Posts by ArcticuKitsu

    Such moronic timing, and I had this computer for a good 2-3 months. It makes me furious. It should have happened a year or two later. Not now, too soon.


    Ya, numerous errors that it wouldn't boot up the hard drive at all. Something either ate it, or it just out-right died. Freezes up on the windows logo, or even just fails to boot all together. It won't boot up. I also did something stupid of damaging the processor pins so that also needs to get fixed. I'm cursing up something worse than a storm. Now waiting to get it diagnosed or fixed where I bought it at.

    Would you be exploring the swamp biomes in a u-boat? Going to wage war on alligators?


    When I first started to play Minecraft, I had near nighly dreams about exploring blocky landscapes. it was a lot of fun. I miss playing Minecraft and I almost started it up last night. i have an old server I used to run that I wouldnt mind spinning up again on my Linode box. I saw some videos of Feed the Beast and do admit that it looks cool. I wouldn't mind giving that one a shot too. But once water hits next week, I can assure you that not even Doom 4 will keep me away from Rising World. Ofcourse the $60 price tag and the need for a new video card helps. :(


    If they attack me, then yes. I'd wage war with them in a lovely U-Boat. There are U-boat wreckages found in various rivers around the world so that's something to note.


    Nightly Minecraft dreams were fun. More so with Youtubers you never hang out with in real life doing various Minecrafty things. Even the odd dream of digging underground in that grim-dark manner that only dreams can render. That dark vibe you get. You have fun with them in dreams because they won't pay attention to you in real life, for obvious reasons. You need to be as big as them to gain attention.


    My computer broke so I can' play Rising World, or any other game so I now need to get that fixed. My hard drive won't boot up so I'm now having to shell out more money to fix it. I'm obviously furious so I'm now going to be MIA until that's fixed, or lurking when bored. We'll see. If the water update comes out soon then I'm highly screwed T_T. Life is so unfair. My computer is being so unfair.

    ArcticuKitsu - Boats in minecraft is no more so fragile, they fix it in 1.9+ other bugs with boat fixed too.
    YakMe - yes no one can take chest on a horse, but you can put chest on a donkey, and it was when horse appear!


    Ya, they did & I said that......either on here or steam. Hard to know now. They did make it invincible, yet still treating it like a piece of crap. It's an after thought to them. They shrunk the ocean, made the boat invincible, yet failed to add variety to them, similar to railway & horses. You can't carry another person, nor can you store stuff on it. They just don't care about the game, nor the boat.


    :S


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    Edit: You guys keep shitting on Minecraft Vanilla, yet it still has it's fun points. I was still able to have loads of fun with vanilla, yet you need to be on SMP for the full experience. Even so, I'm now impatiently still waiting for Rising World's water update. I'm now done ater being spoiled by Rising World.

    I can agree with you strongly there. It's all on the side of mods. And I do find your dream interesting. Wait till you get more hardcore when you start dreaming more of Rising World in an equal fashion to how I played Minecraft to gain daily nightly dreams of it in various forms.


    I'd still be amused if Red51 jokingly added in a U-Boat of his choosing for the fun of it all.

    Oh, space exploration is something I hope we touch on eventually. I already brainstormed what could be done in a realistic Kerbal Space Program manner, yet with a touch of 'Galacticraft' mod for Minecraft. I would welcome building a base on the moon & Mars for when our overworld becomes over-traversed. It doesn't have to be like Space Engineers, nor Empyrion, yet whatever Red51 can manage.


    Teraforming Mars into an Earthlike planet would be sweet. Reminds me of an anime (Aria) with Mars turned into a giant watery planet inspired by Venice. You also mentioned me exploring a swamp in my papyrus boat? I would genuinely do that, as with any other sort of boat I'm given. If I can make a water trade-route & given reliable boats then I would genuinely do that. I would allow myself to get lazy by making shipping lane markers instead of making roads, railways, and such. I would focus on water-way routes.


    And as a joke, I would love it if Red51 could give us the ability to play around with a German U-Boat. Not thinking of it as rude, just that underwater is rarely looked at ever since Silent Hunter 3 & 4, and German submarines are among the coolest submarines. You can store stuff in them, and etc :P. Minecraft failed to give us appropriate features to mess with the underwater part so I'm just seeking something to dip into the void in one manner or another.


    https://en.wikipedia.org/wiki/German_submarine_U-190 & https://en.wikipedia.org/wiki/German_submarine_U-889


    He said he would 'consider' submarines for later when the game is more solid, and nothing too big in size. Not 100%, just that it's loosely in mind. This has me worried though because that doesn't really leave us with many neat looking vehicles in size to play with for water, unless we get crafty with personal experiences & Google :P. Maybe I'm just blind while needing to see Red51's POV on vehicles.


