Posts by ArcticuKitsu

    More trophies, more clothing types set to what fur type, as well as bear carpets. I agree with all this.


    Player models shall be sweet also. Can't wait for them to release, as with everything else.

    In all fairness, a lot of people compare Rising World to Minecraft because of some similarities (e.g. grab pickaxe, mine, place torches, smelt ores, make better tools, start a farm). Minecraft has been around for a long time and Rising World and many others are certainly inspired by it. I understand the game is a bit too relaxing at this point for some people's taste. Perhaps look into it again once dungeons are implemented. I believe that dungeon monsters are planned along with it. If monsters do not end up roaming the lands then at least when development furthers to the point where we can start making modpacks, then I'm sure you'll see lots of mods to suit your pesronal tastes. Unfortunately for now its still a bit early still, considering that the current API and even LUA scripting is being discarded in place for something else. At this point, modding is not feasible until the API is finalized.


    This. Foxfire speaks wise words.


    I wanted to add that danny844 is looking in the wrong areas to see where Rising World fails to surpass Minecraft because I'm seeing the opposite. I'm seeing Rising World currently doing things that already surpasses Minecraft in both the small and big things. Look at the posters themselves, those are a major improvement over Minecraft with default paintings. The block placements are also a major improvement, as with the varieties. Same with the 'manhole cover' feature which actually blends with the terrain, unlike "traps door". It makes things more streamline. Farming is also majorly improved that it makes vanilla Minecraft farming look overly simple. There's just so much to note that I even made a Steam thread on it, yet that got lost in the numerous pages.


    As Rising World grows, as shall these comparisons that it shall even naturally surpass Minecraft easily. It's already doing that with each update. Danny844 is just not looking in the right places. Even take a peak at the "features Page" to show why I'm also making this post :)


    There is however one thing that both me and Danny844 can agree on: Roaming monsters. People fear monsters so much that they're unintentionally also hurting Rising World in the process. They dislike the idea of using hostile entity weaknesses against them that they rather hide in a harmful bubble that harms other players in the process. Roaming hostile entities is what makes MInecraft tick, and what should also make Rising World tick also. The monsters alone give you a reason to build those crazy creations, then going way beyond to colonize, conquer, and make the land all yours. Once you know all the little secrets to keeping hostile monsters at bay you'd feel like you're playing in peaceful & creative mode.


    Minecraft is still awesome, yet Rising World is now this decade's top game. Everytime I play Minecraft (even FTB) I just want to play Rising World for how detailed & more fun it is. It does things that Minecraft still fears.

    About the water being manually placed in survival mode I want to suggest something while it still has a chance (short-term). Just something to add, then polish in detail later, before the dungeon update so we can fiddle around with so that Red51 can focus more on the dungeon, and less on the water update. Just one or two things...This is also inspired by the water collection devices in Minecraft's FTB (Feed The Beast) modpack; Infinity Evolved.


    It would be neat if we could get some either a "rain catcher" (in two versions), or a "humidity net". Either a decoration for homes that feeds into water barrels, or even an object you can place in "humid" places so you can obtain small amounts of water to turn into "water blocks", whatever the size is in creative mode. Something to ease the pain, and for Red51 to take even more time polishing the updates.


    That, or you could use tomatoes, watermelons, and juices from food to then feed into the toilet, which then feeds into a liquid storage, which can then be filtered into normal water using both plants & mechanical devices. Having moss in a filter should be simple enough.


    Red51, it's your call on this one. This just something to "ease the pain" when it come to waiting for the next update while taking advantage of the one coming up :)

    Absolutely hilarious. I'd be amused to have this crafted to then have it hang a in a garage type area. Just have a tool display where you just hang this, and your other tools. Makes me wonder how we'll fuel it up with gas, and if we'll have fun with the electric type also. Recharging this & others should be amusing.

    LOL! Oh, this should help weed out more of the idiots insta-buying the game without research. They're too blame 100% for not re-searching what the game is about & for not knowing their own computer. If any of you silly simple-minded fools are reading this then......RESEARCH WHAT YOU'RE BUYING ON BOTH A COMPUTER & GAMING LEVEL! DO NOT RELY ON STEAM REFUNDS! That'll fall on deaf ears, as seen on 'American Truck SImulator' steam forums.


