Posts by ArcticuKitsu

A new update (0.9.2) is available now!
Latest Hotfix: 0.9.2.1 (2026-05-13)

    Nice, nice! (Can I still suggest bears having a 70% chance of attacking vs 100, or am I just being silly?)


    Ores coming up next eh? Nice. Making me wonder if it'll be a handful, or going all out; If treated like food update or adding it gradually. Nice! Keep up the good work. The itch is growing with me now wanting to have a way to showcase ores obtained. Can't wait to see.


    Keep up the good work & thanks for being awesome! :thumbup:

    Oh, interesting responses. #2, 5, & 6 caught my attention, even with the ore mention. So once ores are ready then we can start to loosely expect biomes. Not fully, just loosely. Nice. I'm forced to wait anyways so no rush on what's planned for release when.


    2) Hopefully we're not forcing it down in Red's throat, just that without NPC Villages & NPC comrades the game shall feel as ghost-like empty as untouched Minecraft, or even Chernobyl itself. Having NPC villages for that vast of a world that's planned should be a must, and high on the list. Maybe not in priority, just in things to be added whenever given the chance. Feel free to do a contest for the villages, towns, and etc to then copy and paste those designs for when they're ready. As for NPC villagers themselves? I don't mind if they do simple bartering through randomized offerings and givings (Thinking Timber & Stone, Civilization trading but simplified, and just offering up a random list of what may find in the general area) to give to the player and NPCs. I'll understand if you want to keep the complex stuff to mods, which then I hope someone shall go all out when that & modding is ready.


    2.5) Bonus points & respect points if going all out by making NPC villagers build using the items player gave them through bartering trade. Even more if we can befriend them into "pet" type comrades. You don't have to, just that it would fit this Rising World perfectly due to scale of it all.


    5) Basic inventory keepings? Hope we can have a slider for that. Would be fine for others. I'd love to do corpse runs instead, though would be nice to release some slack for those feeling stressed while constantly dying. Pickaxe, wood axe, compass, and clock hmm...


    6) Ya, I don't want the option not being able to lose items. Looking at #5 makes me cringe with this just hitting the wrong note. Losing your inventory, but doing corpse runs is what I'm now conditioned and used to doing. If this was Starbound or Terraria then I can understand, which Rising World isn't. I shall however agree that it should be a difficulty thing. Since being conditioned by Minecraft and other survival games that one should actually be careful when surviving, not being spoon fed & having hand's held. Of course, "each to their own" with people having different play styles.


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    Ya, sorry for popping up everywhere. Wanted to post 2, 2.5, while also personally making note of biomes now 'possibly' arriving once ores are settled. Should be fun and can't wait to see in a patient manner :)

    If we see that avatar in the game things shall really be spooky, Ozzy :P.


    Hope I can suggest that bear attacks be 70% possible. Have that aura of fear when you're unsure if you're going to be attack or not heh. Wolves & Tiger would be an interesting way to be attack. Same with the natural diseases and such that Red was toying with adding.....Thirst, hunger, being too hot or cold, and possibly even sick from being stung by so many mosquitoes. Well, that is if the route Red wanted is true....Going to be a crazy survival game with those in mind.


    Spooky indeed.

    Alien plants and fruit eh? Would be awesome to have those come from crashed alien wrecks. Red could choose to do this with it truly being an alien crash of it happening over time, or you able to find a long-crashed ship to loot from. Finding seeds and alien texts......Going a tad bit Star Trek with it.


    Nice update also. Also, from what I noted down from what Red had planned (dated two months back):


    - Food -> More Food R2 -> Hostile Entities --> (Possible actual spot for R2 foods W/ Bakery) -> Ores -> More food R3 -> Biomes -> More hostiles/water/oceans -> Birds/NPC Traders/Flying Entites ->


    The first food is down so I guess we're getting more food? Plans change so I guess the second food can be after the hostile mobs then. Ores then after the food, and anything else that I saw Red note two months back. Lost track of updates so not sure anymore and not really worried about what Red will do. When I see an update then that means things are going well :thumbsup:


    Still waiting on bakery though. Baking things....I guess that's the stuff after the hostile mobs.


