This whole mix up of 'your' & 'you're' is messing with my mind
Posts by ArcticuKitsu
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I know this is too early, etc, & etc. I however saw this in 'Mount & Blade: Bannerlord' video coming out later that I just had to make note of it. Mount & Blade: Warband was awesome, yet this is now expanding on that with it adding much more to it. I have to note this now because I already lost my thought bubble earlier in the day when wanting to mention this.
My point of reference for this being at 7:00 to 7:47:
Being able to customize each part of the weapon, as in that video, would be sweet seeing as how we have that option already. Might as well customize the weapons if we're going to have weapons, and something to show Minecraft how it's done. You want realism, then look at 'Mount & Blade' Warband, as well as 'Bannerlord' for stuff. Any type of blade you would find in a history book should be craftable in this game that any blade & hilt/pummel should be interchangable. A 'weapons update' would work wonders for this nicely, if Red51 wants to dig nicely in there. Mostly for blades, really, that people might stay in medieval, or even make a weapons collection.
What I loved the most about Minecraft was being able to name & customize my diamond tools (pickaxe) that I wanted to save it. If we had that in this game it would do wonders for the tool rack we would get. That, and display cases, among various others. Museums would be spawned, as well as display areas in your homes & mansions.
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Bonus Thoughts:
While on the topic of 'Mount & Blade' series the horses should move heavily & weighted as they do in Mount & Blade within Rising World. They should have actual weight to them in their animation, their function, and customization. You should take a bit to turn, to do things. The movement shouldn't be player responsive, yet a 'scale' toggle type manner. You should move a lever type thing to have the horse stay at a constant speed, yet when at full would revert to 'normal' running speed.
Can't wait to also start decorating them with various armor types, even decorational ones. Red & white, or whatever scheme we could. Iron chain mail, among various others. I really badly need horses in my world to go exploring. I mean, I don't have to, yet it's all for science & settlements.
Bonus #2:
8:19 is something I suggested before, yet being able to play minigames with yourself, other players, and even NPCs should be a thing. Playing chess,checkers, and/or whatever boardgame type game Red51 can program. Even deck of cards for blackjack, among others. Why? Roleplaying & immersion is why. It be fun seeing what these types of games would do in this type of Rising World game. People are creative when they want to me, and immersive also.
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Heyo! After seeing someone from the Rising World community pick up ATS while I was playing, even gaining achievements I don't have, I thought I'd bring the two lovely games to this sub-forum. The two games being Euro Truck Sim 2 of the whole of Europe (or in time being full), and the whole of American (maybe even Canada & Mexico later) that you can truck, customize, and travel to various coasts enjoying the sight. Both games update in parallel, or closely to such, that you mostly get the same type of updates the other has, within reason.
Been playing 'Euro Truck Sim 2' happily because it allowed me access to Bratislava, Slovakia where I placed my base of operations at first, and always. I had to keep restarting my saves, yet keep putting it back as it was the first time around. I love ETS2, and I love the whole freedom of it. The same freedom you see in Rising World & Minecraft, and even Skyrim. Do things on your own terms where you aren't shoved into a linear gameplay style. As it is now I'm loving the Scandanavian update with Sweden being truly European-like while also giving off the Canadian Ontario vibe to it. It's awesome. A France DLC is coming soon also with it re-doing the current while filling in the void for us to further explore. I love trucking with my Canadian themed Volvo around Europe.
American Truck Simulator was an odd one when it was first announced, yet glad I purchased it. It has California, Nevada, and Arizona, yet it shall expand with time. The time people keep whining about, and the same whining you hear with Rising World with water and all that stuff. Art takes time, yet I'm happy I'm in for the long haul with ETS2, ATS, & Rising World.
- Euro Truck Simulator 2: http://store.steampowered.com/app/227300/
- American Truck Sim: http://store.steampowered.com/app/270880/
- World of Trucks: https://www.worldoftrucks.com
- My World of Trucks Profile: https://www.worldoftrucks.com/…ne_profile.php?id=1362383-------------
As a bonus thought: I keep thinking about "what if's" with how I keep seeing Rising World in both ETS2 & ATS, and how it be like to drive trucks around. How one would create roadways using various hand-held & vehicle related road pavers, as well how you would truck from one destination to another delivering your goods. Even having to back up in either a box truck or an actual cargo truck to reverse in the manner in ETS2 & ATS. It be amusing if Red51 would model out both European & American related trucks in both compact & transport hauling manner that you'd have to literally back it up, or just make tram/train styled turning points for the inexperienced.
