Oh, the horror! Not my tea! No! I love drinking tea T_T. haha!
Posts by ArcticuKitsu
A new update is now available, introducing seasons and more!
Latest hotfix: 0.8.0.2 (2024-12-30)
Latest hotfix: 0.8.0.2 (2024-12-30)
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Nice stuff! Loving the builds.
(I wonder if it's possible for Rising World to brighten its textures like in these builds & screenshots hmm.) -
Ooo! Unique! Love seeing these silly builds like this. Now imagine actually living there
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Now that's a lovely log cabin I can hide in. Would be nice to hide in there when surviving the elements, and something I need to build up in my world more often.
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A'moose'ing.
I guess that's your vote :). I'm still strongly sided on wanting to have Moose as mounts; Both seriously & half seriously. A wide world to use at your finger tips to use whatever you can, or want. Bonus points if Red does consider Moose to be mounts, even having them joust.
I guess, on the breeding part. I am however positive that riding a Moose has been a thing, even in the past. Hard to keep track when people didn't want to keep track of things so I'm sure it happened, even in Europe. Europe especially, more so modern times.
Now I guess I have to wait and see how this holds up with time, and if Red wants to be kind enough to gift me, and us, this option.
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@Daredevil: I agree. Sailing with what you built on land next to water would be twice as awesome when seeing its skeletal form. I do hope they it it that way so you can see the reward before hits the high-seas
Nephy: Tried to imagine what Red would accept and came to that conclusion with Danube sized vessels. It's fitting, more so for mutliplayer. if Red does cave in and add bartering NPCs then imagine bulking up their storage with resources. This also going for player side stuff.
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I also wanted to make note that I hate how Minecraft treated boats, yet shied away from making note of that for always bringing up Minecraft. I want boats to be treated like actual boats in this game, even given a few varieties. This game can afford such, so I'd love to see this game being rewarding all around. Seeing your ship being built out in the open, sailing, even in variety. That be perfect!
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That's high on what I wanted to recommend also by making use of nature's randomness. It'll give Rising World that odd chance of sprouting some odd plant-life generated at random, something along the lines of flower & weed growth in Animal Crossing: New Leaf. Seeing the birds poop to then eventually find yourself seeing that odd wild corn grow, or similar....Imagine the surprise one would find when they play to do a double-take upon that odd plant discovery.
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- Elevators - That's something that's been in VERY HIGH demand in Minecraft. I'm now seeing a great demand for them in Rising World so they should be considered for a game like this.
- Automatic Sliding Doors - Oh, this would be awesome! Having naturally programmed sliding doors would be awesome. Rising World can actually pull this off nicely with frames you can place above and below in door frames.
- Human NPCs - A must on both the hostile & friendly side of things. They need to also populate NPC villages that we're demanding and on high demand. NPC Traders are nice and all, just that upping it would make things far more fun to an environmental element to being followers.
- NPC Villages - In high demand and a must for a game like this now. If you have a vast world then we need to make use of it. We would love to encounter other civilizations, from natives to higher-tech ones; Both what we see as 'primitive natives' to modern-tech civilizations. They need to be able to trade via bartering with human players and vice-versa.
- Hunting Bow: You're in luck! Bows & arrows are planned to be added. Even pistols.And I agree that there should be a chance for NPCs to join your settlements at random. Timber & Stone style, and more on a 'traveler' type manner. Seeking food, shelter, and such. I wonder if the second bit shall ever happen, the banding together bit. Things like morale and the more complex stuff would be more for mods because Red wants to keep things greatly detailed, yet simple in specific parts. I'm having trouble convincing Red to add in NPC villages & followers in full because I'm only one obnoxious Canadian bastard ( ). I guess that would be a mod thing; Behavior, morale, and rebellions and such. Not so much for food quenching. That can be vanilla.
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Hmm...Sound that actually adapts to the scenery around you. Ya, that needs to happen...if not in Vanilla then at least in mods. Hearing the actual insect in your area, the rain, the animals, monsters, and etc. You should hear what you're seeing. I also agree with that you should be able to see yourself cutting trees, or even pickaxing ore nodes in that Skyrim manner. Both in first & third person manner. I don't want to pressure Red and his two partners, just that Skyrim itself just might be what he wants to use as inspiration; that bar to aim for, even surpassing it while having the most fun he can. That's what we're seeking with most of what we desire coming from that, but actual creative free-roam.
