Ozzy found out that deserts shall have oil when poking Red so I'm wondering if we can also have ethanol to continue to be reunable when the oil can't. Using the sugar canes & corn to continue powering our thirsty vehicles, unless with the option of electric.
Posts by ArcticuKitsu
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You can't, but you can try pressing 'Q' to try and place an item there, though it'll eventually despawn. Red mentioned he had some plans to make items displayable so it may be something to look forward to in the future. Similar with displaying food & items on plates & etc. The more updates we get through the more likely such may be.
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Alright, I'll add the option of bikes & motorbikes. Just keep in mind that they aren't confirmed, yet would be an interesting addition to the game. Grand Theft Auto 5 style would be interesting heh. I do hope that those that did vote can change their vote. I tried, yet couldn't. Still on the 'trains' bit because I'm quite fond of them.
Here's a bike for inspiration - Willkomen bei Biking-World!
I agree that bikes, motorbikes, and scooters would be worthwhile and neat in this game. Something for some short-range travel that would be necessary when possibly also in a fuel shortage in the game.
- Bikes & Motorbikes:
- Standard Bike: Wooden 1800's type, pedals, mountain bike, and sports bike.
- Moped: A motorized bike that you can fill with gas to go anywhere.
- Scooter: A little scooter being popular in southern Europe regions in more 'tropical' settings. Also made popular in GTA Vice City & GTA 5.
- Bikes & Motorbikes: Basically your typical speed bike + those Harley type motorbikes. Could even sneak in dirt bike options here.
- ATVs: Probably stretching it, or maybe on the list. A 4-wheeler needed when dealing with the harsh world of Rising World in those more 'rural' & wild areas. (Also used to manage apartment buildings in my area)
This now spawns the question with if we can farm & use sugar canes for fuel. Fuel itself shall be found in deserts while sugar cane can be those renewable types. Google up "Cane Trains" and you'll see what I mean. They're used to power cars in Brazil, as such can be used to run machinery in our world, especially the newly requested motorbikes.[Note: Vote on what you feel you may enjoy the most in game. Don't allow Minecrat to blind your POV. Vote as you wish.] Keep on voting!
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Canada is in America as well
North America, yes XD. I want nothing to do with USA after all their provocations & hair-splitting issues. I'd love Canada to be closer to Europe or Japan while USA far south as possible. Aluminium. I can still happy say such. I'm so glad Canada is still Canada, if constantly being pushed & shoved by the southern neighbors in a rude manner. -
<Sorry. Reserving another posting because it's easy to hit the 10,000 character limit cap. 2nd & 3rd post reserved for images, information, & etc. That is if I can kick this mod off after the necessary update while working on the designs for each ship lady from now till throughout the possible modding. If I can gain a generous hand in modding then this shall move much quicker. Not expecting any help any time soon. Maybe late 2015 or sometimes in 2016. Any genuine help shall be highly appreciated.>
Carry on.....
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- Units/NPCs:
[Both in their ship form & 2D KanColle girl form.]The KanColle version (the main aim of this mod) shall basically be AI NPCs whom you control, command, and attack with on water. They're NPCs you should be able to customize, see battle, and connect with on a patriotic level, or in respect in WW2 manner, even if 'anime-tized'. The vessels themselves shall be treated more of an easteregg while possibly being needed with how simplified the AI shall be. May be needing to escort them around.
- RNC (Friendly):
- HMCS Haida - [Tribal-Class Destroyer] - A Tribal-Class Destroyer being an important vessel in the Atlantic campaign.
- HMCS Huron - [Tribal-Class Destroyer] - Haida's sister while following her, crippling ZH1 with HMCS Haida.
- HMCS Iroquois - [Tribal-Class Destroyer] - Haida's sister ship while being on escort duty & D-Day shellings. Even escorted Prinz Eugen.
- HMCS Athabaskan - [Tribal-Class Destroyer] - Met a brutal end by being sunk. Had a reincarnation post-war.
