I've been thinking about how Red is considering adding a 'Realistic Fantasy' Biome with me coming up with some nice thoughts for it. Been trying to consider what 'fantasy' stuff could be added that doesn't go back to the rehashed dragons & dwarves stuff.....That needs to be ignored. I highly recommend that the 'fantasy biome(s)' should
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[- Fantasy Biome Brainstorming -]
- Size & Rarity: Biome should be quite large to make it more worthwhile for its rarity level in the world. Its rarity should be compared to the Mesa biome in Minecraft (fairly rare) with its size also being something making it fairly grand. It should be one major biome while having a few sub-biomes surrounding it. This should help make them rare, even making those other people happy. Large in scale, yet moderately rare.
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- Scenery: It should contain plant life that assists and harms players at the same time in the same area. Things like flying/floating plants, harmful reacting plants that spit sap at you, or even ones that move (both physically or just a branch) depending on the weather. Some being forested, some being sky-oriented, among other things in the type of the biome within a biome. Take advantage of the sky, land, and the underground by making each and everything unique. Having liquids being solids, gas being liquids, and such should prove to be fairly interesting.
- Sub-Biome - Sky Biome: Being fantasy you can add fantasy scenic stuff in the sky. Sky is something rarely touch so having energy treated as solid would be a way to go about it. By being 'realistic' you can have plants offering 'vehicles' (Seeds & leafs) to float up into the sky by riding the energy within the biome. These seeds & leafs having evolved to react to these energy to populate the environment by. The lower land biome also evolved to loosely linking to the sky biome & back by producing energy to sparkle in every odd direction at random (in coding). To go up you'll have to path-find your way up by 'riding with the wind', even treating 'gas' as a solid, or even a liquid. Wrapping plants and scenery around yourself you should be able to wander around the biome in fancy manners, such as once again treating energy as a tram-line in the sky, or similar.
I highly recommend no real-world solids, only energy going opaque and bright; unique plant-life to take advantage, similar to that mushroom biome in Skyrim in vibe. There should be no ancient or real-world human structures, only overly alien-easque types as that ruins the immersion. Think Subnautica, if it helps, or how unique the fantasy biome needs to be in this point & time.
- Sub-biome - Gassy Ocean: An ocean that feels like steam and appears like liquid running fog (imagine how you can feel the hot air from a tea kettle & oven) allowing you to both fly & swim at will without drowning. You'll be able to see what should be swimming as flying, or hovering, while being overly peaceful, helpful, curious, and even overly hostile. Colours tend to change per day, season, and even the moon's position in the sky.
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- Biome - Animals & plants:
(This being suggestions of creature types.)
- 1) Helper Creatures: Floating entities that reads the player's aura to see if they're hungry or thirsty to aid them on a whim. They'll scan the player (sensing it's aura in lore) by grabbing nearby food & liquids in it's own environment. You can't tame it, nor should you nudge it out of the biome for it'll die from what keeps it alive [Recommend the coding to kill it when out of biome; Fish out of water.]
- 2) Sap Spitting Trees: Trees and plant life should spit at you to deal damage. Certain armour should become ineffective, even useless when spat on by these plants. You should find yourself armor from this biome to deal with the hostile plant-life. The stuff spat at you should be considered to the sap you find on Oak, or similar trees. Just as stinky, irritating, and lethal. [Small plants, weeds, and giant plant-life should spit. Should be fairly common, just not as common as normal trees.]
- 3) Energy 'Birds': Think of birds & flying entities in our world flying around in a physical energy. Not shocking at touch, just something that exists as physical energy similar to how you can form familiars form magic spells, just naturally thanks to its charged environment. You know how see-through controllers exist? Anybody remember the N64 see-through controllers? Now imagine those, just gassy & liquidy at the same time, yet physical. A living gas. A spirit...yet not. If it helps with your imagination then think of a light-blue, yet still white flying glass bird that behave more of a liquid or solid.
- 4) 'Rotator Seed': A certain tree would spawn human-sized dandelion seeds with visible growth. During the 'right time' they would eventually let loose and ride the sparkly current aiming upwards towards the sky biome and back down. If the player is aware, they could trap a seed and command it like a sail heading upward and downward nearly at will. They're still however at the mercy of the energy particles radiating from the grown & sky plant-life. [Strong thoughts on dandelion seeds here while having that alien appearance.]
- 5) Hybrid Tree: Purple giant fuzzy tree with branches arching over like an arch. The leaves having odd shapes with fuzzy edges with them glowing light blue at night while being light purple during the day. The fuzzy leaves, if touched at night, would cause the trees to rattle, even stirring up a eerie humming noise to attract glowing hovering gassy entities to sing along with the hum. When provoked, it's best to allow nature to take its course by waiting till day. If forced, one must place a light source at the base of the tree. If highly educated of the environment, one could even place special biome-specific flowers to calm the tree down from the plant's scent. (This tree based on a tree with branches like whips and can be found in Europe; One in my area. Can't figure out their name. They have fuzzy round stuff on them.)
- & etc, etc. These types of fantasy would be more appealing than having skeletons, elves, and such........
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(Side-note: The fantasy I seek, and am sure others would approve is, seeming to be more mod-oriented because I'm sick of what is now considered the 'back-bone' and 'copyright safe' in the gaming industry. If we're going to have fantasy then I want to nudge it more into a more 'realistic', more 'unique', and more worthy environment to immerse ourselves in. I hope Red makes his fantasy world something that we haven't seen more, and something that may be more on a 'serious anime/NA fantasy' line and less your typical 'copy-paste' North American & European side of things. The above just being stuff I would expect when a 'fantasy biome' would be created.)