build up my Niska HQ, yet became bored because no NPC or friend interaction. I'm now curious how it'll convert into railway tracks, among other accessories.

    To add onto my last posting (something I forgot to make note of when in a rush) is the behavior of enemy hostiles. Will they be generated in like animals that once they're killed they're gone for good, or will there be a respawn to them? I do hope there'll be a cool down to them that when you clear out one area that they'll pop in other areas, something like what I'd assume merchants would by roaming in and out of areas. I guess for coding simplicity they would have to be attracted to dungeons & 'places of interest'.


    While pondering this in all seriousness of spawning & respawning wondering if I'll even be able to have fun partnered up with my NPC foxy follower & the lovely Scathach (both as NPC followers) taking out these threats. I guess I'm thinking Dragon's Dogma where hostiles would be genuinely something to feared that you'll have to 'out-tech' or 'outskill' the hostiles. If I can get my foxy & Scathach it should be a fun party on the battlefield :love:

    Bandits, pirates, and raiders shall be in. As well as the main 'NPC Traders', and wandering Merchants.


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    My new concern is the following:


    - Spear/polearm selection. I hope we gain a nice range of them to use so I can attach some to human NPCs treated as followers, as well as being able to display them when not in use. That we'll gain medieval & modern decorational types.. [Reason here: Scathach]
    - Fox ears & tail accessories: Think Halloween, yet also for belated Halloween festive fun & mainly for an NPC I want to spawn being my follower (in my avatar) [Similarities here]
    - NPCs being able to sit in chairs & furniture, as well as sleep when appropriate. They should sit down after prolonged periods of standing, even sleeping at night.


    Yeah......I want to dive heavily into NPCs & customizations that this is a big issue/thing for me. I'm hoping to spawn both Scathach & my own character in this game, preferably in vanilla as to not cause any issues that I'm even hoping eye colours & clothing can be customized easily. I'm wishing to see a familiar character see more time having fun in a game setting than in a stuffy android game card form, or in 'studio' programs.

    One thing I doubt I heard mention of was spears. Polearms & spears. I'm hoping to gain a nice selection of spears used throughout the medieval era, even modern decorational types.


    I'm wondering though......How plausible it would be to have something appearing similar (not the same) to what I'm seeking. I want to make heavy use of NPCs that I'm wishing that I could customize one to appear similar to the following:


    https://danbooru.donmai.us/posts/2015677
    https://danbooru.donmai.us/posts/2025667


    (NSFW warning because people are hypersensitive)


    Not exact, yet similar because of copyright & trademark in vanilla form. It be awesome if I can customize an NPC to appear similar to the above. Having some realistic spear or polearm would be awesome. Having red eyes (among others) and such would go a long way.


    Yeah, curious about any 'skintights', eye colour customization, as well as the 'spears' or 'polearms'.


    [A Japanese game locked me out so I'm curious about adding my favourite character into Rising World while also curious about weapon types we'll gain...mainly spears/polearms.]

    Medium-to-long distance measurement is already available in my GPS plugin: it is possible to define up to 9 waypoints and to have the distance of each from the current player position.
    Not exactly the same of what you describe, but a step in the direction, isn't it?

    Something is better than nothing, yes. Well, seeing as how Red51 keeps impressing us I'm having high hopes expecting neat measuring tools in the coming updates heh. This is awesome on both developer & community side :love:

    I would love to place a bucket for both function and decoration. That, and have liquid barrels of both wood & metal to store water, milks, and anything else. Even apple & tomato juice, as well as anything other. I would love to leave a bucket to collect rain water in both humid & rainy situations. Add moss to filter the water.


    I've even been brainstorming ways one could have gained water previously from the water update when we didn't have canteens, even recalling my trip to Europe when cottages in the mountains of Modra had to use rainwater for showers and such. The primitive way could be a leave into some bamboo or something other. Carefully crafted wood box which could scale up to cloth funneling into a barrel, and etc.


    -> Modern Water storage:
    http://www.directindustry.com/…product-63962-942353.html


    Inspire from this to keep your liquid all in one spot, or to have it transported via trains, trucks & etc.


    Then think of both above & underground liquid storages:


    http://agri-shop.co.uk/ekmps/s…e-pump-systems-1270-p.jpg


    This will become a very big thing, more so when oil & renewable fuel sources are a thing.

    Alright, seeing as how this fits this topic I thought I'd try posting. I do apologies if anything comes out as gibberish as I just suffered major stress caused fatigue, yet shall try posting anyways since I talked to Red51 about what's in the new API in forgetfulness. I'm also not sure how detailed the models can be as one so feel free to correct me also. This is also to test something on Tuesday onward (as for which one is to be seen).


    1) Objects/Items as Boats & vehicles:


    >Boat: Seeing as how one can import objects & items I'm curious if there's a way to set up a way to have actual boat models (modeled with corridors & such) to float about the world. Not with physics, but on set waypoints because was told it be difficult + animations for NPCs not supported. Having something as small as a raft up to something the size of a World War 2 battleship (i.e Bismarck) to roam the seas is what I'm now seeking in both curiousity & experimentation. The part that is the actual question being if one could use detailed World War 2 type vessels, as well as civilian related, roaming the waters. It's been said this is more for servers, yet it be amusing if we had it for survival also in some manner.