- HMCS Prince Robert - [Armed Merchant Cruiser] - A funky armed merchant having a 'unique' service having a 'cruiser' status in the fleet, if using a 6 inch antique weaponry. Served mostly in the Pacific.
- HMCS Prince David - [Armed Merchant Cruiser] - A funky armed cruiser being a former armed merchant escorting in both the Pacific & Atlantic.
- HMCS Prince Henry - [Armed merchant/Cruiser] - A funky armed cruiser being a former armed merchant escorting convoys in both the Pacific & Atlantic while mimicing Prince David's actions.
- HMCS Ontario - [Minotaur Class Light Cruiser] - Late to the war seeing no service. Spent too long sailing to the pacific.
- HMCS Uganda/Quebec - [Crown Colony-Class Light Cruiser] - Spent most of her time sailing while assisting in the Pacific (Should contain a strong grudge against USN for forcing suppressed Canadian identity).
- HMCS Algonquin - [V-Class Second War Destroyer] - Escorting British aircraft carriers while aiding in the sinking of Tirpitz while also shelling during D-Day.
- HMCS Skeena - [River-Class Destroyer] - Escorted numerous convoys, sunk a U-boat with assistance, and was lost in a storm.
- HMCS Sackville - [Flower-Class Corvette] - Fiercly escorted convoys across the Atlantic crippling & sinking many U-boats. Found herself crippled by her boiler to end up laying anti-submarine rings to then be a reasearch & museum ship. Her & Haida being the remaining proud vessels.
- (Among others. Need access to my original list to insert here. Possible two U-boats as easteregg.)
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- Enemies:
[Unknown. Needing at least one unit to function first in the game before I worry about this....They would however spawn in the water related biomes if based on ships & air if they're aircrafts.]
----------------- Help Needed!:
I'll obviously do what I can. Right now I'm leaving this open to recruit the interested while hoping to start off with the 2D-fying of the ship girls. I can't draw, nor can I code, yet shall over-look & tend to whatever I can. I guess this may never see the light because I can't code in Lua, yet can tend to the actual concept itself. Nobody else is going to do it so I want to push it into the realm of plausibility when the game finally matures.- Artist: Someone who can draw humanoids while being very specific & detailed for the KanColle side of things. for the uniforms, weapon placements & such. I'll be doing such through HaremMate for characters while poorly sketching the equipment themselves. (May need NPC traders instead).
- Coders: Someone to actually make this functional. I'll poke with the basics where I can, yet shall need someone actually knowing what they're doing. You'll also need to make the ships float & the shipgirls float for being humanoids on boat hulls to 'skate' on water.
- Modders & Animators: I never had luck here. I'll need you to assist me, if any. This shall stall this mod the most. Basically for the weaponry, equipment, and even the actual ship vessels that seems to desired more.
If any of you do join me then you have my highest thanks. If not, that's a real shame. -
[I guess I'll be the silly bugger to post the first 'mod idea' here with me actually wanting to do it thanks to what Rising World advertised itself to have & be with features. I also know it's "too soon" so I'm at least going to list what I have in mind to see whenever I can put it into action.]
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- RCN - Royal Canadian Navy:
<Logo Coming when biomes, water, and my own copy + updated computer all arrive.>
[This mod is waiting for biomes + water update before actually considering adding anything file-related. Also for me to get a proper computer to run this game + the game purchased + the much needed helping hands to make this mod possible.]
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- Why An RCN Mod?
RCN = Royal Canadian Navy
Why? Because nobody else is going to. My fellow Canadians are too afraid while the neighbors too the south constantly dictate what should & shouldn't be done. I want to connect with my Canadian pride by bringing them into the vast world that shall be Rising World. All those 'realistic' & detailed features seeming to be perfect for this mod idea.
