Posts by ArcticuKitsu

A new update (0.9.2) is available now!
Latest Hotfix: 0.9.2.1 (2026-05-13)

    Well, this 0.7.1.1 update just showed how dangerous this game is. How addicting is with simple features adding a lot, like the scaffolding, canteen, & water bucket. There's so much to do, more so now, thanks to these that nobody should whine that these updates are trivial. Damn....Scaffolding making things so much more fun for both construction & mining. Canteen allowing you to drink on the go with a usage meter (same with bucket), as well as the bucket allowing you to make canals & rivers. The bucket also allowing you to make drinking spots closer in survival mode style, among others. It's awesome.


    Night sky is brighter, sharper, and etc. That, and the new grid for placing dirt....


    Only complaint is that canteens now need variety (sorry, Red! :P) just to be 'different' & 'personalized' to players. Ignore the variety to canteens though, that's a half-jest & a loose suggestion :saint: . What is actually & genuinely important is that buckets need a leveling option with other water to match the layers around, and to also fill everything under it until it touches a solid sand or man-made block. Basically a way to fill everything under it & to level it to water with that extra option of positioning it layer wise (G Key style) with man-made blocks.

    Many thanks! :) Can't wait to see what else is new & in store for Rising World. Just loving this game with both the small & big updates, especially with Red51 giving us a lovely update like this with many noteworthy features. Now to jump into the game to play around with the canteen, scaffolding, & water bucket now. Going to allow my ep 3 to sink in a bit until I feel it's right to do ep 4 with the new goodies we have. Now to experiment & all that :)

    Arctic,


    Glad you got a chance to enjoy the updates. I spent my evening getting caught up on yard work, then wiki updates (sooo much content to go), followed by late-night job work. Atleast the week is going fast. I might get some time to play tonight.


    I really want to check out this smoke emitter. I hope we get a water emitter as well. I want to make some kind of great underground stone hallway like in Moria with water pouring out of openings in the wall.


    Yup! Finally. Going to jump in now to check out the scaffolding, canteens, & the bucket. Time to experiment, enjoy, and have fun with things. Already saw the canteen with it being somewhat like a military green style. Neat. Was expecting something more rounded, yet this is awesome. Let's try it out. Reminds me of the old fashion Dollar Store army toy thing which I'll take for nostalgia (not complaining).


    I assumed I had tomorrow off, yet I'm working, so I'll just have fun chillin' for the day while allowing my ep 4 video to dig into the community. 20 views is nice :)


    The smoke emitter has me curious, yet heard mention that they were troublesome to use so I may have to start a test world for that one. Have fun making a stone hallway while I continue to settle into my world, wondering how to do my ep 5 to show off the goodies from this update.


    Alright, less rambling & more playing Rising World! :thumbsup:

    Yeah, those would work. Been desiring more, yet feeling guilty also at holding Red51 back. When there's time.....


    - White decorational:
    http://ironentrydoors.blog.com…Front-Exterior-Doors3.jpg


    - Brown window decorational:
    http://www.preferredqc.com/img…easers/exterior_doors.jpg


    - Older fashioned type:
    http://votch.org/wp-content/up…rative-front-doors-12.jpg


    - Fancy 'fiberglass' door:
    http://www.canadawindowsanddoo…fiberglas-entry-doors.jpg


    - Fancy 'fiberglass' door #2:
    http://www.midwestmanufacturin…lass/Prefinished/Main.jpg


    - Curved doors:
    http://www.journal14.com/wp-co…ads/2012/08/Doors-039.jpg
    (To make use of them curved blocks.)


    There's lots of awesome types of doors to go through.

    Scaffolding should be sweet for both function & decoration. Bet someone would make SKyrim related bandit forts out of them. I'll try to use them for both functional & decorational use. Need to play around with them, yet that's awesome they were added.


    Canteens making me shout a strong "YATTAA!~" on two fronts because - 1) Can finally drink on the go! & 2) It solidified the awesomeness of us getting canteens within this update, and that one actually came out. Awesome! Canteens being a major item. I now need to test this out the next time I manage to drop into my Rising World world to plan out an episode 4. This one I want to do properly because I missed a topic, or two, at hand in ep 3 by putting it neatly into ep 4.