    I'm now curious and wanting the flying entity type. Reminds me of all those Lilith entities I've seen in Anime, or in fancy drawings. Same in the "Devilman Lady" anime that's now ancient. If we can at least get that 'hybrid' entity into the game then that Hell biome shall be a fearsome place to be due to flight & how we could even suggest them to be possessive of entities for random amounts of time. It's up to them & Red. I also love that 'toad' entity that would pop out iwth a body then drag you in. That would spice things up also. Nice thoughts.

    Haha! Deranged weapons. I wonder if we all would be willing to insert wired-lances (search up weapons from Phantasy Star Online 2) and anything trippy down below in Hell. To give it a proper use (other than a place to spawn upon death; To be killed by your dead 'clones'; And minerals), I would love to recommend what Ozzy just did, but with 'phantasy' armor & weaponry, just in a corrupted hell theme stuck in tricky manners to obtain.


    Could go all Skyrim with the weaponry for those that desire those 'soul gems' or whatever from that game down there, or even keeping it regional by only having them effective down there. Wired claw lances would be amusing though, if the combat is going to be revamped to fit this game appropriately now that we have hostile Bears, Mooses, and Goats.

    I guess it would be trippy to see your dead copies with your customizable accessories on there, even more so if they're modded accessories. All the sword types all stuck in the Hell world for you to fight, if you so choose, to make your way out or your way in or some challenge.


    Hell was already added so not much we can do there. You can choose to go down there, or you can simply stay top-side. People's fears going to end up paralyzing time the more they fear Minecraft when comparing this to that game. Also, I don't mind some fictional monsters in the tone that Skyrim did it. If Rising World can keep it like Skyrim then all is good.

    No worries. Didn't mean to guilt trip, just that it's easy to miss things seeing as how we're all focused on our own thoughts and suggestions XD. But yes, it would also assist with having people take care of their characters more. Doesn't have to be in easier modes, though it can be wedged inbetween hard & hardcore for those that want to use it, or even as simple as a toggle option. I always saw my host purposely die in Minecraft that it just annoyed me instead of munching on food so this should work against that to care more for your avatar.


    To add to this - Would be interesting seeing clones of yourself in hell on any other setting. Taking care of yourself and then coming across your own self below. Would be interesting.

    The "Mod Furnishings" remind me of my day in Star Wars Galaxies MMO. I love the furniture style with me now wanting to see it in the game. Been a fun run with me playing as an Imperial back in the day in SWG and wouldn't mind having some trigger items to recall SWG related memories heh. Trigger in the meaning of memories recalled through seeing similar objects & items allowing you to recall selective hidden memories. I'd assume those would be in the modern Age.


    Those shrooms....What was that second Coruscant planet? Corelia? Those shrooms remind me of the life on that Corellia planet. It's not Talus, or whatevr...it had another C in the front. Fun sketches. I of course would love to see both those in the game <3

    No teleporters? I agree, but if it's for 'nostalgic' or 'archive' purposes then I wouldn't mind a photobook or a computer picture album to 'dive' into to view such. But ya, no teleporters.

    Terraria? I totally forgot about that game. Well,.....I was thinking still in Minecraft terms with how a portal was intended to corrupt the landscape. Was still thinking the same thing that if you used Hell material above ground that it would simply 'infect' other materials over time, like dirt...just not as fast and irritating as in Terraria.


    But ya, still wanting to remention that there should be a feature that when people die that they should go to hell (A difficulty right under hardcore, or a toggle) so they can slay monsters below and build their way back up. It seems to be ignored, or easily missed and last time I shall mention it. On the next as anything hell bothers me.

    Forgot to mention that "Hell" should try and invade over-world biome when you play with their material. It should actually spread like dirt does in Minecraft to eventually ruin people's day. To mend the issue would be to slay the creatures & to tear up the landscape, disposing of the material in whatever manner you see fit.


    To add to this: would be awesome if we could have NPC humans to focus on tearing up any heavily corrupted landscapes by focusing purely on hellish items, also disposing of it in their own little world behind the curtains.


    HellStone? I guess. I did say to pair up Hell with difficulty so when you die on something below 'hardcore' that you would instead spawn in Hell to force your way back up instead of world being locked out for good.........More valuable gear.....Could, but then that's what dungeons are for. Note sure what the Trios have planned.....Not sure what to suggest even as it's still fresh of a game.

