Good question. That's something that would be helpful right about now.
There's a fan-made one right here - rising-world.wikia.com/ - (Recommended to use adblock with these known to hide nasty viruses in adverts. Just a safety precaution.)
Good question. That's something that would be helpful right about now.
There's a fan-made one right here - rising-world.wikia.com/ - (Recommended to use adblock with these known to hide nasty viruses in adverts. Just a safety precaution.)
I saw a few Canadians on here so Happy Canada Day to the vocal & lurking Canadians on here
Have fun raising that Canadian flag in your Rising World settlements. Hope you're having a blast! Ottawa had dark dense clouds that prevented snowbirds from flying because 2015 is a shitty year. At least have fun where ever you are.
Everybody has to start somewhere. I'm not that proud of my command of the English language either. You tried so you deserve praise :D.
1) We can cook in great detail, or so Red said both in postings & feature page. We shall be able to cook almost in the Skyrim level, or maybe above that, needing specific ingredients & kitchen tools.
2) Glass bottles to bottle up water & milk is something I want to see also. Reusable containers. Even this game's version of Coca-Cola, Pepsi & Kofola (how I miss Kofola). Even the neutral Fanta would be neat. Keeping it to the basics though would be neat with bottled water & milk. (Sadly no beer in vanilla. How about wine?)
3) Durability on tools is something I also want in my games, yet Red mentioned he has other plans. He mentioned the tools may become useless, especially after repairs, that you might as well either upgrade or replace to a step higher or replace them. As long as they break & we can repair I would be happy.
4) Picking up placed tables, chairs, and furniture type objects? Yes, that should be a must and is something Red mentioned he'll make possible.
5) Throwing torches is something I'm now being suggested more with Red needing to make note of this. Throwing torches and other durable light sources should be a must now, especially with how mining goes. It's something I also wanted in Minecrat yet was denied.
6) I thought the game was translated. I guess only in English & German. Taking a page out of Minecraft would be awesome by having the community members translating for you while also adding in humour in places (example: Canadian used stereotypes while pirates added more "aarr!" type deals).
7) I agree that we need more creatures in general, more so with dangerous mobs. We're going to be given small firearms, crossbows, bows & arrows, among other 'light' weaponry so it would be interesting to encounter this game's version of bandits, robbers, among other neat hostile threats. I guess Red and his buddies want to keep the game simple when it comes to the Ai, but I still want to highly suggest two AI types - stalker & interceptor types. Stalker basically being one to follow you around while the interceptor being one that attacks you after doing specific things. You can choose between both genders, even customize hair, and maybe even the facial presets. I'm hoping one can go into great detail with the eyes and other customization. It's going to be very important for myself and others.
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I'm looking forward to seeing how Red shall implement books. I want to get an archive going, maybe even archived picture books with texts under them. Should be interesting, and something we can look forward to.
Ozzy found out that deserts shall have oil when poking Red so I'm wondering if we can also have ethanol to continue to be reunable when the oil can't. Using the sugar canes & corn to continue powering our thirsty vehicles, unless with the option of electric.
You can't, but you can try pressing 'Q' to try and place an item there, though it'll eventually despawn. Red mentioned he had some plans to make items displayable so it may be something to look forward to in the future. Similar with displaying food & items on plates & etc. The more updates we get through the more likely such may be.
Alright, I'll add the option of bikes & motorbikes. Just keep in mind that they aren't confirmed, yet would be an interesting addition to the game. Grand Theft Auto 5 style would be interesting heh. I do hope that those that did vote can change their vote. I tried, yet couldn't. Still on the 'trains' bit because I'm quite fond of them.
Here's a bike for inspiration - Willkomen bei Biking-World!
I agree that bikes, motorbikes, and scooters would be worthwhile and neat in this game. Something for some short-range travel that would be necessary when possibly also in a fuel shortage in the game.
- Bikes & Motorbikes:
This now spawns the question with if we can farm & use sugar canes for fuel. Fuel itself shall be found in deserts while sugar cane can be those renewable types. Google up "Cane Trains" and you'll see what I mean. They're used to power cars in Brazil, as such can be used to run machinery in our world, especially the newly requested motorbikes.
[Note: Vote on what you feel you may enjoy the most in game. Don't allow Minecrat to blind your POV. Vote as you wish.] Keep on voting!
Canada is in America as well
North America, yes XD. I want nothing to do with USA after all their provocations & hair-splitting issues. I'd love Canada to be closer to Europe or Japan while USA far south as possible. Aluminium. I can still happy say such. I'm so glad Canada is still Canada, if constantly being pushed & shoved by the southern neighbors in a rude manner.
