Posts by ArcticuKitsu

A new update (0.9.2) is available now!
Latest Hotfix: 0.9.2.1 (2026-05-13)

    The BBQ & this one being my favourite update with the quality and hard work you're putting into it. Loving the attention to detailing. I'm loving this :thumbup:


    I'm now finding myself constantly staring at the at the furnace images of it smelting wishing I could play the game. (Ancient computer). This is also making me itch in having a Skyrim style of displaying ores on bookshelves type places to 'boast' of what has been acquired. Looking at the furnace is one way to boast, with having a display object next to it would boost that pride in ores. :love:

    The script accidentally assuming that the sky is ground? Red was made aware on Steam and now updating it with a hotfix. Also going to be another update this week for recipes. Nice!

    Just a friendly nudge to take a peak into - these mobs also. They may be a pain to insert, yet with a great pay-off in the end in making it awesome. It would be wise to nudge away from the generic while aiming for realistic foreign entities.


    1) - Giant rats would be nice pesky mobs to encounter. They simply fit everywhere with you needing to shovel/spade them to death.
    2) - Oh! I love this one! I love this creepy bastard! Need more of these unique type of entities within the world to attack, tease, and harass the player in sweet traps.
    3) - Another lovely mob that sounds awesome to add. Do love the idea that they steal your items, and all pleas to have them nerfed should be ignored. Players should wise up and enjoy the thrill of hunting your items back. I love this cruel greedy bastard. I'll constantly kill these types.
    4) - This sounds like my kind of mob. Something I'd come up with to provoke players. Instead of vines, I'd have the entity be more.....ominous with pranks. Basically spawning entities to harass the players then behaving like #2 by wrapping himself, or drugging the player with a blow-pipe. (Live & Let Die 007) This mob sounds like a nice lovely tease.
    5) - Fun, fun! Creepy, but fun. This one up's the Minecraft version nicely by giving her things to do. I'd grab my bow & arrow and shoot that eye into the wall. As for the cat, I'd sadly have to kill it if hostile. Poor kitty. For some mix of Anime & folklore fun, the kitty should sometimes appear neutral, even gaining a crude human form of either male or female form in the teens to communicate with player. Would be a hassle to code, but be worth it in that it would challenge the player to offer materials in dart games, or simple drinking games. There should also be a VERY rare chance to tame one of these cat familiars to be your comrade.
    6) - I see where you're going with this now with me also agreeing with this version. Still do enjoy my idea of anime & real-life folklore of the familiar gaining a rough human form (not a furry, just crudely human) when in a more 'neutral' alignment.


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    Awesome stuff. Loving your version. Because I'm itching to find a proper game with you able to befriend NPCs as your followers (Skyrim style) I saw openings in #5 & #6 to do so. There should be a chance for the cat to appear neutral by simply guiding the witch around briefly. If you don't kill the gambling witch then the cat would be more friendly to you. If you also hide your weapons then it shall be more 'at ease' when it looks at you. Gaining the trust of the cat would allow the cat to prompt you for necessary items in your inventory, some of which should also allow you to tame the Kitty. If you even help the witch, or put it out of its misery in a friendly manner then the cat familiar should be yours in both kitty & humanoid form.


    I guess this would be more of a mod idea, but it irritates me that I can't mod this in myself. I'm too stupid to try and do this myself. I'd need someone to mod it in for me, or us, thanks to how I can't hold code in my mind.

    Ah! I missed that one when skimming! I want my Busou Shinki robots in Rising World! I want them to do battle, and to assist with chores. Gimme #7! Gimme me my dead Busou Shinkis' that Konami bluntly destroyed with their greedy evil hands!


    I correct myself with enjoying #3, #4, & #7 ideas.

    So 3D printing basically. Sure, I wouldn't mind it on a computer object as add-ons. Being able to 3D print items using similar materials to pop out ones from ruins. Preserving dungeons and ruins is what I loved doing in Minecraft, and would love to do so here also. I'd love to do so here because it's in my nature to have 'touristy' zones. I'd love to scan & print out materials that we would find rare that could be used in a semi-lesser form.


