Posts by ArcticuKitsu

A new update is now available, introducing seasons and more!
Latest hotfix: 0.8.0.2 (2024-12-30)

    I love this game also, only because it keeps getting better while doing things it should be doing. I sometimes have to make a fool out of myself to nudge Rising World into the right direction, yet glad that foolishness of mine allows Red51 to see the light :P


    Alright, next plan appears to be dungeons, then player models. Horses & boats should be up next that I want both, including various stepping stones for those quick pathways. That would make me love this game all that much more <3

    Market place does not allow you to display objects, yet it should. Basically small items you use in your hand, such as food & tools. Even planks, sticks, among other things. If it has to be placed down then that should be denied. I'm hoping we can eventually populate the market stand displays with the appropriate number of items (1:1 food quantity in displays), even at risk of lagging.


    Book shelves also need to be able to be populated with books, as well as random display-type objects. Thinks like books, scrolls, figures, trophies, and whatever else. Who knows what you'll find in the world. Think Skyrim & you'll get the basic idea of it.


    But I do still love the 'primitive' storage because you have to start somewhere. It would also work nice for display purposes, as well as creative also. Worthwhile to look into. I'd even welcome rope you could swing up to then climb. Would be used both on trees & in caves which would one-up Minecraft perfectly. Also, about the 'Toy Store' thought you had there would be nice to even have toy models & train models to display. Even various German WW2 vessels, and anything else. Red51 could tease us naval fans (those from KanCOlle, and the new 'Victory Belle' community) to join Rising World. That, and those that enjoyed Silent Hunter 3 from the past, and UBOOT from the future. I'd love to see Red51 having fun :P

    I'm all for this. More so when the items we are given can be displayed out in the open also. Tomato trays, fruit bowls, among many others. Even that tool rack.


    As for primitive though I would love to visibly store sticks on such a thing because it would also be a decorational thing, as well as useful. Same with tent stuff, among others.


    The coconut tree should be a tropical tree, but its own thing also. Curving & such also. Same with any other tropical related tree & food source.

    I'm sure that wouldn't be too hard to implement (just a matter of time spent). it doesn't even need to be out of tiny blocks. You'd basically need some code to generate and random polygon shape which would be unique each time you place a stone down. A keyboard command could be assigned to "generate a new shape" if you don't happen to like the one previewed. I'd definitely like such a feature but if Red is not up to it then I guess its up to a plugin developer. Either way, if I'm right about the capabilities with these scale-able blocks then these could still be designed manually but would just be a bit more time consuming.


    I wonder actually if these could also be naturally occurring? I feel like random large or small loose stones should spawn in game, especially when we will need stones for primitive crafting in the future. Suppose some of these naturally spawning loose stones were more flat and tile shaped. What if they had one of various stone patterns like you'd see in the real world where you can find small stones each with unique textures.


    Fox/Zork, I just feel like you're complicating things when I'm just trying to suggest a 'half-slab' (think Minecraft if it helps, or half-block, yet thinner in Rising World's logic) to be placed. Something simple, premade, and with something you could just spam over & over again without needing anything detailed, or fancy.. I'm trying to keep things simple & easy to use, yet you're trying to now complicate it by saying I should place each & every little piece, or something which would complicate things. That, and bringing blueprints into the mix.


    I wanted to show you what it's like in Minecraft's mods, yet can't get the name out of it. It's what I've shown above in the first post. Also, I want to shy away from posters from the world transfer error I had where when you carry over the world the posters would be empty & invisible. I want it all to be pure RW type blocks which won't complicate anything in the long term. I wouldn't mind a variations, or auto-generation for randomly placed blocks in stepping stones which give you such option.

    I guess it would allow for personal customization, and it would be much welcomed, yet isn't something you could spam into your inventory to just quick-build from one settlement to the next. I would then hope you could dump resources into blueprints as to not get out of it like a cheapskate in survive. Never played with blueprints, yet thinking of doing such.

    Just reading the replies while one of them just makes me go 'WTF!?!" with the rest being fine.


    I do like Winael's idea, and the detailing it's going into. The whole mall thing, yet you having to build one, earn the functions, among others. It be like Terraria, or even that new PS4 Vita game with the name escaping me based on Minecraft. Something with Dragon, or something.


    I'd happily welcome blacksmiths, farmers, & such. Even fishers. Things like building & advanced professions may be pushing it, and we might cycle back on resource farming abuse. The villagers/NPCs would have to have a will of their own to refuse jobs every now and again to keep things from being exploited/abused.

    While rebuilding Niska Village in the new water update I've come to desire a more 'non-intrusive' stone block type. Basically ones similar to half-slabs, yet something which behaves like 'pile of leave patches' in other games which simply sits above dirt, yet doesn't hide anything. Something behaving like posters, yet not really.


