Posts by ArcticuKitsu

    With the way we'll end up digging in the future I'm expecting railway/minecarts to be added within 2016. Red51 said it's of higher priority so we'll see something to do with railway possibly late 2016 at this rate. Making me curious if mine-related, or if it'll be topside, or both.


    As for the minecart mining side of things I would expect both 1) A pully system - 2) motorized engine making use of coal, steam, & eventually fuel.


    Not sure how Red51 wants to work the wired minecarts, yet could expect something along the lines of turning wheels + wires going from it, attached to tracks themselves, heading down & then looping back up (if you have another pully wheel below). I doubt we'd have powered rail boosters because this isn't Minecraft, yet we could instead have 'highspeed rails' that could work similar. Something meant for higher grade speeds that once you tech-up to a higher tier train type you would be able to go quicker.


    Also stumbled across an image that if we're allowed to have 'bulky' mining cars that we should have these that behave like land-rail barges - https://commons.wikimedia.org/…st..._-_NARA_-_540955.jpg . Imagine how much stone, ores, & crap we could haul with this from below to top side, and from one settlement to the next. Nearby, of course.


    As for elevators, I'd expect them to work as you would expect them to by gradually lowering & raising you and contents on it. I even love the mention of elevators aimed directly at minecarts so you can lower & raise them in both an empty & full state. Would make for interesting mining operations.


    [I can't search for 'Minecart pulley' because Minecraft ruined the search results. Can't seek out what I once saw earlier.]

    Trying to find out what cats eat so we can give them that instead of 'wild catnip plants'. I would say we would have to cook up specific cat food, or even fry up a fish to offer them. It has to be a bit on the meaty side that it could be a bird, a fish, part of a cow or pig, or whichever while also making some 'realistic' sense.


    Similar thing for dogs that instead of bones we would have to give them some meaty substance. As long as it contains meat they would be your friend in a bit. That, and cheese. Cheese should be their special 'happy' snack.


    I love the idea of sending them out to see if they can come back with loot. If we can give them little dog bags then they could come back with 1-5 items to gift us. That could be one of those random behavior things also (after taming) with an option to even bring stuff back. Another thing you mentioned is asking them to bring stuff to you. For that to work I guess we would have to be given a circle menu command while teaching them what items are special for them to go back & fetch them, if it's easy to get to. If players are being cruel bastards then they'll just stay where they are, refusing to get it for you. I'm even liking the whole idea of "dogs growling" that you could be alerted when hostile animals wander in, or when we "MIGHT" have roaming NPCs to make note of.


    This is Rising World so I'd love to eventually see pet pigs (I've seen one in person as a pet), even other sorts of animals. Even foxes have been turned into pets that I'd love to eventually offer fish, lemmings, & such to an arctic fox to be my cuddly pet.


    -------


    One thing that Rising World needs to do (that Minecraft fails on) is to assign a radius for them to wander around. WHen told to 'sit' they should just wander the area you assigned to them to keep them there. They shouldn't teleport to you when they're lost or far away. They should just wander back to their base, or continue making their way to you. It should all depend on loyalty then.


    As a bonus they should also tend to their own hunger & thirst. Once you set up a food source for them they should eat their own food from their own food supplier + even try hunting in the wild if they get too hungry. Once we get rivers this should be made easier for them (possibly). All depends where we build our base though.

    I'm being amused by this because when this was brought up I imagined the way 'Stardew Valley' does it by keeping crows away from your crops. In Rising World it would be interesting to do similar, even deter land-based animals on a percentage chance to cause them to walk away.


    Yup. This shall get an amused '/up vote' from me :)

    Kinda shot myself in the foot on Steam yesterday thanks to my brutal fever. The worst one yet, and the third one in the row. Seems to be getting worse & worse every few months in spacing. Even so, people keep knocking on Minecraft that I find them appearing as little kids and I still stand by what I said, even if I poorly timed it from misreading 'Princess Goddammit's' water posting. Misread something as a feature also in Minecraft (breathing underwater) that I just snapped at her. I believe she was being high-and-mighty herself so feeling is mostly mutual on the 'rude' & 'obnoxious' part.


