Yes. That's what i meant.
I lock in place with right ctrl and then, in java, i had to use right ctrl + arrow keys or pgup/dn to rotate.
Now in unity the same is moving the element instead of rotating it. Only after i hit right ctrl once more it works as I'm used to
 
		 
		
		
	 
			
									
		



 Is it still possible to change the precision with the "setp", "setl" or "setr" commands?  If it still doesn't work, could you maybe send us a report? To do that, open the console and type report
  Is it still possible to change the precision with the "setp", "setl" or "setr" commands?  If it still doesn't work, could you maybe send us a report? To do that, open the console and type report 


 These black dots (which are also visible on the 2nd screenshot) look like a rendering issue. Could you maybe post a bigger screenshot of that image? Or is there a way to reproduce it (i.e. does it always happen with a specific texture at a specific time of day)?
  These black dots (which are also visible on the 2nd screenshot) look like a rendering issue. Could you maybe post a bigger screenshot of that image? Or is there a way to reproduce it (i.e. does it always happen with a specific texture at a specific time of day)? Hast du es ggf. sonst mal mit der Ambient Occlusion ausprobiert, ob das einen Einfluss hat? Wären Blueprints schon drin, würde ich ja um einen Blueprint bitten
  Hast du es ggf. sonst mal mit der Ambient Occlusion ausprobiert, ob das einen Einfluss hat? Wären Blueprints schon drin, würde ich ja um einen Blueprint bitten 