Posts by ArcticuKitsu

A new update is now available, introducing seasons and more!
Latest hotfix: 0.8.0.2 (2024-12-30)

    Almost 1 month later and still no water update, what a game.


    The stuff in March was only a preview of things to come. The actual water update shall drop in sometimes this April month, or so we (including Red51) hope. Those bugs & glitches aren't fun to the point you'll snap. Seeing how you're snapping isn't right for you aren't coding the game. I'd lose the temper if I were you.

    I'm 100% certain that Red51 wanted hypothermia, environmental diseases & such so clothing shall play a major part also. Clothing being a major part that it even plays into what LordFoobar mentioned that I truly can't wait for water update to just get out so we can eventually dive into the whole environmental effects. The whole need for diving suits and the like for water, as with normal cotton, silk, & plastic fiber related clothing for the dry land to stay dry, clean, & warm.


    Making radiators/heaters function would be a wise thing to do also with you needing to either stay near them, or to build a room to then contain such, to keep your avatar warm. Or a cooler when in a warmer biome. Being in the water in warmer biomes would cool you off instead with the opposite effect of what a colder biome would give you.


    Red51 advertised he wants to go into detail with this being quite a big challenge for him. It's awesome for when we do get it, yet it's such a pain & hassle to get it all into the game that I have to feel bad for him & his two buddies for when things don't work the way they should. Every update being ready when it's ready because of the high bar + the stupid bugs/glitches in the way.

    Seeing as how this is a German made game I feel that Red51 should focus on European type trains. The equipment could be the same, yet the trains could be more European streamlined & such. If you do want North American trains then I'd be amused if Red51 took the time to loosely model an inspiration of Canada's Bombardier trains that are used locally & in Europe.


    http://www.bombardier.com/en/t…-and-regional-trains.html


    As for NPC towns it be neat to see tram networks with tram tracks hidden within the ground in a gimmicky manner. I'm sure it can be done, yet it be more towards the late game. Seeing as how we're going to get NPC merchants & such it should be interesting to see what happens single-player or multiplayer side.
    https://commons.wikimedia.org/…e:Bratislava_tram_R01.jpg


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    Multiplayer is where it's also at when it comes to trains. You'll have to find friends to play it or else everything is just horrible. I guess I can see why you'll hide in singleplayer, yet private survival multiplayer is where most of the fun is at. I can't vouche for creative multiplayer because I find you have everything at the finger-tips that there's really nothing to do.


    Just build your own civilization & railway network. What I've been doing in other games :P I also mentioned this many months ago, yet nobody gave a crap. One person told me to go play train simulators........

    Loving image #1 & #2 for it shows life while appearing mostly polished. I'm however bothered by #3 & #4 because the game is still youthful & I'm an overly picky person spoiled by both 'Phantasy Star Online 2' & 'Skyrim'. Of course, we shall be able to spruce (decorate) the coastal & island stuff so it shall be overly awesome while seeing these sorts of things updated nicely. I have faith in Red51 in the long-term. Nice!


    Beaches lining the coast shall be sweet. I can see that in #2. We'll be needed Papyrus in 'warmer' climates held in rivers to make use of water now, heh. [Here] & a boat that doesn't break when you sneeze 8)

    What I'm about to suggest is something exclusive to Egypt's Nile River. It's found only in it that it would be a bit weird seeing it being overly common. Even so, we should have the following to deal with Papryus that it itself should be an update in itself.