    I guess I am obnoxious & rude so I think I might as well just time myself out until we get a teaser for the water update mid-March, then the actual water update sometimes around April, or latest in May. I was also wrong on that yesterday.


    I feel so horrible on many things, yet I find irony in the 'rude' & 'obnoxious' part fitting other people also. Just wanted to correct myself....Friend also upped a Minecraft Feed The Beast Infinity Evolved modpack that I'm still able to have loads of fun. Ya, Rising World is indeed fun, yet we still have to wait a very long time for it to mature to gain all the necessary long-term features and such. Building stuff only gets you so far. Again, it simply sounds like people sounding like kids trying to praise Rising World when knocking Minecraft in the same sentence, or similar. You love Rising World, that's all that matters. You sound more youthful otherwise. And again, I'm rude :huh:


    Alright, see ya when we get the water teaser update. Behave yourselves :) Time to knock out this severe fever going around my area also.......

    I was waiting for you to take a negative jab at Minecraft. You have to keep in mind that Minecraft still is awesome with how I had nice moments in it. The best part of it was 'SMP' where you could play with other people. That, and mods. I played so much of it that I can still defend it, yet have to blame Mojang for all the stupidity. Them, and Yogscasts for all the brainless kids. Look for 'Feed The Beast' then play some technical modpack. I'm not going to shit on Minecraft, but I will shit on Mojang for being egoistic tardy idiots whom don't listen to the community anymore. They do as they please on a whim. Red51 on the other hand does what`s right & takes actual notes of what`s right & wrong. He is wise enough to see where to take this game.


    Rising World is naturally better because Red51 knows where Minecraft failed while adding in actually worthwhile and detailed features. It`s Minecraft meets Skyrim basically. It borders close to a simulation depending on how fleshed out the idea is. Basically the smelter, the lights, the crafting of lights & similar. Rising World, from the looks of it shall be similar to Euro Truck Simulator 2 with how it'll be a slightly arcade feeling yet closer to a 'realistic' simulation of us surviving & having to deal with the elements. All those various block types, food types, double-chests with twice more the storage space compared to Minecraft, the various lights, smelter, poster feature, & animal types. It's only going to get better an more detailed. Even the common sense of having apples & lemons growing on trees, not dropped from them.


    (All the 'bonus points' here - http://steamcommunity.com/app/…ons/0/405691491122488252/)


    I love the features in here already and how everything feels. There's lots of things I'm still waiting for (more biomes & water) that'll make it appear awesome. Waiting to pop out of my Niska Village to go ocean-side to see more scenery. Wanting horses so I can explore vast distances quickly & to bring back resources. There's lots all of us, including Red51, wants to interact with.


    (I also see my avatar was reset forum side. I have to find a new one.....)

    Weather & seasons shall be played with after the whole - "water-Dungeon-playermodel-animal collision fix" - Updates. Once everything is in place then Red51 has room to add in weather & season. It's indeed planned, yet he's struggling a lot. Patience is key.

    Thanks for your feedback! :)



    Those things (or at least something comparable) are planned indeed and will be available at the latest when the cooking&baking update is implemented ^^ Though I wasn't even aware there is something like pumpkin veggie burgers in the world, well, you never stop learning :D


    Nice! Was hoping to have a simple neat snack, but I guess I can wait a little bit longer. Was thinking that the campfire + the iron BBQ bit above it could be used in a simple manner similar to how you road/sizzle the meat up there. If you got something planned then I guess it's indeed worthwhile to wait a bit longer.