    I'm seeking these types of pathway stone decorations because there's just too much road to build, and shall simply escalate in requirement with each coming update. More so with horses, camels, & similar. I'm basically 'pre-planning', while trying to make use of current & future use. I now want to keep my 'Poi!' world without having to restart in it either until dynamic water :P


    - The Main one: http://www.hss.com/blog/wp-con…13/06/stepping-stones.jpg


    - http://japanesegardening.org/r…/walkways/KotoEn_Roji.png
    - http://www.the-landscape-desig…panese-garden-path-41.jpg
    - http://img1.sunset.timeinc.net…-path-m.jpg?itok=OOJnjm2m
    - http://www.zenjapaneselandscap…rock-stone03garden_fs.jpg
    - http://www.rapples.com/riverhe…es11/11-08-walkways-7.jpg
    - http://inlandnwgardening.com/gallery2/d/24557-2/1203254.jpg


    - Bonus: http://cdn.earthporm.com/wp-co…pebble-stone-paths-14.jpg


    Ya, I'm not wanting to build a full-out road because I can simply trim grass to have dirt pathways, as well as this game having the ability to make use use of these garden stepping stones. I'm seeking more 'Ancient Roman' types' where you can make roads with curves, or just one after another to make a loose roadway while not interfering with the terrain around you, much. You can make the odd tweak, just nothing major. THis isn't Minecraft so I'm desiring more detailing here while being able to slip past certain stresses & time-consuming matters. Oh, how I wish these types to be added in.


    As for the 'bonus' above, who knows what people might build if you also give us small stone stepping stone types to play with. We might make emblems, and similar. Might even use them for wall decoration builds, or whatever. What I'm thinking of is however more like pre-made stone patterns to simply place on the terrain with transparency so myself & horses could traverse on it. So much distance needing to be covered while not becoming lost.


    I don't want to pressure, just that the need & desire for this is fairly high. It's as high thirst need & making necessary dirt pathways.

    Ya, I'm desiring more block types myself. The small ones I've used before in Miencraft's FTB mod before, panels, and all that. You get finer detail out of being able to use smaller blocks, and block types, that you can go back in awe at it. I forgot the mod name, but it allows you to build smaller. There's another one where you can shrink yourself & build smaller, yet forgot the name of that also. You can make things grow & shrink. It's amusing.


    And Foxfire is right that Rising World shall now surpass Blockscape. There's more passionate updates being released that you can see more love & care. More willingness to update. Took a skim of the first video with it being awesome.

    - [Water Update] Niska Village: Underground Storage & Lettuce Hoard Farming:


    I guess I should have recorded this in a video, yet I now have two things noted for the next video. Me and a friend simply wanted to chill, and that's what we did, by making a sewer-like underground structure with two storage rooms to store our crafting benches & such. Typical Minecraft build-up behavior that it now carries over into Rising World. After the 'basement' build, we then spammed our farm with lettuce because lettuce is currently the best way to fill your hunger & thirst. That, and you get so many saplings from it that you can just spam the farm like crazy with it. We both used the 'G' key to snap them all so neatly into place to full our whole one side which caused an interval of 10 second lag-spikes, and a good solid 10 minute freeze-up per row growing to 100%.


    Lettuce needs to be nerfed, and badly :P


    I also started making a roadway heading to the other beach in hopes of building up my home on that end. It's flattened out, yet now needs a paved roadway & some structures. Once that's done there shall be more flattening more my house itself. I'm also desiring a water storage structure object, as well as a bucket, water bottle, or similar to ease up the thirst. Finding my guy to be thirst more often, yet I'll play along with testing. I'm also wishing I had a horse to travel with because the terrain is now becoming fairly massive. Everything is so spaced out, yet I have to wait on player models & animations. That's going to be a long while yet.


    [Lastly, I would like to thank the 65 viewers on ep 0 & the 45 viewers on the actual episode 1 of my Rising World. I'm wanting to make a new video, yet simply allowing the videos to 'sit' long enough to gather more views. If you truly like my videos then feel free to drop a 'Like', and all that lovely jazz. The more love then I may switch to making two videos a week, time & work willing. The more people find it interesting then the more willing I'll make more videos. I'm in the mood, yet simply needing 'some' feedback 8) . I'll obviously make more, yet wait for it to 'sizzle' long enough under the figurative sun to be done at 60+ views.]

    - [Water Update] Rising World - Niska Village Reborn!


    Alright! After much delay from glitches and technical difficulties, here's a 10 min longer Rising World ep 1! Basically rebuilding on a KanColle 'Yuudachi' seed (explained in video). Tried to record in +40 Celsius weather was a brutal task that I'm surprised to even get 20 min of footage out of that. I hope you'll enjoy me rebuilding Niska Village in this new world, as well as eventually keeping this as a temporary main world for boats, horses & the like.