    "My computer is brand new! I just bought it recently yet I can't play Rising World on it!" - Some silly person on steam forums.
    (This person bought a budget laptop meant for simple things, not gaming :D )

    Ya, makes sense with how many games updates on my end nights ago with most of my games updating all at 9 pm. Then again today with some more + now struggling to post & edit my posts on Steam that I still come off as hostile. Guess I need to keep away from Steam for a bit as to not stir up trouble, with help from these silly Steam stuff.

    Oh, speaking of being entilting, whiny, & 'self-righteous gamers'............you can find loads of them on Steam's forums in the 'American Truck SImulator', 'Lego Worlds', & even a bit on 'Stranded Deep'. Mostly the 'American Truck Sim', IF you want to be amused by people's stupidity some more. Ben's posting is tame compared to those comments, yet still idiotic XD


    It also seems everybody is getting their panties in a knot (myself included) the more we end up waiting for these main updates. We should all just chill out with these postings turning out to be 'hot-tempered' XD. Back to Youtube, Minecraft FTB, & such until Red51 sees his water update as 'perfect' for the public eyes & fingers. Wondering when that shall be. Hoping for an 18-20th (April) release, yet knowing that won't be the case. Red51 is a perfectionist.

    It has actually been 4 months since the last major update of any consequence. The last one being the biomes released last Christmas. With only 1 person doing most of the coding, it is going to take a very long time before the goals are reached . You will find that a lot of the early access games on Steam are only written by one or 2 people . Blockscape, stars one , synthetic world , and kingdoms to name a few. I do not know why water is taking so long but that is the way it is going to be. We just have to wait and see what happens. Unless red gets help, there will be a very long wait for a lot of the stuff that is mentioned in the roadmap. One person can only do so much. We are all going to just have to wait patiently.


    From what I'm aware you're off on a few things here.


    1) Those post-biome updates are still worthwhile for they still add to your game. Take the manhole cover, drawbridge + being able to finally farm melons & pumpkins. Tiny for you, yet still worthwhile. But ya, you're looking at the bigger pieces; The main updates.


    2) I'm aware of Red51 having three people in his team. He's the main person with the other two doing models & animations. They're constantly working on back-end stuff that we don't get to see that shall eventually make its way into the game (i.e canon + long-glass). Even animations, or so I'm assuming.


    3) Water is taking ages to update because it's something that all game developers fear highly. It's something that they do not EVER want to touch because of how much trouble surround it, plus how much crap that has to go to make a hybrid land & water function. I tried to convince 'Petroglyph games' to make a naval game, yet they constantly refused. They wouldn't even give their water world in 'Star Wars: Empire at War' a proper water map. It was all gimmicks & lies. Red51 even has to struggle with water physics (floating), plus the sea-life that shall eventually be in it. It didn't look right on the first try that it looks like melted aluminum, or something similar. It didn't look like water, nor would it behave properly in a static form. Water needs a hell of a lot of attention & polishing because it's a troublesome substance in both real & digital world.

    Almost 1 month later and still no water update, what a game.


    The stuff in March was only a preview of things to come. The actual water update shall drop in sometimes this April month, or so we (including Red51) hope. Those bugs & glitches aren't fun to the point you'll snap. Seeing how you're snapping isn't right for you aren't coding the game. I'd lose the temper if I were you.

    I'm 100% certain that Red51 wanted hypothermia, environmental diseases & such so clothing shall play a major part also. Clothing being a major part that it even plays into what LordFoobar mentioned that I truly can't wait for water update to just get out so we can eventually dive into the whole environmental effects. The whole need for diving suits and the like for water, as with normal cotton, silk, & plastic fiber related clothing for the dry land to stay dry, clean, & warm.


    Making radiators/heaters function would be a wise thing to do also with you needing to either stay near them, or to build a room to then contain such, to keep your avatar warm. Or a cooler when in a warmer biome. Being in the water in warmer biomes would cool you off instead with the opposite effect of what a colder biome would give you.


