Posts by ArcticuKitsu

A new update is now available, introducing seasons and more!
Latest hotfix: 0.8.0.2 (2024-12-30)

    Nice! Moon! Hope the moon changes shapes and colours, even to red, orange, pink, and blue. Seeing what you did for food that would also be appropriate :P


    Bonus: Be interesting if we could get telescopes to look at some '3D' detailed stars in the sky map. Seeing nicely detailed planets coming in and out of view, but I guess that's also low-priority until the game is considered completed. I'd however suggest it.

    I think I"ll pull a "Geneon" and say nope. Not necessary right now because we have to see what hostile mobs this game plans to add. I want to see Red's intended mobs added before pushing for "Mind scares". Nice idea though which should be brought back up after a handful of hostiles are added :).

    Using rips as an early game tool would be handy, more so when you note the North America "First Nations" made use of them to carve smoking peace pipes. Using bones as tools to carve, craft, and create things. Look at this wiki right here - http://en.wikipedia.org/wiki/Bone_tool - For using bones as various tools and instruments. I'd welcome them and hope they are considered for the early ages, even when you're higher up yet struggling with equipment.

    I agree that the unlimited map shall be 'wasted' on the average user. It's nice having it though because you wouldn't feel trapped when building. Not going to argue against it either because that be removing features we take for granted now. Who knows, maybe with Rising World people shall actually make far more use than with Minecraft, Terraria, and Starbound. Actually making more complex builds that'll need spreading out, if you can encourage them to do so, which shall make more use of the 'unlimited' map. Encouraging vehicles, trains, and biome-specific materials that you can only farm there.


    I'll go with unlimited because it doesn't really give me a 'fuzzy feeling', more that I actually feel free to go where ever I want. I can spread out, stay out of people's way and claim land that I want to claim while others do the same. I hated Skyrim, and other RPGs, for how they trapped me in a box. Same with other indie games for survival. I'd however love both NPCs and Players claiming their own part of the land while I claim mine, colonize others, and have fun. The only ones that could possibly realize the world is "spherical" being the more hard-core types. Tell a Youtuber the world is round and I bet they'll do those donation let's plays trying to build a railway one way then ride it back to do two trips around the game's world.

    Not confirmed 100%, just that it's "on the list".
    Suggestion,


    I'm not going to be picky if it's in or not, just that Red said he added it onto the list so I'll just wait and see what he does in the end.

    Welcome! Basically what ZaCormyr said that everything but paint was mentioned, or so I noted, is loosely confirmed in one manner or another, even conversed about. Everything but pain. I haven't see anything about paint. Paint itself would be interesting if we can find a way to make dyes.


    Bows, basic firearms, fishing, animals, birds, horses & camels, more food with detailed recipes, farming and crafting.......All that has been hinted at, teased, and lightly confirmed to be in the game. Some more than others. It all depends on how time fairs for them and us. Hostile monsters still strongly tossed up in the air.

    Starting a log on stone, then onto bark, logs/Bamboo, cotton, paper, then digital would be interesting. A little 'easteregg', of sorts. Keeping one of these in or around your personal area would be neat. Placing each and every one on a shelf in your late-game home would be quite nostalgic. But ya, as you said, I wouldn't expect this until when the game is considered 'complete', or as a mod itself. I'd happily welcome it, if its a simple item, a book, or a menu thing.

    Seeing as how we're going to get something along the lines of a 'skeleton' or vehicles, I would assume the same could happen for weapons. Already seeing hilts and parts needed to put them together so I guess it wouldn't hurt to mix-and-match weaponry and accessories. Being able to add little emblems (using that poster feature), colours, hilt types, and such. That would be something I'd welcome. I won't expect it to go all crazy in the way Cube World (that blocky single & multi) with how you can make overly unrealistic designs and such. Only mixing the blade, the hilt, handles, and armour types.


    Seeing as how it's basing itself on realism I'd stick to the designs and patterns from caveman era to about the 90's or 00's of our time, minus the nuclear and OP stuff. I'd however expect feathered helmets, Roman Helmets, something close to the 'First Nations' of North America, and similar. Doesn't all have to be there, just enough.


    Bonus: If we can have customizable statue (which I already suggested and was positively received by Red) with at least the planned vanilla armour and weapons then I'm fine. Being able to craft statues with what you're currently wearing and keeping it, a snapshot in time for display, would be much welcomed.

    Oh wow.......It would be perfect for a mod in what Minecraft did with those overly trippy scenery. Even Grand Theft Auto 5. Would be neat to add in a Halloween update or as a mod. Being chased by giant Infected Mushrooms, seeing all those ghosts, and such. Yup. Perfect as a mod.