It's damn fun being able to explore in both games that I'm even wishing for Canada & Ontario to be added on the American Truck Sim side of things. WoT allows you to customize your plate to any state, as well as record your online contract stats, as well as expanding on its functionability as time goes on. It's similar to the Rockstar Club that Grand Theft Auto 5 & Online has, yet adds its own neat fun. Really can't wait to sport an Ontario plate, to visit Ontario, as well as make my base in Ottawa. It'll be years, yet can't wait for that to happen
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I guess Notch/Jeb were onto something when they had their Minecraft map fill up just enough to be in your POV, yet move out of the way just enough that you could peak over the paper. If Red51 could do something along that line with maybe the type of map ArmA uses then it could be properly used. You could have the main map to take 'quick-peaks' at to then bring up sections of it in a compass-like manner. Think of it like a little notepad type of map popping up to the right in a compass function.
Instead of having a hoverhead map, as in various Journey map addons, or even 'Rei's minimap', on the top right you'd simply have a realistic & immersive notepad pop up. If you REALLY need to study then you'd go into a book/journal, or whatever we're given.
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Episode 3 - Beach House Foundation:
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Awesome ep 3 with your beach home building, Vortac. Only just now starting building my own home again in this second world after the water update with the serious amount of terraforming I had to do that my friend had to help me through open lan. Both pickaxing & using the rake that we only now managed to settle in. Seeing you in the same position is amusing that we might have to bug Red51 for '"Something" to help with these serious terraforming projects. I guess that mining drill, or whichever.
Seeing your progress in ep 3 it's fine if you didn't craft a bucket, yet when you go focusing on other things is when we'll become picky
Awesome stuff! Ya, there's no way you would want to record you digging the terrain or mining. Also, you're proving why I spawned that thread of wanting slimmer building materials to build walls while being spoiled by the likes of Stranded Deep, Out of Reach, and even ARK. Rising World does have planks, yet it now needs to add those slimmer building materials into the game, or at least slabs turned sideways heh.
Glad we're all loving where Rising World is going.
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Been enjoying these, and glad they're now back. Episode 2 being a nice motivation boost. Thanks for the shout-out to both me & Zork
Makes me wonder what you'll do once we get the player customization, animations, & even horses to play around. That be awesome to see how we play in comparison. That, and with the dungeons coming up. You forgot to make a bucket though to move your water closer to make a water well of some sort to drink from. That's something you should try doing by making an immersive water well you can drink from.
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Alright, one thing I'm going to do from now on is stay out of any 'serious' discussion threads because I keep ruining them. You guys can have at them.
And that's the way to do it with the filters & such. Just play your style while ticking on & off the filters. If you don't want mobs roaming then hit that box because that's something Red51 made to allow all of us to play in this adaptive game for all. We can all play in our own lovely style that I also think of Skyrim with the MCM menu to change each and every little value modders have thought of. It's awesome.
Again, I do apologise for any hostilities yet just wanting to keep Rising World awesome while a bit bothered what I view as paranoia. I'm just going to follow Fox's lead now by defusing any thoughts on my end.
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The conflict is that I'm used to being harassed in survival games that I've grown to be defensive when surviving that I've gained reflexes & senses that I don't find anything of this sort "strange" or "alien". You can still build peacefully, yet first have to earn what you own to do so. This is Rising World with 98% animals & 2% hostile bandits that you'll still have your creative mode style quietness & calmness. Expect the unexpected though, such as the chest-raiding Racoons among others. Minecraft, Skyrim, & Silent Hunter 3 tought me that when you don't keep an eye at your back that there's a big chunk of gameplay missing from the game & that you're really not being kept in check. Not hardcore, just keeping your figurative blade sharpened. If you're not being harassed in some way then you're not really playing. Both vanilla & modding made you tough so you could survive anything, and I'm still managing to make the most of everything in the world. Minecraft may be a "kids" game, yet it went out of its way to make me learn how to keep these mobs out of the way by making chests full of stone swords (nothing less), a few iron swords, or even specially enchanted diamond swords. That, and you'd have to strafe (before the combat update) that you could dispatch these hostiles easily. That, and to just light up, wall up, and just make sure the area is unclaimable by hostile entities.