    What I enjoyed the most in Minecraft was also coming across abandoned modded structures with broken computers and stuff. It made the world feel lived in, lively, but abandoned. You think - "Damn! So I'm basically stepping on where the abandoned people were" - in that game. Would be interesting to come across unique add-ons from ruins to add onto that, at rare times.


    Interesting add-ons also. The one I would love to have the most would be #3 & #4 in the add-ons because it's a nice collectors tool. Great for creating museums.

    Ores being a pain to Red right now so that's what he's focusing on. The next being biomes, then maybe again hostiles or food...If I'm to expect NPCs of any kind then it would be in the 2016 or 2017...depending if updates are each month with a theme from the feature page on it.


    Biomes going to be next after this so I'm curious to know if it'll be two, or more. If it'll be forested (updated), plains, swampy, desert, and some lake biome. This one is going to be a real pain to add in because it'll nee to be updated constantly to add in every single fun biome known to mankind.


    (With that in mind, I'm still holding out hope that Red shall add in NPC comrades...Even 'pets'.)

    Damn! These are insanely impressive that I'd love to tour these creations once I am able to join in. Expertly built structures that I'd love to try and recreate. Nice high praise to be spread around. It's too bad the image viewer tends to not allow me to view images at times, even on page one. From what I saw there's great stuff to be seen.

    This! I want this to be taken seriously by Red because it takes advantage of the vast world that would otherwise feel empty.


    1) I would love it if you could build shelters for NPCs, then flagging it or guiding an NPC villager to live there. Even wandering NPCs. It's something I'm trying to push Red into because it would help is game greatly. He's too shy and hesitant on this though.....
    2) If it's something simple like with Minecraft's "Littlemaids" mod (Never played with, yet wanted to), then I agree. If it's to tend with 'chore' type tasks, then yes. Anything to do with farming, cooking, or fishing. People shall have issues with mining.
    3) I would love it if you can tame cats, dog, horses, camel,s and even foxes. I really want to tame an animal companion being fox types. They should not warp to you in any manner........
    4) Exploring on horses & camels shall be the most fun. I love that :thumbup: Bonus if you add Mooses as ridable entities, even giving all three supply bags on the saddles.
    5) Breeding farm animals is something that I'm sure is planned. Have to wait on this. I agree.
    6) You know, I'm curious how chickens shall behave in Rising World. How are they going to pop out eggs, and similar. It's going to happen, yet curious how.
    7) I've also been trying to nudge Red into this strongly with him now considering NPC villages. For scenic it's something he's hesitant on. For server admin sie we've been giving 'NPC Traders' to place and customize once they're added in. Adding lively civilizations & settlements would be a great bonus to the game to the game, more so if you can trade with them in that 'supply & demand' manner. No economy, just item bartering.
    8) Auto-protection to NPCs eh? That's something that might have to be done through mods. It sounds neat though with me curious to see how and where the NPCs would build. Rimworld & 'Timber & Stone' being two games to use as inspiration.
    9) When we're given those ''Construction plans' to save our creations then the NPCs can use those as inspiration to build stuff with. Just selecting & choosing, even scanning the scenery to make things 'fit'. If they're coded to make use of the construction plan then they'll be fun to mess with. Granted, players go wild so structures won't meld with one another in appearance. I'm sure there is a way, if Red can give them defaults to work with in that RTS type manner.
    10) Would be neat :)


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    From this, I strongly still want Red to consider adding living NPC settlements, NPC followers (just follow & do combat with; bonus being fishing and tedious tasks, that does not include mining), along with being able to assign the NPCs with their own home. Not building and they enter, but befriending and setting the structure you built for them.


    Having wandering adventurers, scavengers, and other sorts of NPCs to play with that wander the land would liven the world up. You're just exploring the world to stumble across a hungry camper next to a camp fire, or someone fishing. Random things like that would make the world a tiny bit more lively. Having neutral humans and humanoids would make the world feel more lively, but of course needing to be scaled with 1 per biome at a time. If it's too common then that makes it too populated. Fun trying to find balances :P . If we can befriend one, or some of these then I can happily populate my world. They don't have to do much from then on. I'll at the least expect them to just aimlessly wander around like other NPCs in other games. They would however have to tend to their food & water, thus needing their own set of supplies.