    Ya, I was surprised what the vegan people eat. I see odd things that they use to substitute for real-world meat, even cheese itself. I find it strange as both a veggie & meat eater, yet find their aggression to be the fault of their diet. No meat so they're always temperamental with them lacking the other side of the diet. Also, those type off odd things would be an awkwardly interesting variety to the likes of variety when you get all detailed in the menu list. I guess you would also be pleasing these vegans by empowering them with their own vegan diet heh.


    The link I shared contained a lot of things you could do with pumpkins that it's quite crazy. Something for you to fiddle with whenever you get to food types :P

    a whole eletric system is planned for the future. we are getting new player models and water first


    Yup, this.


    -------


    We are going to get into technology/electricity once we get the basics added in. We're still struggling in getting normal biomes, let alone the water related ones that they still need to find their way in. After that it's dungeons, animal fixing (collisions & etc), then maybe player models & etc. It's basically: water update -> Dungeons -> Animal collision fixing -> Player models -> Fishing/Horses & etc -? & everything else. Cooking & baking is also sometimes after this, as with everything else.


    Electricity is indeed planned (feature page) for the future with windmill type objects, vehicles (cars, trains & such), as well as other things. Once we get there we might even see the cables. You also bring up Minecraft with me going to nudge you to check out 'Industrialcraft 2' with how it did wires while giving you electric related materials. You would gain power from water, air (wind), & lava (geothermal) that you could smelt & cook your food whenever you wanted with ease. I'm expecting this type of complexity in Rising World, yet obviously with more care to fit into Rising World.


    If you're vocal enough (proper feedback), and if it fits the game nicely, then we could see these 'gates' you speak of also. Rising World is the type of game where you'll get what is actually needed so I'm sure you'll even see controlled switches also. As for you not wanting to see hoppers is something I'd love ot see for trains. How else are you going to dispense loose wheat, rocks, and ore from storage building containers into vehicles to then haul various large distances from one spot to the next? :P


    Hoppers -> https://www.123rf.com/photo_27…l-dispenser-in-mines.html

    - Pre-Water Update - Mini-Update [Melons & Pumpkins]:


    This one took me by surprise how Red51 updated Rising World. I'm used to announcements with updates following, with this being much welcomed. Most of my issues have been fixed nicely (much respect) that I was able to have some nice Rising World fun again of the immersive type. No focusing on bugs, glitches, or things like that. Instead, I went out briefly hunting for watermelon & pumpkin seeds to tend to my farm with some slight dislikes with how harvesting works for them. Giant respect points for Red51 for fixing the manhole cover collision box to allow for building through it to add supports & ladders. :love:


    I also wanted to work on a 'Canadian' & 'Arcticu Empire' themed colour appearance structure thanks to the new colourful plaster blocks. It finally adds more colour to the gritty appearing world (in places) that we can now have fun with colour. I spent time clearing a plot of land to make room for the road, the patriotic building, and to build up the foundation with the walls following.


    Slightly irritated one person saw a phallic shape in one of my builds [Niska Art Gallery] because I was more focused on the foundation + upping the walls. I wanted to make sure both the exterior & interior were visually pleasing when the building gains its second windowed floor, and a third one back to being walled. Somewhat like those ice cream sandwiches that appear somewhat like Oreos. Trying to build this building mostly purely out of the red & white plaster + adding in windows in appropriate places. Same with it having displays within to hold paintings. Also debating whether it should contain my own images or those found on 'Pixiv'. Maybe a mix of both. I guess it should be more mine at this point & from other games. Curious what to display.