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Waterfalls, water mobs that attack you, and detailed water. Anything dealing with water and water biome I'll find Red needing to hit the local pub every night. If he wants to to all out, if it's even his desire, then he's going to be chugging down liquor on a nightly or weekendly basis...If he isn't already. Like a sailor!
Hmm....I know we discussed this before but I can't help imagine building ships on a shoreline. Not built in a box, or in a crafting grid either....Just imagining a ship sailing after you've built it by hand, out in the open. You're given these ship hulls that you build up through skeletons, add the hull, the features and etc. You build it up while seeing your progress of it. When you're done you'll nudge the boat into the water by hitting it with a bottle of ceremonial liquor bottle that could activate the code itself. You'll then happily sail the high-seas.
What I'm expecting to build:
- Canoes - For your River & lake explorations. 1-5 people can get into one while also having a storage container on them somewhere.
- Fishing Boats - For your fishing needs (to catch all sorts of sea-life). To catch all sorts of sea-life, even those small whales. (Must contain a large storage container)
- Sail Boat - Similar to those found in Grand Theft Auto 5, or any. Something more 'casual' and 'luxurious' for the modern era. These ones can contain a mix of native tribe boats, 'European' sail boats, and even the modern ones found in GTA 5. Whatever red goes for, I do hope it's a fun one to take advantage of the high-seas.
- Cargo Boat - A vessel that'll be a merchant ship for mutliplayer maps. If building a railway is tough, and if players want the easy merchant/cargo ships then they should be able to. Not expecting anything massive....If it fits in the Danube then it should work in this game. Basically a Cargo Barge, a River Speeder, or something along those lines. These boats should be able to carry up to 20-50 storage chests worth of cargo, even liquids. This idea would be supported if Red considered pairing up these boats with 30,000 meters worth of oceans (1 hour journey). They should have the option to store anything that we shall be able to use.
- Coal/Steam Boats (Bonus) - Having the 'iron-clad' type boats to steam around the map, spewing smoke everywhere you go. Hauling goods while staying safe from the elements. Sailing around in a fully iron boat with a wooden deck while being armed by old-school canons. This one is up for some 'fantasy' designs by merging a warship concept into merchant design, or just going designing a ship with a single smoke-stack. This ship MUST contain both cargo and fuel storage. Even a lovely coal engine. This is optional for how silly things can easily become having to be both below and above deck.I'm imagining the biggest boat in Rising World being what is found in Europe's Danube River
http://4.bp.blogspot.com/_L2jM…eX0k/s1600/LORETTA_03.JPG
- Basically this being able to carry food, ores, liquids, and etc. If we can section off what cargo goes where then that would be helpful also.- Bonus: Boat Customization:
For customization I want to nudge Red (doesn't have to) into allowing us to build it up through a skeleton form. Building the keel, the skeleton, the hull, the bridge, and etc in parts. Basically having a ghost form that you have to find a flat section of land next to water (think dry docks) to then build it piece-by-piece. Building it inside a crafting table just cheapens the whole thing. This should be something 'big' players should enjoy themselves building. Building the stuff, even inserting what kind of cargo hold, or how to personalize it should reward the player nicely in the long run. Being able to colour the boats, name them, and etc should help personalize the boats. Adding a poster system on the mast would be interesting. The ship's own flag and emblem.For passenger boats the players should instead be able to build it up straight up, then they can insert what items they want in a limited space. Being able to add flowers & pots, food, drinks, decorations, and etc. A luxury linear, in a way. Programming would be hell, and I'm not going to expect it right away. I just hope this is at least considered because sea-life is also a big thing in our world that may reward the players nicely for their survival needs. I would also leave any 'gigantic' boats to modding. I'm expecting the 'largest' being Danube sized 'giant' boats. The rest for modding.
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[Do note that I'm also trying to imagine what the future shall hold through modding also. Not just vanilla, but modding also. Just trying to expand thoughts also of the possibilities. I want this game to be awesome.]
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@Ozzy: That song and that movie,.......All it does is prove to me USA has nothing worthwhile in media that they try to latch onto anything fun. Same for Canada. Europe is more lucky. Asia has lots to have fun with. I just hate Frozen while I love Star Wars & Star Trek. I remember watching those Viking cartoons that were turned into Kinderegg toys and such.
Would be amusing if Rising World had a funny bone of some sort. Being able to shrink you to ride chickens, or something on a similar note. Whatever you can think of that may sound better. RW may need a funny bone to keep things amusing.
