Posts by ArcticuKitsu

    Oh, you do have the liberties *points to steam chat*. You're always so jumpy & excited when you get new bits of information heh.


    I always keep breaking those useless scenic hedges when using my sickle & rake that it just goes 'poof'. It was there, now it's gone, that I wish it left something behind. And nice on the sticks & stones. I do hope the stones are unique though because you can simply get that by pickaxing under ground level + the sticks from using an axe to slice up the logs. I guess there'd be variety of ways to acquire them, or that I'd have to trust Red51 that he has a 'unique' way of doing such.


    I also love how you have to now get primitive tools because that's where the fun is at. That's what made Minecraft vanilla fun, and that's what shall make Rising World fun. I'll still keep my 'Poi!' world, but I'll experiment using new worlds, or something. That feeling is the best when you work your way up from scratch, and why Euro Truck Simulator 2, Silent Hunter 3, and all those 'simulation', yet RPG type games work best :love: Flight Simulator missed out by just being a 'simulator' that's there, yet the other games get it. The progression. The journey is what makes it fun.


    I'm glad you say that about plants & plant fibers because I strongly suggested Papyrus to help make boats, yet could also be used for maps & every day life type things. Just as useful as wood & cloth. Gathering fibers from grass & plants is a neat idea. The more properly complex this is the more me & my friend 'Nas (Nighthawk, in my images) shall experiment with this. We however need time to still settle in by having a proper building heh. I'm so glad Red51 is updating this nicely. A drying rack for meats is also something I can support, as well as a smoker to smoke meat to preserve them longer, or to give them an alternate appearance to play with. Smokers would work best to preserve meat when stuck in cooler biomes when you're struggling with food.


    I'm also up for that grass idea. The one with the hand vs the scythe & sickle part. It brings a new interesting & necessary spin to the world.

    That's surprising seeing Vortac back here. Nice! And a morale boost to see him mention wanting to do more videos on them because both Vortac & Weem did it the best. Formal, yet fun take on things. Informative. Also wanting to correct one of my posts above that I said 'weemcast' wanted bookshelves, yet it was Vortac when making the bakery & such. Long ago so I guess it doesn't really matter.


    And these sticks are in Rising World, right? I take it that useless hedge we keep seeing shall drop sticks, or from prying it from trees. Not cutting trees, but snapping branches & such, but with pressing 'F'. Makes me wonder what Foxfire knows from his secret conversations with Red51

    +1 for the idea of boat storage. Personally I don't want to go the route that ARK did were you can build a tiny raft as a platform and build upon it. In ARK you can build a mobile fortress on one map equipped with several storage containers and all the crafting stations, furnaces, refrigerators, and defense turrets!!!!.


    But some boat storage would be nice. Maybe a tiny chest with half the storage of a barrel would work. What I would wold like more than anything is to have a craftable backpack. I'd even be ok with the backpack replacing the existing player inventory which is massive (one can carry a whole forest in their pocket). The backpack can be worn or placed in the world and moved around as you wish. I can put a few items in the backpack and set it in down in your house, not a table, a chair, or even in the boat :)


    Then don't. Red wanted to do something along a skeleton type design that you would just add presets onto it, or just be able to do just enough that you can personalize it, now with the added bonus of being able to tend to its durability. You'll have to treat your vehicles with care.


    I don't expect ARK or Stranded Deep style, just more Subnautica style in a proper manner that you would get a vessel, customize it in various places, and just do as you please. I'd expect the inventory type seen in Subnautica to carry over in Rising World's language to allow for similar player inventory space to be had in Rising World. It would be massive in cargo boats, yet small in fishing boats & such. By cargo boats, I mean those barges you see in New York & on the Danube River.


    Normal fishing boat: https://upload.wikimedia.org/w…Danube_river_-_Serbia.JPG


    Cargo traveling boat (ocean grade):
    http://www.sparklesandshoes.co…-Danube-River-700x467.jpg
    (That boat in the bottom right. Just a general shape & size of it.)


