Posts by ArcticuKitsu

A new update (0.9.2) is available now!
Latest Hotfix: 0.9.2.1 (2026-05-13)

    Ya, I'm desiring more block types myself. The small ones I've used before in Miencraft's FTB mod before, panels, and all that. You get finer detail out of being able to use smaller blocks, and block types, that you can go back in awe at it. I forgot the mod name, but it allows you to build smaller. There's another one where you can shrink yourself & build smaller, yet forgot the name of that also. You can make things grow & shrink. It's amusing.


    And Foxfire is right that Rising World shall now surpass Blockscape. There's more passionate updates being released that you can see more love & care. More willingness to update. Took a skim of the first video with it being awesome.

    - [Water Update] Niska Village: Underground Storage & Lettuce Hoard Farming:


    I guess I should have recorded this in a video, yet I now have two things noted for the next video. Me and a friend simply wanted to chill, and that's what we did, by making a sewer-like underground structure with two storage rooms to store our crafting benches & such. Typical Minecraft build-up behavior that it now carries over into Rising World. After the 'basement' build, we then spammed our farm with lettuce because lettuce is currently the best way to fill your hunger & thirst. That, and you get so many saplings from it that you can just spam the farm like crazy with it. We both used the 'G' key to snap them all so neatly into place to full our whole one side which caused an interval of 10 second lag-spikes, and a good solid 10 minute freeze-up per row growing to 100%.


    Lettuce needs to be nerfed, and badly :P


    I also started making a roadway heading to the other beach in hopes of building up my home on that end. It's flattened out, yet now needs a paved roadway & some structures. Once that's done there shall be more flattening more my house itself. I'm also desiring a water storage structure object, as well as a bucket, water bottle, or similar to ease up the thirst. Finding my guy to be thirst more often, yet I'll play along with testing. I'm also wishing I had a horse to travel with because the terrain is now becoming fairly massive. Everything is so spaced out, yet I have to wait on player models & animations. That's going to be a long while yet.


    [Lastly, I would like to thank the 65 viewers on ep 0 & the 45 viewers on the actual episode 1 of my Rising World. I'm wanting to make a new video, yet simply allowing the videos to 'sit' long enough to gather more views. If you truly like my videos then feel free to drop a 'Like', and all that lovely jazz. The more love then I may switch to making two videos a week, time & work willing. The more people find it interesting then the more willing I'll make more videos. I'm in the mood, yet simply needing 'some' feedback 8) . I'll obviously make more, yet wait for it to 'sizzle' long enough under the figurative sun to be done at 60+ views.]

    - [Water Update] Rising World - Niska Village Reborn!


    Alright! After much delay from glitches and technical difficulties, here's a 10 min longer Rising World ep 1! Basically rebuilding on a KanColle 'Yuudachi' seed (explained in video). Tried to record in +40 Celsius weather was a brutal task that I'm surprised to even get 20 min of footage out of that. I hope you'll enjoy me rebuilding Niska Village in this new world, as well as eventually keeping this as a temporary main world for boats, horses & the like.


    - Rising World - Niska Village - Ep 1: Water update & Niska Village Reborn:



    Thanks for the 57 views on the 'preview/prologue' episode, and hope you'll follow me as I continue to build bigger and grander stuff :D

    Sure it has, yet thought I'd bring it up for the already mentioned reason of seeing it for the summer period now. Makes for an awesome meal & an awesome snack. I also agree with you 100% about needing distiller to collect rain water, and to also filter sea water into drinkable or usable water. That be sweet. Glad my suggestion has weight to it :P

    For some reason I'm craving the likes of having corn in Rising World. I guess I see a lot of it at my workplace, yet wanting to grow corn, eat corn, even have a corn-on-the-cob on a BBQ type thing. That, and to have pop some old-fashioned popcorn in a tin above a campfire, or something. It's summer season. I guess I'm asking for too much. Oh, how I'd love to have corn in my game. Water & corn, interesting mix :P.


    I have this thought of lining the coastline with corn, or similar. Going to blame Cherries also for making me think of corn. Love the cherry tree marking my spawn. Need to find more wild ones.

