Posts by ArcticuKitsu

The next update will be available between Monday, April 28 and Tuesday, April 29

    [New] Added banister corner element


    [Change] Blocks which are "half sunken" into the terrain will spawn above the ground now when removed by a sledgehammer

    Damn! Finally able to happily play with this update by even checking it out. The two quotes I feel being my influence in the game as I suggested corner banisters in the game, before I even had it when watching some German play the game. I must thank 'Narnialilly' for bringing it up again.


    I also Steam chatted Red51 about the error of blocks just sinking through the ground when you break them. I however didn't tell him that blocks & items tend to fall through also, yet my original issue I messaged him was fixed. Maybe someone else beat me to it, yet claiming these issues as my own. :P


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    The little piggie shall be awesome once we get to animal farming & breeding. I spawned a few in my world just to prank & populate. They're adorable. I also love the pause feature. I always wanted that when playing by myself bothered by hunger & thirst. As for the rest, not really aimed at me. I'll have to wait and see others fiddling with it, as with the API stuff. Test plugins maybe cleverly brought in through survival means also, somehow.


    And now we wait for the much anticipated Dungeons update! Can't wait to go exploring for them.

    Not sure how fitting this would be, yet it's a nice modernization of 'Moonlight Sonata' which could fit the moon update we had, as well as anything glorious for the future. The sky & space is the limit with how far we can push Rising World that each update is glorious.


    Modding API, the dungeons update, player model & customization, transportation,cooking & baking, among others. It's all so grand, like the 'Moonlight Sonata' track.



    Can't wait for when we can also play around with music in full while also growing an in-game music collection of some sort. It's no joke that Red51's updates are quality, yet people shall say otherwise because of how it's in alpha. Everything is awesome. I love the weight of that music when compared to how nice our updates are. :thumbsup:


    We have baby pigs (animals incoming, even in placeholder form) coming in a future update.

    Much agreed. Yeah, as I wrote on two forums and in three postings that I'd hope to make a fairly accurate 'Scathach' using default NPC options alone. Just get the brown flowing hair, red eyes, some black skin tights, some spear or polearm (realistic and/or fantasy) then allow her to join me, or at least be a guard. Once we also have bandits (hopefully respawn) things should be awesome & epic. Can't wait.


    If not via vanilla NPCs then I guess I'm seeking out a 100% accurate MMD type modding, yet hoping that clothing customization and such shall be detail enough that I won't have to resort to modding. I'm looking at this Scathach from 'Fate/Grand Order', more so after a game locked me out for security reasons.


    https://danbooru.donmai.us/posts/2513002


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    I guess I'd have to get fox ears & tail accessory modded in, yet hoping for some vanilla treatment. Wishful thinking, yet with a grain of salt.


    Fox Ear style (pointy)
    https://danbooru.donmai.us/posts/347494
    https://danbooru.donmai.us/posts/1614412


    Tail style [Comes out above the back hip area]
    https://danbooru.donmai.us/posts/2467067


    I guess it might be weird to non-anime fans, yet when done seriously it looks elegant & worthwhile........... As of this posting I'm really itching to have F/GO's Scathach in this game so I can make use of NPCs in stead in a vanilla manner. If not, MMD type stuff on the other end.

    Yeah, I was going to post that these furnaces are still at the bottom of the barrel that we'll be able to tech up to bigger & better things, such as some automated furnaces, or even NPCs recruited to tend to these tasks in Medieval era while machinery tends to such in modern era. I hope there's nothing too crazy in modern era because I keep being off-put by high tech machinery mods in Minecraft Feed The Beast Modpack because of how lazy tend to become.


    The ingots also seem to be right in the middle (in a sweet spot) of smelting. Did a few just a few days ago trying to build up my Niska HQ, yet became bored because no NPC or friend interaction. I'm now curious how it'll convert into railway tracks, among other accessories.

    To add onto my last posting (something I forgot to make note of when in a rush) is the behavior of enemy hostiles. Will they be generated in like animals that once they're killed they're gone for good, or will there be a respawn to them? I do hope there'll be a cool down to them that when you clear out one area that they'll pop in other areas, something like what I'd assume merchants would by roaming in and out of areas. I guess for coding simplicity they would have to be attracted to dungeons & 'places of interest'.