    - Rising World - Niska Village - Ep 1: Water update & Niska Village Reborn:



    Thanks for the 57 views on the 'preview/prologue' episode, and hope you'll follow me as I continue to build bigger and grander stuff :D

    Sure it has, yet thought I'd bring it up for the already mentioned reason of seeing it for the summer period now. Makes for an awesome meal & an awesome snack. I also agree with you 100% about needing distiller to collect rain water, and to also filter sea water into drinkable or usable water. That be sweet. Glad my suggestion has weight to it :P

    For some reason I'm craving the likes of having corn in Rising World. I guess I see a lot of it at my workplace, yet wanting to grow corn, eat corn, even have a corn-on-the-cob on a BBQ type thing. That, and to have pop some old-fashioned popcorn in a tin above a campfire, or something. It's summer season. I guess I'm asking for too much. Oh, how I'd love to have corn in my game. Water & corn, interesting mix :P.


    I have this thought of lining the coastline with corn, or similar. Going to blame Cherries also for making me think of corn. Love the cherry tree marking my spawn. Need to find more wild ones.

    Electric is by far the best way of powering pretty much any vehicle, the problem comes with storing or generating that power. Current battery tech is only just viable for short range cars. Even if you did have perfect batteries you would still need to generate the power to begin with.


    If vehicles are modular theres no reason why all of the above cant be implemented, just depends on what the player wants. Steam for renewable and wide variety of fuels, petrol/diesel for the highest power and speed, electric for lack of maintenance and no need to make the fuel.


    Electric would be hard to make as it would need a fuel cell or similar, maybe requiring uranium to construct one.


    You're thinking a bit to hard because this is Rising World. You can get away with certain things in the name of gameplay.


    The rest I can agree with, yet not fully. We're also bound to have all these neat gadgets to give us battery cells & such, if with a bit of in-game related durability to keep things balanced. That, and we would happily build charging cells and such.

    I'd rather have electric powered vehicles in this game when thinking long term. You can only have so much oil that it shall give you museum pieces. I guess it'll be fine for a few first real-time month (or a year), yet electricity would give you better benefits. Same with boats & such. I guess boats would be the only diesel-related thing to have.

    I'm loving this update, the moment it dropped. I however hated all the issues we had to deal with, yet finally glad I can finally dive into the update to have some fun. Each seed I chose had its nice fun share of water additions to it, as well as nice beaches. Constant testing & experimenting made me love this update even more.


    I'm highly amused with the seed I shared to both Zork & Red51 showing me spawn right at a double-sided beach peninsula with a cherry tree behind the player's back. It's awesome. Think I'm going to keep spawn as is because it's so awesome. Even finding my spawn highly 'ironic' or 'coincidental' with how I used one of the KanColle sayings to spawn right at the water, as if it's asking for water also. "Nightmare of Solomon's" catch word worked wonders for me :love: . We now need KanColle.


    Love being at the beach, plus the item you added. Wish I could make use of that item. That, and it reminds me of both Tucepi (Croatia) & Varadero (Cuba) with the beach styles.


    http://steamcommunity.com/shar…filedetails/?id=692076603


    http://steamcommunity.com/shar…filedetails/?id=691582184


    The second link is from earlier when I was testing Open Lan & such, wishing I had boats or could fish. First link is more recent.


    Thank you, Red51! I think I'm going to build seriously in this game now :) I'll rebuild Niska Village, and then some more.

    Alright, too many issues with it that we'll have to wait till Thursday, or so. Basically something big enough to fix all the big issues we have going on. It's a great update, just that our impatience forced Red51 to push it all out. All our combined impatience allowed these numerous bugs & glitches to occur.


    The whole "older worlds" not converting properly to newer worlds, the whole invisible wall with players not registered, the square barriers, & open lan not really working. Or even freezing on the loading screen with it locking up any other program on it. It's all a mess which is muddying the lovely neat new addition to the game. Poor Red51 having to deal with all these issues.

    Well aware that [coding is a pain & such]. Just something to bring back to attention as to give survival players something to do. I can wait for it in the next few updates, or so.


    Alright, guess we're still going to wate on the water so I guess it's time to hit the Youtube + deal with KanColle's daily quest in about 10 minutes (4pm est) for the typical daily quest resets.

    I'm sure its more of a "no more time" situation rather that not considering it. Based on previous discussions on this forum, there is supposed to be a option to place water in creative mode. I imgagine placing water blocks with buckets might become a thing some day but I just hope its not so easily exploitable as the infinite water trick in Minecraft. Creative mode would be the exception where creating lakes would be easy.


    I agree with you there. But ya, I was thinking more of what I saw in the 'Feed the Beast' modpacks for Minecraft where water generates in certain areas. Basically things like rain-catchers, humidity stuff, and anything where Rising World could even regain water from watermelons & such, after filtering it.

    The talk of having to manually place water in creative is making me now wanting to vent at Red51 for not considering adding a water generation type device for survival players to floor their own canals. Again, a rain catcher, humidity catcher/generation, and such. Some sort of water generation to then 'bucket' back into canals and such.