Posts by ArcticuKitsu

    This is what I'm most excited for with the way Red (or the trio) implied there shall be over-ground trains in the game. Look - here - and scroll down to the 'railway' tab and read what it says. Don't worry, not shouting against you, I'm rallying with you for having trains because I want actual real locomotives in our game, more so after it was implied.


    Adding locomotives, railway carriages, wagons, and all that would be awesome. It would also encourage long distance traveling by also transporting goods from one spot to another, if actually biome specific. If Red can fiddle with the NPC villages to accept supplies in that supply & demand manner then that would compliment the trains and vice-versa. Would make Rising World awesome.

    Apologies if this is obnoxious again, maybe even confusing once again. I also apologize this ended up being long-winded also. Just wondering what is and isn't possible and what can or can't be considered. I wouldn't mind if this is made through modding also for the scripting-impaired, such as myself. I'm an idiot when it comes to scripting, even trying to learn such so I'm suggesting this as I'm the other type of 'fiddler' when it comes to games. More of setting things up so I can try and set 'scenic' scenes for image taking. Basically building things while trying to be as creative as possible through image screenshots. I guess this should indeed be left for 'Studio' programs, though this game has that freedom that this could work. It worked for Skyrim, common in Minecraft, and in J+18 games so I assume similar would work for this game.


    Basically put.... I was wondering if it would be possible to have a modding tool to allow us to 'play' around with where each entity can spawn, in what frequency, and etc through the 'newbie friendly' modding tool. Something not just for me, for anybody wanting to do Let's Plays also.


    - What I'm thinking:

    • Being able to scroll through the list to pick and edit a mob to then see in the right-hand side. (Typical editing window dumbed down in simplicity)
    • To select what 'pre-set' animations to choose and add onto selected mob; Preview the animation motion in screen on right side.
    • To set their alignment - Peaceful, hostile, neutral, etc - and where they may found. Even the spawn-rate.
    • Import/Export options - Being able to import other people's animations, models, and etc while also exporting animations for reference.
    • Basic Rigging - Studio/Poser in a very basic manner. Able to tell game what body part is what (Basic hands, arms, legs, and head, nothing more)
    • Bonus: Image importing - Being able to read images from other games and importing models from there into this game. [(*) View below in a spoiler tag]

    I'm suggesting this because the game is advertised to be vast, even to have traditional RPG NPCs for trading purposes. At the very least, I would love the option to be able to further customize both them, and the hostiles by mixing & matching things. I shall accept the NPC Traders, and I'll be patient. I'll be happy with NPC Traders, even if they roboticly move around. I at the very least hope they're customizable in appearance if these tools aren't considered officially, or through modding. I'm just someone that wants to get all 'creative' in my own manner similar to that in Skyrim; Both building and customizing NPC (Traders) into comrades.


    (*)


    If a mod tool can't be done then I'm fine with that. A suggestion for both myself and others....More so for the Let's Players & modders. I can also wait, just simply suggesting and playing with thoughts.

    Wanting to say "too soon" but eh, nice to hear people's thoughts. Welcome also :)


    I do agree that there needs to be lots added into the game, even myself being able to grab it. This game is still fresh so not being all that harsh about it, instead being overly patient with it while being eager with what's being added. I also agree, and believe, that this game shall strongly compete with and most likely even dethrone Minecraft through natural feature additions. If it stays on track with what's planned then it'll do fine, the planned stuff being on the feature page on the main site. Nice review.


    As for Trillnar's response, I also have to agree with some of what he has to say about this game toppling Minecraft. I agree. This game needs biomes (which it shall eventually gain) with seasons hopefully being implemented after that. Even weather. Weather with somewhat more complex weather patterns with freezing rain, hail, fog, and such. Whatever can be pulled off shall make this game more glorious. Even variety in plant-life. Should be interesting to even encounter wild threats in a similar fashion to what's in Skyrim, yet more varied and randomized. It'll have to be due to the vast world, yet not as common as zombies & skeletons in Minecraft. No popping up in random small shadows. That's my hope after all the hostile animals are figured out that shall lead into monsters, if any.


    As for money, I do hope it's kept to bartering. Trading for one item for another freely. Whatever the NPCs have you can trade for in return. None of these locked stuff that vanilla Minecraft does, yet more of the "Millionare" village mode with you being able to see what the other NPCS have. It's been said that NPCs shall be kept simplified, even to a traditional NPC RPG foundation needing mods to get all complex. NPC Villages being a 50-50% thing with it pushed all the way to when the game is considered 'completed'. Hoping for high customization in that at the very least.


    I have to praise Red and his two buddies for doing a great job so far. Lots of praising to be given to them so far, more in the future. I also have thought that I want to ramble on about so I'll place that in a new thread......


    @ArcticuKitsu: Fences are planned ^^ And yes, since tomatoes are in the game, we could also implement tomato juice in the future <X


    Excellent. That be a nice way to quench thirst. And I take it you're not a fan of tomato juice? When having the right kind it's quite tasty.


