Torus (Donut) construction

  • it would also be nice to have the option for boolean subtraction between primitive elements to be able to "punch" windows out of walls, etc etc.

    Yes because the only way to do this now is use smaller blocks in an array then punch out the blocks or plan ahead and leave a gap then fill edges with smaller blocks, but that increases the block count would be a lot simpler to make a door size block punchout.

  • A downside to round objects is that they end up being polygons. Did a large 15block circle and it was 16 faces nearly just shy of 3blocks wide each. and the most frustrating thing is it put the snap point at the compass corners of the circle which are at the face intersections and not in the middle of the face. This requires very precise off grid rotations to "snap" to the flat surfaces of the circle, includes doing the trigonometry to calculate the size and angle of each flat surface. I am painstakingly spending days trying to get railings "snapped" to a round balcony - a fix for that would be a radial drag to go along with the existing linear drag.

    And the boolean subtraction would be very useful if you want a round room you cannot use the round objects as then it is not possible to have a door. Which means doing it the old fashioned way of trig for size/angle of rectangular blocks to make the similar thing.


    Dev did say next update has a few more shapes be interesting to see them hopefully real soon now!

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