    • Papryus Reeds: The plant itself needing to be both wild & farmable, like the rest. It however needs to be placed somewhere in warm biomes while feeling like a "reward" plant for all its uses. The sizes should also range for variety sake also. It should go from small to being nearly twice the player's height. Even being bunched up to 'block' players from reaching the other side that they would have to use their scythes, sickles, swords, & etc.
    • Papryus Swamp/Marsh Biome: This is a fun plant that it both lines the Nile River in varying quantity that it should range from small to a regular biome-type sized importance.
    • Crafting Uses: [References] That they should be used to dry out to make boats [here], mats, shoes, hut roofing, and paper/scrolls.
    • Paper: Paper is important to those that care. It was for the Egyptians that I do hope it shall have the same value in Rising World for the likes of scrolls, paper, books, & similar. We could attempt to make detailed ancient-era books & literature (even possibly inserting simple pictures; Default ones mainly) to encourage players to make libraries & archives.
    • Mats: Just simple floor, table, & decorative objects to make use of in homes. Should contain both ancient & 'modern' era type art for variety selections also.
    • Thatching: This would prove to be the most useful to players building whatever style of home they want. Maybe an outpost with them being nearest to thatching that they might even dislike the thought of using bricks & blocks. [Example]
    • Decorative: It even has an interesting decorative use that we might as well get pond types, as well as potted types.
    • Boats: As shown above, they would be strands of dried Papyrus weavings to allow you to explore shallow waters. You need to get around somehow with this being its important use.


    My thoughts lean on it being one of those semi-rare type plants that you would find in those somewhat difficult-to-find river sub-biomes after the water update pops up. They should be a bit difficult to encounter, yet easy to farm, for how versatile of an item they are. You can pretty much do many things with them. This all came about when I was seeking out simple boats for the water update while remembering how useless Mojang made boats in Minecraft. The main boat in Minecraft would break every chance it got that I want Red51 to make sure boats in this game are worthwhile & fun.

    Red51 wanted to playfully toy around with a 'fantasy' biome whenever the game was considered complete. Shall be sweet if & when he does this for the fun of it, not seriously.


    - Build buildings using blueprints is something I suggested hoping he'll poke with once we get NPC Traders. They would grab from the chests to then piece your structure together, somehow.,


    - Build cities? I do hope so. 'Millionaire' mod for Minecraft would be a good example on how to do it while making use of NPC Traders. This could once again be poked with on the fantasy biome side of things when the game is complete, and etc. I would expect small tribal outposts first, then villages & towns. Self-sufficient may be difficult, yet light farming I could see. Fishing.


    - World government? That may be pushing things a bit far, yet might be neat of you do it in a gimmicky way by having a city hall built to then place rules the AI itself follows with some joke rules. Some 'RPG' immersion type things could be listed & noted within the game.


    - Marriage + have kids is pushing the idea way too far now. It would be more proper for mods, or for the likes of 'Stardew Valley'.


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    Not bad, I guess. NPC villages is something that 'Might' come, after traveling merchants & NPC Traders. One thing I really do hope is for natural NPC Traders to recruit from the wild to place in your builds with them also being able to tend to their own hunger & food. Be neat if you assigned them their own chests, and where they can gather food & water from. Even having one as your 'traveling companion' also.

    With the way we'll end up digging in the future I'm expecting railway/minecarts to be added within 2016. Red51 said it's of higher priority so we'll see something to do with railway possibly late 2016 at this rate. Making me curious if mine-related, or if it'll be topside, or both.


    As for the minecart mining side of things I would expect both 1) A pully system - 2) motorized engine making use of coal, steam, & eventually fuel.


    Not sure how Red51 wants to work the wired minecarts, yet could expect something along the lines of turning wheels + wires going from it, attached to tracks themselves, heading down & then looping back up (if you have another pully wheel below). I doubt we'd have powered rail boosters because this isn't Minecraft, yet we could instead have 'highspeed rails' that could work similar. Something meant for higher grade speeds that once you tech-up to a higher tier train type you would be able to go quicker.


    Also stumbled across an image that if we're allowed to have 'bulky' mining cars that we should have these that behave like land-rail barges - https://commons.wikimedia.org/…st..._-_NARA_-_540955.jpg . Imagine how much stone, ores, & crap we could haul with this from below to top side, and from one settlement to the next. Nearby, of course.


    As for elevators, I'd expect them to work as you would expect them to by gradually lowering & raising you and contents on it. I even love the mention of elevators aimed directly at minecarts so you can lower & raise them in both an empty & full state. Would make for interesting mining operations.


    [I can't search for 'Minecart pulley' because Minecraft ruined the search results. Can't seek out what I once saw earlier.]

    Trying to find out what cats eat so we can give them that instead of 'wild catnip plants'. I would say we would have to cook up specific cat food, or even fry up a fish to offer them. It has to be a bit on the meaty side that it could be a bird, a fish, part of a cow or pig, or whichever while also making some 'realistic' sense.