    Again, even the small things like these makes Rising World all that much more fun. All those little pieces adding to the greater picture <3


    [Image 1 - Friend enjoying his KanCollefied USN Iowa in retro design while connecting to his American pride | Image 2 - My friend messing about in jest about my interest in KanColle Bismarck while worrying if it's being SFW or NSFW. I'm amused by his joke. (It appears SFW because nothing is showing, yet people tend to be so touchy that it's hard to tell. It's hard to tell where to step also because we might bleed from a simple hug in the future) | Image 3 & 4 - My new Canadian & Arcticu themed art gallery gradually being built up while also adding to that 'urban' feel. | Image 5 - Loving how the watermelons & pumpkins are finally farmable. Oh, how I was waiting for this! | Image 6 - Random goat sleeping in my art gallery..... | Image 7 - I'm loving how I finally upped the walls, yet irritated one person saw a phallic shape when I was planning a further 2-3 floors to cover that foundation shape up using those 2-3 floors. | Image 8 - Was planning to have a 'rest' area at the back of the art gallery to see out the window + to just have a place to admire both the interior & the outside view. | Image 9 - With certain filters in place (if any) I love how the view from my window appears. That nice urban feel + how it appears from the other road on the front-door side of my home. It's becoming more 'populated'. Once it's finished built I'm sure it'll look even better.]


    Can't wait to keep roofing off my builds + building up both my art & city hall. I'm now learning new tricks to eventually use elsewhere. Glad having my test world <3

    Yatta! It all works! I'm so glad I can grow melons & pumpkins, yet wanting to know if it's intentional that they harvest the way they do. Intentional that you have to pick them up without seeds vs sickling them without melons/pumpkins? Either way, I"m glad to be able to farm them while now planning how to harvest every 2nd or 3rd one while planting the rest back.


    To your relief: The walking sound have been fixed, as with the issues I had with the manhole cover. You're absolutely awesome! I do apologies if I may have irritated you, yet it was worth whatever happened in the end! Walking, server bugs, & manhole cover have been fixed; Three being the main issues I had. I have however yet to test out the smelting issues that my buddy managed to tend to all night on his end. He was smelting his large stockpile of ores the majority of the night.......


    Had so much fun with this update [thanks to farming & new blocks] that my buddy even now is boasting an aluminium required table with him out-teching me; Me out-structuring him with build. Aluminium is such a pain in the rear to find......I'm even trying to build an art gallery in Niska Village to see how it all goes in both a Canadian & Arcticu Empire manner. It's all in test so I can use what I have learned for later.


    ---------------


    Suggestions:


    Not wanting to be a pest, yet wondering if it be possible to update these two for further uses. They seem like they could use a quick update themselves, even though the pumpkin just had a nice one to be farmable. I love how they're farmable :)


    > Potatoes: Buttered cooked potatoes (oven cooked, sliced & buttered up), mashed potato dish (just boiled, mashed, & served on a wooden/metallic on either a bowl or plate), & even French fries/Garlic Baked Fries.


    >Pumpkins: Pumpkin Pie, Pumpkin Soup........ Pumpkin veggie burgers (Odd, yet just to give them alternative uses). I had to Google & I still don't know. Pumpkin, you're the most frustrating thing ever because I only know you for being decorative & as pie. Your seeds make for best snack :love:


    Ya, this mini-update made me very happy with the melons & pumpkins being farmable. Even loving the plaster blocks while trying to make a build exclusive to those new block heh. Can't wait for the water image teaser. Curious about what kind of visual appearance it shall have & such.

    [Part 2!]
    Seeing as how there's limits to characer limits going to create a secondary posting to hold what I've seen posted on Steam. The more I see, the more I shall edit in. Also, again keep in mind that these are considered & not guaranteed to come in. They have however been "noted" in some manner that they 'might' come in.

