
Blocks and Water Physics
- AshWardle
- Thread is Unresolved
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Vorerst kannst du die Wasser Physik abschalten,
Server "server.properties" Settings_WaterUpdateInterval
SP "config.properties" Game_WaterUpdateInterval
den Interval auf 0 Setzen######
For now you can switch off the water physics,
Server "server.properties" settings_waterupdateinterval
SP "config.properties" Game_waterupdateinterval
set the interval to 0 -
Well that is great! Unfortunately, I am playing on a dedicated server that is not mine so I would have to talk to the owner ☺️
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Have the same problem. I have some water appearing like magic after I bury it and dig it out again. It spreads and I cannot remove it. For some reason, water does not get cleared correctly and it gores through blocks. Finding leaks should be great; see where water blocks are.
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It's on the roadmap as "Water collision with construction elements (TBD)".
there should be another iteration (or two) of the world gen and water gen and then after that is probably when he'll start on the water collision. -
oh ok!
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Please, also make it possible to remove water! When something huge gets flooded, it pretty much scraps everything as nothing can remove water except filling everything with dirt. And even then it does not grantee water removal.
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There is a water removal tool under f5 at the very bottom of the tools.
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Remove water with F5 right mouse click.
For people in survival mode, however, there will only be the option of filling the water with soil.
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Remove water with F5 right mouse click.
For people in survival mode, however, there will only be the option of filling the water with soil.
It's on a multiplayer survival server.
There was a player to who this also happened, and he hasn't returned to the server since. I'm just saying, this is an issue and it discourages players from returning to the game. Think about it.
My temporary solution is : slow down flooding, throttle this. Flooding currently happens horizontally, meaning that areas are flooded as a same height as the source, spreading horizontally from the source. It should fill by layer, and rise vertically. Allow time for players to plug the hole. And only water sources should produce infinite water blocks, like Minecraft. Not sure if this is the same in this game, if any block of water can spawn infinite amount of water.
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In multiplayer you need an admin to remove a lot of water, that's not necessarily practical. It would be better if there were no floods i in the first place, Unfortunately, players who cause such “accidents” often don’t come back, either because they no longer like the area, or because they are ashamed, you never know.
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yes
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