Posts by ArcticuKitsu

    I'm happy with small fire-arms + the bow & arrow. Those are fine. Anything else is just asking for too much trouble that you would need scripts to remove them. On the flip-side, I'm now curious if German or Canadian destroyers should be a thing for sea travel. Pirates should be a thing for the ocean biome with their canons in the colonial sail ships. As for modern, how would you scale that up? Destroyers at the least of German Z# types, Canadian Tribal-Class (British in origin; thinking HMCS Haida), and possibly a Polish ORP Blyskawica. All at random, and even unflagged....Unless you want to flag them up or add our own through posters.


    Being German developers I say they should dig into that European pride that keeps being robbed from them from the North America side of things. I guess it's something I should expect, if at all, late game developement or in a mod. I mean, it be interesting to encounter Destroyers at random. Not battleships, Light Cruisers, or aircraft carriers. Submarines as an AI threat? Sure. Small things, like Destroyers & Colonial ships.


    Ah well.......That's some food-for-thought on Red's side. Maybe even modding. (Do I need to make a new thread for this? I already did in the 'suggestions' thread under boating. Still in and out of the topic at hand with 'firearms' & 'zombies' or mobs' :P)

    This is for Ozzy who is overly curious about my plans to establish Arcticu City in Rising World, if and when I do. The loose lay-out being in an attachment below for both you & others to check out. I really do want to share Rising World screenshots so this thread is instead me rambling & giving the information to Ozzy.....I guess I'll be joining you folks in autumn or winter of 2015 when this year can stop trying to kill me, especially for the after-effects of Minecrafting too hard.


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    - Brief:


    Arcticu City has been founded in Vanilla Minecraft with an ex-blogger back during the golden-years of 2011-2013ish. It was poorly built at first, yet contained lovely skyscrapers that grew in size with more mods added. The second version struggled to take form in a modded FTB pack with the third being closer to its former glory, possibly even surpassing it in Minecraft's Realms hosting. My past comrade left me, thus seeing the Empire crumble after putting numerous hours that could have been spent on real-world matters. Fine times were to be had, yet great accomplishments were to be seen through large settlements, tons of resources found, and great railway breakthroughs to be used.


    Arcticu City is supposed to be the gem of what other games failed to have me do in Civilizations games - to be a vast glorious city & Empire in a giant endless world. To build up to the sky, to connect to one & all, an to experiment proudly. Everything within Arcticu City being aimed at pleasing the tourists while proudly displaying the landscape around it. A proud red & white flag to be hung with each and every accomplishment to be seen.


    (Arcticu Empire is basically my take on militarizing Canada while still making it look beautiful. More beautiful than the whiny city council & politicans ever would.)


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    - Legend:
    [Best to imagine the map squished with it being 'too wide'. It's a rush-job thanks to troubles. Proper to be seen later.]


    - Light-brown: Main road being a reference to sandstone roads in Minecraft thanks to their smoothness.
    - Light-grey: Still main-roads, just more side-roads for the downtown area.
    - Top-Middle: Hybrid City Hall & Government building for the whole Empire. Still debating on a single or triple tower connected to one through bridges. Above that (off image) shall contain a garden area containing festivities the city managed to celebrate. Things like Canada Day, Christmas & etc from when it's birthed in RW to when it inevitably falls for various reasons.
    - Middle: Garden for scenic viewing for general travel from one building to the next and to enjoy your stay in the city. To be lined with any exotic trees (preferably sakura or static red autumn trees) with a fountain in the middle containing a (hopefully customizable) statue of myself.
    - Middle left & middle Right: Lining the main fountain road shall be touristy type towers containing bakery, hotels, apartments, restaurants, libraries, among other things that RW inspires and makes use of.
    - Bottom Middle: Two museums possibly going to be merged as one in the roadway.
    - Bottom: The triangles being a split museum to contain numerous amounts of custom images relating to Shinki Renge (my avatar) & Varakitsu (My humanoid blog mascot with arctic fox traits from the anime real). This hopeully being in time for when posters are enabled to be shared in an unlimited manner. Left side being Renge's side with red & Vara to have the right side with white.
    - Red Circle & White Circle: Shinki Renge statue (the best I can); White being Varakitsu while hoping to have an NPC of herself there. Both being as large as their Minecraft counterpart while being seeing from a long-way away.
    - Far left & far right: Your industrial type of builds dealing with resource managements, smelting, resource drop offs, cargo vehicle drop-offs, train station, among other important matters. (I guess it could be in a "U" shape surrounding the city.
    - South (off image): Anything extra to expand on that Rising World expands on. More tall skyscrapers while also tending to other things (minus farming. That's left to my starting area.)