    • Binoculars/Monoscope [LongGlass link] & [Binocular link]: An actual in-game object to serve the 'Z' button's function in item form. Shall get a monoscope first (telescope).
    • Cannon [Image]: Think colonial with canon balls fighting against ships & used on fortresses. This shall be add first as fortress defense decoration.
    • More block Types: Similar to what's in, we shall gain more block types to further add to variety.
    • Dungeons & Ruins: As feature page said + extra that there'll be log cabins, shacks, various ruins, structures & etc peppered around the land. They may contain hostile lumberjacks & similar. Even ruins of ancient vessels.
    • Traveling Merchants: Something to please those seeking NPCs may find wandering merchants to sell goods & to keep the world 'lively'.
    • Signs Font: Said to gain more font colour options + font type.
    • Sticks & stones: Said to have loose stick & stones laying about the terrain to be used for primitive tools.
    • Lanterns: [Preview image] As seen in real-world mines & other sorts of horror-survival games.
    • Stone Axe: [Preview Image] Used as a starting tool.
    • Wooden Rake: [preview image] used as a starting tool to tend to terrain needs.
    • Mining Hammer: [Preview image] A modern take on mining using the latest technology.
    • Lawn Mower: [Preview Image] To happily mow your lawn the modern way.
    • Weed Wacker: [Preview Image] For that careful need of tending to weed & grass.
    • Cross Bow: [Preview Image] A mechanical bow to fire! *poot!*
    • Military/survivalist Compass: Something more improved than the compass we have right now. Was mentioned we're getting a new one.
    • Diving Suits: Once player models & animations are dropped we'll have diving suits to go diving underwater.
    • <More to be added as I find & rediscover postings.>

    I hope I'm not pissing Red51 off, yet I have a feeling I'm genuinely doing such now. Sorry bud! I Just love your game so much that it's a beast of it's own also.

    - Quest For Aluminium Bringing More Decorations:


    Been trying to find aluminum to try and tier up my settlement. Both me and my friend were trying to find it, digging everywhere within the mountains & such that I had to eventually top off 'Niska Workship' with a roof, as well as build as build a storage building (if rough in design) to hold all the "overflow" items. Anything like stone, dirt, grass, & etc. All my personal & workshop related chests overflowing with what others would label as 'common'. Seeing as how this is also a 'test' world I'm not all to worried about the design. Just as long as I can test & learn how Rising World behaves then I can bring that to my actual main map with those lessons learned.


    We gave up searching, thus we made a trail leading into a dense forest, something I've been seeking, to make a prototype of a wooden cabin I want to try building later. The one I inspired from Vancouver mansions into Minecraft to then Rising World. One I built now just being a test in keeping to the wood-stone theme.


    Both me & my friend could not smelt anything in open lan. It appears we're catching a smelting bug virus that I can't process half a page of 1 page in the chest to turn into ingots. All that time spent mining creating a backlog of ores I can't smelt......


    [Image 1 - Curved blocks not playing fair with one another; Image 2 & 3 - My lovely new storage building for all the common over-flow items to be stored there. Still trying to keep it somewhat fancy. Can also see third buddy (pain in the ass for constantly flying around) with his building; Image 4 - Trying to insert a kitchen area into my home while struggling with interior design skills & positioning; Image 5, 6 & 7 - Creating a pathway from Niska Village up into the newly discovered dense forest to build a wooden cabin up there; Image 8 - Should be among the first, yet ended up last because I forgot to add the image. Niska Workshop finally roofed thanks to all the mining for Aluminium, yet no aluminium.]


    I have to strongly note that Niska Village now feels like my genuine home. Every time I wander away for extended periods I get 'homesick' that coming back to my home is a welcome sight. It's also because it's my base of operations & I made it a very safe place :P. I'd love to colonize other places to give it those similar proxy feelings.

    - Manhole Covers Curiousity - Part 2 | Niska Restaurant Expansion | General Decoration:


    A nice 3 part 3 hours & 19 minute session dealing with various (somewhat specific) things. First tested out the manhole cover in singleplayer, later to show it off on 'Openlan' & 'Twitch' to have fun with it. That's a nice trick that both Red51 & Zfoxfire above mentioned! I'll now use it this way until there's a smoother way of adding these manhole covers. Even took the time to head over to 'Fort White Fox' with me wishing I had a horse to go there & back. With the water update we're going to spend longer & longer getting anywhere, yet still make fair distance. I'm assuming it took me 5 minutes both ways, longer the further out you go.