    While pondering this in all seriousness of spawning & respawning wondering if I'll even be able to have fun partnered up with my NPC foxy follower & the lovely Scathach (both as NPC followers) taking out these threats. I guess I'm thinking Dragon's Dogma where hostiles would be genuinely something to feared that you'll have to 'out-tech' or 'outskill' the hostiles. If I can get my foxy & Scathach it should be a fun party on the battlefield :love:

    Bandits, pirates, and raiders shall be in. As well as the main 'NPC Traders', and wandering Merchants.


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    My new concern is the following:


    - Spear/polearm selection. I hope we gain a nice range of them to use so I can attach some to human NPCs treated as followers, as well as being able to display them when not in use. That we'll gain medieval & modern decorational types.. [Reason here: Scathach]
    - Fox ears & tail accessories: Think Halloween, yet also for belated Halloween festive fun & mainly for an NPC I want to spawn being my follower (in my avatar) [Similarities here]
    - NPCs being able to sit in chairs & furniture, as well as sleep when appropriate. They should sit down after prolonged periods of standing, even sleeping at night.


    Yeah......I want to dive heavily into NPCs & customizations that this is a big issue/thing for me. I'm hoping to spawn both Scathach & my own character in this game, preferably in vanilla as to not cause any issues that I'm even hoping eye colours & clothing can be customized easily. I'm wishing to see a familiar character see more time having fun in a game setting than in a stuffy android game card form, or in 'studio' programs.

    One thing I doubt I heard mention of was spears. Polearms & spears. I'm hoping to gain a nice selection of spears used throughout the medieval era, even modern decorational types.


    I'm wondering though......How plausible it would be to have something appearing similar (not the same) to what I'm seeking. I want to make heavy use of NPCs that I'm wishing that I could customize one to appear similar to the following:


    https://danbooru.donmai.us/posts/2015677
    https://danbooru.donmai.us/posts/2025667


    (NSFW warning because people are hypersensitive)


    Not exact, yet similar because of copyright & trademark in vanilla form. It be awesome if I can customize an NPC to appear similar to the above. Having some realistic spear or polearm would be awesome. Having red eyes (among others) and such would go a long way.


    Yeah, curious about any 'skintights', eye colour customization, as well as the 'spears' or 'polearms'.


    [A Japanese game locked me out so I'm curious about adding my favourite character into Rising World while also curious about weapon types we'll gain...mainly spears/polearms.]

    Medium-to-long distance measurement is already available in my GPS plugin: it is possible to define up to 9 waypoints and to have the distance of each from the current player position.
    Not exactly the same of what you describe, but a step in the direction, isn't it?

    Something is better than nothing, yes. Well, seeing as how Red51 keeps impressing us I'm having high hopes expecting neat measuring tools in the coming updates heh. This is awesome on both developer & community side :love:

    I would love to place a bucket for both function and decoration. That, and have liquid barrels of both wood & metal to store water, milks, and anything else. Even apple & tomato juice, as well as anything other. I would love to leave a bucket to collect rain water in both humid & rainy situations. Add moss to filter the water.


    I've even been brainstorming ways one could have gained water previously from the water update when we didn't have canteens, even recalling my trip to Europe when cottages in the mountains of Modra had to use rainwater for showers and such. The primitive way could be a leave into some bamboo or something other. Carefully crafted wood box which could scale up to cloth funneling into a barrel, and etc.


    -> Modern Water storage:
    http://www.directindustry.com/…product-63962-942353.html


    Inspire from this to keep your liquid all in one spot, or to have it transported via trains, trucks & etc.


    Then think of both above & underground liquid storages:


    http://agri-shop.co.uk/ekmps/s…e-pump-systems-1270-p.jpg


    This will become a very big thing, more so when oil & renewable fuel sources are a thing.

    Alright, seeing as how this fits this topic I thought I'd try posting. I do apologies if anything comes out as gibberish as I just suffered major stress caused fatigue, yet shall try posting anyways since I talked to Red51 about what's in the new API in forgetfulness. I'm also not sure how detailed the models can be as one so feel free to correct me also. This is also to test something on Tuesday onward (as for which one is to be seen).


