Posts by ArcticuKitsu

    Hmm...


    1) I agree, even if I'm partially lost reading this.
    2) I'm sure Red said something he's adding more sheet type materials. Maybe I misread, yet is something we can expect in future updates.
    3) Highly suggested feature that Red now most likely has no choice but to consider it highly. I also want to put my vote into this to classy things up :)
    4) Oh! Would be perfect for Christmas time, as with December 5th festivities. Guess I should say December for those not European. Fairy lights are also awesome that they would add nice festive touches. Now how would they be added onto trees? Preset or can we string them around manually, even using ladders & such?
    5) Turning flowers into dyes hmm...I guess turn what should be turned into dyes would be a more realistic approach. Glad we're also getting clothing as an option.
    6) So basically what we see in Skyrim to be found in this game. *nods*
    7) This should have been enabled from the start: The whole planting of flowers & garden related stuff. We should be able to plant & pot them, even craft them into different sorts of indoor variety. Once we get fuel from deserts we should have fun going the plastic plant route also heh.
    8) Buckets, water bottles, cans, glasses, cups, pots, pans, jerry cans, and all sorts of containers for all sorts of stuff. Imagining myself even transporting orange juice from one village to the next via trucks & trains, or something as simple as a horse using jerry cans.


    Loving the potential to Rising World :thumbsup:

    I'm highly curious about the material marble now with it being known as something you need to dig hours for, even days & weeks. Curious about many things about it. More so after playing with Minecraft's Feed The Beast (technology related modpacks) treating it as an overly common building material, yet still in very high demand on my side. That's making me curious, more so with Rising World going more for the realistic side of things.

    • Location in biomes: I'm going to assume marble shall be found in warmer biomes for us to harvest from.
    • Spawn rate & size in chunks: Not sure how Red wants to code them in. I'm going to assume they're going to be fairly common while being in overly massive chunks that it could take you a week (on & off) to harvest them all. Using one of those power drills in the FTB pack (unrealistic, yet most efficent) it took me a good long while to harvest them up. Was tedious, yet did manage to get them all when going top down on them.
    • Mining style: I'm again assuming that because this is Red, and Rising World, that these marble spawns would need both electric/gas powered tools, even construction vehicles to haul them out properly. I'm sure you could use a pickaxe & a horse to haul them out for personal use, just that it would be proper to use modern-tech to haul such out....This is considering both the tomato + scythe if we're locked into using power tools only. Maybe, maybe not.

    Ya, in short: Warm biome; overly massive deposits; Needing power tools & vehicles. Then again, I guess marble could be treated like stone & iron. This has me wondering though because this is indeed Rising World which I may have to still apply Minecraft's Feed The Beast mentality to this. I also want to use it as a major building material for my eventual giant city, this being after I settle into this game in either autumn or winter.


    My curiosity seems appropriate with how fuel shall be found in desert (so I was told by a comrade) & with biomes to be released sometimes within this or next month.

    Yup, both are fine - https://en.wikipedia.org/?title=Aluminium - I say it as the "aluminium" because it's what stuck. Aluminum is also fine. Amusing typos. I always lay the blame on the Americans because of their stubborn Fahrenheit silliness. Same with the miles & etc. When in doubt, go British :P.


    I guess the bit we can be picky about would be mixing up - you're & your; there & their; which & witch; Whether & weather. There's quite a bit more, the common ones however being "your" with people getting quite defensive saying you shouldn't correct them & etc.

    This one is for Ozzy who wanted to see the "Arcticu Empire" flag.


    Had loads of trouble with this one with me possibly needing to have drawn it by hand. Wanting to keep it simple....In Minecraft I simply went Half Canadian & Half Japanese with the banners. Here? Paint & Photoscape. Here's the first "Arcticu Empire" flag for Rising World. I'm now pleased wit hit (after editing this post) falling in love with how bright & proud it is. Even foxy (fox head).


    [Flag Created: Thursday, June 18, 2015; For reference when making note in game.]

    (Mindset of this post being separate of the above while loosing connecting to the above main posting.)


    I love the idea of using computers to in-game email players. No ISP should be needed, just power & the ability to wirelessly send players long-winded messages, this forum style.