    Second part being the restaurant expansion that saw me putting stairs down towards the basement while struggling with dirt placements. Had to improvise, even adding grass to hide the ugly stubborn lines. No amount of racking & placing dirt would fix it that I had to use grass to hide the mess. Even so, loving how the basement now is able to hold both cooking accessories + food storage. It's a place to simply have fun that I now wish to be able to display food, have NPC Traders vending, and etc. My other buddy also had fun showing off his Kamen Rider pride in image '2016-02-25-00017' while reminding him of Gabrine's 'GAAOO!~" (roar) moments we had.


    The last bit was also spent fiddling with decorations to add to my home & the restaurant to 'liven' it up, and I feel that it does. Those potted plants, desks, that Bismarck poster I also added (far right of the tribute throne) & the that lovely manhole cover. My friend even decorated his home to be fully functional with bathroom, upper bedroom, and kitchen. It's all awesome. I feel much progress has been made.


    Side-note: I feel the Z key should be swapped over to a binoculars object after showing my buddy on a stream various terrain items & such. 4th image shows ores bugging out on open lan for me. I couldn't smelt because of this constant reoccurring issue, mostly when you leave a chunk to tend to other things, or just generally busy with other things. Also a missing image of 2 full trays with the same ore issues. Even missing an image of the exterior of 'Niska Restaurant' with potted plants & a new paved entrance.

    Quote


    Hehe, now we're coming to a pretty complicated topic :D Npc's are planned, but implementing them (especially when they should be capable of doing something more complex than just standing around) needs a lot of attention... I'd also prefer to wait until our new playermodel(s) are ready, I don't want to put any more effort into the current models, since they will be discarded anyway. Apart from that, we need to implement dungeons first (this is going to happen after the water update), since this includes - among others - randomly spawned shacks in the woods, and since dungeons will also contain enemies in the long run, we will have everything in place to implement something like an unfriendly lumberjack living in the woods ;)


    When it comes to this you know I'll find it eventually. I'm loving the mention of this <3 Take your time. Push the player models out first over NPC & such so we can customize both ourselves AND the NPC, then have them tend to basic resource & hunger needs at the very basic level. Rimworld, Timber & Stone, & etc type programming. I can wait for NPCs.


    Even loving what you're planning for dungeons. I guess I shouldn't have wandered to far in either direction because it's now going to take ages to get anywhere. I guess a new map is indeed in order to test out these new dungeons, log cabins, and even hostile lumberjacks. This should be entertaining heh. Any chance you can have the AI lumberjack on a 'dice-roll' percentage of an attack when they see you? Them, and any hostile entities? :P Not to be pushy, but this shall also need those horses so we can experience all this content. It takes quite a bit to get to each heh.


    This info is so juicy it's making me gitty how awesome Rising World is, and shall be improving all that much more. I haven't been this excited over a game in a LONG while. More so after purchasing it :love:

    From my experience in the past, the top of the ladder should be placed half a block below the surface. I use g to snap to grid. This reduces the severity of the issue where I'm trying to get on or off the ladder at the top and I'm moving super slow across the opening as if the game can't figure out what I'm trying to do. I'm sure Red51 and team knows about this issue. On other games you press E (or F in this case) to grab onto a ladder. This would probably fix the problem but I still like the Minecraft style where you automatically grab a nearby ladder.


    I figured out the ladder issue last night that it needs to be one block under the surface to stop detecting your avatar. All this, when playing with a simple manhole cover that needs more polishing. it's a tricky thing in general, yet neat how we're learning how to make use of it. Adapting our builds to it. I need to also remember to use 'G' to snap objects to places. Been wanting to use it, yet forgot what key it was binded to in these past few sessions.


    I took a quick peak at the image before I left, missing the ladder in haste to work. I now see it and am going to try playing with it tonight.

