Unity Blueprints Suggestion

  • With the upcoming release of blueprints in the Unity version of Rising World would it be possible to create a special class of blueprints?


    Assuming that the equivalent of the ruined shacks in the Java version is included in the Unity version.

    That in the Creative mode a template will be available that is the same size as the base of the buildings that the game inserts in the world. ( Hopefully there will be more than one size? )

    So the Creator can add or build their own structures inside the template. It may be possible to also insert a generator that will create a animal or NPC?


    When the user saves that type of blueprint it goes into a special folder so when creating a world the user can select which buildings should be randomly inserted in the world.

    If on the Rising World website there is a subfolder in the blueprints section people can download their creations for other people to use in their worlds.


    Another thought, would it be possible to have a cauldron over a fire and when the player clicks on the large spoon leaning against the cauldron they taste the brew.


    And suffer a random effect, could be beneficial like boosting their health, strength or speed up their reaction time for a period.


    Or else they could suffer a negative effect like poison and would have to keep eating to stay alive till it wears off.

    Maybe shrink the player's character size to a quarter of its normal size for some minutes.

    Give them the hiccups so they jump slightly each time they have a hiccup, get them drunk.


    Another thought, the food in the cauldron could be that spicy that the player breathes fire for half a minute!


    Lindsay

  • Having an easy way to create custom structures which would then be used by the world generator to spawn them as dungeons would be a great feature. If we add something like that, it will probably rely on blueprints. But unfortunately I can't say much about such a feature at this stage... it's definitely our intention to provide easy ways to customize the game, but I can probably say more about this once the new version is a bit more fleshed out :)


    Another thought, would it be possible to have a cauldron over a fire and when the player clicks on the large spoon leaning against the cauldron they taste the brew.

    When it comes to cooking (and/or alchemy) it is our intention to implement it in an interactive way - so probably it will actually work like that :D

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