Posts by ArcticuKitsu

A new update is now available, introducing seasons and more!
Latest hotfix: 0.8.0.2 (2024-12-30)

    Rare collectibles eh? Sure, why not. Interesting items of choices.


    Loving the idea of using a corrupted beefsteak to provoke a challenge of the nearby mobs. I guess during the night some ghosts (non-human) could be seen wandering that they'll feast off cows so that'll turn them into those corrupted forms. Very rare.........once in an in-game week, or similar during the night. Bring it down there and you'll provoke Zombie Dogs, and any other more challenging beasts.


    Leprechaun's golden coin should be added on the next Irish event in March for some provocation fun. Finding one should do what you said + spawning numerous Irish-related plants & eastereggs.


    Golden trees would be a nice 'trophies' for the players to display in and around their area. To nudge away from the Minecraft way I shall approve that it (the wood burning) should last twice or three-times as long. The benefit of having this tree should also effect the night sky on a full moon by giving you that beautiful golden aura above the chunks in and around the tree. Should also attract fire-flies for that added visual fun.


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    Yup, I love these thoughts. Now overly curious to know how this would be received by others. I hope we can have display cases to display these objects in our homes. There were plans to do so, just not sure about display cases.

    A belated 'you're welcome". And again, as Red mentioned, there's no guarantee that these shall be added. Just that they were considered or planned ins some way, shape, or form. It's just easier to list them to get a general vibe of things. Making a second posting now that I"m happy with how much Red is taking things seriously. I at the very least hope that they shall find themselves into the game in the end to add onto the whole picture.


    Going through Steam & this forum I'll ended up editing in more 'features' I noticed after the 'decayed block' stuff.

    I guess that's the way to go in the end, by simply scything the tall grass to gain seeds & to just replant when it's done. That's how it's done, so I guess that's how it'll be. Then you still have the issue of weeds so I guess that spray idea still stays. I do hope people won't mind dirt paths weeding up so you can scythe them up for the seeds in your second posting. That idea of yours should work :thumbup:


    The ACNL & Minecrafter gardener in me does actually want to see Dandelions, Clovers, Heather, Daisies, and all sorts of foreign weed flower-plants in this world. Even weeds have beautiful flowers that I'd love to plant them around. Some are insanely tiny though....Having those grow on dirt areas should be fun, even in normal grassy areas.


    This also making me wonder if invasive species plants should be added also...I believe one is 'Hog Weed' that should harm all living entities as it does in the real world. Anything that I see along the Ottawa (Canada) bike-paths I'm considering to be 'grass'.

    I do, yet don't want to make a new thread so I'm just going to hi-jack this. We also did loosely talk about this but I just had a thought that should at the very least be considered......I know that Zacormyr had similar thoughts, or maybe it was Ozzy instead. Either way, it's something that seems important that it should be considered for roleplay and/or lore purposes. Yes, it is that important.


    - Mob Enteries & Archives - Snippets:


    You know how Skyrim has books, right? You know how you can read of lore and such? Rising World needs something similar, just in a more 'brief' manner (wish I could find that skirt quote of keeping things short and informed). If we do get books, and if we can interact with them, then we should be able to add onto one default book from almost the get-go. We should be able to find shreds of paragraphs that we can then piece into the book like a puzzle piece. Think of finding pieces of information that you can add into this book like in a Nintendo Streetpass manner for that Plaza area. If that doesn't click, then Pokemon Pokedex, or even a brief visual information in KanColle I'm about to show you.....


    Yuudachi Kai Ni Data by SubTrance, on Flickr


    (I do apologise that it's Japanese, but it's something I need to use as an example. It basically states how Yuudachi (based on the WW2 Japanese warship) participated in WW2 while also showing the art and the stats. Even the alternate art. It even has a voice clip....)