    1) Objects/Items as Boats & vehicles:


    >Boat: Seeing as how one can import objects & items I'm curious if there's a way to set up a way to have actual boat models (modeled with corridors & such) to float about the world. Not with physics, but on set waypoints because was told it be difficult + animations for NPCs not supported. Having something as small as a raft up to something the size of a World War 2 battleship (i.e Bismarck) to roam the seas is what I'm now seeking in both curiousity & experimentation. The part that is the actual question being if one could use detailed World War 2 type vessels, as well as civilian related, roaming the waters. It's been said this is more for servers, yet it be amusing if we had it for survival also in some manner.


    1.2) Cargo: A way to store items via the menu manner while having the cargo space tied to the object. Once could set up presets on what it should focus carrying, even storing the goods as it moves the waypoint. If it's a Ferry it should focus on horses, camels, cars, & etc. Even the odd movable storage container within a storage container. If possible, it should scan the radius of NPCs in the viewable area on the parking area (maybe even setting up cones to register where to focus its radius) that you can then drag & drop the icon in the menu into the storage menu, maybe even in a jig-saw/tetris manner.


    1.3) Timed Command: One could have it where the object could be commanded by various tweaks as to how fast it should travel, as well as sync up with effects like smoke & etc. Could have the boat docked for something like real 20 minutes to then set sail as it follows its waypoint to the next continent (whenever we gain that world ocean biome & etc). Time how long it could stay docked, when it leaves, how fast it should travel, and possibly see about adding 'momentum' into the mix.


    1.4) Waypoints: Waypoints was said to be confirmed, yet to be sure this should be accessed via both creative & survival form in the form of a banner one can place when walking, running, swimming, & such. Just have it follow this set waypoint while being invisible when activated, maybe even having a soundeffect trigger for various sorts of vehicles. Car, train, fog, or boat horn, among others.


    Now, try twisting this for cars, trains, buses, and such. Even an immersion breaking static moving horse-drawn wagon carrying stuff as we go point-to-point.


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    - Rising World MoveCraft: [Has been done here: SimpleCars ]


    Would there be a way to sit in a static object to then be able to move it around, something like movecraft in Minecraft? Craft/spawn the vehicle in, activate it via a 'key' system (item trigger, or something) to then be able to move it forward, backwards, left & right. Even having a command to rotate the vehicle while being able to carry stuff within. If it can store stuff within then one can utilize roadways with 3D static vehicles, even if immersion breaking (no moving parts), until Red51 implements actual functioning vehicles himself.


    Horses & camels would still be superior until Red51 adds in his own vehicles. This is more for NPC, item, and server focus of mass-transport, yet if one wanted to drive fandom vehicles it could be possible. Maybe even Wurm/Skyrim style with horses & carriages with a large storage capacity. Even the odd fun cartoon & anime fandom related thought.


    It should be able to detect the terrain while being able to move up with it, as well as down. If one imports an airship we should be able to move it upwards, downwards, and anywhere on command.


    Bonus: If this all works out maybe one can add in fuel requirements of hemp turning into oil for vehicle use. Logs for airships & etc. Horses with carriages would need food & such.


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    - Modded Recipes & Crafting Bench (Survival):


    Well, recipes for modded items seems to be a thing planned for the near future hoping that it's easy to use. I proposed that we would get a specialized 'modded crafting bench' for modded items to spawn from, yet didn't mention that one could also categorize items through furniture, and such. It's already on the list, yet hoping for a way to allow us easy access to putting models in a folder to then get an object out of it. Not animated, yet something interative and ready for in-game preset programming. Red51 mentioned using Presets to turn objects into furniture functions (turning a chair into a proper chair, yet a modded chair), yet it would also be fun if we could have a folder to add in models attached to notepad listing ID, category, materials to use, and what sort of item it is exactly by also having each model be in its own folder for organization purposes.