Think of it like the campfire that keeps wolves at bay, or some kind of relic that would keep monsters & such at bay. the campfire + wolves bit was constantly suggested & brought up with how to deal with hostiles. I'll however agree that Creepers, Skeletons, & zombies are "out of place" in Minecraft, yet that's Minecraft. It's supposed to be that silly to keep things gameplay challenging, if done crudely by the lazy Mojang.
I don't find it weird how there would be a 'few' (as in 1-2 every 3 hours; average session) roaming around the world. That's just an example, yet where this is basicalyl going with the frequency of these roamers, maybe even once every 3 average sessions of 3 hours. Basically 1 with a 50% chance to appear anywhere top side every 4:59 hours, or so (whatever I noted tree growth as). Again, having survived the hell in Minecraft vanilla, and more severely in 'Feed The Beast' that Rising World shall be a cake walk that there shouldn't be any push backs to this thought. More so when we're getting access to bows & arrows, crossbows, among muskets & pistols that any roaming hostile would be dispatched with ease. Even if there's herding, or not. A simple iron sword would slay them also. I've survived (with a group of friends) building up my starting place on an FTB server with zombies, skeletons, mutant zombies, & etc attacking us while we walled off the area with fences & built our home up. It became a tranquil place after that I really see no issue with. Just get yourself some iron & an iron sword then you'd be fine & home free. Having a crossbow & musket/pistol in hand would be wise, or just travel where you know its safe. Always be prepared. Then get yourself a bow & arrow or a spear. Maybe even a lance, if Red51 wants to have fun with lances.
Again, luckily we have filters & luckily Zork is trying to keep things neutral by bridging things.
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While thinking of how to attack hostiles makes me wonder if we can use horse equipment while on foot. Would you find this "too alien" or weird?
Do you want to approve or disapprove of having this only on horses? In the anime world this lance & shield has become just as standard as a sword & shield that I wouldn't mind seeing it used off horses. It's up to you because change in games is often shunned that if Red51 was to listen to such that the game wouldn't update properly. Minecraft is cursed & tainted by people going "THIS UPDATE SUCKS! MIINECRAFT IS RUINED!?!!!!" after every single update.
WHat I meant to say is if you approve of it or not while trying to seek a real-world counterpart of some improvising when knocked off, or similar. I believe it wouldn't hurt to have some 'experimental' weapons of medieval weapons (realistic of course), something seen in fantasy. That fine, or nah?
I may have to do more digging if any have been used, yet I think it's only spears & shield, not lance & shield. And I do apologize for my hostilities, yet that it's now a cheapened apology because I keep having to say it a lot that it's not really going to be counted.
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Ya, this whole argument is irrelevent & trivial so I don't see why it's going on. You already won & I lost, while I feel i"m being made out to be an idiot seeking out a simple feature which is viewed by hardcore by a 'lazy' gaming group. zfoxfire mentions why you've won so don't act defeated. zfoxfire is the new "voice of reason" here.
Miwarre,
Apparently a cross bow is planned already. Not sure when but I've seen a game model for it already. I look forward to that because as you said, short-range weapons against a large predatorial animal are pretty futile. We need ranged weapons for sure.I'm pretty sure Red's intention with bosses and monsters is to keep them confined to dungeons and Hell. The wandering thief NPC would probably be the only one to watch out for, if I'm understanding his intentions correctly. I guess we will know for sure in a month or two
Ya, everything you said......Luckily, this is Rising World so everything is neat in this game. What isn't we voice our opinions on. They'll be indeed contained in Hell & Dungeons, yet finding it stupid how they are because it takes away from the top side with the odd roamers & lurkers to keep you on your toes. It feels voided & Indiana Jones style where you have to go looking for trouble instead of trouble seeking you naturally. But hey, whatever. I'm a rude troll
Now that Mii & Zork won let's just see what Red51 has so we can have fun with that to then build off of that.