    -------------


    Ocean-Grade Boats:

    Red51 also created a void that now needs to be filled for the ocean role that I'd just pick the 'Flower-Class Corvette' from WW2 to fit that role. It's small, yet big enough that it could count as the largest ship in the game. It managed to cross the ocean during War time & converted to civilian use that it's a 'Swiss army knife' of a boat. To clarify: I asked if we can have any Danube related boats with him saying some are just too big. Small boats won't be able to go into the ocean for brutal damages. This implies there'll be ocean boats, or none at all. If yes, I vote Flower-Class Corvettes.


    https://en.wikipedia.org/wiki/Flower-class_corvette
    & HMCS Sackville - https://www.flickr.com/photos/rbmac/2791849455


    This could tend to long-journey travels on the water, more so when oceans are made more weavy, and less in an oval manner. My 'Poi!' world has three ocean biomes next to one another that it's just a copy & paste job by the code, yet shall eventually explore enough that I hope to find it being more open & more natural. Sunday I should be able to explore my world, yet from what I saw that even this world could use this kind of size of a vessel. Red51 wants to keep vehicles small, with this being the biggest, yet smallest vessel to us for ocean-grade weather & jobs.


    Red51 could even add in various sorts of equipment for us to deal with for GPS, radio, navigation, and such. Lightly touching up on sub-sim (naval sim), yet just detailed enough that we could personalize it via equipment. Changing it from steam, diesel, & electric. We should be able to do conversion to boats. Imagine also fishing using these vessels, not just for cargo. That, and to carry vehicles around using this type of boat by dealing with its conversions for various roles.

    Alright.......


    - Trains: It's said we're going to get all fuel-types. Not every single train, but every fuel type with a good variety in them. From my conversations with him long ago we were to loosely expect mining trains, steam, coal, diesel, and even electric. As for the trains different track types is yet to be known, or if it'll be a universal rail system. I would expect various cargo wagons behind, even hoping liquid & solid storage types would lock to their item type.


    - Dungeons: They shall be ruins above & below the ground with various threats within. You'll have to fight your way through, or sneak your way through, that the more valuable the treasures the more difficult the threat. I want to compare it to Skyrim, yet we'll have to see what Red51 does. We will however gain our Indian Jones type stuff from it. They will contain the monsters which people bias-related fear with unjustified fear.


    - Horses: Can't say for sure, yet we will get horses & camels. We'll be able to customize them through banners/flags (maybe), possibly with various armour types and equips. Even hoping Red51 has learned a few lessons from 'Mount & Blade: Warband' for how 'weighted' how horses feel & move in that game. Horses feels the best in that game. We should hopefully have a more 'realistic' way of putting saddles on them, feeding them, taming them, & such. Even how you can tell the horse to run at a certain pace, keeping that pace. The horses would eventually need additional expansions to drag wagons behind them for storage & such. I'd however be fine with just starting off with one horse to tame to then put a saddle on him, equipping the horse for speed & item transport.


    - Boats: I have a feeling I had to force Red51 onto this as to not waste the potential to waste the waters. Minecraft is a piece of shit here that Rising World should obviously rise above Minecraft's failure. The way I told him to simplify boats is to make use of Egyptian Payrus for the desert type & the obvious canoe from logs (trees), among other 'daily life' uses for books & scrolls from Papyrus. We should be able to make boats out of wood (canoes) & from Papyrus to make those ancient Egyptian Nile related boats. That, and if we do get boats that they'll stay small to stay within rivers, lakes & shallow ocean sides. The deeper you go into the ocean the more damage they'll take from the environment, even sinking enroute. From Red51's words, You would have to repair the durability & damages over time (at least in his thoughts) that the boats would be personalized to you. To me, that would justify building boatyards & shipyards for the long-term, not having boats for only one trip, or even a quarter of it.


    Important: Boats need to be customized + have a storage chest container somewhere within to haul goods across the map. Learn from Minecraft's failures.


    -------------


    Oh, how I'd love to have NPCs, indeed. What Yakme is saying seems more like a mod thing now & I'd be happy to see such. Loading your transports would be a neat thing to see, if we ever do gain NPC comrades to call your own to settle with you, maybe even customizing them or themselves on their own. I want to keep pushing Red51 on NPCs, yet he has other updates to tend to. I'll push him when we get NPC Traders in both admin & roaming survival. Red51 can hate me once we get to the NPC Trader update.