    Lastly, water buckets is a nice touch. That's awesome we can scoop up water & place it elsewhere. That's a nice way of doing things. I need to test this though. Still believing we need a renewable water source for those desiring to keep their water sources intact. Even loving the journal addition which is making me strongly desire books & scrolls to place in the unusable bookhself furniture. Would love to use that, even if it's to store something small & decorational, at the least. Maybe the canteen itself heh.


    My respect goes out to you Red51! Nice! Now, when can I play Rising WOrld again....Maybe late into june 22nd & whole day of 23rd. Neat.

    - Niska Village - Rising World - Niska Village - Ep 3: Yuudachi's Birthday & Rising World Features:



    After much delay from a severe thunderstorm warning on Monday I had to hastily record this the next day. Spent three tries trying to get this right with many cuts & technical difficulties. Even so, happily celebrating Yuudachi's birthday (launched June 21st, 1936 as a real world Destroyer) while also mentioning & lightly explaining the various new features to come. One also being a request. Enjoy!


    Hoping to make episode 4 the new update we gained if you guys enjoy my videos in a warm manner. See you in episode 4, whenever that may be. Maybe even Thursday, if you guys enjoy episode 3. See you in episode 4! Happy birthday my lovely 'Demon Ship' Yuudachi! You're special because my world seed is also 'Poi!' :D


    Red51 was like "your wish...... GRANTED! "


    YATTA!~ That makes me happy on two fronts:


    1) I can now drink on the go
    2) What I said at the end of my episode two isn't a lie! Zork also solidified his reliability!


    YATTA!~ I also see scaffolding & buckets. If you guys treat my video nicely (40 views, or so) I'll try and get a video out of it sooner :)

    I'm all in for this to add decoration onto the map.


    - Sakura (Cherry) Tree:


    - Crab Apple Tree (something I have locally):


    - Crab Apple Tree (white):


    - Purple Trees [Infared]:


    - Lilacs (Because I forgot plants can be purple):


    For purple trees I'd joke to Red51's desires of wanting a fantasy biome to play around with infrared type colours. Have it be all surreal & visually pleasing. Whenever you're ready, of course. I'd happily welcome the one cherry & two crab trees. Same with the Lilac for when we get the 'garden update' fun :)

    love this, and something I'd expect to see on the 'Danube' or 'Ottawa River'. Saying that because I showed this with Red51 with him being impressed by this. Can't wait for boats, and I find this style to be awesome. Would love to see what parts you didn't screencap to explore in. Would love to 'drive' this around my map :)

    Alright, just a simple poll to gauge if people approve or disapprove that it takes a few hours for trees to grow. I spent roughly 2-3 hours (today), ontop of the other 2-3 hours from previous with the trees just not growing. They managed to go to stage two, yet taking absolutely ages that my demand for logs is high, yet there's just too few trees. I'm not wanting to ask Red51 to change it, not unless we gauge if what Red51 did was right, and if I was right to request for longer growth times. I had to resort to cutting palm trees to gain 2 saplings per tree until I went to my main one to get only 1 sapling. Tree frustrations to be had.


    - Food:
    I made a large farm to compensate, yet managed to spam lettuce so badly because of how many saplings I got. Same with Brocolli. Tomato & raspberries seem to be good. Water Melons bugs me a little because I can't seem to get two seeds from them to grow another. I have 6 that I harvest 3 then sickle three to keep the cycle of 6 going. Thinking of sacrificing a few rounds to grow them out to 10, or 20, at the least. Have to experiment more. I managed to abuse lettuce so badly that I managed to cause 2 seconds of reoccurring lag-spikes every 5-10 seconds of time passing in that default small 'G' grid placement.


    My farm does well that I can basically 'feed' or supply my future coming forts with food I don't need. I'd just shuttle them to there that when I run out I can simply eat from there.