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Finally found that damn track that spooks the hell out of me when it chimes in out of nowhere! Glistering Rays used to play a lot in my first test world that I had to mute the damn music side of things for how it startled me for how 'out of nowhere' it was. A 'horror' type soundeffect just playing out of nowhere. So glad I don't really hear it anymore because I feel that random piano key noise being misplaced & startling.
That, and the odd wood cracking & such, yet those I can tolerate. The piano-synth not so much.
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Of course, you are totally free to call it paranoia, please bear (pun not intended, or perhaps yes!) with me if I call it common sense. We'll have swords, cross bows and, who knows, machine guns. At the same time, I read that we will start with more or less a stick and a stone.
A sword against a bear or a lion is almost useless; a cross bow is useful, but perhaps a sizeable amount of game time will be needed until this technology is developed; in the meantime, any approaching big beast will be fatal. In any case, the game will amount to a rush to develop weapon technology, which is a very limited perspective, compared with even today, alpha Rising World: I might find interesting doing it once, perhaps twice; the fourth time would be utterly boring. Unless...
Unless the bear and the lion look like a bear or a lion but act like a small size dog or a cat, the human character is super-powered and can kill a big beast simply by throwing rocks, the recharge time of a cross bow is laughably short and so on. In practice, if the whole thing makes little sense and boils down to magic in disguise.
About the groups I described above: look at civilisations which only have short bows and spears (a few still remain or were at least documented before disappearing) and how they hunt large aggressive beasts; they do in group of 12-15-20: some try to push the beast toward a suitable place, some try to consume its strength and focus with dispersed attacks and finally some will, with some luck, kill it. And it seems the game will start at even a lower level than that. A single human being without a strong, quick, long range weapon against a lion is simply dead.
Nah, that's no common sense. Paranoia. You also slipped by mentioning machine guns when we're only going up to pistols & muskets, nothing more. There's no Battlefield 1942, 2, 2142, or any Call of Duty crap here.
Managed to keep myself well defended against Tigers so swords are useful there, yet you'll be happy with crossbows & such, so I'll let you have that one. If there's rushing then I blame the player, not the game, because I've always seen them whine & moan while hiding in creative mode. The meat of the game is there, yet they always hide away, or go straight for the goodies by taking the lazy route. Players ruin very good things, as with how they swarm & mob things. I've seen many games having good concepts ruined by people themselves that I generally hate humans as a whole.
For the third paragraph you'd be lucky this is Red51, Rising World, and still in testing because everything can be appropriately changed, tweaked, and even alterable at your will. Seeing as how Red51 is wanting to go towards realism I'd give the crossbow a good 5-10 second delay per loading & firing, the same with how long it takes to fill a bucket. I see no magic here. As for throwing rocks comment I'd expect it to do trivial (pointless) damage. Seeing as how you're already doing worthless damage with a pickaxe & such, that's what I'd expect with rocks in Rising World.
Noted. Well, then focus on finding the lone animals in the group. Don't go straight for the herd, or the most powerful. Focus on what you can kill, and kill it. You learn this in Silent HUnter 3 with the same logic of hunting what you can, then reaping the rewards from such. Once you gain access to NPC buddies & friends then that's all fine & dandy to go hunting the groups of animals, or the most stubborn & aggressive type. Nothing wrong there.
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Edit: I guess I'm now being insulting, yet that's how much it's bothering me now with how silly this is getting. So much fear over something natural, yet it's being treated as something insanely hardcore when it truly isn't.
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Paranoia again. As before, and again. Paranoia.
The way I had it in Minecraft Feed The Beaset wasn't supernatural, just something where you had to build a fort to fend off the threads + have light sources to push them aside. Once I got necessary weapons I managed to slice up the threats with outright ease that even evolved zombies were of no pain (compare to bandits & angry lumberjacks). At first we (we \ 3) struggled, yet we managed to get a good foothold that our once war-torn lands became a peaceful land of progress and prosperity. Again, if you know their weaknesses you can use that to push them at bay. The world feels empty without threats that even Tigers & bears won't do. The feeling you get for liberating land & colonizing is priceless awesome. it feels awesome calling it your own after working it.