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    - Things To Expect:


    You're going to have to expect a certain style (culture) in my empire. You're going to obviously find it tricky with it being a mixture of my past Minecraft settlements merged into one. Lots of Anime related influences with me taking inspiration from there and from real-world places.

    • Trams & Trains: Whenever Red decides to add in trains & trams then I'll be making heavy use of them. The train shall be found on the "U" skirt of the city, all past the touristy area. Shall have the trams take the main roads, even simple routes going to specific places. As for them being automated,.....Find a way to personally use them.
    • Exotic Trees: Whenever more trees are added you can bet to find certain types lining the roadways in my settlements. You're bound to see anything that's 'Cherry Blossom', Red, or maybe even simple 'birch" for the Minecraft call-back.
    • Renge, Varakitsu, Minecraft & Anime Posters: There shall be loads of these. If they can be seen, that's something other. Shall see loads bringing up my own images of Renge, my own of Varakitsu, and loads for my old Minecraft days. Same with a far-off naval base dealing with the newer KanColle base, if and when we get boats.
    • Customized NPCs: Seeing as how we'll be able to use them as 'stores' I'll be having them up there. I do hope we can supply them through chests or their inventory for others to barter for. Even to inform tourists. Hopefully I can add Vara, as mentioned below.

    (Also hoping to recreate my 'fishery' building based on a real world building in Ottawa. Same with a 'lodge' for pleasure boats & my own Canadian cabin on the outskirts. Hoping to build next to an ocean to make use of actual boat cargo trade and to have a 'destroyer' fleet let loose in actual ship form or static build. Wanting to also take over an island to turn into a submarine base to turn into a hybrid functioning & poster museum of my Silent Hunter 3 & KanColle exploits.
    )
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    - Features Needed or Desired:


    Some features that I need to make the most of Arcticu City, or even benefit from in the long run. Not wanting to be pushy or greedy, yet what I'm expecting from Rising Worl in one manner or another eventually. Something hopefully vanilla, yet modded in quality would be also welcomed.

    • Varakitsu NPC: Whenever Rising World completes I do hope to find myself being able to customize one of the NPCs to be my follower, or at least a semi-static NPC wandering various places. Basically needing white long hair, white fox ears, and white tail with a cat-demon type blue eyes for a female character NPC Comrade. Being able to add those sorts of accessories would go a long way. It would make my sessions more enjoyable if I could customize the NPC Traders with the fox ears, fox tail, eyes, and female gender her. At the least, I'll have her 'spew' text for the curious. With the world being so vast in RW I would love to see some form of 'follower' feature for immersion & to see my 'original character' alive in it.
    • Trees in Variety/Exotic: I have faith in Red on this one, yet shall be seeking out Sakura trees, pink or purple Crab Apple trees, or even anything that's static autumn or goes autumn. I would try to alternate my roads with the tree blooming per season.
    • Cargo Trucks: To use the main roads on my own or on people's server to transport goods around. I'll be using trains, yet trucks can still do a load of great tasks. I of course shall make full use of the horses & camels also. This being your standard, liquid, and resource types.
    • Trains & Trams: Hopefully I can make use of whatever train Red adds in a cargo function. Being able to haul food, resources, and liquids around without worries. I'm big on trains while going to be using them heavily. They're going to be a big part of my Empire.
    • Customizable Statues: Both copying your person at the time & to add with whatever clothing item is added into the game. This being needed for the fountain to show myself & even "Varakitsu" off. I'd be placing a few of such in the fountain area, same with in the museum.
    • WW2 Destroyers (Canadian or German): This being more of a jest with us hopefully being able to arm ourselves on the high-seas. Seeing as how we're getting light firearms I wouldn't mind seeing some 'light' ships to defend our coastlines from hostile water threats. Threats being possible pirates, hostile modern ships & etc. I would happily dump my resources into building a Destroyer fleet of the Canadian, or even German Destroyers in origin. I would happily make myself familiar with the Z# type ships while hoping to get HMCS Haida for all the time Canadians were forgotten in war games. I would also happily field armed sail-boats with canons, yet be happy with Destroyers of WW2 era in this game. If any, I'd expect Germans as an easteregg over anything else....Hopefully this isn't seen as rude as modding ain't my skill; Building actually is.
    • Decoration Red blocks: I've seen white, yet have yet to see decorational red types. Haven't seen anybody scrolling through any with me needing variety in such. Same with coloured glass to replicate & modernize my past builds in Rising World.

