Posts by ArcticuKitsu

    - Pissing: Making use of the toilet by going all Skyrim's 'Private Needs' with you needing to occassionally 'letting it go'. Nature calls! I'm sure there'll be picky parents who won't want this for kids being retarded with it. We can't have 'nice things' because kids shall ruin it. Would be nice to enable a 'sfw' version in a Sims manner though.


    - Sleep: Now that you brought it up, this also should be added. Makes sense from a hunger, environmental diseases, and survival stand-point. Should have the character fade out (not die) by simply fainting....What happens next? Singleplayer should warp the time with hunger & thirst penalty. Mutliplayer? Similar, yet with a chance of being carried by another player to a medical bed to ward off penalties.


    - Economy: You want a way to set up an economy eh? Those can fail so easily so things should be kept to bartering. Trade items for others being what seems to work best all around. NPC Traders seem to be the closest you can get to that with what's planned, and thankfully he listens so you just might gain some form of 'basic currency' for server purposes. Would be neat if server admits could give NPC privledges to the player so they can manage their NPC's patterns, inventory, and what they say. I vote against using currency, though that won't stop players so having a coin system would be interesting.....


    - More Furniture: This is a given. I hope Red and his buddies are ready to add in more over time, especially festive types. Fridge should be switched over to storing food with food spoiling elsewhere. Giving furniture their intended use would go a nice realistic long way in adding the little fun by adding onto the whole picture.


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    Nice suggestions though, and apologies for the ramblings in the spoiler tag.

    Holy hell, that's awesome! This is what I'm now going to expect any proud Rising World fan to build in this kind of quality. I'd love to visit that villa. Awesome stuff! :thumbsup:

    A 'Hollow Earth' would be sweet. And I don't see Hell here being an 'after thought' with Red actually knowing what to do with it...or so it seems. Classified information about mobs.


    I would welcome feathery dinosaurs, and only them. Same with dragons, moleman, crazy magical powers, and etc. If I may, I'd also like to recommend that any darkness should have the power to kill down there, as with a Minecraft mod. Would be appropriate to carry that over into this with any prolonged exposure causing hallucinations, gradual health damage (from insanity, the atmosphere, the silence of the noise, and etc). Needing armour, or a suit, should should go a long way into keeping you save.....


    Ya, I agree Foobar on this. I love his wording more than what I'm wording mine. It should be very creepy, and far below hell. As for Hell, those random encounters and deathly entities, that shall be trippy. I would want human players or NPC companions to join me. No way I'm going down there along. Blame Minecraft with the zombies, witches, skeletons, Enderman, and the creepers......This game is going to be far more brutal in that.

    Excellent. That's 95% how I viewed it. More scenic heh. Making me itch so badly in wanting to play Rising World so bad so I can start showing off my creations. You can happily view the mountain in your area.


    Also loving your own idea of the Forged Gear area. The angled banners, the masks, the torch holders, and similar. :thumbup:

    You're welcome. I feel guilty now that you're having to break down the brick wall. Loving the bathroom, finding the bedroom spooky with the paintings (in a good way) and like the additions to the courtyard.

    No worries. I was waiting for someone to post so I could post something about the community. Have fun posting :)


    Loosely Summing up Woodbourne's postings:
    1) Having a console Minecraft styled tooltip or tutorial of some sort to know what to do with each block. Minecraft's PC Answer to this was to have a wiki, and a wiki we should have - http://rising-world.wikia.com/wiki/Rising_World_Wikia <- Found this on Reddit. Might want to possibly sneak in a bark scroll nudging players ahead a bit with a basic 'to-do' list, then on having the crafting table/bench do all the work.
    2) I feel this is spoiled by Minecraft. I had to struggle with Skyrim's torch, or none at all, that players can simply get used to improvising or use features as they should. Kick that Minecraft mentality out of your brain and use the stand. Use a flashlight, or those tikki torches. I don't want Red to cave in and ruin this feature with the neat torch stand.
    3) That 'fireplace' typo bugs me also. A 'campfire' should be called campfire, while the house fireplace should be called such.
    4) Pigs in NPC Villages sounds like the way to go, or at least go with a wild boar you can domesticate. Gaining them from NPC villages would be the way to go for providing them with resources. They should be cautiously placed within their pig pan, even having an NPC grant you a little piglet, or how many you were able to barter for.
    5) I can't play the game yet so I can't say. Having logs go into lumbers makes more sense while snapping branches should get you branches. (I'm out on this one).