This mod is basically aiming to add Canadian World War 2 vessels in their human female form while being heavily 'inspired' by KanColle. A way to respect Canada's naval military back in WW2 by viewing the WW2 vessels in their human female form with military uniform & miniture ship equipment attached onto them. This mod is basically aiming to add a nice chunk of Destroyers, light cruisers, and a trio of Armed Merchant Cruisers into this game in their human female form while armed with shrunken ship weaponry on them while 'skating' around on Rising World's water-related biomes. Whenever not in combat they would also be found without their ship equipment roaming the base you built, if you did, while having to collect their cards to even access them from shipwrecks & similar.
One would have to enjoy naval combat, Animefied ships in human girl forms, while also keeping them well supplied & repaired for sorties. All that, while reminding yourself that captains & sailors on those vessels viewed their ships as actual entities; Ships being viewed as woman, thus the human female forms.
[*Note: I'm also open to the idea of actually adding in the 1:1 scale (or rough scale) ships in Rising World, just as long as I can see the 'KanColle' version in the end. If you want actual ships from the RCN then model them while assisting me with what needs to be done. I'll consider such a lovely side 'easteregg'
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- About KanColle (Game & Anime):
- Basic Idea Behind KanColle:As silly as it may be, I'm simply inspiring to borrow ideas from Japan's web based game & anime called "KanColle" (Kantai Collection) while giving it a Canadian spin. The web game allows you to create a fleet of ship girls based on their real-life counterpart, if reincarnated in a human girl form in a more 'future' setting. To command them in both human 2D girl form & their actual vessel form. The web game itself being how captains & sailors viewed their ship, thus monopolizing on the idea of visualizing feminized ships into their 2D & 3D human forms to do combat on the eye sees against the 'Abyssals'. Basically the souls of sunken ships reborn in human form with those memories occasionally popping up. Same with the Abyssals who behave more like Star Trek's Borg of destroying the other side as the enemy.
If it helps: Think Pokemon with how you need to form a part, but in a fleet manner. Instead of Pokemon you're given ship girls with various WW2 aimed goals to give them.
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- Planned Features & Units:
I guess I'm going to accidently complicate things for myself and others, yet still desiring at one point & time to add these to make the 'mini' mod fully functional. These features & units need to both me in to make this mod actually practical in the first place.
- Features:
[Aimed mostly at KanColle 2D ship girls gameplay, not vessels. I shall welcome actual ship vessels, just that you'll have to insert those for me if you want those. Run it by me so we can make it functional in some manner. I shall 'try' and make use of these NPC Traders by making them their own entities.]
- Naval Combat - The actual selling point is the whole ship girls fighting & the freedom. This mod shall need the water & water biomes to be releases to allow the ladies to 'sail' in their ice skating manner to do combat. They'll need to be buoyant to float & to do combat, until killed & sunk. I'm hoping to have them go in a fleet of 1-6 (and possibly more) while allowing to be given formations. They would need to attack above (air), directly (on water), and under (submarines). [Boots based on ship keel would need to allow them to keep boyant while inserting a skating (on ice) motion when moving on water.
- AI Equipment & Inventory - I do hope NPCs shall mirror players in importance when it comes to equipment & inventory space. They'll be needing their 1-4 equipment slots + slots for supplies gained from expedition. Maybe even ammunition.
- Computer Object (WW2 & 2015 Era) - Various Ww2 era machines to send your ship girls on (1) missions, (2) to acquire quests, & (3) to go on expeditions. (2 goes into 1 with randomly generated quests for rewards & supplies with 3 being automated. Should also be a chance to upgrade from WW2 era tech to modern day tech when following the implied lore of the Japanese KanColle by allowing you to use modern day technology, such as a tablet to tend to tasks, or a stationary desktop.
- Card Collection Book - You need to collect the actual cards in RW to actually unlock them. You would need to basically find them dropped in underwater shipwrecks, sunken Abyssals, and by beating respawnable bosses for special ones. Gaining one should force you to lock your cards in a card collection book for 'Fairies' to use in 'construction'.