    Awesome. At least someone here kept up with drawing. I got annoyed and stopped because I couldn't do things as nicely as yours. Keep it up :)


    Ooo! Now that be a nice place for them indeed. If they can be programmed to hunt at certain times (maybe through percentage) then things should be overly awesome. Just hunting in random I guess.


    To hell with the annoyed players. From my experience you should just add them in or else the game shall be boring & bare. Add them in and have your fun with others needing to adapt. Sure, they can toggle it but that won't be fun. Having them in would add to an interesting mix, also roleplaying for those that roleplay.


    Would be awesome to also see more of your furniture furnishings. Post more and it just might inspire Red and pals to emulate such beauty into the game. Feel free to post up :)

    HA! Spinning the toilet paper is now a must, and it should attract cats! :P


    Skyrim also has a poo & pee mod that adds onto the realism so I wouldn't be surprised if Red, for the fun of it, decided to give us the ability to 'dump our waste' into the world, or freshly into toilets. Both seriously, and jokingly, I want the ability to use poop to help speed up crop growth that could also be used to give you a slightly higher crop yielding. Might as well go all the way now.

    Hmm.......It's a nice idea that I actually can approve of. I'd vote for it. I always wanted this kind of feature in Minecraft whenever building up a wild area into something awesome with me unable to show the in-betweens because of how time had passed.


    I do hope that when you are given a camera for some creative fun while also making use of posters. Being able to craft a camera to then take pictures in two forms - 1) Posters & 2) Memories - to allow people to further mess about. The world keeps changing when you mess with it so it would be neat to go back down 'memory lane' to show what was built when, and how. You can log it down.


    I would try and nudge that memory thought into a Mystcraft book (both the game & Minecraft mod) experience with you able to flip through the pages like in Minecraft. You could keep adding onto the archive photo-book by constantly slipping in book pages with new 'memories' (the photo frame on a desk would work just as well) with you able to go into an unchangeable 'static' world that you frozen in time. You can't build, nor can you destroy stuff.....just simply go back and view it like a hologram in Star Trek's Holodeck, just with a bit of magic.

    Making use of Hell to open up a dungeon sounds like a swell idea. I approve of that. Right now I see Hell as a pointless place to go so I do hope we do have a purpose to go there. If it's a place to go when the player dies, that be brutal. Maybe something for difficulty level below hardcore that simply pushes you down into Hell to then force your way up while fending of zombie dogs and whatever else is down there......

    Awesome drawings! Even that zombie dog in the other thread. These are awesome and I would love to see more of these :)


    I would approve of those "Sand Stinger" creatures lurking in desert biomes. Would give you something to fear other than bears & Mooses. Allow us to adapt to these 'fantasy' creatures and we'll approve of them. If anybody considered disliking them should note how they fell in love with Enderman for Minecraft. They were hated, then loved. Simply think Star Trek with alien life-forms heh.


    Also, having wooden themed furniture should be in. If we're going off 'Ages' (Medieval & Modern) then we should have these forest themed furniture as a 'prequel' type Age. Wooden bed, furniture, and such would be awesome. Building in a Zelda game theme would be interesting, if possibly viewed as a 'peasant' manner when compared to the Medieval Age.

    This sounds loosely like "Industrial Craft (2)" for Minecraft with how you could build gadgets that would estimate how many ores were in the area. With that, you would then focus on whatever gave you the biggest yeild through the number you were given. If Red keeps to what the main post mentioned then we could use it to its maximum feature worth when hunting down for needed resources. This would have to pair up well with the item variety and with what kind of resources you want to hunt down to work out.


    As for popularity? Like I said, it depends on how you pair it up with resources. You could use it to hunt for resources, dungeon hunting, and to possibly even show how much you polluted an area when farming. Seeing as how environmental diseases are considered (Red on steam mentioning environmental effects on people) this should pop its way to the front. You could make sure that you're in a safe-zone also.


    And yes, I would love this. I can of course wait for when such feature is added in whatever part of the timeline.

    Lunch boxes, fridges, and food carts. Going around like the wild west, or even the horse-drawn carriages of Europe. Camels also with bags on the side hmm. I'm glad Red intentionally categorized the stacks that way. Now wishing for lunch boxes and etc :)