    - Trees:
    Tree growth frustrates me because I'm simply pulling from my Minecraft desire of needing chests, sticks, torches, flooring, doors, and all that lovely wood-related material Everything I've done in Minecraft is being mirrored here, and much more, that the supply & demand is high. I had to resort to going further to cut trees when it takes something like 4 hours per sapling to grow, or something along those lines.....My whole session tonight was roughly 2-3 hours, yet no tree growth. I'm now wanting to reconsider my suggestion that for trees to grow slightly faster to allow, yet want to run it through the community first if you like or disapprove of this decision. Tell me how long it took trees to clock, as well as Red51 with the official data :S

    Happily did another round of updating with the things we know. Cleared a few from the main list + added renders of tools, with the help of the search function & Zork. Red even teasing a weed wacker I had to find lower down the same post. This all being updated again because of Vortac coming back to the Rising World Let's Play world. Also wanting to make a video displaying these in poster form to discuss them, among others.

    I'm not? And ya, horses been used for absolutely everything that they have nice accessories made from them from one civilization to the next. It's awesome. Shared a head mask I'd love Red51 to look into whenever he has the time for it.


    I"m sure horses been used in combination with elevators when mining. Maybe on ships, or even various mines, but ya. The rest would be minecarts there. And now you're being silly reading what I wrote as if they would act as humans. That should be left for humanoid NPCS. And i'm not even comparing them to NPCs, just saying I'm desiring horses heavily.


    I"m obviously going to wait for horses when the player models shall wait. I can't push Red or else we'll have swimming upside down horses drowning you on land, or some silly traditional glitch like that. :D Riding a Moose makes sense, as with Oxen, & Elepehants. I see no reason why you shouldn't be able to. It's all for fun. Mod should do the rest. The bit you mentioned about breeding is what I noted also that from what was mentioned that dungeons shall contain the entities so shall benefit farming also. That, and I agree that animals need to be given various preset behaviors of behavior & percentages of when they attack & not. Shall be fun when Red51 considers doing an animal update or similar.


    ----------


    And because Zork posted before I could:


    Loving how horses have been modeled up, something you keep mentioning that I love hearing. Can't wait for the player model & animation update knowing that. And it does sound natural to have a saddle hook up to the horses because you do need to ride them, yet you could always stand-ride them without a saddle. Because I'm being spoiled by this game I'd love to see various styles of saddles to use so we can have our fun & joy riding our horses in that personalized manner heh.


    Guess I'll just nod to the last bit Zork also said. The bit about AI being updated & given the basics to a horse. The bit I'm curious about is if I have to now go to new chunks to find them (the irony in distance), or if it can be made to have horses phase in and out of map at random. I guess I'll have to hunt them down by walking for very long distances.

    Horses being a big thing for me, for obvious & repeated reason. Hoping for great customization abilities for them.


    And glad more of us seeking NPC buddies that we keep bringing up Skyrim in comparion. That's similar to what I'm seeking that I want them to join me for when my friends can't to push away the eerieness of the world, to help me fight (yet only fight when told to - Normal, defensive, & passive) that they'd be a great help. Whatever you give them, or recruit them with their own stuff, they'll use it normally. They would follow you, stay put, tend to basic mining, farming, or even wood chopping. Just the basic stuff. That, and probably even tending to their own hunger & thirst needs. Giving them their own bed, storage chest, and such to pull from. I still strongly feel the desire to customize them that I want to have an anime styled fox partner (avatar) that this game would further win higher points. That, and they would be valuable entities for holding onto torches & ores I dig up that they should point where I"m digging with flashlights. Imagine them being your light holder & ore gatherers. Maybe not mining themselves, just pointing the light where your pickaxe points to & holding all the ores you pick up.


    But then there's also what you mentioned of simply populating the world. That's something I would do. I'm still waiting for both the game to mature & for NPC Traders & NPCs themselves to go crazy with building. To finally build my 'Arcticu Empire' to make my full mark in the world. I however have to wait a long while for this game to mature.


    I don't mind if I, at the very least, get an arctic fox pet. Nothing special, just an ability to tame an arctic fox by having it told to follow you or not, and to just hang around an area without teleporting. Having it curl up when sleeping, feeding it, and such. Not die, but just fade out & back in because death of pets would be brutal in this game. People would grief-kill pets to be the idiots that they are. That, and if in a bonus to have them find various things for you that they would either point or gather small items of interest for you.