    Similar thing for dogs that instead of bones we would have to give them some meaty substance. As long as it contains meat they would be your friend in a bit. That, and cheese. Cheese should be their special 'happy' snack.


    I love the idea of sending them out to see if they can come back with loot. If we can give them little dog bags then they could come back with 1-5 items to gift us. That could be one of those random behavior things also (after taming) with an option to even bring stuff back. Another thing you mentioned is asking them to bring stuff to you. For that to work I guess we would have to be given a circle menu command while teaching them what items are special for them to go back & fetch them, if it's easy to get to. If players are being cruel bastards then they'll just stay where they are, refusing to get it for you. I'm even liking the whole idea of "dogs growling" that you could be alerted when hostile animals wander in, or when we "MIGHT" have roaming NPCs to make note of.


    This is Rising World so I'd love to eventually see pet pigs (I've seen one in person as a pet), even other sorts of animals. Even foxes have been turned into pets that I'd love to eventually offer fish, lemmings, & such to an arctic fox to be my cuddly pet.


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    One thing that Rising World needs to do (that Minecraft fails on) is to assign a radius for them to wander around. WHen told to 'sit' they should just wander the area you assigned to them to keep them there. They shouldn't teleport to you when they're lost or far away. They should just wander back to their base, or continue making their way to you. It should all depend on loyalty then.


    As a bonus they should also tend to their own hunger & thirst. Once you set up a food source for them they should eat their own food from their own food supplier + even try hunting in the wild if they get too hungry. Once we get rivers this should be made easier for them (possibly). All depends where we build our base though.

    I'm being amused by this because when this was brought up I imagined the way 'Stardew Valley' does it by keeping crows away from your crops. In Rising World it would be interesting to do similar, even deter land-based animals on a percentage chance to cause them to walk away.


    Yup. This shall get an amused '/up vote' from me :)

    Kinda shot myself in the foot on Steam yesterday thanks to my brutal fever. The worst one yet, and the third one in the row. Seems to be getting worse & worse every few months in spacing. Even so, people keep knocking on Minecraft that I find them appearing as little kids and I still stand by what I said, even if I poorly timed it from misreading 'Princess Goddammit's' water posting. Misread something as a feature also in Minecraft (breathing underwater) that I just snapped at her. I believe she was being high-and-mighty herself so feeling is mostly mutual on the 'rude' & 'obnoxious' part.


    I guess I am obnoxious & rude so I think I might as well just time myself out until we get a teaser for the water update mid-March, then the actual water update sometimes around April, or latest in May. I was also wrong on that yesterday.


    I feel so horrible on many things, yet I find irony in the 'rude' & 'obnoxious' part fitting other people also. Just wanted to correct myself....Friend also upped a Minecraft Feed The Beast Infinity Evolved modpack that I'm still able to have loads of fun. Ya, Rising World is indeed fun, yet we still have to wait a very long time for it to mature to gain all the necessary long-term features and such. Building stuff only gets you so far. Again, it simply sounds like people sounding like kids trying to praise Rising World when knocking Minecraft in the same sentence, or similar. You love Rising World, that's all that matters. You sound more youthful otherwise. And again, I'm rude :huh:


    Alright, see ya when we get the water teaser update. Behave yourselves :) Time to knock out this severe fever going around my area also.......

    I was waiting for you to take a negative jab at Minecraft. You have to keep in mind that Minecraft still is awesome with how I had nice moments in it. The best part of it was 'SMP' where you could play with other people. That, and mods. I played so much of it that I can still defend it, yet have to blame Mojang for all the stupidity. Them, and Yogscasts for all the brainless kids. Look for 'Feed The Beast' then play some technical modpack. I'm not going to shit on Minecraft, but I will shit on Mojang for being egoistic tardy idiots whom don't listen to the community anymore. They do as they please on a whim. Red51 on the other hand does what`s right & takes actual notes of what`s right & wrong. He is wise enough to see where to take this game.


