Posts by ArcticuKitsu

    The "Mod Furnishings" remind me of my day in Star Wars Galaxies MMO. I love the furniture style with me now wanting to see it in the game. Been a fun run with me playing as an Imperial back in the day in SWG and wouldn't mind having some trigger items to recall SWG related memories heh. Trigger in the meaning of memories recalled through seeing similar objects & items allowing you to recall selective hidden memories. I'd assume those would be in the modern Age.


    Those shrooms....What was that second Coruscant planet? Corelia? Those shrooms remind me of the life on that Corellia planet. It's not Talus, or whatevr...it had another C in the front. Fun sketches. I of course would love to see both those in the game <3

    No teleporters? I agree, but if it's for 'nostalgic' or 'archive' purposes then I wouldn't mind a photobook or a computer picture album to 'dive' into to view such. But ya, no teleporters.

    Terraria? I totally forgot about that game. Well,.....I was thinking still in Minecraft terms with how a portal was intended to corrupt the landscape. Was still thinking the same thing that if you used Hell material above ground that it would simply 'infect' other materials over time, like dirt...just not as fast and irritating as in Terraria.


    But ya, still wanting to remention that there should be a feature that when people die that they should go to hell (A difficulty right under hardcore, or a toggle) so they can slay monsters below and build their way back up. It seems to be ignored, or easily missed and last time I shall mention it. On the next as anything hell bothers me.

    Forgot to mention that "Hell" should try and invade over-world biome when you play with their material. It should actually spread like dirt does in Minecraft to eventually ruin people's day. To mend the issue would be to slay the creatures & to tear up the landscape, disposing of the material in whatever manner you see fit.


    To add to this: would be awesome if we could have NPC humans to focus on tearing up any heavily corrupted landscapes by focusing purely on hellish items, also disposing of it in their own little world behind the curtains.


    HellStone? I guess. I did say to pair up Hell with difficulty so when you die on something below 'hardcore' that you would instead spawn in Hell to force your way back up instead of world being locked out for good.........More valuable gear.....Could, but then that's what dungeons are for. Note sure what the Trios have planned.....Not sure what to suggest even as it's still fresh of a game.

    Awesome. At least someone here kept up with drawing. I got annoyed and stopped because I couldn't do things as nicely as yours. Keep it up :)


    Ooo! Now that be a nice place for them indeed. If they can be programmed to hunt at certain times (maybe through percentage) then things should be overly awesome. Just hunting in random I guess.


    To hell with the annoyed players. From my experience you should just add them in or else the game shall be boring & bare. Add them in and have your fun with others needing to adapt. Sure, they can toggle it but that won't be fun. Having them in would add to an interesting mix, also roleplaying for those that roleplay.


    Would be awesome to also see more of your furniture furnishings. Post more and it just might inspire Red and pals to emulate such beauty into the game. Feel free to post up :)

    HA! Spinning the toilet paper is now a must, and it should attract cats! :P


    Skyrim also has a poo & pee mod that adds onto the realism so I wouldn't be surprised if Red, for the fun of it, decided to give us the ability to 'dump our waste' into the world, or freshly into toilets. Both seriously, and jokingly, I want the ability to use poop to help speed up crop growth that could also be used to give you a slightly higher crop yielding. Might as well go all the way now.

    Hmm.......It's a nice idea that I actually can approve of. I'd vote for it. I always wanted this kind of feature in Minecraft whenever building up a wild area into something awesome with me unable to show the in-betweens because of how time had passed.


    I do hope that when you are given a camera for some creative fun while also making use of posters. Being able to craft a camera to then take pictures in two forms - 1) Posters & 2) Memories - to allow people to further mess about. The world keeps changing when you mess with it so it would be neat to go back down 'memory lane' to show what was built when, and how. You can log it down.


    I would try and nudge that memory thought into a Mystcraft book (both the game & Minecraft mod) experience with you able to flip through the pages like in Minecraft. You could keep adding onto the archive photo-book by constantly slipping in book pages with new 'memories' (the photo frame on a desk would work just as well) with you able to go into an unchangeable 'static' world that you frozen in time. You can't build, nor can you destroy stuff.....just simply go back and view it like a hologram in Star Trek's Holodeck, just with a bit of magic.

    Making use of Hell to open up a dungeon sounds like a swell idea. I approve of that. Right now I see Hell as a pointless place to go so I do hope we do have a purpose to go there. If it's a place to go when the player dies, that be brutal. Maybe something for difficulty level below hardcore that simply pushes you down into Hell to then force your way up while fending of zombie dogs and whatever else is down there......

    Awesome drawings! Even that zombie dog in the other thread. These are awesome and I would love to see more of these :)


    I would approve of those "Sand Stinger" creatures lurking in desert biomes. Would give you something to fear other than bears & Mooses. Allow us to adapt to these 'fantasy' creatures and we'll approve of them. If anybody considered disliking them should note how they fell in love with Enderman for Minecraft. They were hated, then loved. Simply think Star Trek with alien life-forms heh.


    Also, having wooden themed furniture should be in. If we're going off 'Ages' (Medieval & Modern) then we should have these forest themed furniture as a 'prequel' type Age. Wooden bed, furniture, and such would be awesome. Building in a Zelda game theme would be interesting, if possibly viewed as a 'peasant' manner when compared to the Medieval Age.

    This sounds loosely like "Industrial Craft (2)" for Minecraft with how you could build gadgets that would estimate how many ores were in the area. With that, you would then focus on whatever gave you the biggest yeild through the number you were given. If Red keeps to what the main post mentioned then we could use it to its maximum feature worth when hunting down for needed resources. This would have to pair up well with the item variety and with what kind of resources you want to hunt down to work out.


