Oh, interesting responses. #2, 5, & 6 caught my attention, even with the ore mention. So once ores are ready then we can start to loosely expect biomes. Not fully, just loosely. Nice. I'm forced to wait anyways so no rush on what's planned for release when.
2) Hopefully we're not forcing it down in Red's throat, just that without NPC Villages & NPC comrades the game shall feel as ghost-like empty as untouched Minecraft, or even Chernobyl itself. Having NPC villages for that vast of a world that's planned should be a must, and high on the list. Maybe not in priority, just in things to be added whenever given the chance. Feel free to do a contest for the villages, towns, and etc to then copy and paste those designs for when they're ready. As for NPC villagers themselves? I don't mind if they do simple bartering through randomized offerings and givings (Thinking Timber & Stone, Civilization trading but simplified, and just offering up a random list of what may find in the general area) to give to the player and NPCs. I'll understand if you want to keep the complex stuff to mods, which then I hope someone shall go all out when that & modding is ready.
2.5) Bonus points & respect points if going all out by making NPC villagers build using the items player gave them through bartering trade. Even more if we can befriend them into "pet" type comrades. You don't have to, just that it would fit this Rising World perfectly due to scale of it all.
5) Basic inventory keepings? Hope we can have a slider for that. Would be fine for others. I'd love to do corpse runs instead, though would be nice to release some slack for those feeling stressed while constantly dying. Pickaxe, wood axe, compass, and clock hmm...
6) Ya, I don't want the option not being able to lose items. Looking at #5 makes me cringe with this just hitting the wrong note. Losing your inventory, but doing corpse runs is what I'm now conditioned and used to doing. If this was Starbound or Terraria then I can understand, which Rising World isn't. I shall however agree that it should be a difficulty thing. Since being conditioned by Minecraft and other survival games that one should actually be careful when surviving, not being spoon fed & having hand's held. Of course, "each to their own" with people having different play styles.
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Ya, sorry for popping up everywhere. Wanted to post 2, 2.5, while also personally making note of biomes now 'possibly' arriving once ores are settled. Should be fun and can't wait to see in a patient manner 