Posts by ArcticuKitsu

A new update (0.9.2) is available now!
Latest Hotfix: 0.9.2.1 (2026-05-13)

    While building the Minecraft way in Rising World I'm seeking what I had from Minecraft's 'Feed The Beast' modpack. The ability to use panels as walls, to have curves, slimmer building materials, among others. Basically having more wooden plank type building materials, among others, for the various other sorts of block types. Everything is too chubby & bulky that it ruins the vibe & feel of things. Constantly struggling.



    http://s918.photobucket.com/us…0040_zpse589eaa2.jpg.html


    Basically desiring thinner building materials, curved ones, diagonal ones, among others. I"m aware something is being done, even on a tiny miniature block/rescale manner, yet still wanted to go about suggesting making sure something is done right.


    Basically go look at 'Wurm Unlimited', 'Stranded Deep', and 'Out of Reach'. I guess even Ark, in ways. I'm used to what I had in Minecraft in a certain mod, yet can't really recall it. I had all sorts of panels, half a panel, and others to build with I had crazy control to build crazy stuff.

    I don't see how learning & doing things is 'magic' when we're getting the likes of traveling merchants & vendors. That, and from Minecraft style 'blindness' to recipies. Even if it's Minecraft, we had to know what we're doing by guessing. Recipes were there, yet you had to learn them, or find a wiki. Having to learn & find them was often a chore that it was simplified for console versions. You learned things by simply guessing.


    As for civiization is neat, yet Red51 is wanting to keep things simple to RPG tyle player interaction. You get NPC traders for admins & traveling merchants for singleplayer stuff. We want NPC villages, yet that's also going to be a late-game addition that anything bandits, tribes, and such shall be done later. I guess this would open up room for players to learn specific recipes to something, such as certain boat making, weapon making, trophies, and whatever else.


    And I also stand by what I said above, yet feel it's been ignored & overlooked when the post was mentioned after mine mentioning what I posted again. Zork also seems hyper-creative so I"ll let him let loose while tuning out on my end. I'd however be amused if, and when, we do get NPC villages that we can recruit & customize NPCs to be our companions. That, and they would point things out to you from their own settlement, or however you tuned them. They would have whatever option in NPC Traders (Admins) that they would seek out food, teach you certain recipies, and whatever else. Helping you out with the basics that it might please the picky wanting deeper immersion. We won't go all 100% realistic, yet there's ways to turn things into Rising World realistic-fun.


    Makes me want to play around with the idea that any NPC seeing you unfit for the biome climate could teach you how to deal with such by giving you cooler clothing for deserts & warmer wear & food types for cooler biome. You want 'realistic immersion', then that's another way of doing such.Now, we just need to hope Red51 makes note of this.


    That, and people aren't stupid. When something needs to be done we tend to figure out solutions to the problem. We did so in Roman time, we did so after & previous of that, and we're still doing such. There are those still re-adapting to past 'primitive' live-style by becoming stranded from the urban world. You learn by making the most of your surroundings, and what you're aware of. You learn from mistakes. I guess you'd prefer Zork's stuff so I'll stop there.

    The part I love about both Minecraft & Rising World is that you're given an open world to thrive in. No holding hands, no linear gameplay, just you & the world. What you do is up to you. How you achieve your goals, and how you go about it is your goal. That, and with games like 'Silent Hunter 3', American Truck Simulator, European Truck Simulator 2, & specific parts to 'Grand Theft Auto 3' up to 5 & Online. Your story is what you make of it, and how you build shows others your personality and character. I prefer survival over creative because a story can told, as well as something to be proud of also. There's so much to be proud of when you work your way up from a stone tool to an industrial power house. That, or just upgrading from a low-end something to a higher end something.


    1) I find this a flaw in humans when I try to build structures to hold these research objects and such. The same when they try to exploit glitches & exploits. You need to encourage people to build stuff and to populate their structures with these furniture and such to encourage them to do such. Rising World & Minecraft have both, yet people decide to hide in a cave home because they play for short term, or they hate the thought of doing something so they hate survival. I've seen so much hate for survival that people simply come off as lazy & spoiled when they haven't thought ahead. Everything has to be handed to them.