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    I hope you're happy, Ozzy. This post was for you. I can obviously post more building plans as time goes on, just that the more I know & can play RW the better I can update you. I can't wait to start building instead to show off the pride instead of texting & hinting/teasing it. That is if I don't die in 2015 with troubles between now & autumn/winter >_>

    Not really a new idea when you take a look at it from a Minecraft mod standpoint, and ARK. I guess even originally the Jurassic Park movie also from the 90's. I wanted to suggest adding fossils into the game, once everything is done of course, for us to mess around with fossils. To collect, to sculpt, and to possibly even bring back to life. Yes, I'm going there.


    I believe it would be interesting to occasionally dig up fossils from various biomes around the RW realm to use as museum pieces, even to tediously bring back to life only through dungeon loot & modern era technology. It be interesting to make a zoo, a Jurassic island, and etc...The typical silliness, with us actually learning from our mistakes this time.


    Why? To ride them as mounts, as an Easteregg type thing, to add small features onto the many, and to extend the fun of Rising World in the late-game. Looking at both the Minecraft mod & the ARK game has me being highly interested in them. I wouldn't hold it against Red if he said no while leaving it to mods. This is just something to add onto the fun of things while still making them quite 'rare' and exotic. Something that would hurt when you lose these dinos, or something to display next to the custom statues I tried suggesting to Red51.


    The fun of it all coming across random digging to then unearth fossils when mining for ore to then display, to extract DNA from them when you're high tech enough, and to raise them from an egg from a baby stage to their adult stage. When they die, they die and you have to restart the process...I guess 'cloning' them back into existence while keeping them rare.


    - TL;DR:

    • Skeleton displays (Animal Crossing: New Leaf style & Pixelmon mod vibe)
    • To bring back to life (Pixelmon, Minecraft dinosaur mod, & ARK)
    • To add extra little fun on the side during the late game for modern age and at the very top of the 'end game' content (ARK & Pixelmon mod vibe)
    • Still very rare that losing a living dinosaur would hurt, yet you can still hunt with them, raise them, and explore with them when you run the fossil DNA through a computer.

    I guess it's more of a mod thing.

    @Arcticukitsu- I would really love to see some drawings of things you intend to put into your Arcticu City. From what you've mentioned it sound absolutely awesome. haa!


    That could be done.....With no net I could go into paint to loosely design stuff once again going to the library occasionally to post up my 'plans' just for you? :P Maybe I could find myself sketching in pencil all these sorts of designs, or similar, while there......I just can't wait.....Lego World is going to take ages but at least there might be some functional buildings I can add into it. Without any 'adventure' or 'survival' mode I can't really go all out as much as I would like to in Lego World so I'm still eyeing Rising World. All that whining on the forums isn't helping.


    For Rising World, what updates am I to expect? Biomes (June) -> Baking & cooking (July) -> More entities (August)........Something like that. I need to plan for those also heh.

    Oh? Making me wonder if the update shall be in place once I get my connection back to see these updates around September or so. Wondering if the baking shall be a summer thing with me able to finally play with Rising World in the summer once I tend to issues. That should be something to look forward to and motivate. Hopefully Donuts shall find their way into it, as jested before with Tim Hortons :P


    Guess I'm adding what Red mentioned into the "on the list" thread :)

    Lego Worlds is indeed for the nice light-hearted laughs. You can already see that in this LW game, especially when NPCs come up with their horses to steal people's cars from their car dealership, or when some youtuber left a car for stray NPC people to walk up and steal the vehicle. This game already having awesome humour in it heh.


    Too bad the community itself on steam is overly hostile over the thoughts of "survival", like those venturing here also, out of simple fear and misplaced hatred. Hating on Minecraft for silly reasons (playing creative mode then saying the game is boring because they never played survival). Going to keep an eye on this game whenever I can to see how it progresses. Both LW & RW. Both hae great potential :)


    I can't wait to build my Arcticu City in both with it being more detailed in RW so I'll go all out in RW instead.

    I grew up on Lego's so I have strong bias towards this game. I want to see it succeed because it's what I also wanted from Lego, which Minecraft did deliver (not fully), with me now seeing this game coming at a 'better late than ever' stage. It was supposed to come out long before, yet glad it's doing it now after using Minecraft as a guinea pig. If it's going to be taken to its full potential is yet to be seen.


    Also, people been shitting on Minecraft a hell of a lot that I find their thoughts in negativity baseless. I could say why but that would make my post lengthy. Played MC from late Beta to 2nd 1.8 with it being fun until render issues, lazy Mojang, and boat de-syncs ruined it all. Everything since & before those updates were genuinely fun. People just idiotically picky & stupid.


    I'm glad this Lego Worlds game is now out. Long time coming. It keeps to the Nintendo simplicity of what makes things fun by giving you vehicles, unlocks, and such. It keeps it simplistic and fun, not spreadsheet heavy to stress you out on top of stress. We need simple games, and this is it. Granted, it should tone down how it rewards you with vehicles and such. It has great potential.