    Sure, why not. If it isn't too much too ask I'd love to ask Red to do so also, but only when they're (the clothing and equipment) fully added and implemented. Would be neat for some, while others would want to have clear line-of-sight that mods may appear. Being able to toggle between the two should be possible. As for clanking, I guess that could be a given seeing how much love and care they're adding into this game.

    I guess that's where dungeons & temples comes in with loot. I guess when books are implemented we can get a tiny bit 'Skyrimmy' with how we insert pages and such. That is if Red wants to give some basic lore for us to make note of. A nice 'collection' and 'archive' going on to log each player's experience in their own world so they'll make some fancy archive room, building, or some 'government' thing if people go all civilization/Empires type deal.


    I would go against monsters and entities dropping things, more with finding those pages to insert into books. Not sure how you would do so without a gadget, or how you would even make note of it in a book. I guess I can brainstorm that to add creature entities into player-made books and computer logs/tablet is to have one research table focusing on said creature. Log it by having a book in your inventory, in your active hotbar, or something along those lines to then take it back by using a table to 'scribble' notes that you can read, then store in the first bit in the first paragraph above in people's archive room.


    And I agree with the plants and trees, if you want to go all "Japanese card collecting" or Animal Crossing: New Leaf type, just a bit more 'dedicated'.

    If the maps are kept to their current scale then I can see that happening. If it's done to 1:1 of our Earth, or unlimited then you simply have to double-back, or expand further for more resources. Not all that worried about such right now, even without a copy :P


    If it's necessary then I'd suggest adding in vanilla NPC traders to assist you with trading items for others in a somewhat equal value going a bit J-RPG hard in bartering, even with over-simplified menus or whatever.

    Same size as earth? :S I never said that lol Same kind of biome layout yes. Scale, no. That would be madness! :P


    Bad wording on my part then. I wanted to say 1:1 by accidentally implying that you said it. My bad. I also wanted to 'imply' that the list being world types that we could choose from. I was worried yet you posted so I couldn't do a confusing edit :P.


    A 1:1 Earth would be interesting though, if Red does consider and implement it. The problem being keeping the rarer resources going unlimited. I guess it should be fine due to the scale of our earth.

    If you're curious about the camel, and where I got it, is the same thread Rook (or someone other) found a thread with horses being confirmed. Scroll down further and you'll see camels being teased and played with as a thought.


    I also wouldn't mind feeding and keeping 'them' fed and their thirst meter quenched. I would make sure I live next to a proper water source and such while supplying for a long journey, if it ever gets that detailed for the NPCs and our mounts also. Those should be interesting travels for sure, with or without survival or the creatures also. Seeing as how this is more 'mature' and 'detailed' then this shall be quite a game to play from beginning to the 'end'.


    I only listed the 'possibilities' so I don't mind the variety, if it does get all crazy in variety. If we're playing with "Ages" then I'm only trying to imagine what may or may not be on the other side. I wouldn't mind Go Karts & Buggies. I'd assume people would go all 'Red Neck' with jeeps, trucks, and all for multi-purposes and efficiency.

    I wouldn't mind it going infinite, I however haven't made use of that in Minecraft due to social and developer issues. Constantly had to restart maps due to corruptions and Mojang simply didn't care that much so still jumping ship. I would have traveled far, and I'm sure on populated servers they need all the space they can get so infinite works. It however all goes down the drain when the map either corrupts or when servers do yearly map resets.


    I kind of agree with Geneon because he does bring up a good point, just that I also have to disagree because then you'd be 'boxed in" getting frustrated for not having room. Not sure if Playstation or Xbox version limited maps are a good or bad example, just that you shall feel cramped wanting to no longer play. The whole fun of 'unlimited' was spacing things out, mapping them on a Google Maps world, then trying to visit each and every place. I'm sure the same, or more, type of feeling shall be felt here when the game matures to the correct part.


    Possible solution -
    Similar to RTS, just give the people their map sizes and they'll be happy with their own version.....

    • Sandbox - The way it is now. Just a handful of a world for you to prototype and mess about in. Not great for long-haul type vehicles and expended giant builds. Good luck making use of limited resources.
    • Unlimited - For those that want to explore, expand, and build long-term. This is my vote because I tend to build big. Great for multi-player servers for those that may complain about lacking space & etc. Great 'unlimited' map to take advantage of vehicles. You can have all the resources you can find. If you run out of resources then you'll simply keep pushing out further. All you haev to worry about is disk space, or map corruptions. Better make use of those building plans, or similar.
    • Earthly Sized Map - ZaCormyr's idea of giving us a mix of both, just that the Earth would be scaled 1:1, or maybe a bit less for us to loop around back to various areas. Somehow coding, merging, and looping biomes to neatly mesh together, or cleverly hide the edges in frozen areas & oceans while giving each area a hot & cool area. This would be even more interesting when people get to late-tech to possibly make use of the computer to view their world map. That whole "Civilization" game vibe when you finally see the map as a whole. Good luck using limited resources. Treating this map by giving our Earthly biomes in hot-&-cool types.