    As for popularity? Like I said, it depends on how you pair it up with resources. You could use it to hunt for resources, dungeon hunting, and to possibly even show how much you polluted an area when farming. Seeing as how environmental diseases are considered (Red on steam mentioning environmental effects on people) this should pop its way to the front. You could make sure that you're in a safe-zone also.


    And yes, I would love this. I can of course wait for when such feature is added in whatever part of the timeline.

    Lunch boxes, fridges, and food carts. Going around like the wild west, or even the horse-drawn carriages of Europe. Camels also with bags on the side hmm. I'm glad Red intentionally categorized the stacks that way. Now wishing for lunch boxes and etc :)

    Awesome list. More the merrier and I would absolutely love more tree types. Having pet animals and human comrades would be excellent also. Small actions like petting animals also, I approve. Having 'emoticon' type animations would do wonders. Pruning garden plants would be neat also. Whatever is added I shall be happy with.


    I do hope the Trio consider allowing us to use Mooses like horses and camels for the fun of it. Seeing as how it's a fresh new world we should be free in what we do, not restricted with the environment. I at the very least would enjoy jousting (for fun & combat) with Mooses. Also because of Canadian pride.
    (Sorry, didn't want to create a new thread to spam.)

    Seeing as how the game is still 'new' I don't mind where it is at right now. Maybe I'm misreading, just that people aren't understanding that the game is still an infant at this stage with updates needing to allow it to age into it's own version of teenage, adult, and overly matured state..


    Creative mode is also handy when you want to experiment, I just feel that it cheapens the game play by giving everything to you at once. Want resources and to build everything? THat's cheapened. It's useful i you have 10 minutes to burn, or wanting to make a video. For Youtubers creative mode is awesome, and for kids. Just that elsewhere it feels cheapened.


    Survival mode is where you EARN things. Sure, you die and lose things, but you also earn the respect by all that blood, sweat, and tears that were shed when you gained and built stuff. This is proven in RPGs, Minecraft, and hopefully shall in this game. When you work for your stuff you can tell tales of how you got what, even what block was obtained where. Roleplaying goes high. It's fun showing off the stuff you naturally earned by working for it.


    (Not sure if hating survival, or just annoyed at the 'lacking' survival options I tried to word it both ways.)

    I have to agree with Sayaron to simply be patient while trying to find that one single thread by not creating more. It cluttered steam so badly that I bet it's giving Red & his buddies grey & white hair. Constantly having to repeating things like a broken record. Too bad people won't listen and things shall keep repeating themselves because old habits die hard, especially with generations constantly being renewed.


    Glad the update came while now patiently waiting on updated AI behavior on the Bear & Moose. Forgot what was planned after hostiiles. More food? Poor memory now. Maybe it was ores.....*shrugs*. Also nice on the ability to toggle hostilities on animals heh. Small things go a long way.

    Awesome stuff. Accidentally allowed Rising Worlds to slip off my radar that I now have to catch myself back up. Glad Vortac & Weem keeping me up to date heh. I wonder if bears could be nudged into having a 70% of attacking on sight. They're still hostile on sight, just something to command respect and fearsome.


    That Moose is awesome. I know Mooses are elsewhere, but would be neat if we could mount them, or be able to train them somehow later down the line. Just a little thought in a Canadian pride manner by mounting one up in a stereotypical Canadian manner with a vibe of horse jousting. As for Rabbits, nice stuff. Sad to hear them having that 'cry' to them when you hurt them. That injured noise shall make me want to use ranged weapons to hunt them. Using bows & arrows from a distance.


    Also amused that goats now defend themselves. As it should be when you attack and provoke an animal. I say pigs & cows should try biting you at a percentage also. Nice update overall :thumbup:

    I, and 'we', mentioned something similar with the trio's response leaning to a negative. If there are going to be pets then it was implied that we'll be getting such features fairly late when the game is considered complete. Nice idea though, and it works off what I wanted in the game also of having to gift 'tributes' to prankful hungry birds that attacks you. I really do want us to tame them the way you mentioned by working for it over time....It's similar to how you tame horses in Minecraft, just more 'realistic'.


    I was hoping Red could add followers you could customize on the same level as yourself, even using the hunger & food system also. Even tending to their food & third levels also....This could carry over to the pet side also while being allowed to raid chests when 'under your command'; your ownership. I really do want to see both, or either of these in because Rising World would be boring otherwise, or at the least have missed an opportunity to further be unique from others by also adding features hitting sweet-spots. At the very least, we'll end up looking forward to a 'possible' NPC village system added later down the line.


    Without followers or pet of some kind for singleplayer folks, or those on MP on quiet ones, would have less fun with both/either pets & comrades not added. Be a wasted chance otherwise. I don't want to force Red, but I also do because of how much it adds as a whole in entertainment value.

    If that's what the 'Trio' want to add into the game then I'd be all so happy with them appearing on warm mountain areas. The 'hotsprings' that is. I wouldn't recommend adding 1-2 in every world, just rare enough as those mesa & ice spiked biomes in Minecraft. I need an example and Minecraft is the 'best' one so far. Would be amusing to have a hot spring in cold mountains if we're going to have 'environmental diseases', or whatever Red was planning with diseases & illnesses. Being near these should help with heat.

    I hope that wasn't confusing. I was trying to be careful with my wordings, even trying to 'source' my thoughts. And yes, I simply want resource friendly tools because I'm an idiot otherwise. I'm also suggesting something similar to the Japanese porn game tools made by Illusion (studio only) because it's user-friendly while also allowing people to be creative. I'm hoping Red catches wind of this and adds this onto the release when modding support is released so I can then fiddle around in my own manner.


    If Red can't, nor his other two, then I'll simply nudge this over to the modding community that'll be born when modding support comes out. Not everybody has the required patience, or it is elsewhere.