    Meltron: Hope you and your Tomato friend are handing out nicely. Hope there's some red & green blocks to make a Tomato Shrine/House out of. :P

    Oh, excellent stuff. Fences of any kind in that, or that coming later? And this is nice to hear that farming is in there because I'll be having loads of fun with that. I wonder if this'll make room or tomato juice to also quench thirst. Can't wait to see the hostile animals roaming wild. Should change up the experiences now, even in Let's Plays heh.


    Happy Birthday, Meltron. Celebrating with farming on your end, eh?

    Apologies for the double-posting....I just wanted to sneak in an image through the attachments to ask if we could also have "neon" lights, if there isn't any yet. I remember my trip in Europe back in 2008 there was this neon-lit grocer that I spotted in the early hours at 4-6 am when heading back to Bratislava from Croatia on a bus, thus the horrid blurriness. Even saw very faint and softly lit blue-neon lit lights also. Having lights and neon-lights as pillars & signage would be neat, or so I found. Too bad the image is blurry. I don't even know where this neon-lit mini-grocer is when heading from Croatia -> Yugoslavia -> Slovakia (Bratislava side).


    I'm also posting this here because it has a large German following that may also - A) use this as inspiration in their builds B) Find this interesting because they love building their German styled builds C) Maybe even ID this damn mini-grocer with fancy lights in western Europe. I guess if you know where this is you can PM me if it's many months down the line or so with this post being that dated.

    Hmm.....A witch being as rare as the ones in Minecraft, or those Phantoms at night in Dragon's Dogma, is the way to do it. One per world would be brutal. Maybe something like 1 every 10,000 KMs or something along those lines in whatever direction.


    I approve of being able to be knocked out, but only with you able to fight back. Defeated by a witch should force you to be her familiar to work your way out of it through debt, or to fly/run far enough to revert by using a medicine. I'd be happy with this feature actually, reminding me of Skyrim in the process with the mod types. Also, sleeping near a witch hut (willingly, or unwillingly) should have a 20% chance of being 'captured' then turned into her familiar of whatever animal she chooses you to be with semi-supernatural abilities.


    Also, sorry for the anime reference but my mind has been 'corrupted' by the deep-thinking Anime show of the seasons - "Maria The Virgin Witch" - that has me seeing Witches in a different light. I wonder what way these witches should go because the generic pointy "Wizard of Oz" types would irritate me now seeking more 'darker' German, even Anime, styled witches on a neutral-evil level.

    If there is a 'tribal' Age in this game then I can see this being a thing. What would be better would be cutting off the heads of animals and mobs to make a trophy room in your main-base, or a "showcase" room. Even a museum. Doing it the Imperial British way of stereotypical hunters would be the way to do it, but with EVERY single animal, creature, and mob in the game.

    I can actually see 'organic' blocks being a thing in RW, and not just as blocks. Drop mushrooms, meat, and anything should move around a little bit, more so when raw. Dropping squids and octopus should be more slippery, as would anything that you'd find squishy and such. Clouds I'd keep away from as that would simply turn into a small portion of water. Maybe 2% water in a cup when building skyscrapers.


    This should be a fun little thought and experiment for Red. As for building material, should keep to bones and anything we would use to build as building material. Should stray as much from Minecraft as possible in a proper manner.

    I know Vortac wanted to use this for his builds. I do know that I need them, as would others. I do hope Red chooses the types of hedges and detailed shrubs one would find in Europe. Would be a nice start there. But ya, this seems to be implied that it's somewhat high on the list that we'll see it. I need it so I can 'hide' the texture contrast collisions. Get that green thumb of yours ready :thumbup:

    The post about Red adding more block types might be it. I would still vote for decorative statue blocks and the like. Things like more corner blocks 'might' be planned for the next update Red has going so going to loosely word this.


    I recommended we should be able to make customized statues because statue types stand to bland out fairly quickly in these types of game. We should be able to basically copy our appearance onto the statue with it logging it like posters. Not sure how Red can do it as I can't program for the life of me, though I can suggest it for the longevity of the game for deeper customization options. He showed interest and I hope he adds at least this in the end for the people, not just me.


    Decorative cylinder blocks would be nice, as with any other shapes, bits, and pieces. I have faith in Red on this, more so after reading the message about adding more block types after the food & before the farming update (for future reading) I'm fairly confident that Red shall deliver.

    If this game did have magic then I'd love it if it was kept to "Harry Potter" level of things. I would also recommend that if people do want magic that there should be a secondary realm - Read as Parallel universe - mirroring that of what the main world is in a semi-loose manner with all the magic and supernatural entities one would want. I wouldn't mind having control of magic, if it took skill on the first 'inFamous' game manner being more of a 'rare' skill to have. A 'last resort' type of use. I guess this could be a good way to connect with 'realistic' European witches that aren't generic, nor overly gothic in design....A nice middle ground that I see Germans design in that "Poser" program.