    I'm mainly suggesting this in a serious tone for lore-building material for within the game to also have stored in your home's library. Something for the collectors also. It also gives players something to aim for in a semi-story or goal manner. You're basically giving them snippets of the world's information to display about Wolves, bears, goats, zombie dogs, and any other more fantasy-realistic entity in the world. It may seem trivial, yet it's something that is overly important. Many small things add to the whole picture.


    I also say that keeping it to snippets enteries that players can stitch together in a book would be far more engaging then sitting there reading a heavy Skyrim lore book. There are players that do read through them, just not myself who tests stuff out. This also being for the kids who find genuine fun as to not off-put the actual fun kids from this game.


    [In short: Being able to find snippets of information on entities in the world from dungeons, intelligent humanoids, and NPC Villagers to piece information together in an archive book listing entities. Piecing things together like a puzzle to learn more about them. Having sketches, paragraphs about them, possibly even storage devices of sound-clips for modern era collection. Examples of entries from: Skyrim (yet short), KanColle, Animal Crossing: New Leaf, Pokemon Gameboy games with Pokedex, and any game with a basic listing of what entities they found and are.]

    Well, seeing as how Red plans to add seeds & grass blocks I've been thinking about people's strong desire to not have grass grow back. I say that it should in that bit of Minecraft style. It should grow back, but more in weeds and such forcing you to weed them out to replace with grass seeds. It should also be biome specific, whatever that may mean to weeds and growth rate.


    For those worried about having their dirt paths grown back on may want to suggest a spray bottle to kill plants from spawning. Basically have a spray bottle object, fill it with whatever fruit+vegi liquid you can, then spray the cleared grass from it. With that, the grass should stay clear of both grass & weeds. Even those tall grasses & biome-specific plants...Or so I'm suggestion. If you want the grass to grow then spray water then plant the grass seed and watch it gradually grow......


    1) Grass should grow back, weeds should grow with higher chance, and biome specific rates for both.
    2) Having a spray bottle to spray fruits & veggie mix (or some other more appropriate mix) to keep the grass from growing at all. A one-time use. To clear just spray water.....


    Maybe this is too much, or too simple. I'm simply trying to suggestion that would please everybody, thus me recommending this...I really do want to see grass reclaiming disturbed areas but people keep stressing that they don't want their pathways to disappear. I'm simply hoping what I suggested made sense and that it's a nice middle-ground to work with.

    I do hope that when Red does add in a computer that it would be a multi-tasking object. I would be amused if Red made his own OS so you could look through images, your own videos, and music streaming from both the computer and the way 'Euro Truck Simulator 2' gives you a playlist to choose from.


    Like Foobar mentioned....having a headset object, and a portable device, would be interesting for when you don't want to sit next to a radio, tv, computer object, or similar. This could happily 1-up Minecraft, GTA, and even Euro Truck Simulator 2. You don't really have to worry about copyright because it's all on your computer and the internet. What you hear stays in your world, or a server itself. If it finds itself on Livestream then that would just mute itself.


    Ya, I can't wait for when music is added in through vanilla coding or modded coding.

    While going through steam to comment on Rising World I was recommended this game. It's still as youthful as Rising World, yet shows promise and signs of being neat.


    http://store.steampowered.com/app/307880/


    Briefly put:
    - Skyrim type scenery & Monsters. In a chilly forested area similar to to Canada's North or frozen New foundland, Arctic Europe, and similar. Basically Skyrim.
    - The world is pre-made with no signs of randomizing the terrain for fun. Objects are randomized, as is spawning. Just not the map.
    - Survival while starting out fresh to then build up huts and such (The Forest type preset crafting, not item crafting together.)
    - Clothing & Armor degrade the more you wander around, more when you take combat.
    - Dragons, Skeletons, Wolves, and Walking trees as monsters (as of this posting).
    - Hunger, health, and warmth being a major factor in staying alive.
    - You can wander into towns, band together, or survive on your own...Or attack others. It's all up to you.
    - Save file is server side so you may find yourself without a character if the game goes under. (A chance for that; Think Starbound for save-file type.)
    - More to find & discover (Information is dated to release information & Youtubers 2 months back of this posting)............