    2) Survival (or career) doesn't, yet it should be the main focus because it adds the actual meat & spices to the game. Something that gives the whole meaning to the whole game. Sadly, there's people either being outright lazy & spoiled, or simply don't have time. Luckily, Rising World is all freedom that you can do whatever you want, yet you still have to adapt to your terrain. You have to build up, survive, learn the traits of the entities to then build around them. Try co-existing with everything around you is what makes both this & Minecraft fun and rewarding. Sadly, again, people don't adapt to their scenery, nor do they think ahead on how to transport their valuables around. I've seen those constantly complaining failing to use common sense, throwing tantrums, thus missing various points. We're lucky Rising World gives us the same freedom as Minecraft, yet more. We're given more tools & such.


    3) I can't say much about multiplayer because gamers are a spoiled & hostile bunch. I've been on a few servers on Minecraft with people being outright pricks. You have to be on a private server to really enjoy anything, or be lucky in finding that one 'pure' server. I've been pushed off of public servers that anything gameplay wise on there is simply left out to the vultures that I hide in online private servers with friends only. I can't blame the game because people are the worst part of it. Teching up also is what should be left to the player, also with a helping hand from others to tech up.


    4) From what Rising World wants to do we shall indeed specialize in our field. It's been loosely done in Minecraft, heavily done in Wurm, and shall be a mix of both worlds in Rising World. There's various areas to tend to that we'll have to specialize in something. More so with the rumoured skill tree, and others.


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    I'll have to get to the rest later, yet wanted to say that there's nothing wrong with starting from scratch again because you need to learn how the game plays. When you start the game up a few times to learn how to survive is fine. If it's when you rebuild with very important builds then I'll agree it becomes tiresome. You however becoime overly proficient at rebuilding your structures, as well as regaining your lost goods. Sadly, with lost books & whatever else we might have.


    Once the game reaches it's more solid state everything shall be proper. We hopefully won't have to worry about world hoping, as much as in Minecraft', because of how much more common sense Rising World has thanks to Red51. I did find it highly irritating that leaving the game for a few months (or a year) did the job to regain interest in rebuilding in Minecraft. It just needs time to re-generate that curiosity. That, and proper friends.


    You just need proper friends to make things fun.

    Noted. I guess since I brought it up I'll just lean with .ogg just because I've seen it work in Silent Hunter 3. This whole thing about codec/audio format, and even then I don't find it a big issue. Maybe there is, yet nobody bothered to inform gamers hostile dealing with such is.


    I do find your posts informative, yet feeling that it's flexing the muscles a tad bit too much that it's moving away from any points. Maybe I'm missing it, or I just see it as a muscle flexing post. Makes me wonder about the piano though because you can play it happily + you can simply have the sampled sound play from the instrument when automated. Again, being far superior to Minecraft's noteblocks that everything would be in that instrument, or even a music sheet that can be carried around the world, stored, and replayed. Maybe even shared, but only within the Rising World community.


    As for the Sony knowledge flexing is nice, something I'm aware of, yet missed the point how the game (Gran Turismo 5) allowed you to pull from the music section (PS3 hard drive) to then have it play in the game. You could even select if it's random, or if it plays at random. It was beautiful, even slightly more complex than what Grand Theft Auto 3+ has done. I don't see any need to over-complicate anything, unless it's on the instrument playing side of automation. The whole automation playing part I wouldn't see as a big issue either. with & without format as the main focus.


    I guess I should leave the nitty gritty complexities to you & Zork so I'll now observe this again. Maybe.

    What.....I'm just reading that wall of text wondering why (DRM or whatever the issue, maybe) you would post that when it should be something like I've seen with other games where you just dump your music & listen to what you're playing. You don't need to worry about copyrights when you just dump your music in the music folder for a radio to play from it, or whatever music device we get within Rising World.


    Go look at SIlent Hunter 3 with its gramaphone (needing to convert to .ogg though) to play your music at sea. Similar with Grand Theft Auto 3, Vice City, and assuming with GTA 5 also where one 'radio station' plays all your music within. That, and with Gran Turismo 5 on PS3 with how you can just dump your music into the folder and play. Euro Truck SImulator 2 & American Truck Simulator both have a folder & playlist radio option for you to add & listen to whatever you want also.


    If it's about the sheet music then you shouldn't worry about that either. Sure, it'll get pulled from Youtube but you'll still have it in the game without worries. Even if it's multiplayer.



    All you're going to do in Rising World, if Red51 approves, is add the notes onto sheet music that would be a more compact & simplified manner to what these noteblocks do in Minecraft. If there's anything you would need to worry about would be the copyright on Youtube. You did however bring up an interesting take on sheetmusic recording your music as you play so there's both the manual & auto manner of being creative in this game.