- Fairies - These little entities could be carried over from the KanColle universe to tend to resupply, crafting, and construction tasks (if possible). They would be your little minions to keep your 'ship girls' tended to & in sortie condition.
- Expeditions - Using the above computers should spawn a roster (Pokemon gameboy style) to *poof* the appropriate NPC model until they return from their re-supply expeditions. You need those extra bit of supplies to maintain a well-oiled navy.
- AI Capture - Wanting to allow the option for an enemy capture moment to gradually term them, or keep as 'hostage' to increase spawn rate of hostilities & to turn the enemy into an friend, after much persistence. [Rimworld & lore inspired.]
- (And others....(such as healing, constructions, turrets, & etc.)
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Oh! The part with the blue & purple in the second posting is what I'm finding the most enjoyable. The ones labelled 20, 23, & 22 or 5, 6, & 7. Yours is awesome. Hoping someone inspires from this to make things more colourful. I'm itching to do so.
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What the hell did you fertilize that plant with?!
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I agree with you that it would become boring quickly. The ore generation right now is a test that Red is playing around with to gauge ore popularity & etc. I also want to be able to dig around in pure stone to occasionally find the various sorts of ores with it also becoming boring when nothing there. The spawning rate should normalize with each coming update, or so I'd assume.
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Only 2 more votes eh? I'm sure we can squeeze out a few more so I'm 'bumping' this thread with the thought of trains. I'm just itching to know more about them while wanting to 'break them in' when I finally do play them.
125 Jahre Schmalspurbahnen im Harz
[Everything before 9:45ish; Everything after that with the historical trams is awesome. Would be hilarious/nice if Red added them in as eastereggs.]I'm going to guess/assume that we just might get this sort of 'little' train for being a short-to-medium range train that pulls passengers & could try and carry cargo. I see images that I can't link of it pulling log carts, liquid storage carts, and some more solid types. I'm having high hopes for this train because you Germans recommended it on YouTube :P. It's a nice well-rounded beauty that I can also approve of it. Hope Red does also, if this is what I'm to expect. Not sure what to expect.
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Hmm...
1) Not sure how I honestly feel about this. I do want realism, just not sure how it would fit with Rising World. I would accept it when done in vanilla, just that it can easily ruin someone's day. I guess I can see this more of a mod fiddling with Red focusing on other features until game is considered 'done'. I do like the idea, just that .....Too soon?
2) I love this idea! Similar to Skyrim's incumbrence system, I'd love to see such in Rising World to nudge you into storing stuff at home, using minecarts, cargo trucks, trains, horses with supplies + wagons, among others. Even wearing backpacks and such. It should naturally nudge you in that direction to make use of various transport objects.
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Nice challenge! A challenge I'm wanting to do also by going 100% survival. You actually did perfectly well for this sort of challenge, I like! Nice style of windows, stairway, the chests hung up, and such. Any farms going?
I have to say that we're missing carpets & floor decorations. That's something we'll eventually need in this
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Awesome themepark! That glass maze is beautifully cruel
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Was starting to watch your videos hoping for more. Did enjoy your thoughts on how vehicles shall eventually be added to add the likes of car dealerships and such. That farming also being something I'd find myself doing also.
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Ozzy, you beat me to it. I wanted to mention an option to build up a shuttle craft (something basic) to venture up into space to build a space station. From there, you can venture to the moon, Mars, and even beyond that. Then there should be chances to even explore alien worlds beyond that and also in alternate dimensions using "Twilight Forest" as inspiration in dugeons. With Rising World I'm sure this could work wonders with its take on survival & realism.
Minecraft Mods to check out: 1) Galacticraft 2) Twilight Forest 3) Mystcraft. I guess I should also mention Anno 2205 with how you can go between worlds.