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    This game shows promise and it does indeed remind me strongly of Skyrim. Skyrim done in a more survival and less combat-related aspect of things. I'll agree with people who compare this game to Skyrim. It's still fresh so there's loads to be added and polished. What it does have now is quite enjoyable to examine and enjoy. The overly realistic side of survival, crafting, and the pre-made world for you to roam around in. If you prefer realistic fantasy then this should be fun for those that want to enjoy such.


    I dislike hearing things going 'static' because it takes the fun out of the game. When maps go 'pre-made' then I'm irritated with it giving the game a limited life-cycle, then having to rely on mods to keep it going which it doesn't have support for currently. I learn everything then I move on in these types of games. Nothing stays fresh (Skyrim also died out for me thanks to scenery), and is why I'm attached to Rising World's advertised game-play. I can't play Rising World, and I really do, yet can't because I'm being punished by my fellow Canadians through their masochistic trait of allowing taxes and prices to go higher. Canadians are docile in those things and arrogant in 'easy' topics (i.e No sex ed). This game also seems promising on the part of what Red could consider into adding into his game on the side of walking trees and the way those skeletons are designed. Same with how I brought up Dragon's Dogma.

    Ignoring my issues, this game does indeed show promise, and it has a VERY long way to go. I however dislike the 'static map' option, how characters are saved server side, and how it chose dragons. It also limits modding so that shall give it a short life-span or spotlight when compared to other games. I do however like the idea of Dragon pedestals though, and same with that walking tree. The survival realism is awesome, as is having to tend to your clothing (though gets annoying when can't replace) to force you to keep yourself clothed & protected. Having to explore and survive while tending to both hunger & heat. Having to keep yourself warm (Skyrim's Frostfall comes to mind).


    A bit more confusingly worded.....This is also why (the reason of keeping things randomized and randomly generated) that I'm pushing Red to add NPC companions on top of statues with customization options to match the player at the time. To nudge into more randomized gameplay with NPC followers to join you on your adventures to survive, once you win them over. I want to support Rising World while as a fan wanting to have this game at the top for both him and myself. This is a mutual victory on both sides. Rising World & Savage Lands seem to have a parallel in where both can be compared in the survival aspect. They may both be compared in realism, that Skyrim scenic vibe, that survival aspect of having to tend to your bodily needs (heat, eating, and warmth), and the part with crating to stay alive. It all depends on Red on what part wants to be compared when it comes to environmental effects and diseases.



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    Not a Review, just quickly listed opinions that can double as a feature list from above....

    • [Pros] Game is a Skyrim survival in atmosphere with you having to survival a chilly climate.
    • [Pros] Pre-made structures and objects to plop down in the world. Crafting appears fun &
    • [Pros] Great 'realistic' monsters with a nice sense of animation to them. Great style to them.
    • [Pros] Lovely way for a dragon to stare at you from a top of a pedestal, again with a Skyrim tone. Nice sense of danger and respect radiating from it.
    • [Pros] Being able to switch from Singleplayer and multiplayer. Co-op goes a long way in bringing fun to the table. You can choose to survive together or to beat the living daylights out of one another.
    • [Pros] Heat is such a big part that clothing, torches, and campfire are necessities in keeping you warm (Skyrim Frostfall mod style).
    • [Pros] Clothing & armor degrades over time needing you to keep tabs on it to create and loot more.
    • [Cons] Simply having dragons to populate the world cheapens the experience. Needs more variety type. (Realistic fantasy)
    • [Cons] Game devs not considering to make a features or road-map. Wanting you to look at a livestream that shows sloppiness.
    • [Con] World is pre-made which limits the life-span of the game in long-term. Needs more custom maps or scenery. This also limits modding that also troubles Skyrim.
    • [Con] Game devs not considering to make a features or road-map. Wanting you to look at a livestream that shows sloppiness. I'm having to find myself making that list myself.


    The game is still young...........