As for bandit camps I'm going to assume they're simply in 'pre-placed' positions around the map, similar to how water is spawned in the water to drink. Just like that. We'll be having swords, crossbows, bows & arrows, among many another neat weaponry. I'm sure you can fend them off yourself, yet having friends would be nice to ease up on any attrition issues. Needing 12 to 20 people is paranoia again. Knock it off with the paranoia.....Though, having these species-specific AI should be sweet & such. Hoping Red51 can work his way towards that to allow animal herding & wolfpacks.
Rising World is still survival, as with building, yet when you have weapons you need to naturally make use of them also. Saying we shouldn't have any hostiles to attack them with our weapons is silly & viewed as paranoia. Luckily we have those various filters & options to play with that we can all play the way we want. Just toggle it off while I try to experiment, if we ever do take that route. If there's a will, there's a way to survive. Humans have always adapted to their surroundings so it's only natural that we should be able to in Rising World also in various ways. We humans aren't stupid, maybe becoming highly lethargic as a whole.
Not wanting to insult you or come off as arrogant, yet just trying to put things into perspective that any fears should be put aside also. *shrug*
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Bears & Tigers, you mean. But ya. Everything Zork said also that we'll even get the angry lumber jack & such.
We'll be getting bandits, yet be interesting to see barbarians tribes, regardless of the timeline. Mountain lion, wolves/wolve packs, & wild boars would be highly awesome & much welcomed. I'd happily welcome wolf packs, yet they'd have to be presence based provoked if they're to be added. The longer you linger the more likely they're to attack. Same with bears.
I wanted some roaming mini-bosses for the main world but people kept throwing tantrums that they're contained to dungeons. I'm still bitter about this because people ruined a nice survival moment, yet it's been turned more into Indiana Jones styles.........Yes, it's tedious yet there's always ways to push them to the side, yet they still push against having hostile mobs in survival roaming top-side. I hate that.
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You & us both. Even the other regulars. It's a serious game only to become gradually more serious a time sink the more updates we obtain. Damn, ya.
Ya, the night sky does is indeed impressive, yet I did desire the appearance of the milky way. I've seen Silent Hunter 3 having a very special and accurate night sky you can make out the little & big dipper in it. Many real-world constellations also. That, and when I was in Europe heading on a bus trip from Slovakia to Croatia & back we managed to get up onto this giant hill (or small mountain) that we could make out the milky way. It was impressive. From my bus trip I couldn't sleep on I managed to happily see the milky way the way I couldn't see at home here in Canada that city life is a buzzkill to the truly enjoyable things. It makes you want to go rural.
Imagine having the night sky in Silent Hunter 3 + the milky way seen. A bit 'messier', yet the wording is actually 'detailed'. It's an nice improved step though. We need a moon & noteworthy stars in the sky. Red51 could have fun by giving us a telescope to zoom into these starts to see various real & fictional plants, among others. Imagine building a observatory to see the occasional 'fictional' planet in detail, similar to [Space Engine].
Dangerously addictive.
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I just played with the bucket and canteen. They work well. The only improvement I could suggest is to be able to refill it while its partially empty while pointing at the water. Otherwise, i need to keep drinking before I can fill it. Just a minor thing. I'm sure its a 2 minute fix.
Don't let it get sunk under all that water! ;-p
It's all fun & awesome, this update. Bucket is nice & weighted that it takes a bit to fill, bit to empty, has a nice sound, and even a nice meter to it. When you press 'Q' it's like playing curling heh. Nice stuff. The canteen is like a military gear from the 80's or 90's that it's awesome in its green. Maybe even a toy version sold in the North American 'Dollar Store' for kids back in the 90's. it does its job of around 4-5 sips that I just head to my new watering pool in Niska village. Even though these are minor items they changed the game so much I can do whatever I want, almost, that water can now go places & do things. I love it. That, and the scaffolding has use & other improvisational uses. Both for building & mining underground. The scaffolding is a bit small compared to my builds, yet it gets things done. I need to play with it more, yet it's awesome. Love how it just snaps onto one another in a modular manner.
It's all up to you guys if I shall swim or sink
But ya, I love this update so much I've seen it as dangerously addictive that I can keep going. I played more than I should have last night, yet enjoyed every moment of it. I want to play more to build up my home, among other stuff. There's so much to do again, more so with three simple items, plus the night sky. Still unsure how to lay it all out for an episode 4, yet I'll have to do so whenever I have time. I'm overwhelmed with the awesomeness of this game.