    Computer Use:

    • E-Mail: Sending players email in both off-line & online state for them to read at their whim. Could also send poster-sized images to simplify museum oriented builds.
    • Fossil Scanning: Scanninn fossils that you can 'randomly' dig up while identifying, archiving, and then putting the fossils together. This is along the lines of Minecraft's Jurassicraft mod (which I haven't played, only watched) to add some end-game flavour & variety. To also add decoration into homes & use to computers.
    • Media Use: To stream music from your computer in a way similar to Second Life's music streaming, Euro Truck Simulator 2's radio selection, Grand Thet auto 3-5 audio streaming, & Minecraft's jukebox. Should also be able to store images & posters in there.
    • Mini-games: Only if Red desires, we should be able to play games similar to Tetris. This being inspired by Minecraft's Computercraft mod with how you can program stuff. Could also give the players the ability to make gaming arcades & computer cafes by allowing them to code in a similar fashion to computercraft. The higher experienced can share their knowledge to the lesser experienced to add onto the fun.
    • Google Maps: Using a digital GPS tablet to sync up to the computer to view your explored world in that computer. Server stores the map so you can take a peak as to what you explored, updated, to then plot further in the late modern age of the game. [Minecraft had a Google Maps mod that auto-updated every 5 or so minutes, even live, to show where everybody was. It makes for easy travel when you know where you are, especially with the occassional 5 minute updates.]
    • Youtube: You should be able to connect & stream from YouTube to view videos from there. Similar to Second Life with it actually being a dual-function with the TV for viewing.
    • Archive: An archive along the lines of the journal & blueprint, just more on Animal Crossing: New Leaf & Pokemon's Pokedex of the type of materials you collected, mobs you encountered, and etc. You could also view your blueprints here to see them in more detail while also linking it up to Steam's workshop from within the game. I'm imagining this being more along the typical Japanese games with how they have a 'museum' type option to view what you unlocked.

    That should be something to look forward to when given the computer option. I'm sure I'm repeating myself, just that it seems appropriate when bringing up this thread again. Something more along the lines of what Red51 believes should be 'practical'.

    Wow, that's quite an experiment on the German side to flood the map with water. Nice experiments. I'd be amused to see an actual U-boat floating around in there now. I genuinely now want to see a U-Boat (tiny version) seeing as how you Germans are experimenting seriously, yet in an amusing manner, with blocks that appear with water haha!


    That smeltery pond & that stream into a pond both being awesome. Same with that shower :thumbsup:

    I haven't played any, but I do know what it's roughly about. Checking out #4 is actually quite impressive with nice interesting features.


    - Homepage: http://www.fallout4.com/


    The game takes place in Boston after 200 years of 'slumber'. You're basically let loose in a vast open-world apocolyptic world with a chance to meet up with a dog friend.


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    - General Gameplay:



    - Settlement Building & Crafting:


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    I'm loving how you can play as either the male or female side of the game. How you can customize the characters, the baby, and etc. Loving how you can also befriend a lovely dog (that I hope doesn't die) to do your bidding. Just someone to join you in the vast open world of nuked Boston. The whole building element of it also being overly attractive in this game with how you can gain resources to build up your settlement. You can build up an outpost to then defend from raiders. All that attention to detail. I love these features it has, just no signs of co-op.


    I'm now hyping the game for its freedom, its dog companion, the settlement building, and the eventually juicy & heavy modding side of things. Both SFW & NSFW mods. Even possible Anime ones for loads of fun. I guess it won't be 100% free, that's where Rising World comes in to keep having fun.


    This is awesome. I haven't felt this genuinely hyped for an American game in so long after seeing how greedy, dramatic, and how easily they burn you in games. I'm actually hyped for this since Skyrim. Goldeneye 64 & Perfect Dark both being awesome games before that. Fallout 4 is something I genuinely want!

    Sorry Red, just wanting to post something relevant to Rising World from Fallout 4 heh. This is in response to #2 & #7 above with NPC followers & traders.


    Quote

    The Dog: Fans of Fallout 3 will recognize the benefits of having a Dog companion, as the wasteland is a lonely place at times. Revealed in the teaser trailer, the optional dog can follow orders, collect items, and even fight enemies!