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@ZaCormyr Oh, I am...I guess more along the lines of a rejected Canadian. Just that it's hard to get along with people locally, even if they're kind. (Not to bring up a sob story to your joke. Just ya...)
I guess it would be when you try to think purely on horses & camels. Have to keep in mind that people (First Nations & natives on the land) make use of any animal for any. They'll steal a baby to bread them into, or help them when abandoned, or assist an injured for long-term gain. It's only silly because you're wanting it to be silly. I remember how the Chinese were silly with their Oxen, and Indians with their Elephants. I'm passed that now heh. Having Moose, as aggressive as they are, as mounts would still be worthwhile.
Maybe I'm too serious this time around (look up to cold cloudy weather).
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Having water run down windows, even other objects, would be sweet. Would help with the immersion, even with the beauty that can expand into images and videos.
Of course not all at once. I'm not trying to force the Trio into adding it all at once. They can take all the time they need to add what they need, just as long as what's on the features gets added first, our desires, then what I listed above being all our general thoughts and suggestions to make Rising World all that more fun and appealing. As long as this game is made for fun then it'll be fun for us that'll make them proud in return. I'm hoping that they're not going to back out of some features out of fear because they just might make the more fun -- water tends to be the most fearsome element; NPC villages & companions being the second fearsome feature; Snow with accumulation being the next. Granted, programming is a pain in the rear with me being understanding if they don't make it in.
Hoping to hear more thoughts from people. Maybe I worded things horribly again to find myself in an awkward spot again.
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Ooo! Nice interesting styles to make note of here. Hope they're expanded on nicely to see more of these nice garden & tower styles. Nice views.
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Excellent! Nice use of your drawings, and nice detailed smithing. Would love to pay a visit whenever given the chance.
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Loving the artistic and creative vibe. Something so simple going a long way with those drawings of yours heh.
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Nice simple idea that looks lovely. All that's missing now is an option to fill it up with water, bit by bit...bucket by bucket to then throw a lucky coin in.
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To add to this (without making a new thread) we should be very resourceful with fish. If Red's plan is to survive while fending off the elements on a physical and illness side of things is to use fish as both clothing & tools also [Food goes without saying]. We should be able to make use of fish by skinning a fair portion (all depends on fish size to one clothing part) of them to protect ourselves from the chilly environment, or to even simply assist with survival aspects of things. If necessary, adding fish bones as tools would be interesting.
http://english.cri.cn/4406/2007/08/06/1141@258247.htm & http://www.harbinice.com/photo…kin-clothes-of-hezhe.html
When people need to be, they'll use everything at their disposal. Even riding Mooses around the map, if given that option. This could go a long way into even making use of whales and other sea-life in the world. I hope Red goes all out with this.
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Well, people shall say they don't like it but learned to 'adapt' to the Enderman & Creeper's presence. I also would say that I hated it, yet would welcome it to also spite those that constantly whine and moan how updates ruin the past updates in other communities (Rainy weather so darker thoughts)
I would approve of this. I guess people would be comparing this with "Five Nights at Freddies" with how you hallucinate when air circulation cuts out.
I wonder if I should tie this in with the ghosts mobs I really want in this game, even with the elemental snow mob that dances and stalks players. Also being the type that stalks the player with more intensity the more he survives horrors, as you said Ozzy, to try and find cures to dispel the unseen horrors of the world. It also make sense from the standpoint of Red wanting to add in environmental diseases so having mental horrors needing medicine should help counter-attack the issue.
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Ah, mentioning Frozen makes my ears bleed. I hate thatmovie, also because I have an 'original character' on a similar line as what's in Frozen....Also, over hyped to hell for me.
But ya, glad this is being viewed warmly. Trying to suggest this on a nice fun 'serious' and realistic tone. Won't suggest riding cows, though I'll suggest riding Oxen. Mooses seems like something a European native probably has done by now, let alone an Alaskan and Canadian. I'm aware that a Finnish person done so already.
(Riding chickens should be amusing if shrunken in size from a witch's potion, or similar.)
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If Red feels crafty then I can expect all sorts of water formations to be had. Even the types of waves, or how they'll react when blowing in, or out. Tides and etc...That is if he can nail each one down and feels like it.
And you're lucky the next update shall have ores that'll nudge biomes into the update, or updates after that. Can't wait to see what kind of ores are to be had, and how they'll be added in.