    You sure enjoy your spookies. I guess if Red ever needs anything spooky designed or NPC villages & dungeons that he should into hiring you as a volunteer or similar.


    Glad you made it out alive! :thumbup:

    Arcticukitsu said- Nice, just a place I won't go to.


    Awww. Not even if the offer of tea and biscuits is made. we have a butler. He is the bestest ever, though he is very dead. haa!


    Accidentally rude. Sorry. Yes, sure! I'll visit with tea & biscuits as bonus. :D
    (Guess I allowed the US Civil War ghost documentary to get the best of me)

    After watching one of those Civil War ghost shows this building is twice as spooky to me now. I now imagine ghost blood splatters from the American Civil War popping up there. Nice, just a place I won't go to.

    A necessary evil when you say you'll regret suggesting ideas for crops.


    Not bad creature ideas. I vote for the Lair eggs & the Flys. I've seen far too many slimes that I want deeper creativity on that side. Finding these eggs should lead into them spawning into a skin or hard-shelled covered entity in a 'realistic fantasy' style. Not a dragon, nor a lizard....Leaving itself nicely open for some fun nightly creature to spawn within the mountains. A mountain oriented creature that feasts on stuff kept within it.


    As for the insects, that's nice. Pesky, but nice. Grab yourself some flammable liquids and a zippo lighter to roast those bugs to a crisp heh. If we're getting those kinds of insects then I want to be able to see bats, birds, and such eating them so you can focus on the other 50% that'll wander into your area. I feel Red isn't all that keen in adding NPC Followers/comrades, nor pets, but I'll suggest it anyways that it would be interesting to tame some flying entity in the manner one would in Subnautica with the Stalkers. Give the flying entity some food and then you can see that it's actually yours with some cosmetic identification, or similar. It'll then stay near you, or in an area, to eat those pesky Scavenger Flies to bits. Guessing by what you're suggesting, it'll have to be a giant bird needing to be tamed also. I don't mind.


    Just building off of your ideas and I'm loving them. Keep them up. It keeps the brainstorming going :P

    Hmm....From the way I read that it sounded like you (LordFoobar) read too deeply into the first or second posting. Maybe I'm reading too much into it again.


    If you popped in a discs in Minecraft, played music in Grand Theft Auto 3 to GTA 5, or even added custom music into other games should be fine. Even Second Life with how you can host and stream music there. If denied by not being given a radio object then I could simply open up a dated client of Winamp and play music from there. It would however be neat to make a folder with music you could select from and play music from in that manner. Streaming it to yourself, or on servers, to sooth or party.


    Euro Truck Simulator 2 also gives you a nice option of choosing actual radio stations to listen to, even being able to add shortcuts to listen to others. Adding both offline & online type selections would be neat with the games I mentioned in mind.


    I'm now curious if I'm still hitting the notes xdeft mentioned with English not being everybody's native tongue. Even I can't master it properly.

    A folder in game's main folder? Something you can dump your own music to then play it out in the game's jukebox, radio, computer, and/or tv appliances. That would be sweet and something I strongly suggested with others to add whenever ready and possible. Treating music almost in the similar fashion to cars and such in GTA 3-5, just more appliance controlled hmm.

    Now that be excellent! And I guess just for reference my idea would be something below 'heaven' with it being more of a hidden realm type thing. A hidden realm that you can picture as being a bubble that you fade into and out of, like fog with everything being exaggerated brightness and colourul in that aurora style.


    Am pleased you find it awesome. The feeling is mutual to the idea of bringing ores & items from 'Nether', 'Overworld', 'Aurora world', and 'Heaven' could provoke the other world's entities.


    I'd say that Red should do this because it would also 1-up Minecraft in more ways than one. It sounds awesome, in theory, or Singleplayers and those that behave well on survival mutliplayer. It would also be a fun feature that would make you think twice of hoarding the goodies out in the open. In chests should be fine. Should be a bonus, or a boost in the effect when the entities actually spot you placing it with the max range being the render distance, and if they have a clear sight on you. If Red wants to add AI patterns then you can have sneaky AI setting up traps in more hostile manners. I guess people could also use this for trolling purposes so server admins should beware, even disabling this.

