Awesome Danny Cheers mate
Posts by yahgiggle
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well if you used my auto path plugin, the ground would change slowly under areas you walk, i guess some holes would indeed heal too lol
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very cool
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cool idea and very well done
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Well done
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Absolutely adorable!
i agree, and why i made him
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Thank you so very much! I will find a great place for these beauties in my project! I just love them so much. So cute.
not a problem
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yahgiggle Thank you so much.
I built a smurf village years ago, but my Smurfs were just posters. Maybe i will rebuild my village and can use your Smurfs for it. I'm not a good modeller or figure maker, I don't like that at all. I couldn't do anything with modelling play dough either, but I loved Lego.
building a whole smurf village would look awesome, cannot wait to see it
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very well done
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if the unity API is anything like the java API it would be kind of simple from a plugin standpoint. have an item to equip and simply reduce gravity until the next mesh collision. add a physics impulse for control. as for lag i can see it causing a little but nothing that would be game breaking. when admins are flying around i think the the lag is caused by the constant loading/unloading of chunks. that being said you could simply set gravity to a safe rate that wouldn't allow them to pass threw more than 3 chunks. as for gliding and being able to gain altitude would be able to cause a lot of lag.
i think the lag is due to the speed the admins are flying, gliding could be a lot lot slower, i don't see lift been a problem with lag
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how did you get a hollow cylinder to be wide on the top and narrow on the bottom like that for the plate?! (beautiful work on the food as well btw)
Thanks AlphaGodith
you can hold down c for edit options, then click Surface edit mode and resize to what ever you want, well can lol