    I underlined the important bits about how lonely these vast worlds can get without a companion. You're always on edge while fearing the eerieness and silence of the world. I was scared in Minecraft (same with my friends) that we had to buddy up when going in caves, or resort to digging in pure stone to get what we wanted. We spammed torches. I quit playing singleplayer and went into SMP because it was Chernobyl silence type spooky, and because more fun was to be had with other creative folks.


    Red51 did say we're getting some sort of NPCs in singleplayer so that's awesome. I guess I should assume they're simple ambient types? Bonus points if actual companion type NPCs. Just wanting to point out how important they are in these sorts of games with how much they can add. Having an NPC in these sort of worlds helps greatly with morale & productivity. Having them collect loose items, fighting, and just being present is awesome in the long run, even if it's as simple as what Red wants to do (basic ai by simple movement & fighting). That's fine. Just escorting you around (Skyrim style) goes a long way. I'll expect mods to take over the more complex parts of the AI. Having to build a shelter for them would also boost creativity to those that know how to have fun. That at least should be possible in vanilla, building homes for them.


    :thumbsup: I don't want to pressure Red, just showing him how important they are for these sort of games.

    Might as well mention this while I have it on the mind. I know Red51 mentioned he wanted to use herbs/plants/pills for healing. I'm fine with that.


    I want to suggest things like what Rimworld has, and I'm sure this is also what Red is brainstorming also. Things like hospital beds, defib, pills, hospital decorations (curtains, hospital beds & etc), + some more clinic style objects. Things like those 'observation beds', medical skeleton, and etc. Big part would be quaranteene plastic tents for those that are diseased. You could put both yourself and animals in there....even NPC followers in there with our without a hazmat type suit.

    • Hospital beds/Medical beds - Would heal you lightly. Things like sprained leg, health issues, and light diseases (if flu & colds are in). Would need soup & to lay down. People would consider it irritating, yet would be be curable in a day or night's time. Even passing a night, if nighttime.
    • Defibrillator - Someone who died in mutliplayer should be given 1 full minute in an attempt to be revived by this. The death screen should allow you the option to hang around for 1 minute until respawned. This should also be a weapon to be used against hostile NPCs when being raided, somehow. [Bonus points if it can be used to cut out window parts by putting plastic then using the defib to cut that exact section out (Grisaia anime inspired).]
    • Pills (from herbs) - Would each have their different effect to heal specific parts. This is being planned, and something I frown upon in real life, yet would find it worthwhile to simply deal with the diseases in the game. Teas & Soup should also have a strong effect in dealing with colds, fevers, and 'light' diseases.
    • Quarantine Tent (Multi oriented & NPC Followers) - If we're going to tend with environmental diseases then we should be able to construct 'quarantine tents' to keep from having spreadable diseases to contaminate others. Players should be able to erect a plastic tent from spreading further. How will one be entertained? Deal with it. While the other makes pills to cure this fellow the other should sit patiently. NPCs should auto-tent themselves in settlement & next to you the instant they're aware they've been inflicted, and if in their inventory.

    Well, I'm at least expecting a medical bed & some medicine. I do hope that tea & soup are at least effective in warding off these specific diseases. As for things to deal with desert heat-stroke and such.....ice cream, ice, and anything cool. This one has me curious with me hoping this shall be 'fun' in that Rimworld medical manner, minus the limb-cutting.


    I'm going to be building up a city so I'll be very sure to place clinics in smaller ones while adding more garden-styled hospitals in my city (or cities) for people to tend to their illnesses. I'll be sure to also add NPC Traders that speak to guide you to where you need to be cured :thumbup:

    Oh!


    - Flower placements is something we need, and something I'm hoping is indeed planned. Would make sense. I know displaying food on items is planned, just never came across flowers being displayed in pots.
    - ^
    - That's something to add during each update on how to deal with specific objects and such.
    - Red frowned upon stockpiling on food for long journies to force a more 'survival' aspect to things. If you stockpiled food then that would be considered cheating, similar to how Minecraft allows you to take hordes of it on long journies without venturing back to base. I actually approve of Red's logic here.
    - ^
    - This I can support (crafting half or max, or doing split-stack crating)
    - ^
    - Could have a little image with a timer. Just wait as long as needed, same with the BBQing?