    Nice! Thanks for the shout-out. You're welcome :). I'm trying to allocate time to get my next Rising World episode out, yet got called in to work so never did release a promised episode 2, yet I'm wanting to. I need to find time to sneak it that it may appear to be Sunday, then again on Tuesday. Hopefully my videos are worthwhile, yet it seems I'm still lagging behind the likes of the giants of Weem & Vortac. The way I record doesn't allow me to edit it as neatly as I've done before so I can't make it as pretty as I used to, nor similar to Vortac's style T_T. Having to go from .flv to .mp4 with the encoding not playing fair that keeping episodes short seems to be the way to go. 10 minutes seems to be the magic number.


    Also, about the horse comment:


    Dungeons > Player Models (with boats & maybe horses) > & then anything else. Railway was mentioned so I'd put that in third place, or so. whatever happens shall happen. That quote that you brought up is proper. I'm really looking forward to seeing how the boats & horses shall play out because I want some sort of 'thin', yet simple stepping stone blocks (when you change to half-blocks in the block variety type thing) to make a simple road from one settlement to the next. I'm now wanting to expand to make a tower, and then another outpost. Once we get horses I'll happily be expanding nicely. I just have to build up my Niska Village on my "Poi!" world, then I can have fun messing about.

    I love this game also, only because it keeps getting better while doing things it should be doing. I sometimes have to make a fool out of myself to nudge Rising World into the right direction, yet glad that foolishness of mine allows Red51 to see the light :P


    Alright, next plan appears to be dungeons, then player models. Horses & boats should be up next that I want both, including various stepping stones for those quick pathways. That would make me love this game all that much more <3

    Market place does not allow you to display objects, yet it should. Basically small items you use in your hand, such as food & tools. Even planks, sticks, among other things. If it has to be placed down then that should be denied. I'm hoping we can eventually populate the market stand displays with the appropriate number of items (1:1 food quantity in displays), even at risk of lagging.


    Book shelves also need to be able to be populated with books, as well as random display-type objects. Thinks like books, scrolls, figures, trophies, and whatever else. Who knows what you'll find in the world. Think Skyrim & you'll get the basic idea of it.


    But I do still love the 'primitive' storage because you have to start somewhere. It would also work nice for display purposes, as well as creative also. Worthwhile to look into. I'd even welcome rope you could swing up to then climb. Would be used both on trees & in caves which would one-up Minecraft perfectly. Also, about the 'Toy Store' thought you had there would be nice to even have toy models & train models to display. Even various German WW2 vessels, and anything else. Red51 could tease us naval fans (those from KanCOlle, and the new 'Victory Belle' community) to join Rising World. That, and those that enjoyed Silent Hunter 3 from the past, and UBOOT from the future. I'd love to see Red51 having fun :P

    I'm all for this. More so when the items we are given can be displayed out in the open also. Tomato trays, fruit bowls, among many others. Even that tool rack.


    As for primitive though I would love to visibly store sticks on such a thing because it would also be a decorational thing, as well as useful. Same with tent stuff, among others.


    The coconut tree should be a tropical tree, but its own thing also. Curving & such also. Same with any other tropical related tree & food source.

    I'm sure that wouldn't be too hard to implement (just a matter of time spent). it doesn't even need to be out of tiny blocks. You'd basically need some code to generate and random polygon shape which would be unique each time you place a stone down. A keyboard command could be assigned to "generate a new shape" if you don't happen to like the one previewed. I'd definitely like such a feature but if Red is not up to it then I guess its up to a plugin developer. Either way, if I'm right about the capabilities with these scale-able blocks then these could still be designed manually but would just be a bit more time consuming.


    I wonder actually if these could also be naturally occurring? I feel like random large or small loose stones should spawn in game, especially when we will need stones for primitive crafting in the future. Suppose some of these naturally spawning loose stones were more flat and tile shaped. What if they had one of various stone patterns like you'd see in the real world where you can find small stones each with unique textures.


    Fox/Zork, I just feel like you're complicating things when I'm just trying to suggest a 'half-slab' (think Minecraft if it helps, or half-block, yet thinner in Rising World's logic) to be placed. Something simple, premade, and with something you could just spam over & over again without needing anything detailed, or fancy.. I'm trying to keep things simple & easy to use, yet you're trying to now complicate it by saying I should place each & every little piece, or something which would complicate things. That, and bringing blueprints into the mix.