    Rising World is naturally better because Red51 knows where Minecraft failed while adding in actually worthwhile and detailed features. It`s Minecraft meets Skyrim basically. It borders close to a simulation depending on how fleshed out the idea is. Basically the smelter, the lights, the crafting of lights & similar. Rising World, from the looks of it shall be similar to Euro Truck Simulator 2 with how it'll be a slightly arcade feeling yet closer to a 'realistic' simulation of us surviving & having to deal with the elements. All those various block types, food types, double-chests with twice more the storage space compared to Minecraft, the various lights, smelter, poster feature, & animal types. It's only going to get better an more detailed. Even the common sense of having apples & lemons growing on trees, not dropped from them.


    (All the 'bonus points' here - http://steamcommunity.com/app/…ons/0/405691491122488252/)


    I love the features in here already and how everything feels. There's lots of things I'm still waiting for (more biomes & water) that'll make it appear awesome. Waiting to pop out of my Niska Village to go ocean-side to see more scenery. Wanting horses so I can explore vast distances quickly & to bring back resources. There's lots all of us, including Red51, wants to interact with.


    (I also see my avatar was reset forum side. I have to find a new one.....)

    Weather & seasons shall be played with after the whole - "water-Dungeon-playermodel-animal collision fix" - Updates. Once everything is in place then Red51 has room to add in weather & season. It's indeed planned, yet he's struggling a lot. Patience is key.

    Thanks for your feedback! :)



    Those things (or at least something comparable) are planned indeed and will be available at the latest when the cooking&baking update is implemented ^^ Though I wasn't even aware there is something like pumpkin veggie burgers in the world, well, you never stop learning :D


    Nice! Was hoping to have a simple neat snack, but I guess I can wait a little bit longer. Was thinking that the campfire + the iron BBQ bit above it could be used in a simple manner similar to how you road/sizzle the meat up there. If you got something planned then I guess it's indeed worthwhile to wait a bit longer.


    Ya, I was surprised what the vegan people eat. I see odd things that they use to substitute for real-world meat, even cheese itself. I find it strange as both a veggie & meat eater, yet find their aggression to be the fault of their diet. No meat so they're always temperamental with them lacking the other side of the diet. Also, those type off odd things would be an awkwardly interesting variety to the likes of variety when you get all detailed in the menu list. I guess you would also be pleasing these vegans by empowering them with their own vegan diet heh.


    The link I shared contained a lot of things you could do with pumpkins that it's quite crazy. Something for you to fiddle with whenever you get to food types :P

    a whole eletric system is planned for the future. we are getting new player models and water first


    Yup, this.


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    We are going to get into technology/electricity once we get the basics added in. We're still struggling in getting normal biomes, let alone the water related ones that they still need to find their way in. After that it's dungeons, animal fixing (collisions & etc), then maybe player models & etc. It's basically: water update -> Dungeons -> Animal collision fixing -> Player models -> Fishing/Horses & etc -? & everything else. Cooking & baking is also sometimes after this, as with everything else.


    Electricity is indeed planned (feature page) for the future with windmill type objects, vehicles (cars, trains & such), as well as other things. Once we get there we might even see the cables. You also bring up Minecraft with me going to nudge you to check out 'Industrialcraft 2' with how it did wires while giving you electric related materials. You would gain power from water, air (wind), & lava (geothermal) that you could smelt & cook your food whenever you wanted with ease. I'm expecting this type of complexity in Rising World, yet obviously with more care to fit into Rising World.


    If you're vocal enough (proper feedback), and if it fits the game nicely, then we could see these 'gates' you speak of also. Rising World is the type of game where you'll get what is actually needed so I'm sure you'll even see controlled switches also. As for you not wanting to see hoppers is something I'd love ot see for trains. How else are you going to dispense loose wheat, rocks, and ore from storage building containers into vehicles to then haul various large distances from one spot to the next? :P


    Hoppers -> https://www.123rf.com/photo_27…l-dispenser-in-mines.html

    - Pre-Water Update - Mini-Update [Melons & Pumpkins]:


    This one took me by surprise how Red51 updated Rising World. I'm used to announcements with updates following, with this being much welcomed. Most of my issues have been fixed nicely (much respect) that I was able to have some nice Rising World fun again of the immersive type. No focusing on bugs, glitches, or things like that. Instead, I went out briefly hunting for watermelon & pumpkin seeds to tend to my farm with some slight dislikes with how harvesting works for them. Giant respect points for Red51 for fixing the manhole cover collision box to allow for building through it to add supports & ladders. :love:


    I also wanted to work on a 'Canadian' & 'Arcticu Empire' themed colour appearance structure thanks to the new colourful plaster blocks. It finally adds more colour to the gritty appearing world (in places) that we can now have fun with colour. I spent time clearing a plot of land to make room for the road, the patriotic building, and to build up the foundation with the walls following.


    Slightly irritated one person saw a phallic shape in one of my builds [Niska Art Gallery] because I was more focused on the foundation + upping the walls. I wanted to make sure both the exterior & interior were visually pleasing when the building gains its second windowed floor, and a third one back to being walled. Somewhat like those ice cream sandwiches that appear somewhat like Oreos. Trying to build this building mostly purely out of the red & white plaster + adding in windows in appropriate places. Same with it having displays within to hold paintings. Also debating whether it should contain my own images or those found on 'Pixiv'. Maybe a mix of both. I guess it should be more mine at this point & from other games. Curious what to display.


    Again, even the small things like these makes Rising World all that much more fun. All those little pieces adding to the greater picture <3


    [Image 1 - Friend enjoying his KanCollefied USN Iowa in retro design while connecting to his American pride | Image 2 - My friend messing about in jest about my interest in KanColle Bismarck while worrying if it's being SFW or NSFW. I'm amused by his joke. (It appears SFW because nothing is showing, yet people tend to be so touchy that it's hard to tell. It's hard to tell where to step also because we might bleed from a simple hug in the future) | Image 3 & 4 - My new Canadian & Arcticu themed art gallery gradually being built up while also adding to that 'urban' feel. | Image 5 - Loving how the watermelons & pumpkins are finally farmable. Oh, how I was waiting for this! | Image 6 - Random goat sleeping in my art gallery..... | Image 7 - I'm loving how I finally upped the walls, yet irritated one person saw a phallic shape when I was planning a further 2-3 floors to cover that foundation shape up using those 2-3 floors. | Image 8 - Was planning to have a 'rest' area at the back of the art gallery to see out the window + to just have a place to admire both the interior & the outside view. | Image 9 - With certain filters in place (if any) I love how the view from my window appears. That nice urban feel + how it appears from the other road on the front-door side of my home. It's becoming more 'populated'. Once it's finished built I'm sure it'll look even better.]


    Can't wait to keep roofing off my builds + building up both my art & city hall. I'm now learning new tricks to eventually use elsewhere. Glad having my test world <3

    Yatta! It all works! I'm so glad I can grow melons & pumpkins, yet wanting to know if it's intentional that they harvest the way they do. Intentional that you have to pick them up without seeds vs sickling them without melons/pumpkins? Either way, I"m glad to be able to farm them while now planning how to harvest every 2nd or 3rd one while planting the rest back.


    To your relief: The walking sound have been fixed, as with the issues I had with the manhole cover. You're absolutely awesome! I do apologies if I may have irritated you, yet it was worth whatever happened in the end! Walking, server bugs, & manhole cover have been fixed; Three being the main issues I had. I have however yet to test out the smelting issues that my buddy managed to tend to all night on his end. He was smelting his large stockpile of ores the majority of the night.......


    Had so much fun with this update [thanks to farming & new blocks] that my buddy even now is boasting an aluminium required table with him out-teching me; Me out-structuring him with build. Aluminium is such a pain in the rear to find......I'm even trying to build an art gallery in Niska Village to see how it all goes in both a Canadian & Arcticu Empire manner. It's all in test so I can use what I have learned for later.


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    Suggestions:


    Not wanting to be a pest, yet wondering if it be possible to update these two for further uses. They seem like they could use a quick update themselves, even though the pumpkin just had a nice one to be farmable. I love how they're farmable :)


    > Potatoes: Buttered cooked potatoes (oven cooked, sliced & buttered up), mashed potato dish (just boiled, mashed, & served on a wooden/metallic on either a bowl or plate), & even French fries/Garlic Baked Fries.


