(Not sure how to re-reply to Trillnar, yet shall say that I fully agree with what he said. Wish I wasn't an idiot with my choices of words. I'll simply say that "Freedom of choice in how you play is the way to go. People have creative & I have SP, maybe jumping into SMP when settled in.")
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With what Red has (loosely) planned for the NPC Traders has me wondering if we'll be able to set way-points, and such. He did say they could wander around and such. Having the option to make them wander around should be interesting, if we can keep those chunks active somehow. If not, then it be neat to see where they left off to keep things being active. I could see someone spend months setting up pathways for their 'citizens' to walk down streets to go from home <-> work, or to fake grabbing resources. That I can get behind, and that I shall find myself playing around with after I would consider my session to be "over". The 'survival' aspect of it anyways. I would add in NPCs, even trying to theme them up to what I have built.
What would be the icing on the cake would be if we could, in this order:
- Customize them (Equipment, gender, and accessories).
- Befriend them (To be able to have them as comrades).
- Survival (For them to grab food & water. Them being able to harvest food & Water from wild & storage).
- Interact with player (To ask for food & water; Not just your comrade, but with all AI.)
(Basically trying to keep things basic as possible using "Rimworld" & "Timber & Stone" AI as a template. Food & Hunger? Fine. Combat is needed, while building and crafting isn't.)
I'll happily toy around with NPC Traders, if I can get the game+new comp by the time they're added. I wouldn't care if they didn't craft, nor build. I'll happily populating areas in SP (Or MP only) with these NPC Traders to settle in and learn the game's more finer details. Basically allowing them to add onto the 'presence' of the place. I know I shouldn't expect much, thus me focusing on the Traders in thought only. Though, if we can 'Create' or 'befriend' one into a comrade that shall make me even happier, thus the things above in the mini-list. I'm of course going to expect that near when game is completed because Red is a busy guy telling me firmly that to expect the overly basic on them. That's fine.
I do however hope some form of 'pet' or 'comrade' NPC is added because singleplayer can get quite lonely and eerie. Not sure I'll be able to find a server fitting for my needs so I'm constantly pushing so maybe even a mod shall allow SP to befriend, customize, and have them interact with you as "LittleMaids" (Never did play LittleMaids due to complicated installations) did in Minecraft, or Rimworld, or my Timber & Stone comparisons. I get easily creeped out with the silence of the world that I need a comrade in player or NPC form. It's why I'm pushing, same with wanting to take advantage of the vastness with my own 'designed' characters.
I guess no unique thoughts on this eh? The only thing new being how I'd spend my nights trying to get NPC Traders pathfind around the settlements. Having tellers, traders, and statue 'tourist' guide people. I wonder if we can get them to path-find, timed, and such. Having a timed tour-guide to guide you as they allow the text bubbles above their heads to hang for a set time.
(Edit: And I just NOW noticed I hijacked this thread from the OP. Ah well. I guess it's a mod idea to have the NPCs build and craft for you. I only expect my NPCs to try and survive while joining me in combat; NPC Traders to spice up the area.)