    I can already see this being nudged into 'Rimworld' with how you have to keep a steady stockpile. I wouldn't mind trying to keep both myself and others alive. I'm a farmer player. A hoarder, a builder.


    [My bit seems like a mod idea in the end, but I still want Red to explore it. I guess I should have fun with it in a mod in the way I enjoyed Skyrim's wandering NPCs. It's simply a waste of unlimited space not to take advantage of it.]

    Well, not sure if such a heated topic is allowed but I"ll try. Damn, am I furious with Konami for reasons being similar, yet different from others. The North American community is furious with Konami for killing Metal Gear, Silent Hill, & P.T demo of Silent Hills. It's nasty. I"m furious because of that + me being in the Japanese Busou Shinki community with their 15 cm tall battle robot lines based on items & ladies. Battling robots themed on things in our world.


    - Konami constantly shuffled office desk lay-outs to force employees to leave on their own accord. They did this to Kojima.
    - They purposely made devices faulty to irritate their employees.
    - They purposely killed console games without a care to jump onto mobile gaming in a hostile manner.
    - They happily killed Busou SHinki & other IP while using the archiac thoughts of the big-wigs stuck in Japan's economy bubble of the past.
    - Konami had an office fire in Tokyo before with me linking this to their evil desires, the constant evil mindset at the very top ruining it for the employees & the fanbase.
    - Forcefully stirring up chaos to jump into mobile games by killing console gamings and forcing hell on their employees with their archaic greedy mindset for profit still stuck in the Japanese economic bubble era. Fossils of a by-gone era.
    - Treating Busou Shinki line like crap by delaying or being tardy/sloppy with updates (Konami issues) killing MMO on a Halloween date in 2012; Upping crappier mobile version which died within a month or two named "Battle Communications". Signs were there, yet ignored because it's Japanese.


    North American (or western gamers)are furious over Konami's recent behavior that I had to put up with back when I jumped into Konami's Busou Shinki line back in 2010-2013. In and around then. I had to put up with their evil crap back in 2010, or so, when I was introduced to the awesomely detailed figures with model-like accessories by a fellow Anime comrade blogging about Anime goodies. Games were awesome also and what got me into the Konami side of quality & evilness.... They pulled the plug on the MMO back in 2012-2013 with them trying to force it onto mobile gaming of PSP/Vita & Smartphones. the "Battle Communications" was a lesser version of that MMO with the phone version obviously flopping. They never cared for their IPs; The employees did. It's a shame such good game properties belongs to a corrupted and very dated & evil-minded gaming company in Japan. They're evil and archiac through-and-through (the leaders; big-wigs; founders) causing the whole of Japan & themselves to bring shame to those in and around them. It's depressing.


    - R.I.P Busou Shinki - R.I.P Metal Gear - R.I.P Silent HIlls & P.T.
    (What you see as my avatar is 'Renge' - Type Ninetailes (Fox)' from the Japanese folklore of ninetailed foxes from the Busou Shinki line.)

    Haha! Inception to infinity & beyond!


    I'd be amused if I could play Tetris, Mario, and whatever other game we could play through modded support. If Red considers adding a base game or two to this computer object as a comical easteregg to mess with then that be overly hilarious. Something small to add to the whole fun of it all. Dr. Mario was fun. Of course it would have to be either a mod or something original, or something Red could insert on his own for the fun of it. Now that I said it makes it something that won't happen. *shrug reaction*


    (People have been doing this in Minecraft with comical results. I'd happily welcome it with it coming over here. It's also been done with Computer craft mod, even with command blocks. GTA 5 also a good example with tennis, golfing, arm wrestling, and similar stuff.)