    [Sorry, rambling again.]

    Ya, zombie dog is the only zombie we're getting. Horror? That could be Hell & Dungeons. We'll have to see. We humans can be simple-minded some/most of the time :P

    Now you know why I keep saying that boats in Minecraft is like paper and like shit. Just one simple sneeze and it explodes, no matter where you are. You hit a lilypad, it explodes. It's a worthless fragile piece of carp that Mojang's answer was to make it invincible & to turn it into a row boat. Nothing innovative there. No variety, nothing. What they should have done was keep that fragile crap, fix the de-syncs, create a second recipe of a row boat, add more boat types, and one with storage chests on it. Now you have something that could compare to Rising World & the mod packs, yet no. Just a simple bandaide fix.....


    If you're in the middle of the ocean and that boat decides to pop, you're screwed. You now have to swim the rest of the way all because of the boat being fragile as paper. Now, do you see why I'm being obnoxious? Now imagine the de-sync issues of the boat popping with you being left off roughly 100-200 blocks away. Parking boats was also a pain that you couldn't call one boat your own. You had to keep creating boats to even get anywhere, or make tunnels & bridges for your horse to do the work the boat should have done. Do you see why I'm harassing Red51 with adding boats into this game with more care? He's German, so he should also see why. He made note of such with Papyrus. You have this vast ocean, yet you don't take advantage of it which then makes me question.


    Yakme is on the right track here by stating what I'm thinking also. We're on the same page, yet we might be on different lines. I have nothing against horses because they actually helped. The problem was you couldn't store stuff on your horse, only mount & ride them. They were handy, just not fully fleshed out in use. I'm expecting Rising World to have all these wagons, carry bags, and the like. Red51 is wise, Mojang is lazy.


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    Edit: About the Minecraft horses: I wanted to add that it would have helped if horses could have carried two people, at most. That part bugged me, yet we all had a horse to call our own. I always made roads & stables for them that one of my friend got highly pissed off at me when I asked for road-work to be done. I just wanted to help make easier access :P. Not my fault he was a hermit :/

    Silly Foxfire.


    I will [build my boat out of papyrus] if Red51 allows me to. Just waiting on him to release water & that boat :P.


    I'd expect after the water update for it to be done. Dungeons were next in line so you would probably expect that zombie dog and such to be added. That, and for animals to finally stay fenced in as a side-effect to dungeon creatures staying within their dungeons.

    Atleast papyrus is closer to reality than bamboo! ;-p


    Hopefully Papyrus is closer because it would make things partially easier. You can simply carve a damn canoe out of a damn tree also. It shouldn't be that hard....


    I had to Google up bamboo to find the Vietnamese & Thai making funky and neat boats out of them. One was a basket boat (bamboo boat <- Image search), with another being a slightly 'luxurious' take on them.


    -> Tourist (Vietnamese) river boat:
    http://www.dreamstime.com/roya…amboo-boats-image28009937


    From what I can see you'll need bamboo, some wooden furniture, and some specific stone carvings for the roofing. Then again, there's variants so you can get away with basic bamboo everything. You'll simply need wooden furniture, and then anything more complex & fancy on the variations. Red51 could use this to experiment with storage chests & everything else moving to see if the game can handle moving storage chests. This could be the 'prototype' for everything onward for all the other vehicles and such. It can hold torches/lanterns, among other things. Simple, yet complex at the same time. It's meant to hold many entities also so that should be interesting to see for those long journeys on rivers and similar.


    If we do get this, I'm expecting this after a simple wooden boat, canoe, and/or a Papyrus boat. Red51, you can blame Mojang for me constantly harping you about this. Blame Mojang for failing to give variety to their boats; Wurm Unlimited/Online knowing how to do boats.

    This has my vote because randomly popping into a pocket of this immerses you. This usually causes me to check things out that I would spend more time checking it out, plotting a way to harvest it, or even to show it off. If one is able to harvest it then it should somehow relate to Red's quiet little fantasy biome place.

    I don't know anything more than you guys and of course I would like to be wrong. But actually it could be that the update simply needs a lot of effort and is therefore taking longer ^^ Again, not saying that it isn't going to be awesome, but the water might not be in the condition you want it to be yet.


    Naturally. I'm expecting the update to be on the lower end to gradually be polished into the higher-end stuff. Everything simply needs to be put into place, yet in mine (and possibly others) getting all to excited seeking the late-production content :P.


