-> Tools: I agree that they should have different mineral variations. We're however going to get electric tools & such, yet hoping Red51 adds in bone tools that can be found from both the 'caveman' era & the 'First nation' (natives of any region) in the world. You never know when bone stuff shall become handy, especially when colonizing enmass.
-> Weapon Customization: This would indeed be sweet. I'd love to create my own weapon designs, or even decorate it with decals, or whatever we can. Small emblems we could add onto them, or something at the least. For Red51 I think this would be tricky, yet accomplishable once the game is 'complete'. We'll indeed get a bow + small fire arms.
-> Clothing: You're not being denied because everything is still being worked on. Clothing is being worked on, as with armor. You'll be able to dye your clothing, as with eventually equiping armor & etc. The animations is holding this back so we're simply waiting on that. I do hope Red51 goes heavily into adding all sorts of clothing & fashion types because that's going to be his main selling point for the game, whether he's aware or not of it. Rising World is an open world game so it needs player customization to match. Waiting on player animations & customization options to be added in.
-> NPCs: I'm pushing for this heavily to the point I may be pissing Red51 off (sorry!). World like these tend to be vast, have that 'abandoned' vibe to it, and it can get really quiet on both singleplayer & multiplayer worlds that it feels spooky and alone. Having NPC comrades would help ease that 'spookiness' just in various ways. We'll indeed get NPC Traders so that's a nice start, yet hoping you can also gain them naturally be recruiting them from the wilderness, if on a rare encounter basis to keep things 'balanced'. Having them tend to light chores would also be a little neat balance (light mining, crafting, & farming) while having them eat as a bonus.
Being able to customize NPC Traders while being able to recruit them as 'body guards' would be a compromise I could deal with. Just as long as I can play with them in full detail shall be sweet. It however be awesome if they joined you in combat, tended to their own hunger, and maybe eventually even learn to assist you in your survival needs. This world is vast so it needs to be tended to seriously.
-> Blueprints: Recipe is only a placeholder until other elements are added into the game. We'll see how he shall nudge them to be more practical in crafting. Gold is only a placeholder, as are a few other features in places. Wool & sheering is an example of this. Same with static water for the eventual flowing water.
-> Animals: Only just the beginning. We'll happily have Wolves & actual sneaky Racoons, among other lovely animals. Same with horses, camels, & other sorts of animals.
-> Building Materials: I've been wanting to suggest thatch roofing, especially when seeing it recommended a few times. It's highly helpful when putting together a quick shelter. With this being Rising World, I can see it having more uses & better appearances than in Minecraft
-> Crafting stations: I agree here. I'm certain we shall go this route because it makes the most sense. Would love to see us building various sorts of banners & such, among carpeting and such. Even sails for sail boats.
-> Character customization: We shall have both male & female customization, as with 'preset' options. I'm hoping it's as vast as the one I've seen in Illusion +18 games for 'Artificial Girl 3', Artificial Academy 1 & 2, & I guess even Phantasy Star Online 2 (Japanese MMO) in detailing. If not at first, could add details constantly to keep customization fresh & unique as time goes by. I'm pretty sure we shall get some basics, yet hoping we'll eventually gain both 'western' & 'Japanese' style character customization to please each audience & player groups in the community. Customization is a very big thing.
[Fixed a typo, or two.]