    If this game had Elves I would use it to nudge one of my stubborn buddies into this game by making & showing images of light & dark skinned elves. Even one from the anime 'Gate'. :D


    http://gate-thus-the-jsdf-foug…kia.com/wiki/Yao_Ro_Dushi <-- This is up to Red or the modders if they shall be in or not. Once this game matures I'm sure someone would make a similar mod to this game to how Twilight Forest was to Minecraft to handle both the 'Gate' Anime & the way 'Elves would pop in & such. That be amusing. There's so much potential with this game :love:

    Having pets is something, I believe, Red51 is highly eager in doing. I could be wrong, yet I believe he wanted to give us something overly basic to buddy us up with, or it just might be my bias in wanting some NPC companions to join us overriding whatever Red51 said. Every command would be kept RPG basic (think those old Pokemon type games, or 'Timber & Stone' AI logic). It be neat with what you're mentioning as it would allow your pet & human companions wander around on their own. I would love to tame an arctic fox to be my cute little pet. Maybe even finding the odd items in the scenery handing it to you, or yelping to gain your attention to certain 'attractive' points of interest, if Red51 allows it in his coding.


    Animal hearding & breeding is planned, yet struggling to reach because of biome & water updates holding everything back. We're going to eventually breed cows, pigs, and the like once dungeons end up being worked on to contain entities within structure points. The hostile entities in Dungeons need to be contained because entities currently can walk through walls, fences, and solid objects. Once that happens we'll likely see some little teasers of breeding & farming then. Maybe even getting a nice update just for it after that also. That be awesome.


    As for riding & mounting we'll be getting horses & camels first (hoping for mountable moose & elephants), & boats. Vehicles, trains, and anything mechanized MUCH later down the line. Basic first, complex later. We'll be able to customize the horses with various accessories, armour, and such, or so was the plan. Similar with the camel. We're however waiting on the player models & animations to get these horses & camels in the game. Likewise with boats. Just waiting on the player models & animations. I really need a horse & boat entity to travel this vast world. I wish I knew what type of boat it was, yet I guess Red51 fears me harassing him some more :D


    I'm sure there was a cooking update also, just that slipped away with the priority of water & biomes. We needed more biomes to be entertained with so that may come along with the 'cooking table' you speak of. The ability to make cooked potatoes, pizza, sushi, poutine, coffee, tea, and all sorts of goodies. I would welcome a table just for food types though, even a kitchen decorative type. Something immersive. Would also love the detailed take into 'butter churners', among many others. Whatever furniture you need to cooking would be much welcomed to encourage people to make buildings for them, and such. Factories, and the like.


    If you're curious, fishing is also on the way while being tied with the player model & animations update. I can't wait for that. That's going to be a big one with horses, boats, fishing, & such, or from the way it was mentioned.

    That was a good video, yet it also made me cringe because I now feel like the expert when I learned from him, yet I/we now have to remind him. The typical thing when you get used to one game you forget about another. Typical stuff. "How do I play this game again?" Makes me glad he's back because he's the one allowing me to venture into the Rising World universe.


    Loving how he mentioned primitive tools, yet he missed out on some mining drill, lawnmower, a weed wacker, a colonial canon we're getting. I need to go find their rendered images again.....They're all rendered up that I also need to get them in my own video, as well as Vortac & Weem's video. And I really can't wait for boats myself, or even horses when knowing they're tied with player customization & animations update. I really need my horses for how vast the world is now.

    I doubt we'd see religion, unless Red51 goes deep with NPC villages and such. We'll get NPC Traders for admins (RPG behavior), & some roaming entities, just no religion. Maybe a touch on some dungeon themes because you never know, yet I haven't heard anything about religion. There won't be any blind hating & blind loving, nor blind following from what I keep hearing in the news and games. It'll just be you and the world. If you want religion then it might be up to you guys via multiplayer server + mods.