    I'm being both patient & impatient. I'm wanting to colonize these islands. This wait is becoming harder the more it dips into May. I want to get back into Rising World.

    I've made a short suggestion about it here


    Mechanical engineering


    Skimmed it twice with it not really being mentioned. Maybe the writing part, yet not the boat part. Hmm.


    Just for the record, while its manifacturing started in Ancient Egypt and Egyptians found a lot of uses for it given its availability, papyrus was not exclusive to Ancient Egypt. For instance, it was used as a writing support in most of the Roman empire up to some centuries A.C.


    So, it might be a less specialized suggestion than expected...


    Thanks for the information. I did a quick Google search so I saw it as Egyptian, yet if it's Roman then that's also neat. This is Rising World though so it'll simply (hopefully) be found along rivers & in a swampy manner of small-to-large batches. That's what I'm hoping for so I can nudge & encourage Red51 to build boats, something that's often overlooked in these sorts of games. Just seeking out boat variety to then spread it out into paper, scrolls, clothing, decorative housing (huts & such), among many others.


    I'm sure we, the players, shall grab a few seeds to create our own specialized farms to go about it the way the Romans & other places have for various needs & essentials.

    Ya, he does seem overly busy that I wanted to make note of it, yet had no time to do so. And yes, he is indeed swimming in code because the update was optimistically mentioned to be released by now, yet it looks like it'll be a May release instead. That's what you get when you try coding with water which other game studio and developers fear highly, yet are still able to do if they wanted to. All those bugs, glitches, and tantruming water physics. Hope he's winning this wet war.


    I guess this water update shall really be that awesome if we're waiting this long. I'm painfully itching to claim a nice largish island and to see if we get boats or not to take advantage of this water update and the water. I keep repeatidly tweeting to Jeb to focus on boats yet he keeps ignoring me every single time :rolleyes: .


    Seeking these sorts of islands out:
    1) http://nice-living.eu/pictures…hidonisi/phidonisi-01.jpg
    2) http://www.ansamed.info/webima…df9c704d411d13ced94ba.jpg
    3) http://sliptalk.s3-us-west-2.a…823/HOUSES-ON-SEVERAL.jpg < (Something I"m used to more locally in Ottawa & the Ontario region in those bigger rivers)


    Yup. Red51 is swimming. Hopefully he has a life-vest on to keep him safe.

    Someone sent me a picture of KanColle's Bismarck from the 'MikuMikuDance' (MMD) that I'm now overly curious if it is at least possible to have such files usable in 'Rising World'. I'm really wanting to see two specific Japanese mods for 'Rising World' (KanColle & Busou Shinki) that it would make things slightly (or highly) easier with how you can just carry over pre-made models without remaking them from scratch (Only if given appropriate permission). It may even simplify stuff for Rising World fun. I'm not a modder, yet if there's a positive permission of adding from the Japanese community to Rising World then you could see an interesting "modding boom" for the likes for this game. It would also appeal to the Japanese market (if you want to tap into that), as well as those in the western anime market to have their creative fun with also.


    I'm looking at Kongou (a British-Japanese battleship in human female form) using a .pmd or .pmx files. [Link is here] for Kongo that I'm curious if Red51 knows of a way to make use of these .pmd files to have Rising World read & convert them to then have 'NPC Traders' (Admin & survival types) use that model as a character customization preset, as well as possible 'hire-able' ones in NPC villages at some random pub, Inn, or similar. Maybe even through 'job' sign boards to acquire something at random in a somewhat gimmicky & basic gathering/slaying type thing. Whatever both Red51 & modders want to do.


    This thought is also bugging me so much that I'd love to see at least a simple test if these models even function properly in the game at this state, and more so after many updates down the line, to see if these models even functions in game. Not a full mod, just a model test to see if it can simply convert, they can walk, & such. More of experiments.


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    [More files of MMD models over here to make note of. If you know which are KanColle units then bonus points to you.] - [KanColle & Kantai Collection tag that I'm more interested in; Scroll down the page.]


    My other intention here is by having Kongou & the like appear in the game during the water update & beyond is to hook the Japanese community in. That, and to somehow get my 'RCN' mod idea running. I suck at modding, yet something has to be added, & someone has to be the one to do it. I guess I'll ask in place of the 'shy' Japanese community :whistling:


    [Red, don't be afraid to Steam-chat me if there's any confusion or anything.]

    I'm going to assume that this should be resuggested once the game is considered complete with everything being knocked out of the list. Even so, I now justified having villages/settlements/tribe camps, and etc while tying it into the climate & survival side of things.