    I've been thinking about how Red is considering adding a 'Realistic Fantasy' Biome with me coming up with some nice thoughts for it. Been trying to consider what 'fantasy' stuff could be added that doesn't go back to the rehashed dragons & dwarves stuff.....That needs to be ignored. I highly recommend that the 'fantasy biome(s)' should


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    [- Fantasy Biome Brainstorming -]



    - Size & Rarity: Biome should be quite large to make it more worthwhile for its rarity level in the world. Its rarity should be compared to the Mesa biome in Minecraft (fairly rare) with its size also being something making it fairly grand. It should be one major biome while having a few sub-biomes surrounding it. This should help make them rare, even making those other people happy. Large in scale, yet moderately rare.


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    - Scenery: It should contain plant life that assists and harms players at the same time in the same area. Things like flying/floating plants, harmful reacting plants that spit sap at you, or even ones that move (both physically or just a branch) depending on the weather. Some being forested, some being sky-oriented, among other things in the type of the biome within a biome. Take advantage of the sky, land, and the underground by making each and everything unique. Having liquids being solids, gas being liquids, and such should prove to be fairly interesting.


    - Sub-Biome - Sky Biome: Being fantasy you can add fantasy scenic stuff in the sky. Sky is something rarely touch so having energy treated as solid would be a way to go about it. By being 'realistic' you can have plants offering 'vehicles' (Seeds & leafs) to float up into the sky by riding the energy within the biome. These seeds & leafs having evolved to react to these energy to populate the environment by. The lower land biome also evolved to loosely linking to the sky biome & back by producing energy to sparkle in every odd direction at random (in coding). To go up you'll have to path-find your way up by 'riding with the wind', even treating 'gas' as a solid, or even a liquid. Wrapping plants and scenery around yourself you should be able to wander around the biome in fancy manners, such as once again treating energy as a tram-line in the sky, or similar.


    I highly recommend no real-world solids, only energy going opaque and bright; unique plant-life to take advantage, similar to that mushroom biome in Skyrim in vibe. There should be no ancient or real-world human structures, only overly alien-easque types as that ruins the immersion. Think Subnautica, if it helps, or how unique the fantasy biome needs to be in this point & time.


    - Sub-biome - Gassy Ocean: An ocean that feels like steam and appears like liquid running fog (imagine how you can feel the hot air from a tea kettle & oven) allowing you to both fly & swim at will without drowning. You'll be able to see what should be swimming as flying, or hovering, while being overly peaceful, helpful, curious, and even overly hostile. Colours tend to change per day, season, and even the moon's position in the sky.


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    - Biome - Animals & plants:
    (This being suggestions of creature types.)

    • 1) Helper Creatures: Floating entities that reads the player's aura to see if they're hungry or thirsty to aid them on a whim. They'll scan the player (sensing it's aura in lore) by grabbing nearby food & liquids in it's own environment. You can't tame it, nor should you nudge it out of the biome for it'll die from what keeps it alive [Recommend the coding to kill it when out of biome; Fish out of water.]
    • 2) Sap Spitting Trees: Trees and plant life should spit at you to deal damage. Certain armour should become ineffective, even useless when spat on by these plants. You should find yourself armor from this biome to deal with the hostile plant-life. The stuff spat at you should be considered to the sap you find on Oak, or similar trees. Just as stinky, irritating, and lethal. [Small plants, weeds, and giant plant-life should spit. Should be fairly common, just not as common as normal trees.]
    • 3) Energy 'Birds': Think of birds & flying entities in our world flying around in a physical energy. Not shocking at touch, just something that exists as physical energy similar to how you can form familiars form magic spells, just naturally thanks to its charged environment. You know how see-through controllers exist? Anybody remember the N64 see-through controllers? Now imagine those, just gassy & liquidy at the same time, yet physical. A living gas. A spirit...yet not. If it helps with your imagination then think of a light-blue, yet still white flying glass bird that behave more of a liquid or solid.
    • 4) 'Rotator Seed': A certain tree would spawn human-sized dandelion seeds with visible growth. During the 'right time' they would eventually let loose and ride the sparkly current aiming upwards towards the sky biome and back down. If the player is aware, they could trap a seed and command it like a sail heading upward and downward nearly at will. They're still however at the mercy of the energy particles radiating from the grown & sky plant-life. [Strong thoughts on dandelion seeds here while having that alien appearance.]
    • 5) Hybrid Tree: Purple giant fuzzy tree with branches arching over like an arch. The leaves having odd shapes with fuzzy edges with them glowing light blue at night while being light purple during the day. The fuzzy leaves, if touched at night, would cause the trees to rattle, even stirring up a eerie humming noise to attract glowing hovering gassy entities to sing along with the hum. When provoked, it's best to allow nature to take its course by waiting till day. If forced, one must place a light source at the base of the tree. If highly educated of the environment, one could even place special biome-specific flowers to calm the tree down from the plant's scent. (This tree based on a tree with branches like whips and can be found in Europe; One in my area. Can't figure out their name. They have fuzzy round stuff on them.)
    • & etc, etc. These types of fantasy would be more appealing than having skeletons, elves, and such........