    - "Heaven" Ponderings.....


    For anything above the height cap, would it be possible to have giant flying entities, spirit-like entities (think energy, yet physical), and such to float about? Could populate it with actual physical clouds in a more semi-alien manner by also being able to enter floating entities up there. Not hard-materials structures. More like biological & semi-spiritual that you can simply 'float' with, interact and such. Basically think of clouds & auroras, just in more life-like manner while also being able to interact with such.


    If we're ever given airships then we should be able to meet these entities & their world halfway, same with them. We should be able to gradually 'contract' with them by flying freely into their world by earning a mount from them, gradually merging in with their reality that barely lives above this version of "Earth" and the lowest levels of "space" touching this planet. If it helps, imagine how the fog in Minecraft's perspective changes your view of the underground; gradually fading from the object physical into the aurora energy physical world. Something similar to that. We should gradually merge in with their reality by semi-popping into their world. Imagine flying around on their form of energetic birds to then tour their world. Food & survival? Anything illness & heat wise, they have you covered. They should try their best to keep you unaffected by their world while leaving hunger untouched. Make sure to bring your own food & snacks.


    As for entering these semi-solid energy entities? Living Auroras? Just as it sounds. Everything would be shiny, yet still physical to the player's perspective. The 'structure entities' (that move) should be half-tinted by still allowing you to see outside, just not so much due to behaving somewhat like coral by banding together. Should still see auroras through them, somewhat like slime in Minecraft, or even ice blocks from the same game. I'm going to assume this should be more of an add-on, or a Mod....it however is unique enough to work on its own for vanilla that would be fun to see how Red, Ozzy, & ZaCorm view this from their perspective. I'm even hoping it makes sense.


    (These ideas coming in from a mixture of Minecraft's Eather mod (spelling) and Dog Days S2 anime with the giant whale. The idea above also aiming for non-hallucinations. Should have a world up in the sky to encourage building towards the clouds.)

    Nice to see people proud addicts for this game. That's awesome. It's only going to get 'worse' with each update. Ha!


    I'm wanting to add myself onto the list but I can't join yet. I have so many ideas that I just want to go wild with them by just going all out. Seeing as how crazy I went with Minecraft, I'd find myself being twice, or three times of an addict in this lovely game. :thumbup:

    More fantasy would be awesome, if it swayed away from the over-done fantasy bits. Red, or even modders, would need to get overly crafty and imaginative.


    1) Coral-like trees: This actually sounds awesome that it reminds me of those indoor caves found in Skyrim; Shadowgreen Cavern & Eldergleam Sanctuary. I would welcome such a funky and alien-esque biome in this lovely word on the over-world side of things. Both over-and within the landscape. I also agree that they should be given the best, richest, and brightest of textures to make them appear glorious. They should be the gems of the world.


    2) Giant Slimy Toadstools & Moss-like coverings on Stone: Sure, why not. This I can accept. Would be neat to see something funky and exotic. Seeing your pictures, and the ones in Skyrim, would make this feel perfect. Even that underwater aquatic game with underwater mushrooms behaving like kelp-trees and such. Giving it a nice unique spin to keep one interested would be sweet. Imagine having such to call your home, if you can fight the spores and such they let off.


    3) Sub Hell Biome: Eh, not so much. I'd rather see weaker versions of hell mobs spawning just slightly above the hell because Terraria killed any fun this idea had. Granted, Red and his buddies could do better. Same with modders. Would have to make it quite touristy & rewarding in some manner. I guess seeing zombie dogs, entities that spit odd resources out, and such could work.


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    I do love your ideas and would love to spawn more. Lots of nice inspiration to be found in Minecraft's FTB modpacks adding in terrains that can be used as inspiration. Mystcraft being one such thing, just more crafty.