    Electric is by far the best way of powering pretty much any vehicle, the problem comes with storing or generating that power. Current battery tech is only just viable for short range cars. Even if you did have perfect batteries you would still need to generate the power to begin with.


    If vehicles are modular theres no reason why all of the above cant be implemented, just depends on what the player wants. Steam for renewable and wide variety of fuels, petrol/diesel for the highest power and speed, electric for lack of maintenance and no need to make the fuel.


    Electric would be hard to make as it would need a fuel cell or similar, maybe requiring uranium to construct one.


    You're thinking a bit to hard because this is Rising World. You can get away with certain things in the name of gameplay.


    The rest I can agree with, yet not fully. We're also bound to have all these neat gadgets to give us battery cells & such, if with a bit of in-game related durability to keep things balanced. That, and we would happily build charging cells and such.

    I'd rather have electric powered vehicles in this game when thinking long term. You can only have so much oil that it shall give you museum pieces. I guess it'll be fine for a few first real-time month (or a year), yet electricity would give you better benefits. Same with boats & such. I guess boats would be the only diesel-related thing to have.

    I'm loving this update, the moment it dropped. I however hated all the issues we had to deal with, yet finally glad I can finally dive into the update to have some fun. Each seed I chose had its nice fun share of water additions to it, as well as nice beaches. Constant testing & experimenting made me love this update even more.


    I'm highly amused with the seed I shared to both Zork & Red51 showing me spawn right at a double-sided beach peninsula with a cherry tree behind the player's back. It's awesome. Think I'm going to keep spawn as is because it's so awesome. Even finding my spawn highly 'ironic' or 'coincidental' with how I used one of the KanColle sayings to spawn right at the water, as if it's asking for water also. "Nightmare of Solomon's" catch word worked wonders for me :love: . We now need KanColle.


    Love being at the beach, plus the item you added. Wish I could make use of that item. That, and it reminds me of both Tucepi (Croatia) & Varadero (Cuba) with the beach styles.


    http://steamcommunity.com/shar…filedetails/?id=692076603


    http://steamcommunity.com/shar…filedetails/?id=691582184


    The second link is from earlier when I was testing Open Lan & such, wishing I had boats or could fish. First link is more recent.


    Thank you, Red51! I think I'm going to build seriously in this game now :) I'll rebuild Niska Village, and then some more.

    Alright, too many issues with it that we'll have to wait till Thursday, or so. Basically something big enough to fix all the big issues we have going on. It's a great update, just that our impatience forced Red51 to push it all out. All our combined impatience allowed these numerous bugs & glitches to occur.


    The whole "older worlds" not converting properly to newer worlds, the whole invisible wall with players not registered, the square barriers, & open lan not really working. Or even freezing on the loading screen with it locking up any other program on it. It's all a mess which is muddying the lovely neat new addition to the game. Poor Red51 having to deal with all these issues.

    Well aware that [coding is a pain & such]. Just something to bring back to attention as to give survival players something to do. I can wait for it in the next few updates, or so.


    Alright, guess we're still going to wate on the water so I guess it's time to hit the Youtube + deal with KanColle's daily quest in about 10 minutes (4pm est) for the typical daily quest resets.

    I'm sure its more of a "no more time" situation rather that not considering it. Based on previous discussions on this forum, there is supposed to be a option to place water in creative mode. I imgagine placing water blocks with buckets might become a thing some day but I just hope its not so easily exploitable as the infinite water trick in Minecraft. Creative mode would be the exception where creating lakes would be easy.


    I agree with you there. But ya, I was thinking more of what I saw in the 'Feed the Beast' modpacks for Minecraft where water generates in certain areas. Basically things like rain-catchers, humidity stuff, and anything where Rising World could even regain water from watermelons & such, after filtering it.

    The talk of having to manually place water in creative is making me now wanting to vent at Red51 for not considering adding a water generation type device for survival players to floor their own canals. Again, a rain catcher, humidity catcher/generation, and such. Some sort of water generation to then 'bucket' back into canals and such.

    Ya, it's tomorrow (12:45 am). If I'm forced to wait, then you guys can wait also. When I return to my PC I should be able to just pop open Rising World to then dive into water :)


    Oh, I guess I should also start plotting & planning how to do canals if water is nearby Niska, or just for the fun of it. Sandblocks & all, or whatever. When the time comes we'll see what I'll do.

    We're lucky Red has a team of 3 + some freelancers & a new guy. I'm actually loving Rising World more over this 'Astral Tera' game, and such. What I got used to, and what we shall get used to some more once water hits.


    And was told we're not getting boats so I'm now raging. It'll be bundled with player models, which is indeed wise but that's my impatience talking. Lots of nice goodies to look forward to, even not water related. Or so I was told......

    "But I want it this week! I don't want any extra features! Want it all buggy, AND I WANT IT NOW!" *bangs keepboard hard* "Give me it now! now, now NOW! You don't have to polish it because it's complete already!"


    >insert wall of text saying why having water update now helps them sleep better at night + how games shouldn't be held back by simply released day one as it's white-washing the developers & why the world is red<


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    How about ComputerCraft and OpenComputers concept from modded minecraft in those you can make a script or even a program to play youtube videos and music and much more. :D


    Ya, but no. Minecraft is dead to me now thanks to Rising World. I'm done with Minecraft, even trying to defend it, and all that. Same with poorly calling Princessgoddamnit a "hypocrite'. I'm just 100% done with Minecraft that I'd rather keep to Rising World now. Every time I play Minecraft now I just want to play Rising World. Also, I can't script so that's also out.

    This is something I"m trying to push into the game with higher functionality than Minecraft. Basically taking lessons from the following games:

    • 'Grand Theft Auto 3' to 'Grand Theft Auto 5' - The radio feature on PC which allows you to dump your music files in to stream.
    • Second Life: It allowed you to script a TV/Computer object to reach Youtube to then play any video you could think of.
    • Euro Truck Simulator 2 & American Truck Sim: The radio function when you press 'R" to either listen to your own music, or music from the internet. It allows you to listen to radio influenced by Europe; North American for American Truck Sim.
    • Phantasy Star Online 2: There's a jukebox item where you can register music discs to scroll through to select a track. You collect seasonal/event discs to then be able to play them at any time for both you & your buddies. Anybody can hear it blasting.
    • Star Wars Galaxies: More of a player thing, yet players could play instruments. You could have your character be healed by entertainers that dance or play music while also hearing the typical Star Wars cantina music. Should seek out SWGemu, or similar.


    Another idea was to have sheet music you could enter notes onto for the piano, and other instruments, to play music on their own. This would compete heavily with Minecraft's noteblocks, as well as have something for you to enjoy on your way back from somewhere.


    Another idea was to have NPC musicans auto-playing instruments for those 'cantina' (think Star Wars episode 1 [now episode 4] with the Cantina scene) for when you build relaxing Saloons, cafes, restaurants, and etc. Something to enjoy for more immersive & scenic side of things. I however had an idiot, or a few, mock this idea that I'm still hating them on it by bringing a stupid clown idea into the mix in hateful mocking, yet feel this would suit Rising World nicely (again in competition with redstone & noteblocks) with a more ''lively" living in mood.


    If anybody here has played either 'Star Wars Galaxies' [Cantina + instruments] or 'Phantasy Star Online 2' [Jukebox with collectible music discs; Everybody can hear & share their own] then they also should know where I'm coming from, and where I"m going with this :)

    Alright, I finally FINALLY managed to make a video about Rising World. Not the best, yet it's indeed finally a start to something I wanted to do for a long while. I finally did a 'rushed' tour of Niska, briefly brought up why I'm looking forward to the water update, and just messed with re-upping posters.


    Rising World - Niska - Ep 0:



    (Ep 0 because it's a 'Prologue' & 'Intro' video again to spark interest. I'm going to try for a second video trying to settle down somewhere in the new water update + seeing how it effects Niska Village & the Kitsu world. Two worlds, something I implied, yet never mentioned. Video is also rough around the edges because of Sony Vegas disliking my version of .mp4.)