I'm eventually going to expect a Star Wars mod to be made so should be fun exploring a mod similar to Galacticraft done more in a Star Wars fashion. Exploring the world using the Imperial shuttle seen in the original 3 movies.
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I've learned to like it after giving it a night or so. Loving the pride & formality in it while finally seeing a fox head in it. I'm happy you enjoy it. Still wondering what others see in this flag. That formal vibe is what I'm aiming for because I go crazy when things are disorderly. I need the formailites, order, and classy appearing buildings. I guess something like the Germans during WW2 & with the Imperials in Star Wars. Even though they were both evil they at least had order. They rubbed off on me, mostly the Star Wars Imperials thanks to 'Star Wars Galaxies', another influence to my 'Arcticu Empire'.
I'm now proudly going to wave that flag up when I found Arcticu City. Shall be a month or so after I get a new computer + the game, and familiarizing myself with the game, so this should be all nice fun and games. Can't wait to share actual images because this is just getting silly, these posts
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Hmm...
1) I agree, even if I'm partially lost reading this.
2) I'm sure Red said something he's adding more sheet type materials. Maybe I misread, yet is something we can expect in future updates.
3) Highly suggested feature that Red now most likely has no choice but to consider it highly. I also want to put my vote into this to classy things up
4) Oh! Would be perfect for Christmas time, as with December 5th festivities. Guess I should say December for those not European. Fairy lights are also awesome that they would add nice festive touches. Now how would they be added onto trees? Preset or can we string them around manually, even using ladders & such?
5) Turning flowers into dyes hmm...I guess turn what should be turned into dyes would be a more realistic approach. Glad we're also getting clothing as an option.
6) So basically what we see in Skyrim to be found in this game. *nods*
7) This should have been enabled from the start: The whole planting of flowers & garden related stuff. We should be able to plant & pot them, even craft them into different sorts of indoor variety. Once we get fuel from deserts we should have fun going the plastic plant route also heh.Buckets, water bottles, cans, glasses, cups, pots, pans, jerry cans, and all sorts of containers for all sorts of stuff. Imagining myself even transporting orange juice from one village to the next via trucks & trains, or something as simple as a horse using jerry cans.
Loving the potential to Rising World
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I'm highly curious about the material marble now with it being known as something you need to dig hours for, even days & weeks. Curious about many things about it. More so after playing with Minecraft's Feed The Beast (technology related modpacks) treating it as an overly common building material, yet still in very high demand on my side. That's making me curious, more so with Rising World going more for the realistic side of things.
- Location in biomes: I'm going to assume marble shall be found in warmer biomes for us to harvest from.
- Spawn rate & size in chunks: Not sure how Red wants to code them in. I'm going to assume they're going to be fairly common while being in overly massive chunks that it could take you a week (on & off) to harvest them all. Using one of those power drills in the FTB pack (unrealistic, yet most efficent) it took me a good long while to harvest them up. Was tedious, yet did manage to get them all when going top down on them.
- Mining style: I'm again assuming that because this is Red, and Rising World, that these marble spawns would need both electric/gas powered tools, even construction vehicles to haul them out properly. I'm sure you could use a pickaxe & a horse to haul them out for personal use, just that it would be proper to use modern-tech to haul such out....This is considering both the tomato + scythe if we're locked into using power tools only. Maybe, maybe not.
Ya, in short: Warm biome; overly massive deposits; Needing power tools & vehicles. Then again, I guess marble could be treated like stone & iron. This has me wondering though because this is indeed Rising World which I may have to still apply Minecraft's Feed The Beast mentality to this. I also want to use it as a major building material for my eventual giant city, this being after I settle into this game in either autumn or winter.
My curiosity seems appropriate with how fuel shall be found in desert (so I was told by a comrade) & with biomes to be released sometimes within this or next month.
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There is (or was, before this post) a topic below this one asking for the same thing - Aluminum and Silver HELP <-- All information in there.