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    (Side-note: The fantasy I seek, and am sure others would approve is, seeming to be more mod-oriented because I'm sick of what is now considered the 'back-bone' and 'copyright safe' in the gaming industry. If we're going to have fantasy then I want to nudge it more into a more 'realistic', more 'unique', and more worthy environment to immerse ourselves in. I hope Red makes his fantasy world something that we haven't seen more, and something that may be more on a 'serious anime/NA fantasy' line and less your typical 'copy-paste' North American & European side of things. The above just being stuff I would expect when a 'fantasy biome' would be created.)

    Makes me think of Minecraft's Redpower modpack...Redpower, computercraft, and etc with the robotic squared little 'Turtles' and similar. This is the modern way to change or create varieties of existing blocks eh? That would be an interesting 'high-tech' way of doing such in a form of 3D printing. I'd approve of this as another form of collection + the mobs entries in the game's own glossary that you can piece together. Adding this ontop of that would be awesome for those ACNL players.


    Adding add-ons would be interesting, if you can list at least 20 different types for a general vibe of things :)

    Rare collectibles eh? Sure, why not. Interesting items of choices.


    Loving the idea of using a corrupted beefsteak to provoke a challenge of the nearby mobs. I guess during the night some ghosts (non-human) could be seen wandering that they'll feast off cows so that'll turn them into those corrupted forms. Very rare.........once in an in-game week, or similar during the night. Bring it down there and you'll provoke Zombie Dogs, and any other more challenging beasts.


    Leprechaun's golden coin should be added on the next Irish event in March for some provocation fun. Finding one should do what you said + spawning numerous Irish-related plants & eastereggs.


    Golden trees would be a nice 'trophies' for the players to display in and around their area. To nudge away from the Minecraft way I shall approve that it (the wood burning) should last twice or three-times as long. The benefit of having this tree should also effect the night sky on a full moon by giving you that beautiful golden aura above the chunks in and around the tree. Should also attract fire-flies for that added visual fun.


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    Yup, I love these thoughts. Now overly curious to know how this would be received by others. I hope we can have display cases to display these objects in our homes. There were plans to do so, just not sure about display cases.

    A belated 'you're welcome". And again, as Red mentioned, there's no guarantee that these shall be added. Just that they were considered or planned ins some way, shape, or form. It's just easier to list them to get a general vibe of things. Making a second posting now that I"m happy with how much Red is taking things seriously. I at the very least hope that they shall find themselves into the game in the end to add onto the whole picture.


    Going through Steam & this forum I'll ended up editing in more 'features' I noticed after the 'decayed block' stuff.

    I guess that's the way to go in the end, by simply scything the tall grass to gain seeds & to just replant when it's done. That's how it's done, so I guess that's how it'll be. Then you still have the issue of weeds so I guess that spray idea still stays. I do hope people won't mind dirt paths weeding up so you can scythe them up for the seeds in your second posting. That idea of yours should work :thumbup:


    The ACNL & Minecrafter gardener in me does actually want to see Dandelions, Clovers, Heather, Daisies, and all sorts of foreign weed flower-plants in this world. Even weeds have beautiful flowers that I'd love to plant them around. Some are insanely tiny though....Having those grow on dirt areas should be fun, even in normal grassy areas.