    Finally having the time to upload the episode 2 of my Niska Village on the [water update] related seed.


    - Niska Village - Rising World - Niska Village - Ep 2: Niska Village Tour & Plans:



    Just a quick update inbetween my sessions not on the camera. Even rambling about the ladder camera issue, the lettuce farm (yet didn't show it), Pokemon, & a quick ramble about water complaints. It's all something I may have to expand & clarify within my next video, or just focus on other topics at hand. Even showing post-episode 2 progress in my episode 3.


    My 'Poi!' seed has oceans connected to one another by having a peninsula type land-mass, yet not really. More of a land-bridge type peninsula connecting to one another that each may need to have cannals built to allow boats to pass through. It's quite weird how there's a rough oval shape ocean being more like lakes connected to one another, barely or rarely with either a forest or mountain biome to compliment. I encouraged Red51 to have oceans being 10,000 in size to encourage bigger boat types to be within. That's something I'll have to clarify in another video, even though I brought it up in this video. Red51, I want a terrain viewer similar to 'Admist' (Minecraft) in an external capacity to view maps to see what's actually going on with this world generation.


    I'll post episode 3 when I hit another 60 views this week, only to justify making these videos, or to wait till next week to post the next one up in normal fashion. Thanks for viewing & and hope you enjoy!

    Nice, nice. Welcome back. Yup! Time has flown, and I miss both Weem's & Vortac's Rising World video that I wouldn't mind seeing a fancy fishing home done on a lake or ocean. Whatever you find first. That, or a mini-settlement, maybe even with buddies. It's all up to you :)

    Oh, you do have the liberties *points to steam chat*. You're always so jumpy & excited when you get new bits of information heh.


    I always keep breaking those useless scenic hedges when using my sickle & rake that it just goes 'poof'. It was there, now it's gone, that I wish it left something behind. And nice on the sticks & stones. I do hope the stones are unique though because you can simply get that by pickaxing under ground level + the sticks from using an axe to slice up the logs. I guess there'd be variety of ways to acquire them, or that I'd have to trust Red51 that he has a 'unique' way of doing such.


    I also love how you have to now get primitive tools because that's where the fun is at. That's what made Minecraft vanilla fun, and that's what shall make Rising World fun. I'll still keep my 'Poi!' world, but I'll experiment using new worlds, or something. That feeling is the best when you work your way up from scratch, and why Euro Truck Simulator 2, Silent Hunter 3, and all those 'simulation', yet RPG type games work best :love: Flight Simulator missed out by just being a 'simulator' that's there, yet the other games get it. The progression. The journey is what makes it fun.


    I'm glad you say that about plants & plant fibers because I strongly suggested Papyrus to help make boats, yet could also be used for maps & every day life type things. Just as useful as wood & cloth. Gathering fibers from grass & plants is a neat idea. The more properly complex this is the more me & my friend 'Nas (Nighthawk, in my images) shall experiment with this. We however need time to still settle in by having a proper building heh. I'm so glad Red51 is updating this nicely. A drying rack for meats is also something I can support, as well as a smoker to smoke meat to preserve them longer, or to give them an alternate appearance to play with. Smokers would work best to preserve meat when stuck in cooler biomes when you're struggling with food.


    I'm also up for that grass idea. The one with the hand vs the scythe & sickle part. It brings a new interesting & necessary spin to the world.

    That's surprising seeing Vortac back here. Nice! And a morale boost to see him mention wanting to do more videos on them because both Vortac & Weem did it the best. Formal, yet fun take on things. Informative. Also wanting to correct one of my posts above that I said 'weemcast' wanted bookshelves, yet it was Vortac when making the bakery & such. Long ago so I guess it doesn't really matter.


    And these sticks are in Rising World, right? I take it that useless hedge we keep seeing shall drop sticks, or from prying it from trees. Not cutting trees, but snapping branches & such, but with pressing 'F'. Makes me wonder what Foxfire knows from his secret conversations with Red51

    +1 for the idea of boat storage. Personally I don't want to go the route that ARK did were you can build a tiny raft as a platform and build upon it. In ARK you can build a mobile fortress on one map equipped with several storage containers and all the crafting stations, furnaces, refrigerators, and defense turrets!!!!.