    1.2) Cargo: A way to store items via the menu manner while having the cargo space tied to the object. Once could set up presets on what it should focus carrying, even storing the goods as it moves the waypoint. If it's a Ferry it should focus on horses, camels, cars, & etc. Even the odd movable storage container within a storage container. If possible, it should scan the radius of NPCs in the viewable area on the parking area (maybe even setting up cones to register where to focus its radius) that you can then drag & drop the icon in the menu into the storage menu, maybe even in a jig-saw/tetris manner.


    1.3) Timed Command: One could have it where the object could be commanded by various tweaks as to how fast it should travel, as well as sync up with effects like smoke & etc. Could have the boat docked for something like real 20 minutes to then set sail as it follows its waypoint to the next continent (whenever we gain that world ocean biome & etc). Time how long it could stay docked, when it leaves, how fast it should travel, and possibly see about adding 'momentum' into the mix.


    1.4) Waypoints: Waypoints was said to be confirmed, yet to be sure this should be accessed via both creative & survival form in the form of a banner one can place when walking, running, swimming, & such. Just have it follow this set waypoint while being invisible when activated, maybe even having a soundeffect trigger for various sorts of vehicles. Car, train, fog, or boat horn, among others.


    Now, try twisting this for cars, trains, buses, and such. Even an immersion breaking static moving horse-drawn wagon carrying stuff as we go point-to-point.


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    - Rising World MoveCraft: [Has been done here: SimpleCars ]


    Would there be a way to sit in a static object to then be able to move it around, something like movecraft in Minecraft? Craft/spawn the vehicle in, activate it via a 'key' system (item trigger, or something) to then be able to move it forward, backwards, left & right. Even having a command to rotate the vehicle while being able to carry stuff within. If it can store stuff within then one can utilize roadways with 3D static vehicles, even if immersion breaking (no moving parts), until Red51 implements actual functioning vehicles himself.


    Horses & camels would still be superior until Red51 adds in his own vehicles. This is more for NPC, item, and server focus of mass-transport, yet if one wanted to drive fandom vehicles it could be possible. Maybe even Wurm/Skyrim style with horses & carriages with a large storage capacity. Even the odd fun cartoon & anime fandom related thought.


    It should be able to detect the terrain while being able to move up with it, as well as down. If one imports an airship we should be able to move it upwards, downwards, and anywhere on command.


    Bonus: If this all works out maybe one can add in fuel requirements of hemp turning into oil for vehicle use. Logs for airships & etc. Horses with carriages would need food & such.


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    - Modded Recipes & Crafting Bench (Survival):


    Well, recipes for modded items seems to be a thing planned for the near future hoping that it's easy to use. I proposed that we would get a specialized 'modded crafting bench' for modded items to spawn from, yet didn't mention that one could also categorize items through furniture, and such. It's already on the list, yet hoping for a way to allow us easy access to putting models in a folder to then get an object out of it. Not animated, yet something interative and ready for in-game preset programming. Red51 mentioned using Presets to turn objects into furniture functions (turning a chair into a proper chair, yet a modded chair), yet it would also be fun if we could have a folder to add in models attached to notepad listing ID, category, materials to use, and what sort of item it is exactly by also having each model be in its own folder for organization purposes.


    1) Place model in folder
    2) Make a notepad with name, ID, category, material requirements & durability/Place predtermined notepad info in folder
    3) in-game crafting modded bench
    4) Gather necessary resources to craft it to then spawn it
    5) The object hovers infront of you waiting to be interacted with in front of you in a ghost pattern. Have it scaled (or preset scale), in-game preset commanded (scaling it, giving it an in-game detailed function, and etc), and even placing it where needed.
    6) Extra: If Vehicle, prompt the name of the vehicle, set to follow specific coloured waypoints, set timing & etc (creative & survival), Once travel flags are placed it can read to follow, or even follow as you place them.


    I believe Red51 said that adding recipes to modded items he's looking forward to so that's another hyped thing. I want to work for what I'm adding, and hoping that it would be simple enough to just pull it into the game to then sync among players also in both server & open lan.



    Yeah, I'm just wanting to fiddle with something. It's been said we can even fiddle with soundeffects & music that I'm hoping there's a way to DJ in Rising World in a modded sense. Have it read from playlists online, or even read from a music folder set on the server, or to be directed to a folder on your harddrive to stream real time. I'm thinking way too much because Rising World allows for these possibilities to tinker.


    [Note: Again, if you're confused as to what I'm saying ask for me to clarify hoping that the next day isn't harassing me, in that I can give you a clearer answer in focus.]

    do you know when the dungeons update is going to be?

    Not really. It'll be "ready when it's ready". Basically after this Tuesday update of API to add in static models to then use, or whatever it'll have in the end. Whatever Red51 said about the modding API, THEN the dungeons.

    Typo fix because I tried rushing my post, but glad you approve of this. Nice. Nice! Looking forward to when you do add this in as it would help people measuring things out.


    What I've done in Minecraft was place dirt blocks every second spot to make my buildings either even or odd to make sure it all fits. having measuring devices would help in ways with this. For the flag would be more of a long-range device, something form one biome to the next, type thing. We all use the tools in various adaptive manners.


    Nice. This is why I love Rising World because it gets straight to the point without screwing up in the middle. :)