    I would much rather someone mod this in by gaining inspiration from Minecraft's Thaumcraft to carry over to this game with updated and modernized features.

    You have my vote on this. More options for more poster-positioning variety is something I can vote for. Various 'snowflake' patterns also, or whatever you can think of that Instagram uses, you see in museums, and various other variations in posting up posters. Once again, I'd love the option of going all-out with the posters that more options the better.

    Well, there's this - Rising World | Predator Survey | VOTE HERE


    But ya, I agree that Red will have to get quite crafty with his monsters because they can easily make-or-break the game. Werewolves I wouldn't mind, same with abominable snowmen type mobs. Zombies we pushed into the distance, as with anything overused. I guess you're thinking along Thaumcraft's Taint (an Minecraft FTB mod with magic) with taint, whisps, and similar.


    Rare phantoms would be appropriate, same with living snowballs with glowing colourful eyes, and tropical sand zombies. Those would be interesting, if at least as a mod monster. Birds that harass players by dropping stuff on them would be interesting also, or some entity needing to be pleased by ritual sacrifices by simply giving them food.

    I always feel that me and Geneo would fight because he always goes around thumbing things down. Point taken though because he does make great points.


    I'm now lost in how to view the game, yet I trust Red with the game and his own game plans. Right now Rising World is in such a great shape that I'm not all that worried. I know Rising World isn't Skyrim, Civilization, or any other game, I however needed something to compare it to for examples so we would be on the same page. I don't know what else to compare it to for other people to see the same thoughts as mine.


    With what Red said on Steam he said we would be going up in tech so I assumed (which might have been stupid on my part) that we would go from 'caveman' type tech to modern, even if it was gimmicky. I'm fine with it being Medieval & modern only also with how you have to survive in a hostile world. I guess I'm just assuming too much which is my stupid part. Minecraft 2 isn't what I'm seeking, only a game that is free with what it actually wants. I consider Rising World its own game. I guess I see it more as a "Second Life" type game, yet more grounded in survival from both physical and environmental stuff now.

    Hmm...So there will only be two tech ages then? No "Rise of Nations" or "Civilization" with how you need to tech up from roughly caveman to modern era through items in this game. I guess it's the choices of words when replying to Babas with me simply needing to sit back to see what actually gets implemented, or I guess I should view it as such with only two periods. I guess I can be fine with only 2 or more "Ages".


    From what I'm hearing this game sure has quite an atmosphere now with what's planned. A mix of survival, teching up, with touches of environmental diseases. I approve of what I heard and saw Red mention, even what's on the roadmap. What's mentioned being Skyrim + Minecraft + Rimworld (minus the table research, unless that's in). Having survival, adventure, and creative also being a wise choice.


    Hmm......I bet there'll still be confusion.
    (Edit: Guess I should just sit back and let what needs to be implemented to be. Being confused doesn't help and only causes panic on all sides. Of course I should keep my assumptions to myself as to not have bubbles popped.)

    Great idea. I add my vote on this, but only if we stay away from heavy bombs and nukes. I'm fine with TNT sticks, sticky bombs, and the like. I also imagine they would have to be toggle-able in the server menu for bigger servers to not have them abused by grieers.

    Some more builds to make note of that are getting close to what I want to make. I once again have to give note to Xloff, the French Canadian expert builder on here. Not sure how much I can praise him/her, just that those are awesome expertly build structures by a fellow Canadian. :thumbsup:


    - Train - I can't wait to build a railway:
    http://steamcommunity.com/shar…filedetails/?id=403517226


    - Xloff's city:
    1) http://steamcommunity.com/shar…filedetails/?id=403259700
    2) http://steamcommunity.com/shar…filedetails/?id=403259694
    3) http://steamcommunity.com/shar…filedetails/?id=403259680
    4) http://steamcommunity.com/shar…filedetails/?id=403259671
    5) http://steamcommunity.com/shar…filedetails/?id=401780599


    - Medieval Town:
    http://steamcommunity.com/shar…filedetails/?id=401780599


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    The future looks bright for Rising World. I want to praise Red & the skilled builders in the community for pushing Rising World up high. How I can't wait to play this damn it haha. I'm glad nobody touched on the Anime stuff yet because that is part of my territory. Maybe one person did, though was more of a subtle display in poster form. Would however be nice to see someone other than myself upping more Anime type builds though, things not Dragonball Z or mainstream though. More Death Parade style heh.


    @Meltron I agree that it could get cluttered. Guess I'll keep posting here until I get my own copy instead hoping to see what other people plan to build. A mix of what we want to build and what I find interesting from other people's builds until I get my own copy & new comp. I'm overly impressed.


    I hope posters are unlimited in SP, somewhat the same in multiplayer also with others able to see what you upped. I'm planning to go all out on the posters for my own museums and art gallery type builds. Even hoping to make use of the NPC Traders, even customizing them at the very least if I can't comrade them up. Posters being higher priority on my list. I want to see more complex builds with what I built, even if they'll get wiped out with updates. Fun to look at. :thumbsup: