No worries. I was waiting for someone to post so I could post something about the community. Have fun posting 
Loosely Summing up Woodbourne's postings:
1) Having a console Minecraft styled tooltip or tutorial of some sort to know what to do with each block. Minecraft's PC Answer to this was to have a wiki, and a wiki we should have - http://rising-world.wikia.com/wiki/Rising_World_Wikia <- Found this on Reddit. Might want to possibly sneak in a bark scroll nudging players ahead a bit with a basic 'to-do' list, then on having the crafting table/bench do all the work.
2) I feel this is spoiled by Minecraft. I had to struggle with Skyrim's torch, or none at all, that players can simply get used to improvising or use features as they should. Kick that Minecraft mentality out of your brain and use the stand. Use a flashlight, or those tikki torches. I don't want Red to cave in and ruin this feature with the neat torch stand.
3) That 'fireplace' typo bugs me also. A 'campfire' should be called campfire, while the house fireplace should be called such.
4) Pigs in NPC Villages sounds like the way to go, or at least go with a wild boar you can domesticate. Gaining them from NPC villages would be the way to go for providing them with resources. They should be cautiously placed within their pig pan, even having an NPC grant you a little piglet, or how many you were able to barter for.
5) I can't play the game yet so I can't say. Having logs go into lumbers makes more sense while snapping branches should get you branches. (I'm out on this one).
1.1) Hostile natives is something we've been trying to push Red into. People native to the land, even fantasy entities, and etc that made themselves at home on the planet we're on. They should be of both techs, even mixed and others for us to mess about with.
1.2) Tool Tips of with info. Again, I've seen this for Minecraft console, even the modded side of things with it telling you what you're looking at and what you can mind. This would be handy, maybe at the very beginner stage. Would be neat seeing health bars, and etc. If it is added, it should be disabled for normal difficulty and higher.
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- My extended Thoughts:
I wanted to mention that if people are worried about Rising World to try and contribute whenever they can to boost its worth. Red and his buddies could make the best game they could, yet it could easily still fail within its true release. I doubt that will happen, though there's still a chance it could happen. If people are worried, and they can mod Rising World once it gains actual modding support may want to look into creating the following mod types to bring attention to the game........
- Pokemon Mod - Not to beat a dead horse silly....Nintendo is being retarded by not giving players what they want and have been vocal about. Players have been requesting a proper free-roamy game with this being suitable for such. Basically inspire from the Pixelmon mod of Minecrat and you'll have a nice glorious game to boast about on both the modding & vanilla side of things.
- KanColle Mod - One for the Anime side that one should not ignore, even if it is anime. The KanColle community is huge, just a bit on the docile side when it comes to making mods possibly because one could get sued if they made a "paid" game. KanColle is about WW2 Axis ships being turned into gorgeous 2D anime woman (reincarnated into woman because we see ships as woman) with lots of tragic moments being implied and shown. Once they're sunk, they're gone. I won't hold it against anyone if they find it weird, just that it would have happened anyways in both the Asian & Western market. Sadly, there's loads of ship girls and enemy Abyssals to mod in. Lots of work (on the Pokemon level) would have to be added. If great care is placed then the pay-off shall be well worth the risks and rewards. If it's a mod it should be all clear, and quite fun with what Red listed his water style would do. This mod would be in the green once modding support is enabled, more so when we have giant lakes and oceans to let them loose in. (If I could code or mod I would start this up myself.)
- WW2 Naval Mod - Straight up WW2 with no Anime. This is something I can see Rising World taking advantage of by adding in Canadian, German, Dutch, British, Italian, and Japanese vessels within. I've seen people itching greatly for WW2 naval games, this game also showing signs that it can eventually support such naval chaos once both modding & detailed ocean biomes are added. If they are added. You could easily go up against other players, even enemy vessels on a random encounter (semi-Minecraft spawn style). Going both in surface vessel, even submarine style, would bring loads of interesting fun. If you want to go wild you can add in various float-planes to go hunting with.
- Extra-Biomes - These mods tend to be a great hit for these kind of games. Adding in all sorts of crazy biomes, even detailed variety ones, goes a long way in expanding the fun. If you're bored of the vanilla then you can venture into the modded biomes, even fantasy ones. Again, having to bring up Minecraft's Mystcraft, Twilight Forest, Aether, ExtraBiomes, and etc added in on the fun and style.
- Star Wars (Land-mod) - For the fun of it, I thought I'd list this because anything Star Wars tends to go a long way in bringing fun to any game. The default going back to the original Star Wars. Others are also welcome. If you can gain any luck in modding in an AT-ST, AT-AT, or any Rebel equivalent then you can have some pretty interesting sessions to be had. Flying would be a bit tricky, unless you add in Bespin, with space being the next issue. Hence, why I labeled "land-mod" for all the Star Wars land-stuff. All those costumes you can wear, all those furniture, those monuments, and the vehicles you could pilot around. Star Wars: Battlegrounds & Star Wars: Empire at War both being two games to inspire from to carry into the game.
- Busou Shinki - Another Anime belonging to the overly hated, evil, and corrupted Konami. I've been wanting to make a Busou Shinki mod for Minecraft, yet failed. Been wanting to add in little 15cm tall battle robots from Konami's line into Minecraft, now into here with me irritated I can't handle coding efficiently. Tackle this and you just might gain a large enough following for how Busou Shinki units tend to behave: Free-thinking, both battling and casual use (non-battle & non-perverted), able to be customized, and able to do combat. Some can even fly, swim, and even cut things. They just might be the little helpers you're looking for. For those that do mod this shall gain a nice amount of respect that Konami never gain their fanbase. You would be doing people a large favour that you just might be considered a god
(I want to mod this the mod, but too retarded for both MC & RW's style of modding.) - SkyBiome - This being loosely tied into #4, yet something sandbox games tend to ignore because we're that much of a land-lover. Minecraft mods bit into this quite a bit, just not enough to gain full attention. Aether (Heaven mod) was the only one that truly gained my attention. If someone could mod in biomes, creatures, and mounts then they would be doing Rising World a great service, one that goes ignored by others. Being able to explore a biome above you goes along way in adding into the fun, the lore, and adventures people tend to tell. [Bonus if you can have the biome fade in and out of people's vision by making it go invisible from distances by only keeping colourful auroras.]
- Follower/Comrade Mod - Even though Red was hesitently warm to the idea, I feel that we shall be needing a complex "Followers" mod for people. Basically one where you could befriend stranded and wandering NPCs to your group, maybe even on a limit to how many you can have tagged onto your player. What would they do? (Search up "Littlemaidsmod" for reference; I never played with it, yet wanted to.) They would fish for you, harvest food for you, and even cook for you. They shouldn't do more than that in chores. As for fighting, they should join you while tending to both their and your health, thirst, and equipment durability.
- (Rising World is still far too young so there's no telling if, and when it shall gain mods. You would be doing other Rising World fans if you could tackle at least one of these 'major' mods, even other communities. You would attract and respect from those you never expected. My respects goes out to those that do mod. I'm wishing RW would release some sort of user-friendly mod tool so I could do some modding of my own instead of appearing like I'm barking orders.)
Well, for the modders in the community......You have the power to make & break Red's game so wield your powers responsibly. You can make Rising World far more awesome, or you can force the gamers to stick to Rising World. I do hope you use your skills for the 'greater good' by tackling at least one of the above, or one of your original mods. I know it's also too soon to be nudging you into this so I'll wait till 2016, or even 2017 for all the modding support and nudgings. I hope I don't have to request people to do what's listed above with them just doing what they love on their own. Best fun comes when people do things on a whim also, and I am looking forward to what people have to mod when this game matures to that point.
(I'll be honest and say that #2 & 6 having a love-bias on my end. Having those two though should boost Rising World's popularity by a noticeable amount, more so on the Japanese side...That is if Red wants a nice Japanese following. There's a nice big chunk around the world for Busou Shinki also.....)
/salute to modders