    1) Place model in folder
    2) Make a notepad with name, ID, category, material requirements & durability/Place predtermined notepad info in folder
    3) in-game crafting modded bench
    4) Gather necessary resources to craft it to then spawn it
    5) The object hovers infront of you waiting to be interacted with in front of you in a ghost pattern. Have it scaled (or preset scale), in-game preset commanded (scaling it, giving it an in-game detailed function, and etc), and even placing it where needed.
    6) Extra: If Vehicle, prompt the name of the vehicle, set to follow specific coloured waypoints, set timing & etc (creative & survival), Once travel flags are placed it can read to follow, or even follow as you place them.


    I believe Red51 said that adding recipes to modded items he's looking forward to so that's another hyped thing. I want to work for what I'm adding, and hoping that it would be simple enough to just pull it into the game to then sync among players also in both server & open lan.



    Yeah, I'm just wanting to fiddle with something. It's been said we can even fiddle with soundeffects & music that I'm hoping there's a way to DJ in Rising World in a modded sense. Have it read from playlists online, or even read from a music folder set on the server, or to be directed to a folder on your harddrive to stream real time. I'm thinking way too much because Rising World allows for these possibilities to tinker.


    [Note: Again, if you're confused as to what I'm saying ask for me to clarify hoping that the next day isn't harassing me, in that I can give you a clearer answer in focus.]

    do you know when the dungeons update is going to be?

    Not really. It'll be "ready when it's ready". Basically after this Tuesday update of API to add in static models to then use, or whatever it'll have in the end. Whatever Red51 said about the modding API, THEN the dungeons.

    Typo fix because I tried rushing my post, but glad you approve of this. Nice. Nice! Looking forward to when you do add this in as it would help people measuring things out.


    What I've done in Minecraft was place dirt blocks every second spot to make my buildings either even or odd to make sure it all fits. having measuring devices would help in ways with this. For the flag would be more of a long-range device, something form one biome to the next, type thing. We all use the tools in various adaptive manners.


    Nice. This is why I love Rising World because it gets straight to the point without screwing up in the middle. :)

    Came to take a peak in this forum to see what's new to find someone desiring for measuring tools, something I would also love to chime in on.


    1) Survival:
    *- Flag Marker: One flag to the next would give you the number you're seeking. The number could pop up on the flag, or it could pop up when you look at the flag in the place of the ID number of items on bottom left.


    *- Cones: Similar to the above, if in a decoration sense. Same function, yet different appearance.


    2) Creative:
    Similar (or a mesh) of both the flag & the distance ID in the player tab menu type thing.



    Then you could have measuring tapes, digital devices, & etc. Whatever can be managed to be added in. Some for short distances, some for longer distances.

    Then you should be happy to know that we'll be getting small firearms, as well as bows & arrows. Crossbows also, among other 'hunting' related stuff. Nothing military grade, or GTA, or COD, just something you'd have in protection and hunting.


    We however have to wait first for the dungeons update, then player customization updates, THEN we'll have the weapons we need. We're just waiting up on Red51's updates.

    This new game is being compared to Minecraft by even worded as "Japan's answer to Minecraft". Dragon Quest Builder is a more 'playful' take to the main franchise (something I'm unfamiliar with), yet love where this game is going with its building & RPG.


    - Homepage:
    https://store.na.square-enix.c…lders-day-one-edition-ps4





    - What do you do?


    Build! You recruit NPCs to rebuild a city (among other things) to reclaim darkened lands to bring light back to them. You build, and build. Building various homes & various buildings to then allow your NPCs to craft various items for you & themselves, as well as defend yourselves from the threat around. NPCs shall help you while also needing to feed yourselves by crafting food. You build & eat, fight, explore, even trying to defeat the main boss. It's an RPG Minecraft, something people have wished for ages, most especially ever since laying eyes on Minecraft.


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    - My Thoughts;


    It pains me this isn't on PC, yet I am still able to play Vita. Even considering getting a PS4 for this game, among others. I'm loving this type of game because it's adding a story to a free-roaming game, as well as giving NPCs actual role into the world. NPCs have their own quests lines while also building random things for you (from their own inventory) by crafting various furniture and items for you by each night. They even try to defend the settlement from mobs, something I'm loving. I love this kind of depth. A life-like world that I want Rising World to seriously take note of. Take a few pages from this game by adding it into the game by having NPCs being aware of their surroundings, defending the settlements, maybe even building things for you at random using their own inventory, or something like that.