    >Pumpkins: Pumpkin Pie, Pumpkin Soup........ Pumpkin veggie burgers (Odd, yet just to give them alternative uses). I had to Google & I still don't know. Pumpkin, you're the most frustrating thing ever because I only know you for being decorative & as pie. Your seeds make for best snack :love:


    Ya, this mini-update made me very happy with the melons & pumpkins being farmable. Even loving the plaster blocks while trying to make a build exclusive to those new block heh. Can't wait for the water image teaser. Curious about what kind of visual appearance it shall have & such.

    [Part 2!]
    Seeing as how there's limits to characer limits going to create a secondary posting to hold what I've seen posted on Steam. The more I see, the more I shall edit in. Also, again keep in mind that these are considered & not guaranteed to come in. They have however been "noted" in some manner that they 'might' come in.

    • Binoculars/Monoscope [LongGlass link] & [Binocular link]: An actual in-game object to serve the 'Z' button's function in item form. Shall get a monoscope first (telescope).
    • Cannon [Image]: Think colonial with canon balls fighting against ships & used on fortresses. This shall be add first as fortress defense decoration.
    • More block Types: Similar to what's in, we shall gain more block types to further add to variety.
    • Dungeons & Ruins: As feature page said + extra that there'll be log cabins, shacks, various ruins, structures & etc peppered around the land. They may contain hostile lumberjacks & similar. Even ruins of ancient vessels.
    • Traveling Merchants: Something to please those seeking NPCs may find wandering merchants to sell goods & to keep the world 'lively'.
    • Signs Font: Said to gain more font colour options + font type.
    • Sticks & stones: Said to have loose stick & stones laying about the terrain to be used for primitive tools.
    • Lanterns: [Preview image] As seen in real-world mines & other sorts of horror-survival games.
    • Stone Axe: [Preview Image] Used as a starting tool.
    • Wooden Rake: [preview image] used as a starting tool to tend to terrain needs.
    • Mining Hammer: [Preview image] A modern take on mining using the latest technology.
    • Lawn Mower: [Preview Image] To happily mow your lawn the modern way.
    • Weed Wacker: [Preview Image] For that careful need of tending to weed & grass.
    • Cross Bow: [Preview Image] A mechanical bow to fire! *poot!*
    • Military/survivalist Compass: Something more improved than the compass we have right now. Was mentioned we're getting a new one.
    • Diving Suits: Once player models & animations are dropped we'll have diving suits to go diving underwater.
    • <More to be added as I find & rediscover postings.>

    I hope I'm not pissing Red51 off, yet I have a feeling I'm genuinely doing such now. Sorry bud! I Just love your game so much that it's a beast of it's own also.

    - Quest For Aluminium Bringing More Decorations:


    Been trying to find aluminum to try and tier up my settlement. Both me and my friend were trying to find it, digging everywhere within the mountains & such that I had to eventually top off 'Niska Workship' with a roof, as well as build as build a storage building (if rough in design) to hold all the "overflow" items. Anything like stone, dirt, grass, & etc. All my personal & workshop related chests overflowing with what others would label as 'common'. Seeing as how this is also a 'test' world I'm not all to worried about the design. Just as long as I can test & learn how Rising World behaves then I can bring that to my actual main map with those lessons learned.


    We gave up searching, thus we made a trail leading into a dense forest, something I've been seeking, to make a prototype of a wooden cabin I want to try building later. The one I inspired from Vancouver mansions into Minecraft to then Rising World. One I built now just being a test in keeping to the wood-stone theme.


    Both me & my friend could not smelt anything in open lan. It appears we're catching a smelting bug virus that I can't process half a page of 1 page in the chest to turn into ingots. All that time spent mining creating a backlog of ores I can't smelt......