    Red51 advertised he wants to go into detail with this being quite a big challenge for him. It's awesome for when we do get it, yet it's such a pain & hassle to get it all into the game that I have to feel bad for him & his two buddies for when things don't work the way they should. Every update being ready when it's ready because of the high bar + the stupid bugs/glitches in the way.

    Seeing as how this is a German made game I feel that Red51 should focus on European type trains. The equipment could be the same, yet the trains could be more European streamlined & such. If you do want North American trains then I'd be amused if Red51 took the time to loosely model an inspiration of Canada's Bombardier trains that are used locally & in Europe.


    http://www.bombardier.com/en/t…-and-regional-trains.html


    As for NPC towns it be neat to see tram networks with tram tracks hidden within the ground in a gimmicky manner. I'm sure it can be done, yet it be more towards the late game. Seeing as how we're going to get NPC merchants & such it should be interesting to see what happens single-player or multiplayer side.
    https://commons.wikimedia.org/…e:Bratislava_tram_R01.jpg


    ----------


    Multiplayer is where it's also at when it comes to trains. You'll have to find friends to play it or else everything is just horrible. I guess I can see why you'll hide in singleplayer, yet private survival multiplayer is where most of the fun is at. I can't vouche for creative multiplayer because I find you have everything at the finger-tips that there's really nothing to do.


    Just build your own civilization & railway network. What I've been doing in other games :P I also mentioned this many months ago, yet nobody gave a crap. One person told me to go play train simulators........

    Loving image #1 & #2 for it shows life while appearing mostly polished. I'm however bothered by #3 & #4 because the game is still youthful & I'm an overly picky person spoiled by both 'Phantasy Star Online 2' & 'Skyrim'. Of course, we shall be able to spruce (decorate) the coastal & island stuff so it shall be overly awesome while seeing these sorts of things updated nicely. I have faith in Red51 in the long-term. Nice!


    Beaches lining the coast shall be sweet. I can see that in #2. We'll be needed Papyrus in 'warmer' climates held in rivers to make use of water now, heh. [Here] & a boat that doesn't break when you sneeze 8)

    What I'm about to suggest is something exclusive to Egypt's Nile River. It's found only in it that it would be a bit weird seeing it being overly common. Even so, we should have the following to deal with Papryus that it itself should be an update in itself.

    • Papryus Reeds: The plant itself needing to be both wild & farmable, like the rest. It however needs to be placed somewhere in warm biomes while feeling like a "reward" plant for all its uses. The sizes should also range for variety sake also. It should go from small to being nearly twice the player's height. Even being bunched up to 'block' players from reaching the other side that they would have to use their scythes, sickles, swords, & etc.
    • Papryus Swamp/Marsh Biome: This is a fun plant that it both lines the Nile River in varying quantity that it should range from small to a regular biome-type sized importance.
    • Crafting Uses: [References] That they should be used to dry out to make boats [here], mats, shoes, hut roofing, and paper/scrolls.
    • Paper: Paper is important to those that care. It was for the Egyptians that I do hope it shall have the same value in Rising World for the likes of scrolls, paper, books, & similar. We could attempt to make detailed ancient-era books & literature (even possibly inserting simple pictures; Default ones mainly) to encourage players to make libraries & archives.
    • Mats: Just simple floor, table, & decorative objects to make use of in homes. Should contain both ancient & 'modern' era type art for variety selections also.
    • Thatching: This would prove to be the most useful to players building whatever style of home they want. Maybe an outpost with them being nearest to thatching that they might even dislike the thought of using bricks & blocks. [Example]
    • Decorative: It even has an interesting decorative use that we might as well get pond types, as well as potted types.
    • Boats: As shown above, they would be strands of dried Papyrus weavings to allow you to explore shallow waters. You need to get around somehow with this being its important use.


    My thoughts lean on it being one of those semi-rare type plants that you would find in those somewhat difficult-to-find river sub-biomes after the water update pops up. They should be a bit difficult to encounter, yet easy to farm, for how versatile of an item they are. You can pretty much do many things with them. This all came about when I was seeking out simple boats for the water update while remembering how useless Mojang made boats in Minecraft. The main boat in Minecraft would break every chance it got that I want Red51 to make sure boats in this game are worthwhile & fun.

    Red51 wanted to playfully toy around with a 'fantasy' biome whenever the game was considered complete. Shall be sweet if & when he does this for the fun of it, not seriously.


    - Build buildings using blueprints is something I suggested hoping he'll poke with once we get NPC Traders. They would grab from the chests to then piece your structure together, somehow.,


    - Build cities? I do hope so. 'Millionaire' mod for Minecraft would be a good example on how to do it while making use of NPC Traders. This could once again be poked with on the fantasy biome side of things when the game is complete, and etc. I would expect small tribal outposts first, then villages & towns. Self-sufficient may be difficult, yet light farming I could see. Fishing.


    - World government? That may be pushing things a bit far, yet might be neat of you do it in a gimmicky way by having a city hall built to then place rules the AI itself follows with some joke rules. Some 'RPG' immersion type things could be listed & noted within the game.


    - Marriage + have kids is pushing the idea way too far now. It would be more proper for mods, or for the likes of 'Stardew Valley'.


    -----------


    Not bad, I guess. NPC villages is something that 'Might' come, after traveling merchants & NPC Traders. One thing I really do hope is for natural NPC Traders to recruit from the wild to place in your builds with them also being able to tend to their own hunger & food. Be neat if you assigned them their own chests, and where they can gather food & water from. Even having one as your 'traveling companion' also.

    With the way we'll end up digging in the future I'm expecting railway/minecarts to be added within 2016. Red51 said it's of higher priority so we'll see something to do with railway possibly late 2016 at this rate. Making me curious if mine-related, or if it'll be topside, or both.


    As for the minecart mining side of things I would expect both 1) A pully system - 2) motorized engine making use of coal, steam, & eventually fuel.


    Not sure how Red51 wants to work the wired minecarts, yet could expect something along the lines of turning wheels + wires going from it, attached to tracks themselves, heading down & then looping back up (if you have another pully wheel below). I doubt we'd have powered rail boosters because this isn't Minecraft, yet we could instead have 'highspeed rails' that could work similar. Something meant for higher grade speeds that once you tech-up to a higher tier train type you would be able to go quicker.


    Also stumbled across an image that if we're allowed to have 'bulky' mining cars that we should have these that behave like land-rail barges - https://commons.wikimedia.org/…st..._-_NARA_-_540955.jpg . Imagine how much stone, ores, & crap we could haul with this from below to top side, and from one settlement to the next. Nearby, of course.


    As for elevators, I'd expect them to work as you would expect them to by gradually lowering & raising you and contents on it. I even love the mention of elevators aimed directly at minecarts so you can lower & raise them in both an empty & full state. Would make for interesting mining operations.


    [I can't search for 'Minecart pulley' because Minecraft ruined the search results. Can't seek out what I once saw earlier.]

    Trying to find out what cats eat so we can give them that instead of 'wild catnip plants'. I would say we would have to cook up specific cat food, or even fry up a fish to offer them. It has to be a bit on the meaty side that it could be a bird, a fish, part of a cow or pig, or whichever while also making some 'realistic' sense.


    Similar thing for dogs that instead of bones we would have to give them some meaty substance. As long as it contains meat they would be your friend in a bit. That, and cheese. Cheese should be their special 'happy' snack.


    I love the idea of sending them out to see if they can come back with loot. If we can give them little dog bags then they could come back with 1-5 items to gift us. That could be one of those random behavior things also (after taming) with an option to even bring stuff back. Another thing you mentioned is asking them to bring stuff to you. For that to work I guess we would have to be given a circle menu command while teaching them what items are special for them to go back & fetch them, if it's easy to get to. If players are being cruel bastards then they'll just stay where they are, refusing to get it for you. I'm even liking the whole idea of "dogs growling" that you could be alerted when hostile animals wander in, or when we "MIGHT" have roaming NPCs to make note of.


    This is Rising World so I'd love to eventually see pet pigs (I've seen one in person as a pet), even other sorts of animals. Even foxes have been turned into pets that I'd love to eventually offer fish, lemmings, & such to an arctic fox to be my cuddly pet.