    Rising World would be awesome with NPCs being attracted by your settlements that they would ask to be houses there for safety. If you have a bed, light, and the 'standards' then NPCs should be attracted to you by then benefiting you by tending to your farms, fishing, building you furniture, among other things. Rising World shall support story mode so there should be a way to have NPCs guide you when you encounter them. There should be a way for you to set down markers & way points to your NPC friends so they can even assist you in various tasks. Basically what's being done in Dragon's Quest & Timber and Stone games, yet not really. Loosely, is how I"m wording it. What would be awesome is if the NPCs in Rising World would also keep an eye out for items you're looking for, even building things for you at random by leaving in the chest. Maybe even various ores & such they may 'encounter', if Red51 is playful with the idea of having NPC friends going out on expeditions for you (even marked on maps) to do things for you.


    This game in itself though, it's awesome. I love how you can build a settlement. I love the whole idea of attracting NPCs, building, and even keeping it going to make it something grander. Having to spoil both yourself and your NPCs as you tend to both their & your needs at the same time. That's what I love! My fear is, as being a console game, is that you'll hit a dead end that you'll no longer be able to play, thus my pain of it only being on PS4/Vita. We'll obviously have fun, just that the fun is limited. You're forced to be a pessimist that it won't gain DLCs or anything to keep it going. No randomized maps, or anything.


    I would love to know if there'll be randomized maps and such, yet that doesn't seem to be the case. Still a neat game, yet a game that really needs to be updated via DLC content, or given a chance to go PC on Steam for a much more prolonged modding support for content expansions. Simply look at Minecraft, then 7D2D, and then Rising World when it matures more with modding support.

    Google translating this is a bit of a pain, yet loving the ideas mentioned. Glad there's pictures.


    I would love it if I could indeed have crab/fish traps to farm up crabs, as well as capture any fish in a percentage so you can then bring it back home to enjoy. Simplistic and basic fish farms. It would also be interesting if mussels & oysters could have chances of growing on various man-made blocks in the water, if rarely at random also.


    I love the mention of using fishing boats to fish up various fish & such. That's something that really needs to get done from a Roman/Greek, up to modern era. I'm going to be a big fisher if we can fish happily. I'm just hoping that when we fish with a fishing pole that there'll be a simplistic (friendly) notification of fishing, or it auto-fishing for you. The fishing done in Minecraft, Stardew Valley, and World of Warcraft was irritating as hell in how you had to stare at the screen gaining red eyes from stress. Something simple, maybe a visual queue of a fish bite you can react to. Fishing could be realistic in itself, yet when something hooks you'll have a big 'effect', or something to tell you when to react.



    When you fish in PSO2 (phantasy star online 2) a circle pops around your character to then press an action button to reel in the fish. Something friendly as that would be welcomed in Rising World after much eye strain in Minecraft, Stardew Valley, World of Warcraft, and other games. Doesn't have to be a circle, yet something fitting Rising World. A banner of a fish, or a fishing rod flashing on the screen giving you a 5 second warning to reel in, or something like that.

    I'd love to know this as well because Minecraft is also looking into nerfing player farms by making everything "more natural" also. If players spawn too many animals in one given space the animals would "suffocate" to death from the lack of room.


    I would love to know how Rising WOrld shall treat this when we do gain natural farming breeding in the mix because having a global limit is new to me also. Having animals die various ways to keep things in balance would be an interesting way to go about it, yet you would however have to have some animal medical tool to know htis when animals just fall over into corpses.

    Kick? Just by walking into things for now, yet we might be able to kick when player models & customization comes in in a guess....around December? I hope the API comes out soon so we can have Dungeons pop around to then allow for player models & such. Damn. Happy with what we have right now though.


    [edit: It appears I misread about the kick so that makes things awkward. My bad >_>]

    Alright, a belated note that I did talk to Red51 that anything done via MikuMikuDance, Blender & etc can be easily carried over into Rising World. Even created from scratch and added into Rising World once the appropriate modding API is added. It'll be at first static models, yet once we get NPC Traders & etc we'll be able to have the following models imported into the games:


    Quote

    red51: hey, the plugin api supports .obj, .3ds, .blend and .mesh.xml model files ;)


    This has me happy on the anime side because we should be able to import my desires, as well as anything elsewhere with ease. Can make many 'placeholder' type mods until everything ready is added into the game.