    (Also can't wait to play Rising World. I want it to mature loads (1 update a month) by autumn 2015 so I can finally play it fully :thumbup: )

    Oh wow, this has me all excited for if & when trains shall be added. Shall be having loads of fun with hem and this is just teasing me. Love seeing railroads like this. Hope I can see more of this fancy stuff :thumbsup:

    The first three images of the lumber mill. I'm loving. Nice. All around awesomeness with how it's also reminding me nicely of Skyrim. Awesome all around. :thumbup:

    I believe it would be accepted to use magic in a fantasy biome. The only magic we could use should only be used there, more so in mods. To welcome mods I believe this would be a perfect way of doing such by having the biome 'energize' the player's body to then fire basic spells. Mod can take over from there. Basically light healing spells, fireballs, and ice spells.

    I'm sure everybody heard of this by now, but damn, does it have insane amounts of potential. It offers so much fun, so much features, and great fun in early access that it's worth looking into. I hope Lego & TT Games both put all their necessary spare funds into this to take proper responsibility of their new new-born child. They need to take full responsibility, especially with all the challenges they implied to be setting for themselves.


    - Steam Page: http://store.steampowered.com/app/332310


    You're basically placed with in the Lego world to do as you desire by either building or collecting, or both. You create a world of your choosing, jump in, and roam around freely with no leash or collar. You're let loose to bump into friendly NPCs to gain their style of customization; attacking the hostiles to unlock their customization options. You're free to do whatever you want while collecting the in-game's currency of 'studs' to unlock what you've discovered fully. You can drive cars, pilot planes and helicopters, while even being allowed to set sail. It's fun seeing your little mini-figure being able to ride vehicles, climb terrain, and even mess around with the environment. It has a long way to go, just a great base point to build off of.


    My hopes is to see Star Wars & Indiana Jones set out in the wild on their very own. Multiplayer is confirmed by years' end so no fear or worries about it. Three sets I hope to find within the game in time....
    1) http://brickset.com/sets/7683-1/Fight-on-the-Flying-Wing
    2) http://brickset.com/sets/4559-1/Cargo-Railway
    3) http://brickset.com/sets/60064-1/Arctic-Supply-Plane


    What I hope shall be added after to expand into space:
    1) http://brickset.com/sets/7264-1/Imperial-Inspection
    2) http://brickset.com/sets/6456-1/Mission-Control
    3) http://brickset.com/sets/6339-1/Shuttle-Launch-Pad

    So much great potential that I wonder if this is the route Rising World is going with vehicles. Hoping for so much fun while even waiting to see if they're intelligent by adding a free-roam into space using the space sets & Star Wars sets in a Space Engineers manner. They have the resources & funding.


    (I ask that if you are going to post to keep any Minecraft comparisons to a minimum. Let's be civil and polite about this.)

    Apologies for spamming/double-posting....Just wanted to expand my thoughts a bit....


    Peeing & Pooing: Now that I've look at Skyrim mods & Ark: Survival Evolved I can see this being a thing now 100%. You could activate the toilet to relieve yourself of all the liquids you drank with a little notification placed somewhere. Toilets and/or urinals being more appropriate for the liquid part, and I guess the same for pooing. You should be allowed to collect poo to place into farms to increase yield, quality, and etc.


    Filtering Urine: I guess you could bottle up urine (done off-screen; Implied) by running it through filters & machines to make it drinking water, or to later be implemented as some NPC gift when encountering 'lost travelers' needing rations. I hope it's used for both by keeping alive and by keeping, even befriending 'stray' travelers to be your comrades (ration giving).


    Again, I still stand by my ramblings hoping we can overlook it being a NSFW thing. *shrugs*

    Sweet on the new workbenches and such. Also loving the wooden torch bit. Would love to fiddle with them, or see an image. Can't wait to play.


    [New] When using a chest, double click on an item to move it directly into the chest (and vice versa) <-- This! This is a major feature that I'm overly happy to hear about. I'm so glad this was added after experiencing these similar frustrations with Minecraft being stubborn with these features. Features like these makes digital survival life so much easier. You simply dump in a chest and go back out on your adventure :thumbsup:

    Trailers being a big part of grabbing people's attention, yes. Having a catchy main theme music also goes a long way, not just trailer music. If Rising World can have an epic main theme then that should be awesome. Ya, I would expect another trailer to pop up only after the biome. Would be something to look into once again, just not in a rush.


    No rush. But I did think that it's about time to show the BQQ & smelting stuff. Same with the biomes. Something after the biomes would be a neat opportunity.