<Sorry. Reserving another posting because it's easy to hit the 10,000 character limit cap. 2nd & 3rd post reserved for images, information, & etc. That is if I can kick this mod off after the necessary update while working on the designs for each ship lady from now till throughout the possible modding. If I can gain a generous hand in modding then this shall move much quicker. Not expecting any help any time soon. Maybe late 2015 or sometimes in 2016. Any genuine help shall be highly appreciated.>
Carry on.....
- Units/NPCs:
[Both in their ship form & 2D KanColle girl form.]
The KanColle version (the main aim of this mod) shall basically be AI NPCs whom you control, command, and attack with on water. They're NPCs you should be able to customize, see battle, and connect with on a patriotic level, or in respect in WW2 manner, even if 'anime-tized'. The vessels themselves shall be treated more of an easteregg while possibly being needed with how simplified the AI shall be. May be needing to escort them around.
- RNC (Friendly):
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- Enemies:
[Unknown. Needing at least one unit to function first in the game before I worry about this....They would however spawn in the water related biomes if based on ships & air if they're aircrafts.]
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- Help Needed!:
I'll obviously do what I can. Right now I'm leaving this open to recruit the interested while hoping to start off with the 2D-fying of the ship girls. I can't draw, nor can I code, yet shall over-look & tend to whatever I can. I guess this may never see the light because I can't code in Lua, yet can tend to the actual concept itself. Nobody else is going to do it so I want to push it into the realm of plausibility when the game finally matures.
If any of you do join me then you have my highest thanks. If not, that's a real shame.
[I guess I'll be the silly bugger to post the first 'mod idea' here with me actually wanting to do it thanks to what Rising World advertised itself to have & be with features. I also know it's "too soon" so I'm at least going to list what I have in mind to see whenever I can put it into action.]
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- RCN - Royal Canadian Navy:
<Logo Coming when biomes, water, and my own copy + updated computer all arrive.>
[This mod is waiting for biomes + water update before actually considering adding anything file-related. Also for me to get a proper computer to run this game + the game purchased + the much needed helping hands to make this mod possible.]
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- Why An RCN Mod?
RCN = Royal Canadian Navy
Why? Because nobody else is going to. My fellow Canadians are too afraid while the neighbors too the south constantly dictate what should & shouldn't be done. I want to connect with my Canadian pride by bringing them into the vast world that shall be Rising World. All those 'realistic' & detailed features seeming to be perfect for this mod idea.
This mod is basically aiming to add Canadian World War 2 vessels in their human female form while being heavily 'inspired' by KanColle. A way to respect Canada's naval military back in WW2 by viewing the WW2 vessels in their human female form with military uniform & miniture ship equipment attached onto them. This mod is basically aiming to add a nice chunk of Destroyers, light cruisers, and a trio of Armed Merchant Cruisers into this game in their human female form while armed with shrunken ship weaponry on them while 'skating' around on Rising World's water-related biomes. Whenever not in combat they would also be found without their ship equipment roaming the base you built, if you did, while having to collect their cards to even access them from shipwrecks & similar.
One would have to enjoy naval combat, Animefied ships in human girl forms, while also keeping them well supplied & repaired for sorties. All that, while reminding yourself that captains & sailors on those vessels viewed their ships as actual entities; Ships being viewed as woman, thus the human female forms.
[*Note: I'm also open to the idea of actually adding in the 1:1 scale (or rough scale) ships in Rising World, just as long as I can see the 'KanColle' version in the end. If you want actual ships from the RCN then model them while assisting me with what needs to be done. I'll consider such a lovely side 'easteregg' ]
- About KanColle (Game & Anime):
- Basic Idea Behind KanColle:
As silly as it may be, I'm simply inspiring to borrow ideas from Japan's web based game & anime called "KanColle" (Kantai Collection) while giving it a Canadian spin. The web game allows you to create a fleet of ship girls based on their real-life counterpart, if reincarnated in a human girl form in a more 'future' setting. To command them in both human 2D girl form & their actual vessel form. The web game itself being how captains & sailors viewed their ship, thus monopolizing on the idea of visualizing feminized ships into their 2D & 3D human forms to do combat on the eye sees against the 'Abyssals'. Basically the souls of sunken ships reborn in human form with those memories occasionally popping up. Same with the Abyssals who behave more like Star Trek's Borg of destroying the other side as the enemy.
