Hi, i just want to say that this game its one of my favorites and i really wish to see it shine and be one of the games that will be remembered for many years to come once the new one will release.
|General|
-Primitive Tool-
When you start the game you should not directly start with a Stone Axe, you should search for a Sharp Bone or a Sharp Stone on the ground,
once you have a "Primitive Knife Tool" a Sharp Bone or a Sharp Stone you should be abble to cut plants and bushes to make Lashings and get Sticks,
when you have the Lashings and the Sticks together with the Sharp Bone or Sharp Stone you can make yourself a Bone or a Stone Axe.
-Inventory-
I will like to see Backpacks and Tool Belt added to the game, i know there is already a plugin with the Backpack, but i will like it to be similar to clothes.
Here is my raw idea of an inventory with a Backback and a Tool Belt that will add +5 slots to your tool bar.
-Back To Ingot-
We should be able to Smelt back to Ingots our Plates and Rods after all those are all metals.
-Jewels Necklaces/Bracelets/Rings-
Will be nice if we will get aswell Jewels to the game, using Gold, Silver and other metals together with Gemstones something similar to what the owner of the medievalreals server added to make our beautifull Jewels to wear.
-Coins-
I will really like to see Coins in the game, Silver,Gold Coins to pay for bountyes and trade with the npcs and players.
-Animals Luring/Breeding-
A simple Luring and Breeding animals system similar to the plugin Animal Farming but with a bit more in depth system.
The Luring should be made that when you have a specific vegetable or fruit in your had and press F for the first time that animal should follow you always
but when you press F a second time the animal should stop to follow and eat that specific vegetable or fruit.
For Breeding the animals should have some stats for example age, food and water level, maybe you can push the confort stat aswell but thats just an ideea.
An animal should be able to breed only when he will reach the age necesary to breed and when you have atleast one male and one female on a specific radius.
That will have to bring in the game males and females animals aswell baby animals.
-Survival Book Attached To Journal-
Something similar to The Forest survival book, for animals and plants if you find and eat a poisoned animal or plant then you should get a note in that book about that specific plant or animal that it is poisoned or good to eat for future reference, that way we can use the book as an exploration tool for animals and plants.
That will have to bring to the game more wildlife and plants.
-Fast Travel-
Simple fast travel system, for early fantasy we can use Portals something like the plugin Portals, further medieval eras we can use
Carriages and to cross seas just Sailing Ships those should use the simple and efective system of skyrim traveling system, this ideea can be expanded
for others eras aswell like adding Trains and Air Balloons and other traveling things as you progress.
|Multiplayer|
-Claim/Protection Area-
A simple claim and protection area similar to a few released on the plugins but with a bit more in depth system, when you first start to play the game the land should be free
to be claimed, you should be able to choice how much land you want to claim from 1 patch of land up to let say 1000 radius if that land is explored on your map and its not owned by someone.
If the land is owned by someone then that person should be able to sell or marge together with the person next to it if he wishes to join that person kingdom.
You should be able also to expand your territory when you meet a request, let say a number of players or AI players in your clan/kingdom.
-Law And Order-
There should be some rules implemented for claimed lands, if a random person will kill one of your clan/kingdom players that person will always be red on your claimed land untill he will be eventualy killed, if that person manages to leaves the claim you should be able to set up a bounty on his head, the bounty hunters will have to bring that player head with his tag and claim the bounty reward.
-Good And Evil-
A system that will bring the Good and Evil to the game, if you kill a player then you will gain evil points, if you kill a player that have evil points then you will take a specific number of his evil points and those will be added to your good points, that way we can have knights and bandits players.
If there are 2 neutral players and one decides to attack the other one then the first one who attacked will get the evil points if he manages to kill the other player, if he fails then the other neutral player will get good points for defending himself.