    But some boat storage would be nice. Maybe a tiny chest with half the storage of a barrel would work. What I would wold like more than anything is to have a craftable backpack. I'd even be ok with the backpack replacing the existing player inventory which is massive (one can carry a whole forest in their pocket). The backpack can be worn or placed in the world and moved around as you wish. I can put a few items in the backpack and set it in down in your house, not a table, a chair, or even in the boat :)


    Then don't. Red wanted to do something along a skeleton type design that you would just add presets onto it, or just be able to do just enough that you can personalize it, now with the added bonus of being able to tend to its durability. You'll have to treat your vehicles with care.


    I don't expect ARK or Stranded Deep style, just more Subnautica style in a proper manner that you would get a vessel, customize it in various places, and just do as you please. I'd expect the inventory type seen in Subnautica to carry over in Rising World's language to allow for similar player inventory space to be had in Rising World. It would be massive in cargo boats, yet small in fishing boats & such. By cargo boats, I mean those barges you see in New York & on the Danube River.


    Normal fishing boat: https://upload.wikimedia.org/w…Danube_river_-_Serbia.JPG


    Cargo traveling boat (ocean grade):
    http://www.sparklesandshoes.co…-Danube-River-700x467.jpg
    (That boat in the bottom right. Just a general shape & size of it.)


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    Ocean-Grade Boats:

    Red51 also created a void that now needs to be filled for the ocean role that I'd just pick the 'Flower-Class Corvette' from WW2 to fit that role. It's small, yet big enough that it could count as the largest ship in the game. It managed to cross the ocean during War time & converted to civilian use that it's a 'Swiss army knife' of a boat. To clarify: I asked if we can have any Danube related boats with him saying some are just too big. Small boats won't be able to go into the ocean for brutal damages. This implies there'll be ocean boats, or none at all. If yes, I vote Flower-Class Corvettes.


    https://en.wikipedia.org/wiki/Flower-class_corvette
    & HMCS Sackville - https://www.flickr.com/photos/rbmac/2791849455


    This could tend to long-journey travels on the water, more so when oceans are made more weavy, and less in an oval manner. My 'Poi!' world has three ocean biomes next to one another that it's just a copy & paste job by the code, yet shall eventually explore enough that I hope to find it being more open & more natural. Sunday I should be able to explore my world, yet from what I saw that even this world could use this kind of size of a vessel. Red51 wants to keep vehicles small, with this being the biggest, yet smallest vessel to us for ocean-grade weather & jobs.


    Red51 could even add in various sorts of equipment for us to deal with for GPS, radio, navigation, and such. Lightly touching up on sub-sim (naval sim), yet just detailed enough that we could personalize it via equipment. Changing it from steam, diesel, & electric. We should be able to do conversion to boats. Imagine also fishing using these vessels, not just for cargo. That, and to carry vehicles around using this type of boat by dealing with its conversions for various roles.

    Alright.......


    - Trains: It's said we're going to get all fuel-types. Not every single train, but every fuel type with a good variety in them. From my conversations with him long ago we were to loosely expect mining trains, steam, coal, diesel, and even electric. As for the trains different track types is yet to be known, or if it'll be a universal rail system. I would expect various cargo wagons behind, even hoping liquid & solid storage types would lock to their item type.


    - Dungeons: They shall be ruins above & below the ground with various threats within. You'll have to fight your way through, or sneak your way through, that the more valuable the treasures the more difficult the threat. I want to compare it to Skyrim, yet we'll have to see what Red51 does. We will however gain our Indian Jones type stuff from it. They will contain the monsters which people bias-related fear with unjustified fear.


    - Horses: Can't say for sure, yet we will get horses & camels. We'll be able to customize them through banners/flags (maybe), possibly with various armour types and equips. Even hoping Red51 has learned a few lessons from 'Mount & Blade: Warband' for how 'weighted' how horses feel & move in that game. Horses feels the best in that game. We should hopefully have a more 'realistic' way of putting saddles on them, feeding them, taming them, & such. Even how you can tell the horse to run at a certain pace, keeping that pace. The horses would eventually need additional expansions to drag wagons behind them for storage & such. I'd however be fine with just starting off with one horse to tame to then put a saddle on him, equipping the horse for speed & item transport.


