I'm back with another suggestion thread.
I have told some of these ideas before and I guess some of this is already planned, but I'm gonna list those things anyway just to make a complete list of my thoughts here. I will only update this list here to not make even more threads from now on and just post update notes and some s here, when red adds stuff from my list
Explanation for colored points: It means that the developer, red51, has stated bewlow that the idea (or something similiar) is either Coming soon!, Already Planned or Noted.
- Inventory - Chest: A 'Switch-all-the-items-to-the-chest/inventory'-button would be great to make item management even faster. Also please make the 'use'-key close chests as well.
- In creative mode, when you are using the flattening tool, it would be nice to have a third key (e.g. mouse3) to automatically rise or lower the ground to the level of the flattening tool. This way, you don't have to figure out yourself if you need to lower or rise the ground (useful especially when the selector is small since it then needs more time to figure out).
- For the block forms: I think that the preview window should not start with the regular cube but instead with the last used form for the same reason that you are most likely to use the previous form again rather than another one like the cube.
- Make it possible to e.g. attach the end of a plank to a wall, then change the rotation of that plank but without it moveing, so that the end is still attached to the wall.
- Let us build lines of blocks vertically (also with showing the number of the blocks being placed).
- A function that shows grids with measurements in meters on everything we have build before. I believe that this would make building a lot easier.
- A chain bridge (I mean why not ^^)
- A telescope: Besides the modell for it, we would only need a high resolution sky texture and high levels of zoom for the telescope.
- The game needs civilization: This could be very simple at the start. E.g. let the community make a blueprint for a nice little wooden hut, let that hut randomly spawn in the worlds and make a bot live in that thing. This NPC could then just wander around and chop trees in a certain area. This guy would store the logs in a chest which players could lore. This woodsman would attack the players with his pickaxe, but only when he is attacked first or when they would break into his hut. This is a very important point for me, since the game is mostly a building game atm, but I am more into survival and exploring.
- A system to place an object between two others or something of that kind. Realised it with the new trapdoor-like "wooden cover" and the other holes, because you can not simply place them over a hole in the ground. Maybe just let us place doors like construction elements like already planned.
- When you craft an item in Creative mode, make its amount infinite. I think this would make building way faster, since you would not have to run back to the crafting desk all the time.
- Add shadows. I actually believe that this would heavely improve graphics and it is a very essential thing.
Suggested and now actually in the game:
Delete favorite list for textures on the workbenches and replace it with a history list: The favorite system is handy, but with time it will just be filled with too many textures (or it will not be that useful when you only keep your very most favorite textures). Thus you have to clean your list from time to time, or it will be rather useless at some point. Of course a history list also has its disadvantages, but I think it would still be better, since you most likely want to craft more blocks from a list of only few textures you are currently using on a project, but you need those textures rather often during that period.