    -------


    One thing that Rising World needs to do (that Minecraft fails on) is to assign a radius for them to wander around. WHen told to 'sit' they should just wander the area you assigned to them to keep them there. They shouldn't teleport to you when they're lost or far away. They should just wander back to their base, or continue making their way to you. It should all depend on loyalty then.


    As a bonus they should also tend to their own hunger & thirst. Once you set up a food source for them they should eat their own food from their own food supplier + even try hunting in the wild if they get too hungry. Once we get rivers this should be made easier for them (possibly). All depends where we build our base though.

    I'm being amused by this because when this was brought up I imagined the way 'Stardew Valley' does it by keeping crows away from your crops. In Rising World it would be interesting to do similar, even deter land-based animals on a percentage chance to cause them to walk away.


    Yup. This shall get an amused '/up vote' from me :)

    Kinda shot myself in the foot on Steam yesterday thanks to my brutal fever. The worst one yet, and the third one in the row. Seems to be getting worse & worse every few months in spacing. Even so, people keep knocking on Minecraft that I find them appearing as little kids and I still stand by what I said, even if I poorly timed it from misreading 'Princess Goddammit's' water posting. Misread something as a feature also in Minecraft (breathing underwater) that I just snapped at her. I believe she was being high-and-mighty herself so feeling is mostly mutual on the 'rude' & 'obnoxious' part.


    I guess I am obnoxious & rude so I think I might as well just time myself out until we get a teaser for the water update mid-March, then the actual water update sometimes around April, or latest in May. I was also wrong on that yesterday.


    I feel so horrible on many things, yet I find irony in the 'rude' & 'obnoxious' part fitting other people also. Just wanted to correct myself....Friend also upped a Minecraft Feed The Beast Infinity Evolved modpack that I'm still able to have loads of fun. Ya, Rising World is indeed fun, yet we still have to wait a very long time for it to mature to gain all the necessary long-term features and such. Building stuff only gets you so far. Again, it simply sounds like people sounding like kids trying to praise Rising World when knocking Minecraft in the same sentence, or similar. You love Rising World, that's all that matters. You sound more youthful otherwise. And again, I'm rude :huh:


    Alright, see ya when we get the water teaser update. Behave yourselves :) Time to knock out this severe fever going around my area also.......

    I was waiting for you to take a negative jab at Minecraft. You have to keep in mind that Minecraft still is awesome with how I had nice moments in it. The best part of it was 'SMP' where you could play with other people. That, and mods. I played so much of it that I can still defend it, yet have to blame Mojang for all the stupidity. Them, and Yogscasts for all the brainless kids. Look for 'Feed The Beast' then play some technical modpack. I'm not going to shit on Minecraft, but I will shit on Mojang for being egoistic tardy idiots whom don't listen to the community anymore. They do as they please on a whim. Red51 on the other hand does what`s right & takes actual notes of what`s right & wrong. He is wise enough to see where to take this game.


    Rising World is naturally better because Red51 knows where Minecraft failed while adding in actually worthwhile and detailed features. It`s Minecraft meets Skyrim basically. It borders close to a simulation depending on how fleshed out the idea is. Basically the smelter, the lights, the crafting of lights & similar. Rising World, from the looks of it shall be similar to Euro Truck Simulator 2 with how it'll be a slightly arcade feeling yet closer to a 'realistic' simulation of us surviving & having to deal with the elements. All those various block types, food types, double-chests with twice more the storage space compared to Minecraft, the various lights, smelter, poster feature, & animal types. It's only going to get better an more detailed. Even the common sense of having apples & lemons growing on trees, not dropped from them.


    (All the 'bonus points' here - http://steamcommunity.com/app/…ons/0/405691491122488252/)


    I love the features in here already and how everything feels. There's lots of things I'm still waiting for (more biomes & water) that'll make it appear awesome. Waiting to pop out of my Niska Village to go ocean-side to see more scenery. Wanting horses so I can explore vast distances quickly & to bring back resources. There's lots all of us, including Red51, wants to interact with.


    (I also see my avatar was reset forum side. I have to find a new one.....)

    Weather & seasons shall be played with after the whole - "water-Dungeon-playermodel-animal collision fix" - Updates. Once everything is in place then Red51 has room to add in weather & season. It's indeed planned, yet he's struggling a lot. Patience is key.