Modding Tools - Entities

  • Apologies if this is obnoxious again, maybe even confusing once again. I also apologize this ended up being long-winded also. Just wondering what is and isn't possible and what can or can't be considered. I wouldn't mind if this is made through modding also for the scripting-impaired, such as myself. I'm an idiot when it comes to scripting, even trying to learn such so I'm suggesting this as I'm the other type of 'fiddler' when it comes to games. More of setting things up so I can try and set 'scenic' scenes for image taking. Basically building things while trying to be as creative as possible through image screenshots. I guess this should indeed be left for 'Studio' programs, though this game has that freedom that this could work. It worked for Skyrim, common in Minecraft, and in J+18 games so I assume similar would work for this game.


    Basically put.... I was wondering if it would be possible to have a modding tool to allow us to 'play' around with where each entity can spawn, in what frequency, and etc through the 'newbie friendly' modding tool. Something not just for me, for anybody wanting to do Let's Plays also.


    - What I'm thinking:

    • Being able to scroll through the list to pick and edit a mob to then see in the right-hand side. (Typical editing window dumbed down in simplicity)
    • To select what 'pre-set' animations to choose and add onto selected mob; Preview the animation motion in screen on right side.
    • To set their alignment - Peaceful, hostile, neutral, etc - and where they may found. Even the spawn-rate.
    • Import/Export options - Being able to import other people's animations, models, and etc while also exporting animations for reference.
    • Basic Rigging - Studio/Poser in a very basic manner. Able to tell game what body part is what (Basic hands, arms, legs, and head, nothing more)
    • Bonus: Image importing - Being able to read images from other games and importing models from there into this game. [(*) View below in a spoiler tag]

    I'm suggesting this because the game is advertised to be vast, even to have traditional RPG NPCs for trading purposes. At the very least, I would love the option to be able to further customize both them, and the hostiles by mixing & matching things. I shall accept the NPC Traders, and I'll be patient. I'll be happy with NPC Traders, even if they roboticly move around. I at the very least hope they're customizable in appearance if these tools aren't considered officially, or through modding. I'm just someone that wants to get all 'creative' in my own manner similar to that in Skyrim; Both building and customizing NPC (Traders) into comrades.


    (*)


    If a mod tool can't be done then I'm fine with that. A suggestion for both myself and others....More so for the Let's Players & modders. I can also wait, just simply suggesting and playing with thoughts.

  • Ehm if i understand you right you want a userfriendly modding tool?


    I can jsut speak for myself, you can download jmonkeyengine, goto the assests folder and search for the models, they are the j3o files. You can load them into the jmonkey engine and replace the objects and so on. To create an asset your self you can use maya,3ds max, blender are what ever to make simple objects and their you can do also the animation stuff. You can also use ZBrush to create an high poly object first and bake the texture map into your low poly model, but i think that's more for triple A games ;D

  • I hope that wasn't confusing. I was trying to be careful with my wordings, even trying to 'source' my thoughts. And yes, I simply want resource friendly tools because I'm an idiot otherwise. I'm also suggesting something similar to the Japanese porn game tools made by Illusion (studio only) because it's user-friendly while also allowing people to be creative. I'm hoping Red catches wind of this and adds this onto the release when modding support is released so I can then fiddle around in my own manner.


    If Red can't, nor his other two, then I'll simply nudge this over to the modding community that'll be born when modding support comes out. Not everybody has the required patience, or it is elsewhere.

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