    Ya, I've been seeing Red51 posting that he wants to add water in a short time around biomes. Once biomes are added then water shall follow quickly behind that. Maybe within the update itself, if all goes smoothly, or just like the lights with the mining update.......Check his Steam posts and you'll get his meaning. I can't right now so someone has to dig for me XD


    Awesome news :)

    Oh! Good thing I can still access this forum because hearing about this update is awesome. New lights!


    That journal sounds awesome. Should be fun seeing how that evolves over time, even seeing the blueprint side of things with the buildings. Server admis shall be able to add custom pages to it? Things like posters, text, and etc? I do hope that's how books in general shall work because that would be something I want to take advantage of also. All these nice features :thumbsup:

    I voted "A combination of real world items and fun items (such as animal ears, makeup, & etc)"-



    (Possible ramblings while explaining why I'm wanting this to be a major feature of 'fun'.)


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    - TL;DR:


    I'm happy to hear that we'll be able to choose the gender of the characters, even preset options. That's fine. Even told by a buddy that we'll even be able to customize the hair. If true, that's awesome! I at least want to be able to customize my main NPC to wear anime-styled fuzzy fox ears (head/hat slot), a foxy tail at the bottom of the spine (belt slot), while having the option to have blue eyes. Having these 'fun items' would go a long way in bringing that fun. Basically the lady you see to the right in [this post] in the attached image being fairly important. This implying that I'm hoping the player & NPC Trader customization holds the same levels of customization.


    I'm basically seeking to highly customize my character as myself for once while also wanting great level of customization for these NPC Traders that I'm hoping can be nudged into NPC followers with basic AI combat. Being able to customize your character on the level of Skyrim, The Sims, and the other games I'm used to would go a long way. I enjoyed seeing how my friends expressed themselves in these games, more so with the odd items the game would reward you with.


    [Apologies for the long-winded post. Just making sure I put all my cards on the table before being ousted forcefully by real-world issues. :)]

    From what I'm seeing in Rising World it works exactly like Minecraft by loading & unloading chunks in the area. In the settings you can tell it how many you want it to load so it'll load that much around you while unloading the chunks the further away you go. Each entity you give player priority to (to load chunks) shall stay loaded until you start gaining lag issues with the more people that connect. Whoever is hosting damn well better have the best computer around to make sure it all runs smoothly.

    Ya, flat like Minecraft. You would keep going 'forever', just as long as your harddrive space would allow you to keep exploring.


    Been thoughts of rounding the world for those that wanted a more 'wordly' experience by merging it in the ocean. Even having poles on either end to gradually become warmer, and similar. Just a thought.

    People been having issues that they posted their problem on Steam, and I'm guessing on here also.


    http://steamcommunity.com/app/…ons/0/615085406674411440/


    http://images.akamai.steamuser…7989A76FDC30C30D3B6555FC/

    Quote

    You find aluminium mostly around the surface, also in mountains. It does not spawn at lower elevations (the minimum elevation for aluminium is slightly below the "border" where the fog turns into darkness [I hope you know what I mean^^]). However, it's a rare ore though.


    Hope those help. He's looking into making it easier to find.

    I'm loving where this poll is going. So glad you folks are still voting. Keep it up! As of this posting: Trains (7) - Horses & camels (5) - Cars/vans/trucks (3).


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    I can't wait to break in the trains to learn everything about them. Well, from what sagsave said we wont' have issues with ore being balanced to how much rails & etc would be in a given area. As long as they're eventually placed in pure stone sections of the underground then that be helping the yield all that much more. Ozzy (& sagsave) came up with the same amount I would in a chunk in Minecraft & Minecraft's FTB so I'm having faith in actually being able to branch out far enough with the average yield from mining.


    As for the 'aircraft' vote, we can expect hang gliders at first - [these buggers] - so you can have fun. I missed that the first few times around, yet pleased it's in there. I did nudge for prop planes with it being considered, just not something high priority. I do however see airships being a thing if they travel slow while maximizing on storage space. When people say airship I imagine [these] ones, though they may mean [these] types; I prefer the steam-punk fantasy type.


    Boats worries me because that's insanely vague, or not implied in any manner. Only ocean is worded. I'm curious about the trains & cars, yet worried about boats. Worried they'll stay canoes or something small.


    Keep voting!