If it helps: Think Pokemon with how you need to form a part, but in a fleet manner. Instead of Pokemon you're given ship girls with various WW2 aimed goals to give them.
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- Planned Features & Units:
I guess I'm going to accidently complicate things for myself and others, yet still desiring at one point & time to add these to make the 'mini' mod fully functional. These features & units need to both me in to make this mod actually practical in the first place.
- Features:
[Aimed mostly at KanColle 2D ship girls gameplay, not vessels. I shall welcome actual ship vessels, just that you'll have to insert those for me if you want those. Run it by me so we can make it functional in some manner. I shall 'try' and make use of these NPC Traders by making them their own entities.]
Oh! The part with the blue & purple in the second posting is what I'm finding the most enjoyable. The ones labelled 20, 23, & 22 or 5, 6, & 7. Yours is awesome. Hoping someone inspires from this to make things more colourful. I'm itching to do so.
What the hell did you fertilize that plant with?!
I agree with you that it would become boring quickly. The ore generation right now is a test that Red is playing around with to gauge ore popularity & etc. I also want to be able to dig around in pure stone to occasionally find the various sorts of ores with it also becoming boring when nothing there. The spawning rate should normalize with each coming update, or so I'd assume.
Only 2 more votes eh? I'm sure we can squeeze out a few more so I'm 'bumping' this thread with the thought of trains. I'm just itching to know more about them while wanting to 'break them in' when I finally do play them.
125 Jahre Schmalspurbahnen im Harz
I'm going to guess/assume that we just might get this sort of 'little' train for being a short-to-medium range train that pulls passengers & could try and carry cargo. I see images that I can't link of it pulling log carts, liquid storage carts, and some more solid types. I'm having high hopes for this train because you Germans recommended it on YouTube :P. It's a nice well-rounded beauty that I can also approve of it. Hope Red does also, if this is what I'm to expect. Not sure what to expect.
Hmm...
1) Not sure how I honestly feel about this. I do want realism, just not sure how it would fit with Rising World. I would accept it when done in vanilla, just that it can easily ruin someone's day. I guess I can see this more of a mod fiddling with Red focusing on other features until game is considered 'done'. I do like the idea, just that .....Too soon?
2) I love this idea! Similar to Skyrim's incumbrence system, I'd love to see such in Rising World to nudge you into storing stuff at home, using minecarts, cargo trucks, trains, horses with supplies + wagons, among others. Even wearing backpacks and such. It should naturally nudge you in that direction to make use of various transport objects.
Nice challenge! A challenge I'm wanting to do also by going 100% survival. You actually did perfectly well for this sort of challenge, I like! Nice style of windows, stairway, the chests hung up, and such. Any farms going?
I have to say that we're missing carpets & floor decorations. That's something we'll eventually need in this
Awesome themepark! That glass maze is beautifully cruel
Was starting to watch your videos hoping for more. Did enjoy your thoughts on how vehicles shall eventually be added to add the likes of car dealerships and such. That farming also being something I'd find myself doing also.
Ozzy, you beat me to it. I wanted to mention an option to build up a shuttle craft (something basic) to venture up into space to build a space station. From there, you can venture to the moon, Mars, and even beyond that. Then there should be chances to even explore alien worlds beyond that and also in alternate dimensions using "Twilight Forest" as inspiration in dugeons. With Rising World I'm sure this could work wonders with its take on survival & realism.
Minecraft Mods to check out: 1) Galacticraft 2) Twilight Forest 3) Mystcraft. I guess I should also mention Anno 2205 with how you can go between worlds.
I'm eventually going to expect a Star Wars mod to be made so should be fun exploring a mod similar to Galacticraft done more in a Star Wars fashion. Exploring the world using the Imperial shuttle seen in the original 3 movies.
I've learned to like it after giving it a night or so. Loving the pride & formality in it while finally seeing a fox head in it. I'm happy you enjoy it. Still wondering what others see in this flag. That formal vibe is what I'm aiming for because I go crazy when things are disorderly. I need the formailites, order, and classy appearing buildings. I guess something like the Germans during WW2 & with the Imperials in Star Wars. Even though they were both evil they at least had order. They rubbed off on me, mostly the Star Wars Imperials thanks to 'Star Wars Galaxies', another influence to my 'Arcticu Empire'.
I'm now proudly going to wave that flag up when I found Arcticu City. Shall be a month or so after I get a new computer + the game, and familiarizing myself with the game, so this should be all nice fun and games. Can't wait to share actual images because this is just getting silly, these posts