    Also, when I say crafting books I mean supplies to make books (covers + paper, or a scroll), and various food recipes randomly generated to the library's collection. Things like learning how to make various soups, sandwiches, pumpkin pie, and etc. Maybe could tie into tools & etc to make sure you don't progress "too quickly", or similar. It would all be randomized recipe wise that it would keep things interesting. The rest would have to be obtained by traveling merchants & dungeons. Maybe even lost among the terrain generation.


    I also agree that Minecraft's villages being a cheap gimmick. Something they added, yet a wasted potential that Thaumcraft & Millionare done better by adding actual guards, and such. Millionaire gave you recommendations of what villagers needed to build structures, as well as tending to their own needs of cutting down trees, replanting, gathering supplies, and just general trading. You help them, and they help you. The Vanilla Minecraft failed on this front because Mojang is a greedy pile of shit. Minecraft is awesome, just that Mojang is busy having their lazy pride screw them over. Emeralds were nice, just a wasted way to trade. They even ruined the way we traded by locking how many times you could trade for one single item that they forced you onto a new one. It would lock you out, forcing you to trade for another item, then the next, & etc. You couldn't wait a day to go back & swarm-trade with the villagers. I enjoyed it when I could simply farm wheat or sugar canes/reeds for emeral, or something similar, instead to then return the next Minecraft day for more Emeralds. Even catching fish to trade. It was a nice 'cool-down', yet Mojang saw this as an exploit, or similar. Nothing wrong with it.


    It seems a cantina/musical hall/entertainment building slipped my mind. I guess that ties in with the 'pub' type structure, yet having an entertainment structure would be neat. Some place to chill, more so in SMP (survival multiplayer), would be awesome. Just somethign to hear the NPCs make music, have instruments auto-play music, and etc as you chat, craft, & whatever else players would do.


    If Red51 doesn't want to do this then I'll be disappointed. Granted, he's busy & stresses out a lot, yet I'd now find it another missed opportunity to make Rising World awesome. We all care for Rising World, yet it would be depressing if it wasn't at least considered. I'll agree that everything would have to be kept to modding then if Red51 can't find the time, nor energy to do it maybe a year or two later.

    Alright, a new problem came up that I'm now trying to solve while it's still on the drawing board. The problem of "being too basic" that you might as well not have them. Here's a way to make them useful, while also being useful to the player, and to make the player be able to interact with it in a Rising World manner.


    NPC Villages should be appropriate to their biome, yet should also have a standard type of 'lay-out' they would set themselves up with. They would come with some buildings, yet not the others that you would either have to search for other settlements around the map, or assist the NPC villagers in setting up a type of building they're either seeking, or missing. People would simply build stupid appearing structures, yet if they're also encouraged to build proper ones then you could have fun seeing villages turn into a town.


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    NPC Village Templates:


    This being a pre-placed, yet still randomly generated villages which would spawn with various buildings as a puzzle piece. You would encounter them with certain buildings, yet not others.

    • Inn: A place for both the wandering NPCs & players to sleep at during a nasty storm, travel, or just a stop between other settlements. May or may not have a pub within it.
    • Bar: If an Inn doesn't have a pub/bar/saloon then you would see a chance of one appearing in the village.
    • Marketplace/Small Grocer: An open market place to either buy food from naturally spawned NPC traders, travelling merchants, or you may see a closed general store selling basic necessities.
    • Library/Archives: A place to purchase your knowledge needs (books, scrolls, and such), to learn new book & food related recipes, cooking recipes, among others. You could learn some of the basics here, while also having to various other books to check out. Whatever they contain shall be up to Red51.
    • City Hall: Something to help the villagers out with their city planning, donate supplies, assist with building structures, while also possibly tending to some basic 'quests' they might need. (Millionaire mod inspired).
    • Park/Tree Lined roads: Either a park, tree-lined roads, or even both could be seen added, or missing.
    • Clinic/hospital: In whatever form, they may or may not also appear. They would heal the NPCs, as well as players, back to health (depending on their tech-line also). They would attempt to cure various illnesses to the best of their abilities, yet suffer themselves also that players may also wish to assist by donating items to assist them in their healing cause.
    • Entertainment Center: Something with basic board games at first, yet could eventually grow into having soccer, football, hockey, tennis, & other types of basic sports. Archery & fencing ranges.
    • Spa/Hot Springs/Baths/Swimming pool: Any sort of water-related relaxing & recreation to assist the player to keep clean, ward off any environmental diseases, as well as either keeping warm or cool when depended on biome environment. This would tie in with health & weather related matters.
    • Horse Steeds & vehicle garages/parking lots: It's obvious that these villages shall need a place for you to tie up your horse when staying there, as with having a place to park your vehicle also. If proper, one would probably even find a horse/vehicle dealer to allow players to travel around the map without their own personal transports.
    • Train Station: Basically an unused & abandoned train station that could be used to link your settlement up to these NPC villages. They would motivate the player to connect the settlements to also see how gorgeously & formal these stations would be. They would have a place to load, unload, and even a place to wait/relax at. Anything a train needs to function, it would have a facility for it.
    • Port/Docks: Fishing villages would have a place for docks to hold fishing boats at. If welcomed (by Red51), a bigger dockyards & even bigger ships would be spotted here from both the player & NPC side.
    • Assassins + Village Guards: This would be more of a passive feature for when players abuse the village's system. If players steal, don't tend to loans, and such then they would warn you an assassin is coming your way with another timer set up to slay you, and to take back what's rightfully theirs. A penalty would be given to then have the village on guard, more reluctance to use their services, as well as constantly punishing the player for abusing their system. If the assassin's fail to slay you, then a new trigger would be activated to have bandits harass the player until the situation has been mended.

    That's the basics, yet I'm assuming more could be added which slipped my mind. Basically trying to think what one would build in the likes of 'Rise of Nations' & Civilization games. May have missed something, or may even be complex to what Red51 may have considered. What I have listed ties in to what we know, what's planned, and a way to make NPC villages useful for food, hygiene, climate, and even general needs. A place to sleep, stay safe, as well as even services that could be used.

    My only concern with the crafting books to learn new recipes is from my experience playing 7 days to die. In that game you can spend days looting and finding gun parts but if you cant find a book then you have no way to assemble them. I have two chests full of gun parts I cant to anything with because the local gun store didnt happen to have a gun schematic.


    Regarding villages, if there are NPCs in there with certain trades and skills then it might be worth it to have villages, especially if we will have locked recipes and weapon quality and durability to consider. The villages in Minecraft seem largely useless because the items you trade for are not that uncommon (from my experience). So if villages do come then they better have a special purpose. If not, then I am fine with wandering merchants.


    Then that's where the travelling merchants comes in. If you can't loot it, then you can wait a bit until a merchant comes along to gift you the knowledge, yet at a price of either coins or items worth equal value to the books, scrolls, or some computer floppy, USB, or something like that.


    We would love to have NPC villages, & with the professions you spoke of. It's just that Red51 seemed overly hesitant to do such. It would help him & us in the long-run, yet I sense some sort of fear, possibly having not coded AI related features. I hope he does because it'll also tie in with bartering for the various books, & such noted above to allow you to learn very specific crafting recipes. It would be amusing to learn food recipes, as well as furniture variations from them.


    Mojang was just overly lazy that mods that Thaumcraft, Millionaire mod, and others for Minecraft improve it so much more. Red51 would have to give us the ability of trading items AND coins to to gain what we would want. That, and the ability to recruit them into our settlement (for a fee & similar) to encourage settlement interaction. The ability to gift one another supplies, and to help one another out. He said he wanted to keep this simple, yet this would give the NPC & Rising World so much life. Ya, NPC villages are a tricky thing to consider if they're going to be useless. They would be handy though if they gave you a place to rest, a place to eat, and to assist you.


    Give me a moment to also make a topic of a standard NPC Village template because this is going to get big & messy....

    Seeing Silversatin's posting is making me happy because it both justifies my posting above is, plus it's something that allows players to gain water through regeneration. They wouldn't have to fiddle around, nor worry, about static water disappearing (or security reasons), yet would have the option of having a renewable source to place back into the world through survival means. Again, through 'rain catcher', 'humidity filter', or whatever you can think of or know of to 'regenerate' or 'capture' moisture from the air, atmosphere, or similar. Something simple + a storage device to pour onto the scenery somehow.


    Also, as I was typing this, I wanted to suggest squeezing water out of food (i.e tomatoes, watermelons, & lemons) should be able to allow you to create juices that you could somehow filter into normal water. That's something one could add as a placeholder until some water filter/regeneration object mechanic can be properly added.

    NPC characters as merchants & NPC Traders, yes. Villages is something he's still hesitant about, yet needs more nudging by the community. The abandoned cabins, ruins, dungeons, and such is something we can look forward to.


    And yes, I had the idea also of finding books to 'learn' (unlock) how to craft certain types of recipes. It be awesome if we would go to the appropriate dungeons, ruins, & etc to learn how to do specific things. Would even love to see proper books & bookshelves to get a collection going.