With the upcoming release of blueprints in the Unity version of Rising World would it be possible to create a special class of blueprints?
Assuming that the equivalent of the ruined shacks in the Java version is included in the Unity version.
That in the Creative mode a template will be available that is the same size as the base of the buildings that the game inserts in the world. ( Hopefully there will be more than one size? )
So the Creator can add or build their own structures inside the template. It may be possible to also insert a generator that will create a animal or NPC?
When the user saves that type of blueprint it goes into a special folder so when creating a world the user can select which buildings should be randomly inserted in the world.
If on the Rising World website there is a subfolder in the blueprints section people can download their creations for other people to use in their worlds.
Another thought, would it be possible to have a cauldron over a fire and when the player clicks on the large spoon leaning against the cauldron they taste the brew.
And suffer a random effect, could be beneficial like boosting their health, strength or speed up their reaction time for a period.
Or else they could suffer a negative effect like poison and would have to keep eating to stay alive till it wears off.
Maybe shrink the player's character size to a quarter of its normal size for some minutes.
Give them the hiccups so they jump slightly each time they have a hiccup, get them drunk.
Another thought, the food in the cauldron could be that spicy that the player breathes fire for half a minute!