    And yes, I'm in here for the long haul because Minecraft failed me in certain areas where Rising World won me over. Even waiting for the vehicles, something it won't allow in Minecraft. I have high hopes, yet that's only natural when you have red51 at the helm of this game. Waiting to see what he does with horses because you can go into heavy detail with them. Needing them greatly for my world.


    People build amazing stuff, yes. It amazing me sometimes but I'm beginning to feel a bit of arrogance & favouritism. I even miss someone whom made a fancy garden. There's some users who dropped out ;( . I wish they come back.....They built trains, planes, boats, trucks, and bikes, all something Rising World needs. Well, minus passenger planes, but more like helicopters & a Sea Otter plane heh. Other than that, it's all awesome with the way people build. You should look for the upside down house also.


    Good luck seeing where things goes. Try playing in the 'survival' style by having to gather everything. It might be painful, yet it's worth every moment. You can see how much further Red51 has to go with the game, yet it brings you hope because there'll be that much more awesome features within. It works even better when you have a buddy when you want to build bigger.


    I think Dungeons & animals were going to be tended to next, then play models & animations after that in the following updates. That's from what I heard.

    Hopefully you're in for a long haul to see Rising World constantly updating for the better. There's much more to be had as time goes by. Luckily, there's stuff to learn from in Wurm Unlimited that it can all be used in Rising World. The boat building in the open being one example.


    I guess Zork is the new main regular here so he mentioned all the things I wanted to, just not the one thing about survival. We do have to grow food to eat, or at least scavenge from the scenery like nomads. We can farm, yet everything is still at the basic level. We also have to drink from ponds to keep our thirst up, as well as building up by gathering resources. It may not be complex, yet it shall be such the more time goes by. and with fishing to be had. Survival is solid enough that you can do basic Minecraft related things of building shelter, a farm, and similar. Just not enough that there's still lots to be had, along with environmental effects of hot & cold, among diseases, illnesses, and others. Can't forget how there'll be log cabins in foresty type areas to have neutral & neutral hostile loggers/hunters, as well as roaming NPC merchants to trade with. I'd still however am willing to harass Red51 for companion NPCs we can customized & bring with us around the world as buddies :)


    Looking forward to where it's all going, as well as both patiently & impatiently awaiting the horses's arrival so I can continue exploring my world.

    Removing those restrictions is the way to go. I feel so limited again, even if we have these many block types. There's not enough to compliment the ones we already have to smooth out corners & the like. I also went back to see what Red51 'might' see when he Googles "stepping stones" to see there's more decorative types we could make use of, similar to what you would playfully use to make a pathway to a pool, bath, or similar.


    - Shell Stepping Stone:
    http://www.minimalisti.com/wp-…g-stones-design-ideas.jpg


    - Uneven blocks (not all that important, yet noteworthy):
    http://www.stoneandbrickwork.co.uk/USERIMAGES/stepping stones3.JPG
    (This one being more rough for those garden types, or to be freely placed.)


    - DIY Molding:
    http://www.instructables.com/i…-To-Make-Stepping-Stones/
    (Give the players themselves the ability to save stepping stone patterns in game by making textures & putting it on various block shapes of stepping stones. It could be treated similar to what's in 'Animal Crossing: New Leaf' & the poster system.)


    Decorative stepping stone:
    http://www.geocities.ws/xpf51/…STEPPING_STONES_GROUP.jpg
    (I spy a Trillium stepping stone. Canadian Ontario hype! :P)


    But in the end, I simply want this one to speed up road building:
    http://www.interlock-concrete.…nes/stepping-stones-1.jpg
    (It's simple, it's effective, and you can just build it as quickly as making a dirt pathway. Nothing complex. It's best used for horses & people alike. )


    Yet here's something we can do currently:
    https://upload.wikimedia.org/w…le,_Box_Hill,_Dorking.jpg

    Eh, that I'm aware of yet it feels cheaty so I don't use it. I'm one of those 'doing things proper' type of person', but thanks. But ya, that's exactly why we need thinner & slimmer building materials for making walls and similar related things. Basically like the window frame type & woodplanks.


    Edit: I was however curious how that worked in detail, and now I know. Thanks again, yet I sadly have to decline that unless it's done in a more 'proper/survival' manner.