    I wanted to show you what it's like in Minecraft's mods, yet can't get the name out of it. It's what I've shown above in the first post. Also, I want to shy away from posters from the world transfer error I had where when you carry over the world the posters would be empty & invisible. I want it all to be pure RW type blocks which won't complicate anything in the long term. I wouldn't mind a variations, or auto-generation for randomly placed blocks in stepping stones which give you such option.

    I guess it would allow for personal customization, and it would be much welcomed, yet isn't something you could spam into your inventory to just quick-build from one settlement to the next. I would then hope you could dump resources into blueprints as to not get out of it like a cheapskate in survive. Never played with blueprints, yet thinking of doing such.

    Just reading the replies while one of them just makes me go 'WTF!?!" with the rest being fine.


    I do like Winael's idea, and the detailing it's going into. The whole mall thing, yet you having to build one, earn the functions, among others. It be like Terraria, or even that new PS4 Vita game with the name escaping me based on Minecraft. Something with Dragon, or something.


    I'd happily welcome blacksmiths, farmers, & such. Even fishers. Things like building & advanced professions may be pushing it, and we might cycle back on resource farming abuse. The villagers/NPCs would have to have a will of their own to refuse jobs every now and again to keep things from being exploited/abused.

    While rebuilding Niska Village in the new water update I've come to desire a more 'non-intrusive' stone block type. Basically ones similar to half-slabs, yet something which behaves like 'pile of leave patches' in other games which simply sits above dirt, yet doesn't hide anything. Something behaving like posters, yet not really.


    I'm seeking these types of pathway stone decorations because there's just too much road to build, and shall simply escalate in requirement with each coming update. More so with horses, camels, & similar. I'm basically 'pre-planning', while trying to make use of current & future use. I now want to keep my 'Poi!' world without having to restart in it either until dynamic water :P


    - The Main one: http://www.hss.com/blog/wp-con…13/06/stepping-stones.jpg


    - http://japanesegardening.org/r…/walkways/KotoEn_Roji.png
    - http://www.the-landscape-desig…panese-garden-path-41.jpg
    - http://img1.sunset.timeinc.net…-path-m.jpg?itok=OOJnjm2m
    - http://www.zenjapaneselandscap…rock-stone03garden_fs.jpg
    - http://www.rapples.com/riverhe…es11/11-08-walkways-7.jpg
    - http://inlandnwgardening.com/gallery2/d/24557-2/1203254.jpg


    - Bonus: http://cdn.earthporm.com/wp-co…pebble-stone-paths-14.jpg


    Ya, I'm not wanting to build a full-out road because I can simply trim grass to have dirt pathways, as well as this game having the ability to make use use of these garden stepping stones. I'm seeking more 'Ancient Roman' types' where you can make roads with curves, or just one after another to make a loose roadway while not interfering with the terrain around you, much. You can make the odd tweak, just nothing major. THis isn't Minecraft so I'm desiring more detailing here while being able to slip past certain stresses & time-consuming matters. Oh, how I wish these types to be added in.


    As for the 'bonus' above, who knows what people might build if you also give us small stone stepping stone types to play with. We might make emblems, and similar. Might even use them for wall decoration builds, or whatever. What I'm thinking of is however more like pre-made stone patterns to simply place on the terrain with transparency so myself & horses could traverse on it. So much distance needing to be covered while not becoming lost.


    I don't want to pressure, just that the need & desire for this is fairly high. It's as high thirst need & making necessary dirt pathways.

    Ya, I'm desiring more block types myself. The small ones I've used before in Miencraft's FTB mod before, panels, and all that. You get finer detail out of being able to use smaller blocks, and block types, that you can go back in awe at it. I forgot the mod name, but it allows you to build smaller. There's another one where you can shrink yourself & build smaller, yet forgot the name of that also. You can make things grow & shrink. It's amusing.


    And Foxfire is right that Rising World shall now surpass Blockscape. There's more passionate updates being released that you can see more love & care. More willingness to update. Took a skim of the first video with it being awesome.