    Quote


    Well, since you can only rotate blocks in 90 degree steps, it would be advisable to adapt the drawbridge according to your building orientation (which will either face north, south, east or west, as long as it is made out of blocks) ^^ But since objects can be rotated freely, this - of course - also applies to the drawbridge. For most peope there is probably no need to place the drawbridge in a 32.5 degree angle, for example, but since some people also build with construction elements, it would be a pity if they could not rotate the drawbridge precisely enough.


    I guess I could do that, even having the road adapt to the draw bridge. What I did was more of testing, & something to note for more complex builds once water is added & etc. I guess we really do have to get overly creative. I also noted I could use planks & such, yet that looks a bit silly while looking more in the future sense of decoration + how you're given the ability to rotate it. It's a very valuable asset that needs 'complimentary' blocks, just like the 'manhole cover' object. Hoping for some metallic planks that you noted for someone some time ago, or something like that. Even stone ones, if possible. Just a helpful & curious thought.


    Saw it, yet saw an issue with one wood type block with 5 digits instead of the 2 or 3


    Oh, that's indeed an issue, this may happen when targeting a cylinder, stair, ramp etc. Will be fixed shortly^^[/quote]


    Ya, the type of blocks it "erroed" with being what you'd consider 'half-slabs', Minecraft style. It did not like those one bit. Everything else was nicely done.


    -----------


    Also, made note of what you & zfoxfire mentioned about manhole covers by making a round hole, placing a plank & such. I still however feel strongly that it still needs lots of polishing, even complimentary 'objects' to connect with it. Event to polish the manhole covers to allow digging & object interaction through it, as with having attachments for it for ladders & adapters to mix-and-match with the terrain. That's my suggestion. Even curved block types with ladder behavior already set in them so you can squeeze through them.


    Now that I have time, I'll go test it out on my world again with the suggestions that were noted. When I was testing though everything was off. Curves didn't match so I'm now sure what I'm doing wrong, yet shall try again.

    I watched your stream for a few minutes last night when you were trying to place the manhole cover. I tried to set this as well because it would be cool to have a sewer system for water to flow through eventually.


    Anyways, I've been having some issues with ladders and holes for a while now. It seems a 1x1 hole is a little too small but a 2x2 is too large. I did place a manhole cover over blocks last night then broke away the 4 blocks from below and replaced them with 4 curved ramp blocks on their sides which made a perfect circle that the manhole covered just nice. However, the ladder is placed a little too recessed into the circular vertical tunnel I made.


    http://images.akamai.steamuser…5F4F82B145ED6E526E812735/


    I was trying to curve it last night, yet saw it wouldn't do so nicely. I'll give it another go tonight so we can get this working. I guess Red51 did do testing, yet for me on my side it kept being a pain in the ass. Now that I see proof the curved blocks do it I'll have to try again later. The problem is you need to climb both up & down so what you going to do there?


    Also, thanks for joining my stream for that little bit. Much appreciated :)

    - Tests & Little Handful 'building' Sessions + 'Pre-Water Update Testing:


    Tried to find more time to build up my city hall, yet focused more on Euro Truck Sim 2 & American Truck Sim 2. Needing to settle into every other game, + testing out Empyrion. Even so, trying to figure out how to level off the first floor to allow for the second floor to make its way onto Niska City Hall build plan. That, and jokingly built a tribute Throne Chair for the lovely German battleship Bismarck (first image) in her human personification in Valentines ribbons. She now awaits a more formal NPC with guns, or at least her official uniform.


    Secondly, loving this pre-water update with the new draw bridge, manhole covers, & doors. Same with the ID block tool tip to see what ID you need to build with. Some ID's I saw as helpful, yet others not so much going into quad-digit range. Now, shall be interesting to use these new features into my builds. More so for 'Fort White Fox' with the draw bridge, and same with the doors for my structures. Manhole covers needs more tweaking to be of full use in pure survival.