    This also making me wonder if invasive species plants should be added also...I believe one is 'Hog Weed' that should harm all living entities as it does in the real world. Anything that I see along the Ottawa (Canada) bike-paths I'm considering to be 'grass'.

    I do, yet don't want to make a new thread so I'm just going to hi-jack this. We also did loosely talk about this but I just had a thought that should at the very least be considered......I know that Zacormyr had similar thoughts, or maybe it was Ozzy instead. Either way, it's something that seems important that it should be considered for roleplay and/or lore purposes. Yes, it is that important.


    - Mob Enteries & Archives - Snippets:


    You know how Skyrim has books, right? You know how you can read of lore and such? Rising World needs something similar, just in a more 'brief' manner (wish I could find that skirt quote of keeping things short and informed). If we do get books, and if we can interact with them, then we should be able to add onto one default book from almost the get-go. We should be able to find shreds of paragraphs that we can then piece into the book like a puzzle piece. Think of finding pieces of information that you can add into this book like in a Nintendo Streetpass manner for that Plaza area. If that doesn't click, then Pokemon Pokedex, or even a brief visual information in KanColle I'm about to show you.....


    Yuudachi Kai Ni Data by SubTrance, on Flickr


    (I do apologise that it's Japanese, but it's something I need to use as an example. It basically states how Yuudachi (based on the WW2 Japanese warship) participated in WW2 while also showing the art and the stats. Even the alternate art. It even has a voice clip....)


    I'm mainly suggesting this in a serious tone for lore-building material for within the game to also have stored in your home's library. Something for the collectors also. It also gives players something to aim for in a semi-story or goal manner. You're basically giving them snippets of the world's information to display about Wolves, bears, goats, zombie dogs, and any other more fantasy-realistic entity in the world. It may seem trivial, yet it's something that is overly important. Many small things add to the whole picture.


    I also say that keeping it to snippets enteries that players can stitch together in a book would be far more engaging then sitting there reading a heavy Skyrim lore book. There are players that do read through them, just not myself who tests stuff out. This also being for the kids who find genuine fun as to not off-put the actual fun kids from this game.


    [In short: Being able to find snippets of information on entities in the world from dungeons, intelligent humanoids, and NPC Villagers to piece information together in an archive book listing entities. Piecing things together like a puzzle to learn more about them. Having sketches, paragraphs about them, possibly even storage devices of sound-clips for modern era collection. Examples of entries from: Skyrim (yet short), KanColle, Animal Crossing: New Leaf, Pokemon Gameboy games with Pokedex, and any game with a basic listing of what entities they found and are.]

    Well, seeing as how Red plans to add seeds & grass blocks I've been thinking about people's strong desire to not have grass grow back. I say that it should in that bit of Minecraft style. It should grow back, but more in weeds and such forcing you to weed them out to replace with grass seeds. It should also be biome specific, whatever that may mean to weeds and growth rate.


    For those worried about having their dirt paths grown back on may want to suggest a spray bottle to kill plants from spawning. Basically have a spray bottle object, fill it with whatever fruit+vegi liquid you can, then spray the cleared grass from it. With that, the grass should stay clear of both grass & weeds. Even those tall grasses & biome-specific plants...Or so I'm suggestion. If you want the grass to grow then spray water then plant the grass seed and watch it gradually grow......


    1) Grass should grow back, weeds should grow with higher chance, and biome specific rates for both.
    2) Having a spray bottle to spray fruits & veggie mix (or some other more appropriate mix) to keep the grass from growing at all. A one-time use. To clear just spray water.....


    Maybe this is too much, or too simple. I'm simply trying to suggestion that would please everybody, thus me recommending this...I really do want to see grass reclaiming disturbed areas but people keep stressing that they don't want their pathways to disappear. I'm simply hoping what I suggested made sense and that it's a nice middle-ground to work with.