    - [Water Update] Niska Village: Underground Storage & Lettuce Hoard Farming:


    I guess I should have recorded this in a video, yet I now have two things noted for the next video. Me and a friend simply wanted to chill, and that's what we did, by making a sewer-like underground structure with two storage rooms to store our crafting benches & such. Typical Minecraft build-up behavior that it now carries over into Rising World. After the 'basement' build, we then spammed our farm with lettuce because lettuce is currently the best way to fill your hunger & thirst. That, and you get so many saplings from it that you can just spam the farm like crazy with it. We both used the 'G' key to snap them all so neatly into place to full our whole one side which caused an interval of 10 second lag-spikes, and a good solid 10 minute freeze-up per row growing to 100%.


    Lettuce needs to be nerfed, and badly :P


    I also started making a roadway heading to the other beach in hopes of building up my home on that end. It's flattened out, yet now needs a paved roadway & some structures. Once that's done there shall be more flattening more my house itself. I'm also desiring a water storage structure object, as well as a bucket, water bottle, or similar to ease up the thirst. Finding my guy to be thirst more often, yet I'll play along with testing. I'm also wishing I had a horse to travel with because the terrain is now becoming fairly massive. Everything is so spaced out, yet I have to wait on player models & animations. That's going to be a long while yet.


    [Lastly, I would like to thank the 65 viewers on ep 0 & the 45 viewers on the actual episode 1 of my Rising World. I'm wanting to make a new video, yet simply allowing the videos to 'sit' long enough to gather more views. If you truly like my videos then feel free to drop a 'Like', and all that lovely jazz. The more love then I may switch to making two videos a week, time & work willing. The more people find it interesting then the more willing I'll make more videos. I'm in the mood, yet simply needing 'some' feedback 8) . I'll obviously make more, yet wait for it to 'sizzle' long enough under the figurative sun to be done at 60+ views.]

    - [Water Update] Rising World - Niska Village Reborn!


    Alright! After much delay from glitches and technical difficulties, here's a 10 min longer Rising World ep 1! Basically rebuilding on a KanColle 'Yuudachi' seed (explained in video). Tried to record in +40 Celsius weather was a brutal task that I'm surprised to even get 20 min of footage out of that. I hope you'll enjoy me rebuilding Niska Village in this new world, as well as eventually keeping this as a temporary main world for boats, horses & the like.


    - Rising World - Niska Village - Ep 1: Water update & Niska Village Reborn:



    Thanks for the 57 views on the 'preview/prologue' episode, and hope you'll follow me as I continue to build bigger and grander stuff :D

    Sure it has, yet thought I'd bring it up for the already mentioned reason of seeing it for the summer period now. Makes for an awesome meal & an awesome snack. I also agree with you 100% about needing distiller to collect rain water, and to also filter sea water into drinkable or usable water. That be sweet. Glad my suggestion has weight to it :P

    For some reason I'm craving the likes of having corn in Rising World. I guess I see a lot of it at my workplace, yet wanting to grow corn, eat corn, even have a corn-on-the-cob on a BBQ type thing. That, and to have pop some old-fashioned popcorn in a tin above a campfire, or something. It's summer season. I guess I'm asking for too much. Oh, how I'd love to have corn in my game. Water & corn, interesting mix :P.


    I have this thought of lining the coastline with corn, or similar. Going to blame Cherries also for making me think of corn. Love the cherry tree marking my spawn. Need to find more wild ones.

    Electric is by far the best way of powering pretty much any vehicle, the problem comes with storing or generating that power. Current battery tech is only just viable for short range cars. Even if you did have perfect batteries you would still need to generate the power to begin with.


    If vehicles are modular theres no reason why all of the above cant be implemented, just depends on what the player wants. Steam for renewable and wide variety of fuels, petrol/diesel for the highest power and speed, electric for lack of maintenance and no need to make the fuel.


    Electric would be hard to make as it would need a fuel cell or similar, maybe requiring uranium to construct one.


    You're thinking a bit to hard because this is Rising World. You can get away with certain things in the name of gameplay.


    The rest I can agree with, yet not fully. We're also bound to have all these neat gadgets to give us battery cells & such, if with a bit of in-game related durability to keep things balanced. That, and we would happily build charging cells and such.

    I'd rather have electric powered vehicles in this game when thinking long term. You can only have so much oil that it shall give you museum pieces. I guess it'll be fine for a few first real-time month (or a year), yet electricity would give you better benefits. Same with boats & such. I guess boats would be the only diesel-related thing to have.