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I have to laugh at the Dutch Door bit because you have that in Minecraft when you mess about it in creative. You can have the top or bottom, and you can see it being two entities as one. It's fun. I would use Dutch Doors for NPC trading & farming to keep certain animals within. Nice stuff.
http://1ddi.com/dutch-doors-fo…ior-dutch-door-wholesale/
Also, I now want revolving doors now that Joni brought it up. Would have fancier ins & outs of my buildings that I'd expect it to be as bulky as the draw bridge. Oh, that be sweet. That, and hinge-only update would be interesting. I'd welcome it, more so when we get skinnier items to mess about with. Not using command prompt and such, but using thing objects like planks for doors. Window frames, and such.
"Powered By Rising World"
Why I love this game so much.
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Well, this 0.7.1.1 update just showed how dangerous this game is. How addicting is with simple features adding a lot, like the scaffolding, canteen, & water bucket. There's so much to do, more so now, thanks to these that nobody should whine that these updates are trivial. Damn....Scaffolding making things so much more fun for both construction & mining. Canteen allowing you to drink on the go with a usage meter (same with bucket), as well as the bucket allowing you to make canals & rivers. The bucket also allowing you to make drinking spots closer in survival mode style, among others. It's awesome.
Night sky is brighter, sharper, and etc. That, and the new grid for placing dirt....
Only complaint is that canteens now need variety (sorry, Red! :P) just to be 'different' & 'personalized' to players. Ignore the variety to canteens though, that's a half-jest & a loose suggestion
. What is actually & genuinely important is that buckets need a leveling option with other water to match the layers around, and to also fill everything under it until it touches a solid sand or man-made block. Basically a way to fill everything under it & to level it to water with that extra option of positioning it layer wise (G Key style) with man-made blocks.
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Many thanks!
Can't wait to see what else is new & in store for Rising World. Just loving this game with both the small & big updates, especially with Red51 giving us a lovely update like this with many noteworthy features. Now to jump into the game to play around with the canteen, scaffolding, & water bucket now. Going to allow my ep 3 to sink in a bit until I feel it's right to do ep 4 with the new goodies we have. Now to experiment & all that
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Arctic,
Glad you got a chance to enjoy the updates. I spent my evening getting caught up on yard work, then wiki updates (sooo much content to go), followed by late-night job work. Atleast the week is going fast. I might get some time to play tonight.
I really want to check out this smoke emitter. I hope we get a water emitter as well. I want to make some kind of great underground stone hallway like in Moria with water pouring out of openings in the wall.
Yup! Finally. Going to jump in now to check out the scaffolding, canteens, & the bucket. Time to experiment, enjoy, and have fun with things. Already saw the canteen with it being somewhat like a military green style. Neat. Was expecting something more rounded, yet this is awesome. Let's try it out. Reminds me of the old fashion Dollar Store army toy thing which I'll take for nostalgia (not complaining).
I assumed I had tomorrow off, yet I'm working, so I'll just have fun chillin' for the day while allowing my ep 4 video to dig into the community. 20 views is nice
The smoke emitter has me curious, yet heard mention that they were troublesome to use so I may have to start a test world for that one. Have fun making a stone hallway while I continue to settle into my world, wondering how to do my ep 5 to show off the goodies from this update.
Alright, less rambling & more playing Rising World!
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Yeah, those would work. Been desiring more, yet feeling guilty also at holding Red51 back. When there's time.....
- White decorational:
http://ironentrydoors.blog.com…Front-Exterior-Doors3.jpg- Brown window decorational:
http://www.preferredqc.com/img…easers/exterior_doors.jpg- Older fashioned type:
http://votch.org/wp-content/up…rative-front-doors-12.jpg- Fancy 'fiberglass' door:
http://www.canadawindowsanddoo…fiberglas-entry-doors.jpg- Fancy 'fiberglass' door #2:
http://www.midwestmanufacturin…lass/Prefinished/Main.jpg- Curved doors:
http://www.journal14.com/wp-co…ads/2012/08/Doors-039.jpg
(To make use of them curved blocks.)There's lots of awesome types of doors to go through.