    Guess I should just lean on unlimited because it's the 'easiest' and the most common in thought. I'd expect Zacormyr's idea post-game, or something. My only worry about unlimited being intentional 'map wipes', map corruptions, and similar. Sucks having to start over again, and again. Need to make sure the map survives long-term. Also apologies if my post seem long-winded. Trying to keep it short. :/

    Same here. I'm curious what kind of vehicles are to be had, and how we shall or can't tech up on them. I'm constantly imagining a the type of 'base' similar to what you see when a car is built, or burnt out. The skeleton of a car/vehicle that you can add onto by adding customized parts and accessories onto and in it. Red said he wasn't sure, just that we would have to deal with 'pre-built' designs that we could customize.


    - Cars - Hinted through roads & traffic lights. This may or may not have trucks, vans, and cargo-wheeled vehicles.
    - Bikes - Seeing as how horses & camels was teased/hinted by Red I'd assume we could eventually have bikes, though that's probably a stretch. If anything, I would expect it to be a post-game edition (after all the main stuff is added).
    - Horse & Camels - Only listing this because Red mentioned it with it being appropriate. I wouldn't mind having both horses and camels; Camels for your more warmer climate and biomes.
    - Trains - Teased on the feature page so I'm expecting working our way from minecarts -> Coal/steam -> diesel -> electric - type trains. Depending on how Red designs and implements them I'll either stay with steam trains or I may upgrade to other train tech.
    - Boats - I guess this is predictable. I would assume we would go up from rafts, canoes, sails, steam, coal, diesel type ships. All basic, merchant, and cargo type. Depending on how big the biomes are (a good 20,000 on average on old Minecraft) should do it for the variety of boat types. Surprise me.
    - Submarines - Not really confirmed. It be more of a bonus, if anything, for us to venture down below. I'd expect this as a mod, or post-game.
    - Zepplins/hot air balloons - This being the only vehicle I wouldn't mind roaming in the sky. People wanted some sort of steampunky ballooned flying vessel so it wouldn't hurt to do so. I wouldn't mind. I'd accept propeller planes, just nothing too major, or jet-propelled. That's asking for trouble.


    Whatever gets added in the end I'll make the most out of. There's still time to speculate and have brainstorming fun heh.


    -----


    - On-topic:
    I think I'll budge a tiny bit (by a hair) by supporting EXTREMELY RARE teleports people could set up when they find loot. I wouldn't really play with it, unless it's for 'admin' purposes, so I'd simply use it to go from one 'city' to the 'next city' for admin cleaning purposes. People could trophy up their portals, it however has to be limited one per person, or something that rare. Not even creative mode should work its way around it or else it'll devalue all the other vehicles. It'll hollow out the game as a whole.

    Oh! Awesome. Looking forward to how this'll be implemented fully. Adding this into the "On the list" thread :P


    Also, I hope there's a mid or late tech object that shall be nearly indestructible so it won't be easy to break through trolling and such. But I guess that's where griefing protecting comes in so I guess I'll nudge on this loosely. Having an anti-grief protecting on chests + locked chests would be a nice combo, especially on 'wild' servers.

    Hmm......Both sides are equally valid, just that I'll side with the trio to do things at their own pacing instead of forcing things due to the size of the team. I'd say allow the updates to come out when they're ready and planned to do so hmm. Interesting suggestion though. I guess they could switch to that after once the game is considered 'complete'.

    Nice. I think we should start a thread to 'log' inspiration and 'challenges' for whoever wants to complete them. I ended up following an image to a link to find ANOTHER awesome Canadian building somewhat closely to what I'm wanting to build.


    http://steamcommunity.com/prof…screenshots/?appid=324080


    My Favourite from the batch - City 1 - City 2 - City 3 - City 4 - Nice atmosphere - Just check the gallery ^.


    He (or she) has a nice little town going on with great atmoshphere. Something that I would love to take advantage of by inserting NPCs into every odd room in his tall buildings. Actually, I'd happily love to tour his/her place. Would help if I could see more of these types of builds, same with 'lighter' or 'brighter' blocks, textures, and lighting being used. Seems so grim with what I linked being brighter in mood. :thumbsup:


    (I really, really, REALLY can't wait to start showing off my builds when I get the game. This insane itch and desire is bothering me. I can afford it, just not a new computer and all that. This bracket thingy being more of an ignorable 'off thoughts' so ignore this.)