    1.1) Hostile natives is something we've been trying to push Red into. People native to the land, even fantasy entities, and etc that made themselves at home on the planet we're on. They should be of both techs, even mixed and others for us to mess about with.


    1.2) Tool Tips of with info. Again, I've seen this for Minecraft console, even the modded side of things with it telling you what you're looking at and what you can mind. This would be handy, maybe at the very beginner stage. Would be neat seeing health bars, and etc. If it is added, it should be disabled for normal difficulty and higher.


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    - My extended Thoughts:


    I wanted to mention that if people are worried about Rising World to try and contribute whenever they can to boost its worth. Red and his buddies could make the best game they could, yet it could easily still fail within its true release. I doubt that will happen, though there's still a chance it could happen. If people are worried, and they can mod Rising World once it gains actual modding support may want to look into creating the following mod types to bring attention to the game........

    • Pokemon Mod - Not to beat a dead horse silly....Nintendo is being retarded by not giving players what they want and have been vocal about. Players have been requesting a proper free-roamy game with this being suitable for such. Basically inspire from the Pixelmon mod of Minecrat and you'll have a nice glorious game to boast about on both the modding & vanilla side of things.
    • KanColle Mod - One for the Anime side that one should not ignore, even if it is anime. The KanColle community is huge, just a bit on the docile side when it comes to making mods possibly because one could get sued if they made a "paid" game. KanColle is about WW2 Axis ships being turned into gorgeous 2D anime woman (reincarnated into woman because we see ships as woman) with lots of tragic moments being implied and shown. Once they're sunk, they're gone. I won't hold it against anyone if they find it weird, just that it would have happened anyways in both the Asian & Western market. Sadly, there's loads of ship girls and enemy Abyssals to mod in. Lots of work (on the Pokemon level) would have to be added. If great care is placed then the pay-off shall be well worth the risks and rewards. If it's a mod it should be all clear, and quite fun with what Red listed his water style would do. This mod would be in the green once modding support is enabled, more so when we have giant lakes and oceans to let them loose in. (If I could code or mod I would start this up myself.)
    • WW2 Naval Mod - Straight up WW2 with no Anime. This is something I can see Rising World taking advantage of by adding in Canadian, German, Dutch, British, Italian, and Japanese vessels within. I've seen people itching greatly for WW2 naval games, this game also showing signs that it can eventually support such naval chaos once both modding & detailed ocean biomes are added. If they are added. You could easily go up against other players, even enemy vessels on a random encounter (semi-Minecraft spawn style). Going both in surface vessel, even submarine style, would bring loads of interesting fun. If you want to go wild you can add in various float-planes to go hunting with.
    • Extra-Biomes - These mods tend to be a great hit for these kind of games. Adding in all sorts of crazy biomes, even detailed variety ones, goes a long way in expanding the fun. If you're bored of the vanilla then you can venture into the modded biomes, even fantasy ones. Again, having to bring up Minecraft's Mystcraft, Twilight Forest, Aether, ExtraBiomes, and etc added in on the fun and style.
    • Star Wars (Land-mod) - For the fun of it, I thought I'd list this because anything Star Wars tends to go a long way in bringing fun to any game. The default going back to the original Star Wars. Others are also welcome. If you can gain any luck in modding in an AT-ST, AT-AT, or any Rebel equivalent then you can have some pretty interesting sessions to be had. Flying would be a bit tricky, unless you add in Bespin, with space being the next issue. Hence, why I labeled "land-mod" for all the Star Wars land-stuff. All those costumes you can wear, all those furniture, those monuments, and the vehicles you could pilot around. Star Wars: Battlegrounds & Star Wars: Empire at War both being two games to inspire from to carry into the game.
    • Busou Shinki - Another Anime belonging to the overly hated, evil, and corrupted Konami. I've been wanting to make a Busou Shinki mod for Minecraft, yet failed. Been wanting to add in little 15cm tall battle robots from Konami's line into Minecraft, now into here with me irritated I can't handle coding efficiently. Tackle this and you just might gain a large enough following for how Busou Shinki units tend to behave: Free-thinking, both battling and casual use (non-battle & non-perverted), able to be customized, and able to do combat. Some can even fly, swim, and even cut things. They just might be the little helpers you're looking for. For those that do mod this shall gain a nice amount of respect that Konami never gain their fanbase. You would be doing people a large favour that you just might be considered a god :P(I want to mod this the mod, but too retarded for both MC & RW's style of modding.)
    • SkyBiome - This being loosely tied into #4, yet something sandbox games tend to ignore because we're that much of a land-lover. Minecraft mods bit into this quite a bit, just not enough to gain full attention. Aether (Heaven mod) was the only one that truly gained my attention. If someone could mod in biomes, creatures, and mounts then they would be doing Rising World a great service, one that goes ignored by others. Being able to explore a biome above you goes along way in adding into the fun, the lore, and adventures people tend to tell. [Bonus if you can have the biome fade in and out of people's vision by making it go invisible from distances by only keeping colourful auroras.]
    • Follower/Comrade Mod - Even though Red was hesitently warm to the idea, I feel that we shall be needing a complex "Followers" mod for people. Basically one where you could befriend stranded and wandering NPCs to your group, maybe even on a limit to how many you can have tagged onto your player. What would they do? (Search up "Littlemaidsmod" for reference; I never played with it, yet wanted to.) They would fish for you, harvest food for you, and even cook for you. They shouldn't do more than that in chores. As for fighting, they should join you while tending to both their and your health, thirst, and equipment durability.
    • (Rising World is still far too young so there's no telling if, and when it shall gain mods. You would be doing other Rising World fans if you could tackle at least one of these 'major' mods, even other communities. You would attract and respect from those you never expected. My respects goes out to those that do mod. I'm wishing RW would release some sort of user-friendly mod tool so I could do some modding of my own instead of appearing like I'm barking orders.)


    Well, for the modders in the community......You have the power to make & break Red's game so wield your powers responsibly. You can make Rising World far more awesome, or you can force the gamers to stick to Rising World. I do hope you use your skills for the 'greater good' by tackling at least one of the above, or one of your original mods. I know it's also too soon to be nudging you into this so I'll wait till 2016, or even 2017 for all the modding support and nudgings. I hope I don't have to request people to do what's listed above with them just doing what they love on their own. Best fun comes when people do things on a whim also, and I am looking forward to what people have to mod when this game matures to that point.


    (I'll be honest and say that #2 & 6 having a love-bias on my end. Having those two though should boost Rising World's popularity by a noticeable amount, more so on the Japanese side...That is if Red wants a nice Japanese following. There's a nice big chunk around the world for Busou Shinki also.....)


    /salute to modders

    An interesting place to settle down. I love the style in image 7 & 8. I think I shall now be seeing myself in the future building in that style. It's awesome. Should replicate what you have in your forge area into your garden area (the one with the tree) to replicate that style, or so I'd suggest. Quite nice.

    I'm hating my mind right now because it sees what Rising World could or 'might' be with what's listed on the 'features' page and etc. This one is on the modding side of things with me just groaning & facepalming at my own mind teasing the hell out of me.....It's harassing me with what could be added into Rising World once everything matures & settles in, even with the necessary ocean biomes.


    HMCS Haida - http://www.hmcshaida.com/ - If I wasn't so modding-ignorant I'd be happily trying to add this beauty of a ship into this game to patrol the shorelines of whatever settlement in and around my area. Not in Anime manner, in it's actual ship shape. I'd happily sail it around in modern age with that bonus points earned from rigging the weaponry to fire appropriately. Imagining how I'd try and build it on a land's drydock to then flood the place and have it sail around the ocean biome, patrolling the coastline. Just the whole shape of it being seen from a nearby settlement catching other players off guard, or just seeing it sitting at port.


    Bonus Points: Bonus points coming from making this vessel actually explorable within, even able to fire. Making the bunks sleepable, even able to store resources within. Even having enemy vessels to fire at. If anything, I'd expect German WW2 Destroyers to be in the game over HMCS Haida with the trio making this game, but on top of that I'd expect this to be a mod and not a vanilla item. If it was a vanilla item then holy hell, they'll gain a giant set of respect points from me alone.


    Bonus #2 - Enemies: Oh, I don't know. Both Medieval & Modern era pirates with wooden, pure-iron, and even modern-era ships from WW1 till today. Take your pick at any 'common' enemy types. I'd be expecting wooden ships over anything else in vanilla context; Everything in modded context.


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    I'm just itching for another good naval game that Rising World just now hits all the awesome niches with the features planned and what is within it. It has what Minecraft struggled to reach with this being more appropriate in that more 'Skyrim' 3D appearance of medieval & modern-tech stuff. I can actually see this kind of mod being birthed with WW2 vessels being piloted around ocean biomes, even into lakes. Being built on land to then nudge into the waters. Building dry-docks to even have fun controlling the water to use real-world materials to repair ship damages.


    My mind is evil that I'm picturing Rising World as a perfect base for having this 'easteregg' (even in modding context) to add Canadian & German vessels. Also, not to be rude, but Americans had way too much fun that I much rather see Canadian & German destroyers in this 'fun' idea for vanilla and/or modding. I hate my mind, but I'm now itching to see a Canadian Destroyer in RW. :P


    (I hate being modding & coding retarded. Even when I try my mind brainfarts on almost everything coding wise. It's stopping me from adding so many fun things into various games.........)

    Oh! Those old viking structures with the hay & straw roofs. Same style for Asian themed builds (this including Middle-East styles). If we can have those, if not in there, that be perfect.


    I also agree that the game needs more fun from imagination. It needs to let loose, have fun, and to stretch its feet every so often. Luckily Red is considering making a fantasy biome(s), maybe even floating ore to populate that biome also. Things like fun mini-games in a computer object, entities that build mini-structures, and non-cookie-cutter entities. Things purely from the mind, Subnautica style of fantasy. Things like biomes reacting in a specific way with tree glowing, humming, and even 'celebrating' in the way our trees do per season. Having floating entities hovering, even bringing you necessary supplies within these 'fantasy' biomes, or even dandelion seeds type floaters to allow you to explore more biomes in the sky.

    "Thunderbirds are go!"


    Oh, my childhood right there :thumbup: I wanted to do similar in Minecraft with things being overly clunky within various FTB mods. Would be awesome if we had something slightly better on the garage door manner of things for modern era. 4 garage doors for people's modded planes (Twin Otter size) to pop through. For the fun of it, even considering giant doors 007 style, and for submarine bases. Even for mast ships (the GTA 5 kind).


    Edit: Oh! If anything, could do what Starmade does with those automated doors in hanger bases and such on ships. They would open and close while making sure everything in the frame is void. Could do something along those lines.

    With the ore update I can now strike out the ores on the list. One down, many more possibly to go. Fixed some typos above on the list also. Biomes should be the next thing to cross off next month, or so I'm assuming.


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    @Ozzy: HIlarious! I'd be amused if it was pushed in an update in a hidden manner for us to just stumble across. Those mini-games would sound like fun, and give you things to do while waiting for crops to grow, or something. With environmental illnesses you would have to wait to warm up, or similar. In the end, I'm going to assume it shall take the route it took in Minecraft with us needing to insert these sort of games once the computer is added.


    Deirdre: Having fun is the name of the game (and survival). Have as much genuine fun as you can :)


    @ Spockton: You're welcome :thumbup: Just trying to help.

    The BBQ & this one being my favourite update with the quality and hard work you're putting into it. Loving the attention to detailing. I'm loving this :thumbup:


    I'm now finding myself constantly staring at the at the furnace images of it smelting wishing I could play the game. (Ancient computer). This is also making me itch in having a Skyrim style of displaying ores on bookshelves type places to 'boast' of what has been acquired. Looking at the furnace is one way to boast, with having a display object next to it would boost that pride in ores. :love:

    The script accidentally assuming that the sky is ground? Red was made aware on Steam and now updating it with a hotfix. Also going to be another update this week for recipes. Nice!

    Just a friendly nudge to take a peak into - these mobs also. They may be a pain to insert, yet with a great pay-off in the end in making it awesome. It would be wise to nudge away from the generic while aiming for realistic foreign entities.


    1) - Giant rats would be nice pesky mobs to encounter. They simply fit everywhere with you needing to shovel/spade them to death.
    2) - Oh! I love this one! I love this creepy bastard! Need more of these unique type of entities within the world to attack, tease, and harass the player in sweet traps.
    3) - Another lovely mob that sounds awesome to add. Do love the idea that they steal your items, and all pleas to have them nerfed should be ignored. Players should wise up and enjoy the thrill of hunting your items back. I love this cruel greedy bastard. I'll constantly kill these types.
    4) - This sounds like my kind of mob. Something I'd come up with to provoke players. Instead of vines, I'd have the entity be more.....ominous with pranks. Basically spawning entities to harass the players then behaving like #2 by wrapping himself, or drugging the player with a blow-pipe. (Live & Let Die 007) This mob sounds like a nice lovely tease.
    5) - Fun, fun! Creepy, but fun. This one up's the Minecraft version nicely by giving her things to do. I'd grab my bow & arrow and shoot that eye into the wall. As for the cat, I'd sadly have to kill it if hostile. Poor kitty. For some mix of Anime & folklore fun, the kitty should sometimes appear neutral, even gaining a crude human form of either male or female form in the teens to communicate with player. Would be a hassle to code, but be worth it in that it would challenge the player to offer materials in dart games, or simple drinking games. There should also be a VERY rare chance to tame one of these cat familiars to be your comrade.
    6) - I see where you're going with this now with me also agreeing with this version. Still do enjoy my idea of anime & real-life folklore of the familiar gaining a rough human form (not a furry, just crudely human) when in a more 'neutral' alignment.


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    Awesome stuff. Loving your version. Because I'm itching to find a proper game with you able to befriend NPCs as your followers (Skyrim style) I saw openings in #5 & #6 to do so. There should be a chance for the cat to appear neutral by simply guiding the witch around briefly. If you don't kill the gambling witch then the cat would be more friendly to you. If you also hide your weapons then it shall be more 'at ease' when it looks at you. Gaining the trust of the cat would allow the cat to prompt you for necessary items in your inventory, some of which should also allow you to tame the Kitty. If you even help the witch, or put it out of its misery in a friendly manner then the cat familiar should be yours in both kitty & humanoid form.


    I guess this would be more of a mod idea, but it irritates me that I can't mod this in myself. I'm too stupid to try and do this myself. I'd need someone to mod it in for me, or us, thanks to how I can't hold code in my mind.

    Ah! I missed that one when skimming! I want my Busou Shinki robots in Rising World! I want them to do battle, and to assist with chores. Gimme #7! Gimme me my dead Busou Shinkis' that Konami bluntly destroyed with their greedy evil hands!


    I correct myself with enjoying #3, #4, & #7 ideas.

    So 3D printing basically. Sure, I wouldn't mind it on a computer object as add-ons. Being able to 3D print items using similar materials to pop out ones from ruins. Preserving dungeons and ruins is what I loved doing in Minecraft, and would love to do so here also. I'd love to do so here because it's in my nature to have 'touristy' zones. I'd love to scan & print out materials that we would find rare that could be used in a semi-lesser form.


    What I enjoyed the most in Minecraft was also coming across abandoned modded structures with broken computers and stuff. It made the world feel lived in, lively, but abandoned. You think - "Damn! So I'm basically stepping on where the abandoned people were" - in that game. Would be interesting to come across unique add-ons from ruins to add onto that, at rare times.


    Interesting add-ons also. The one I would love to have the most would be #3 & #4 in the add-ons because it's a nice collectors tool. Great for creating museums.

    Ores being a pain to Red right now so that's what he's focusing on. The next being biomes, then maybe again hostiles or food...If I'm to expect NPCs of any kind then it would be in the 2016 or 2017...depending if updates are each month with a theme from the feature page on it.


    Biomes going to be next after this so I'm curious to know if it'll be two, or more. If it'll be forested (updated), plains, swampy, desert, and some lake biome. This one is going to be a real pain to add in because it'll nee to be updated constantly to add in every single fun biome known to mankind.


    (With that in mind, I'm still holding out hope that Red shall add in NPC comrades...Even 'pets'.)

    Damn! These are insanely impressive that I'd love to tour these creations once I am able to join in. Expertly built structures that I'd love to try and recreate. Nice high praise to be spread around. It's too bad the image viewer tends to not allow me to view images at times, even on page one. From what I saw there's great stuff to be seen.