    - Boats: I have a feeling I had to force Red51 onto this as to not waste the potential to waste the waters. Minecraft is a piece of shit here that Rising World should obviously rise above Minecraft's failure. The way I told him to simplify boats is to make use of Egyptian Payrus for the desert type & the obvious canoe from logs (trees), among other 'daily life' uses for books & scrolls from Papyrus. We should be able to make boats out of wood (canoes) & from Papyrus to make those ancient Egyptian Nile related boats. That, and if we do get boats that they'll stay small to stay within rivers, lakes & shallow ocean sides. The deeper you go into the ocean the more damage they'll take from the environment, even sinking enroute. From Red51's words, You would have to repair the durability & damages over time (at least in his thoughts) that the boats would be personalized to you. To me, that would justify building boatyards & shipyards for the long-term, not having boats for only one trip, or even a quarter of it.


    Important: Boats need to be customized + have a storage chest container somewhere within to haul goods across the map. Learn from Minecraft's failures.


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    Oh, how I'd love to have NPCs, indeed. What Yakme is saying seems more like a mod thing now & I'd be happy to see such. Loading your transports would be a neat thing to see, if we ever do gain NPC comrades to call your own to settle with you, maybe even customizing them or themselves on their own. I want to keep pushing Red51 on NPCs, yet he has other updates to tend to. I'll push him when we get NPC Traders in both admin & roaming survival. Red51 can hate me once we get to the NPC Trader update.

    Nice! Thanks for the shout-out. You're welcome :). I'm trying to allocate time to get my next Rising World episode out, yet got called in to work so never did release a promised episode 2, yet I'm wanting to. I need to find time to sneak it that it may appear to be Sunday, then again on Tuesday. Hopefully my videos are worthwhile, yet it seems I'm still lagging behind the likes of the giants of Weem & Vortac. The way I record doesn't allow me to edit it as neatly as I've done before so I can't make it as pretty as I used to, nor similar to Vortac's style T_T. Having to go from .flv to .mp4 with the encoding not playing fair that keeping episodes short seems to be the way to go. 10 minutes seems to be the magic number.


    Also, about the horse comment:


    Dungeons > Player Models (with boats & maybe horses) > & then anything else. Railway was mentioned so I'd put that in third place, or so. whatever happens shall happen. That quote that you brought up is proper. I'm really looking forward to seeing how the boats & horses shall play out because I want some sort of 'thin', yet simple stepping stone blocks (when you change to half-blocks in the block variety type thing) to make a simple road from one settlement to the next. I'm now wanting to expand to make a tower, and then another outpost. Once we get horses I'll happily be expanding nicely. I just have to build up my Niska Village on my "Poi!" world, then I can have fun messing about.

    I love this game also, only because it keeps getting better while doing things it should be doing. I sometimes have to make a fool out of myself to nudge Rising World into the right direction, yet glad that foolishness of mine allows Red51 to see the light :P


    Alright, next plan appears to be dungeons, then player models. Horses & boats should be up next that I want both, including various stepping stones for those quick pathways. That would make me love this game all that much more <3

    Market place does not allow you to display objects, yet it should. Basically small items you use in your hand, such as food & tools. Even planks, sticks, among other things. If it has to be placed down then that should be denied. I'm hoping we can eventually populate the market stand displays with the appropriate number of items (1:1 food quantity in displays), even at risk of lagging.


    Book shelves also need to be able to be populated with books, as well as random display-type objects. Thinks like books, scrolls, figures, trophies, and whatever else. Who knows what you'll find in the world. Think Skyrim & you'll get the basic idea of it.


    But I do still love the 'primitive' storage because you have to start somewhere. It would also work nice for display purposes, as well as creative also. Worthwhile to look into. I'd even welcome rope you could swing up to then climb. Would be used both on trees & in caves which would one-up Minecraft perfectly. Also, about the 'Toy Store' thought you had there would be nice to even have toy models & train models to display. Even various German WW2 vessels, and anything else. Red51 could tease us naval fans (those from KanCOlle, and the new 'Victory Belle' community) to join Rising World. That, and those that enjoyed Silent Hunter 3 from the past, and UBOOT from the future. I'd love to see Red51 having fun :P

    I'm all for this. More so when the items we are given can be displayed out in the open also. Tomato trays, fruit bowls, among many others. Even that tool rack.


    As for primitive though I would love to visibly store sticks on such a thing because it would also be a decorational thing, as well as useful. Same with tent stuff, among others.


    The coconut tree should be a tropical tree, but its own thing also. Curving & such also. Same with any other tropical related tree & food source.

    I'm sure that wouldn't be too hard to implement (just a matter of time spent). it doesn't even need to be out of tiny blocks. You'd basically need some code to generate and random polygon shape which would be unique each time you place a stone down. A keyboard command could be assigned to "generate a new shape" if you don't happen to like the one previewed. I'd definitely like such a feature but if Red is not up to it then I guess its up to a plugin developer. Either way, if I'm right about the capabilities with these scale-able blocks then these could still be designed manually but would just be a bit more time consuming.