    I really am itching for Rising World to mature so we can have Pokemon (Pixelmon) mod, Star Wars, Busou SHinki, Fate/Grand Order, among many others. Even seeing North American media appear, whatever those may be. Anything.


    Can't wait for the player model & Customization update to allow us access to NPC Traders to begin fiddling with this.

    It's comparable, just not exactly like Minecraft. It has Minecraft elements, yet it isn't Minecraft. Rising World, when fully matured, shall surpass that of Minecraft (maybe even modded) that it shall be interesting to see what it'll have in the future that I'm most likely posting in an obnoxious manner curious about the future. I'm patiently waiting for when people shall eat their ignorant words of how Rising World looks like crap now that they'll have no choice but to take Rising World at face value by saying "I'm sorry, Rising World is genuinely awesome. I was an idiot for shitting on Rising World in its youthful stage" when we get to the point where Rising World is 'completed' with everything it was promised. :)


    If you wanted to compare, I guess Minecraft + Feed The Beast (Technology Modpack of any sort) + Skyrim + Skyrim's Frostfall mod + 7 Days to Die = Rising World. Every element from each would equal Rising World.


    I guess what people see in Rising World is what 7 Days to Die is, but without zombies. Or even Stranded Deep as a whole. What I see is all this, + the first 7 days of '7 Days to Die' which could have this game being awesome. There's ways to have everything coexist with one another with how unlimited the world shall be.


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    But yeah,....As for the main post itself...........


    The whole survival bit is what made Minecraft awesome, and why I'm poking around with Feed The Beast Inventions modpack right now. The first few nights are awesome because you're struggling, learning, yet it gradually dips away once you get things rolling. Struggling to gain shelter, struggling to gain your mass-producing furnaces going run on lava + hoppers, getting your farm going to over-produce food, fishing, and etc. The pain and struggle needs to keep up with you. That nitty-gritty attrition need to follow you, yet it also needs to allow you ways to stock up. 7 Days to Die has it, yet it ends up being added in modded versions of Minecraft. Rising World, 7 Days to Die, and Stranded Deep are all ripe for the rough nitty-gritty survival.


    The thing is, this game is a game for both kids & adults (game for all ages) that it needs to be loose, as Rising World is being (and planned to be) that it gives full customization to players in all forms of features to enjoy. It's the same as Minecraft when you want to give people settings to tick through to customize things, yet that's where the comparisons would end when compared to Minecraft where Rising World would end up being its own different beast of a game. The whole brightness thing is fine. I needed to turn that brightness up because I couldn't see otherwise because of how I sit in my chair. Same with my friend who has a cheap monitor who would see a blank screen otherwise. You still do need torches though because you still see tiny specs. You don't see the colour of the ore, just the outlines of the walls. Monsters still jump you, and etc.


    There's survival & creative (self explanatory), as well as Adventure (story), and even Stranded (island survival). There's something for everybody, as well as filters for people who tantrum over monsters and such. That, and people need to keep their fear of monsters & hostiles in check because it's way out of control. I understand people seek realism, and that's what they're getting 100%, yet they're bringing in their paranoia & a bit of 'laziness' which would harm other players. I'd rather see Red51 going all out instead of sheltering & censoring everything because of people's fears. TV media is censored enough with how soccermoms censor nudity on TV that it's just "why?! Why are you so mentally retarded & hypersensitive?!", type thing. I'd rather see Rising World be what it wants to be without seeing its wings clipped to stay grounded, possibly similar to Red51's line of thinking.


    I guess Red51 shall have to make a sub-mode to an already existing mode (presets of difficulty) to please various peoples. Sliders so people could scale lighting, hostile monsters, environment, and such, something he's more or less doing right now.


    As for searching things up on youtube is what Red51 is trying to gradually mend via the journal. I'm hoping he'll add every important bit into it as he originally planned so a wiki would be rarely needed. Everything would be in the book, such as vehicles how to craft, and etc. The furnace was the recent addition to that journal that I hope books are given more importance in learning & tutorials, as well as picture books on player side, and etc.