    • [Image 1 - New throne chair tribute for the lovely German Bismarck from KanColle.
    • Image 2 & 3 - Lovely new iron door now used for my home with a nice squeaky iron sound. More secure & more classy.
    • Image 4 being the new door from the recent update for the restaurant.
    • Image 5 being the new manhole cover (second) while trying to figure out how to use it to be clever & in 100% survival mode. Frustrating it didn't work as well as it could have. I'm now expecting a block types and/or adapters to make full use of it. Even hoping to be able to reach past it to put ladders & such under it.
    • Image 6, 7, & 8 being my draw bridge test which connects my oddly lined road from 'Fort White Fox' & 'Niska Village'. I had it set at an angle because of how my road goes, as with how the gap of the mini-ravine is formed. Was a good way to test it also. It somehow reached the other end while being of high use. It sadly needs angled supports to keep with it.
    • Image 9 is of my buddy 'Nodachikashi' joining in on the Rising World fun in a new manner with his 'tutorial' type house. Taught him how to eat, build, and such in an overly rushed basic manner. That now makes two friends joining me. Two more need to join then it's like during my Minecraft Golden Age.
    • Image 10 is of my restaurant gradually being populated with tables & such. Playing around with table types & chairs, yet desiring more variations. Added Yuudachi (left), an Empyrion drone trophy image (hidden behind wall), plus my Canadian themed Mercedes truck in Euro Truck Sim 2 within the Bratislava area. Trying to gradually build up & decorate, yet overwhelmed.


    Can't wait to Rising World some more with my buddies, and to continue building up my city hall also. That build has been struggling. I have new doors to give it at the least. I can't wait for the water update also for the birthday month for me. Water shall be my birthday present then. If so, can I request a VIIB Submarine submarine as my gift? I used to have that submarine in Silent Hunter 3 :P

    Alright, I'm loving the drawbridge. It's the best feature in the game, yet it needs more variations in textures, and ways to connect to blocks. Blocks need to be able to rotate with it so you can build happily with it. At least give us more items to 'cover' or 'support' the drawbridge. I lazily supported mine...... I'd love to have the same option (drawbridge variations) types as for all the wooden block types. Once again, the ID support also helps. Saw it, yet saw an issue with one wood type block with 5 digits instead of the 2 or 3. It confused me I passed it off as a glitch/bug for the red wood (first one in the list).


    The doors? Also awesome. I swapped out the doors for my restaurant & my own home to the newer types for being awesome. Loving these doors, and the added variations. You already beaten the second coming of 1.8 for Minecraft, yet this feels just like (1.8 vs2) that, & more. There's so many door types to choose from it's amazing.


    Man hole covers need more testing, or at least in my opinion. They're a great concept I want to make use of, just that they need to be tweaked more for how incomplete they feel. I need to be able to reach past it so I can add ladders, dig dirt, and to place blocks when the lid is open. It's a neat idea I love, and want to use a hell of a lot (cleans the scenery up), yet it's still needs more time with it. I tested & fiddled with it on my stream, yet was stumped. You should even be able to hover it above a hole, to layer it, and such until it lines up with both the terrain & the hole you're trying to cover up. Somehow. Needs more fine-tuning and tweaking to work fully to be an overly clever sneaky object.


    I also love the recipe changes. It even makes use of all the iron I managed to dig up. Wish I could use it on train tracks of any sort :P


    ------------


    Edit: Looking back at this post 5 min later I can see I could have used wooden planks, yet just saying that if we can rotate it, we should have something to rotate with it. I love the addition. Nice new toy <3

    I see this update is indeed small, if still very noteworthy. Loving the mention of the drawbridge & doors. Thanks for the ID block info bit, as with all the others. Shall check it out live in a bit. Now I can't wait till roughly "mid-march" for your belated & most anticipated water update. I want to go boating, fishing & such! :P