    I wonder actually if these could also be naturally occurring? I feel like random large or small loose stones should spawn in game, especially when we will need stones for primitive crafting in the future. Suppose some of these naturally spawning loose stones were more flat and tile shaped. What if they had one of various stone patterns like you'd see in the real world where you can find small stones each with unique textures.


    Fox/Zork, I just feel like you're complicating things when I'm just trying to suggest a 'half-slab' (think Minecraft if it helps, or half-block, yet thinner in Rising World's logic) to be placed. Something simple, premade, and with something you could just spam over & over again without needing anything detailed, or fancy.. I'm trying to keep things simple & easy to use, yet you're trying to now complicate it by saying I should place each & every little piece, or something which would complicate things. That, and bringing blueprints into the mix.


    I wanted to show you what it's like in Minecraft's mods, yet can't get the name out of it. It's what I've shown above in the first post. Also, I want to shy away from posters from the world transfer error I had where when you carry over the world the posters would be empty & invisible. I want it all to be pure RW type blocks which won't complicate anything in the long term. I wouldn't mind a variations, or auto-generation for randomly placed blocks in stepping stones which give you such option.

    I guess it would allow for personal customization, and it would be much welcomed, yet isn't something you could spam into your inventory to just quick-build from one settlement to the next. I would then hope you could dump resources into blueprints as to not get out of it like a cheapskate in survive. Never played with blueprints, yet thinking of doing such.

    Just reading the replies while one of them just makes me go 'WTF!?!" with the rest being fine.


    I do like Winael's idea, and the detailing it's going into. The whole mall thing, yet you having to build one, earn the functions, among others. It be like Terraria, or even that new PS4 Vita game with the name escaping me based on Minecraft. Something with Dragon, or something.


    I'd happily welcome blacksmiths, farmers, & such. Even fishers. Things like building & advanced professions may be pushing it, and we might cycle back on resource farming abuse. The villagers/NPCs would have to have a will of their own to refuse jobs every now and again to keep things from being exploited/abused.

    While rebuilding Niska Village in the new water update I've come to desire a more 'non-intrusive' stone block type. Basically ones similar to half-slabs, yet something which behaves like 'pile of leave patches' in other games which simply sits above dirt, yet doesn't hide anything. Something behaving like posters, yet not really.


    I'm seeking these types of pathway stone decorations because there's just too much road to build, and shall simply escalate in requirement with each coming update. More so with horses, camels, & similar. I'm basically 'pre-planning', while trying to make use of current & future use. I now want to keep my 'Poi!' world without having to restart in it either until dynamic water :P


    - The Main one: http://www.hss.com/blog/wp-con…13/06/stepping-stones.jpg


    - http://japanesegardening.org/r…/walkways/KotoEn_Roji.png
    - http://www.the-landscape-desig…panese-garden-path-41.jpg
    - http://img1.sunset.timeinc.net…-path-m.jpg?itok=OOJnjm2m
    - http://www.zenjapaneselandscap…rock-stone03garden_fs.jpg
    - http://www.rapples.com/riverhe…es11/11-08-walkways-7.jpg
    - http://inlandnwgardening.com/gallery2/d/24557-2/1203254.jpg


    - Bonus: http://cdn.earthporm.com/wp-co…pebble-stone-paths-14.jpg


    Ya, I'm not wanting to build a full-out road because I can simply trim grass to have dirt pathways, as well as this game having the ability to make use use of these garden stepping stones. I'm seeking more 'Ancient Roman' types' where you can make roads with curves, or just one after another to make a loose roadway while not interfering with the terrain around you, much. You can make the odd tweak, just nothing major. THis isn't Minecraft so I'm desiring more detailing here while being able to slip past certain stresses & time-consuming matters. Oh, how I wish these types to be added in.


    As for the 'bonus' above, who knows what people might build if you also give us small stone stepping stone types to play with. We might make emblems, and similar. Might even use them for wall decoration builds, or whatever. What I'm thinking of is however more like pre-made stone patterns to simply place on the terrain with transparency so myself & horses could traverse on it. So much distance needing to be covered while not becoming lost.


    I don't want to pressure, just that the need & desire for this is fairly high. It's as high thirst need & making necessary dirt pathways.