    [Image 1 - Curved blocks not playing fair with one another; Image 2 & 3 - My lovely new storage building for all the common over-flow items to be stored there. Still trying to keep it somewhat fancy. Can also see third buddy (pain in the ass for constantly flying around) with his building; Image 4 - Trying to insert a kitchen area into my home while struggling with interior design skills & positioning; Image 5, 6 & 7 - Creating a pathway from Niska Village up into the newly discovered dense forest to build a wooden cabin up there; Image 8 - Should be among the first, yet ended up last because I forgot to add the image. Niska Workshop finally roofed thanks to all the mining for Aluminium, yet no aluminium.]


    I have to strongly note that Niska Village now feels like my genuine home. Every time I wander away for extended periods I get 'homesick' that coming back to my home is a welcome sight. It's also because it's my base of operations & I made it a very safe place :P. I'd love to colonize other places to give it those similar proxy feelings.

    - Manhole Covers Curiousity - Part 2 | Niska Restaurant Expansion | General Decoration:


    A nice 3 part 3 hours & 19 minute session dealing with various (somewhat specific) things. First tested out the manhole cover in singleplayer, later to show it off on 'Openlan' & 'Twitch' to have fun with it. That's a nice trick that both Red51 & Zfoxfire above mentioned! I'll now use it this way until there's a smoother way of adding these manhole covers. Even took the time to head over to 'Fort White Fox' with me wishing I had a horse to go there & back. With the water update we're going to spend longer & longer getting anywhere, yet still make fair distance. I'm assuming it took me 5 minutes both ways, longer the further out you go.


    Second part being the restaurant expansion that saw me putting stairs down towards the basement while struggling with dirt placements. Had to improvise, even adding grass to hide the ugly stubborn lines. No amount of racking & placing dirt would fix it that I had to use grass to hide the mess. Even so, loving how the basement now is able to hold both cooking accessories + food storage. It's a place to simply have fun that I now wish to be able to display food, have NPC Traders vending, and etc. My other buddy also had fun showing off his Kamen Rider pride in image '2016-02-25-00017' while reminding him of Gabrine's 'GAAOO!~" (roar) moments we had.


    The last bit was also spent fiddling with decorations to add to my home & the restaurant to 'liven' it up, and I feel that it does. Those potted plants, desks, that Bismarck poster I also added (far right of the tribute throne) & the that lovely manhole cover. My friend even decorated his home to be fully functional with bathroom, upper bedroom, and kitchen. It's all awesome. I feel much progress has been made.


    Side-note: I feel the Z key should be swapped over to a binoculars object after showing my buddy on a stream various terrain items & such. 4th image shows ores bugging out on open lan for me. I couldn't smelt because of this constant reoccurring issue, mostly when you leave a chunk to tend to other things, or just generally busy with other things. Also a missing image of 2 full trays with the same ore issues. Even missing an image of the exterior of 'Niska Restaurant' with potted plants & a new paved entrance.

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    Hehe, now we're coming to a pretty complicated topic :D Npc's are planned, but implementing them (especially when they should be capable of doing something more complex than just standing around) needs a lot of attention... I'd also prefer to wait until our new playermodel(s) are ready, I don't want to put any more effort into the current models, since they will be discarded anyway. Apart from that, we need to implement dungeons first (this is going to happen after the water update), since this includes - among others - randomly spawned shacks in the woods, and since dungeons will also contain enemies in the long run, we will have everything in place to implement something like an unfriendly lumberjack living in the woods ;)


    When it comes to this you know I'll find it eventually. I'm loving the mention of this <3 Take your time. Push the player models out first over NPC & such so we can customize both ourselves AND the NPC, then have them tend to basic resource & hunger needs at the very basic level. Rimworld, Timber & Stone, & etc type programming. I can wait for NPCs.


    Even loving what you're planning for dungeons. I guess I shouldn't have wandered to far in either direction because it's now going to take ages to get anywhere. I guess a new map is indeed in order to test out these new dungeons, log cabins, and even hostile lumberjacks. This should be entertaining heh. Any chance you can have the AI lumberjack on a 'dice-roll' percentage of an attack when they see you? Them, and any hostile entities? :P Not to be pushy, but this shall also need those horses so we can experience all this content. It takes quite a bit to get to each heh.


    This info is so juicy it's making me gitty how awesome Rising World is, and shall be improving all that much more. I haven't been this excited over a game in a LONG while. More so after purchasing it :love: