Odd BP random issue. SP.

  • So I have created this tower mostly metal and 5 levels with some objects (glass door, bulkhead lamp (oval and single), and a square manhole cover).

    I have also within this blueprint used a blueprint of a metal staircase added into each level of the building and a metal beam consisting of one-block segments of a beam. Nothing fancy.

    The whole contraption blueprints fine and places fine, but the above mentioned objects "falls off" at random - sometimes a few, sometimes all and end up as a wooden box containing the object wherever gravity lands them.

    Also, at random, some of the staircase steps are visible but you'll fall through and the step(s) cannot be removed with the sledgehammer - it's like it's not there. Ctrl-F4-F7 mass delete works if selection is made around the affected block(s).

    This is single player, btw, I have tried different worlds (SP) and same thing happens at random.

    In my main world game same thing happens but I also have an area where I cannot delete vegetations, blocks and even pick an apple - that crashes the game without any error message except the Windows msg stating the game has stopped responding. Found nothing in the logfiles.

    I have the following plugins (ToolsAPI as 0ToolsAPI, AutoDoors, BlueLib-0.2.0 and ModelLoader) - I am using the AutoDoors in my main game and seems to work ok except for the delete-stuff-crash and random Drop-O-Things from my Tower BP.


    Any ideas for me to troubleshoot? I'm not that traversed (yet) in Unity. Oh, Steam game files verify is ok. :wacko:

    A Danish Dane from Denmark living in California, USA. :D

    -*- Black Holes is where God divided by zero - *-

    Edited once, last by Nr1Dane ().

  • I have the same problem and it’s seemingly random. Until a fix is made, I just open console and type undo several times to restore the dropped objects.

    I have not tried that but I'll experiment with that a bit. Thank you.


    I saw another post about BP folder size issue on a server so I did a cleanup on my SP game and in my BP test scenario it did seem to work at first, perfect BP placement, no object falls and no fall-tru traps. Then went into a couple of other worlds and nope. In one world the BP placement dropped only 2 objects and no fall-tru's but in the other world all but one object dropped and several fall-tru's from stair steps but also including some platform floor blocks. I even cleaned up the blueprint database in one of the worlds, removed BP's no longer present in the BP folder, but to no avail.

    A Danish Dane from Denmark living in California, USA. :D

    -*- Black Holes is where God divided by zero - *-

    Edited once, last by Nr1Dane ().

  • Ich kann dich und mich beruhigen, an der ToolsAPI und dem Modelloader liegt es nicht. Übrigens die Ordner Umbenennung in 0ToolsAPI ist nicht mehr notwendig. Dank der Prioritäten. 8)

    Bei den Blueprints, passiert es gelegentlich das durch die Rotation der BP's die "neuen" Rasterkoordinaten nicht auf das Spielraster passen.
    Die Sachen fallen ab weil, sie nicht mehr mit einem Objekt Verbunden sind.
    Z.B. die Perfekt an der Wand platzierte Lampe wird nach der Drehung, ein wenig von der Wand entfernt platziert (mit dem Auge nicht zu erkennen).

    Der einfachste Weg ist: Admin zu sein und in der Console undo zu benutzen, damit werden die zuletzt zerstörten Objekte wiederhergestellt, bis der Gesamte Blueprint entfernt werden soll (Hier kommt aber ein Bestätigungsfenster, das dann Abgebrochen werden kann).

    Bei Bauten für BP's, sollte Mann z.B. Lampen, ein wenig in die Wand setzen, der Kleinste zur Verfügung stehende Raster Schritt reich da Völlig aus:Daumen hoch:


    ####

    I can't and calm me down, to the ToolsAPI, and the ModelLoader, it is. By the way, the folder is renamed in 0ToolsAPI is no longer necessary. Thanks to the priorities. 8)

    In the Blueprints, it happens occasionally due to the Rotation of BP's the "new" grid coordinates not on the game grid to match.

    Things fall because they are no longer Associated with an object.

    For example, the Perfect on the wall-placed lamp will not recognize after the rotation, a little away from the wall is placed (with the eye).

    The easiest way is: to be Admin to use the Console undo, the last destroyed objects will be restored to the Entire Blueprint should be removed (Here, a confirmation window, which can then be Canceled), but.

    In the case of buildings for BP's, should man, for example, lamps, put a little into the wall, the Smallest available Grid step rich as Completely :thumbup:

    Edited once, last by noci ().

  • Hello!

    I'm fairly new to Rising World, and I'm having an issue with my blueprints not saving. I have blueprints that I downloaded from the forum here, and they work fine. It's just saving my in game blueprints. I even tried creating a sub folder in the Blueprints folder, and when I access the blueprint table the sub folder is there with nothing in it. Any ideas what I may be doing wrong?

    Thanks!


  • I re-ran the situation last night and that seems to be exactly what happened - rotating did something to make certain objects go bonkers and disassociate themselves.

    I lined up the BP perfectly and no falling objects. I used on many occasions a gridsize of 0.025 for simpler and accurate snaps across the board in my BP and seems like no problem there, but larger snap points/gridsize here and there made some sort of difference. Hmmm. Will tinker around a bit more.

    Thank you for the heads up. Cheers! :thumbup:

    A Danish Dane from Denmark living in California, USA. :D

    -*- Black Holes is where God divided by zero - *-

  • I did try that, and the blueprint isn't there. I closed the game and checked the blueprint folder, also. It just doesn't seem to be saving them at all.

    Did you check your windows defender? I had issue with it blocking my game saves (not Rising world) as example or some ingame text creation addons (not Rising world).
    Windows defender notices, that program tried to do some changes to folders and adds access restrictions to program, which then prevents that program from creating new files, text files and such. Funny, but fact.

  • Did you check your windows defender? I had issue with it blocking my game saves (not Rising world) as example or some ingame text creation addons (not Rising world).
    Windows defender notices, that program tried to do some changes to folders and adds access restrictions to program, which then prevents that program from creating new files, text files and such. Funny, but fact.

    I tried that after reading your suggestion. I added the Rising World folder to the Windows Defender exception list, and it still doesn't work. Thanks for the suggestion!! Maybe it has something to do with the directory path. Do I need to put the entire path or just the name of the folder? Right now I'm just using the name of the folder.

  • I tried that after reading your suggestion. I added the Rising World folder to the Windows Defender exception list, and it still doesn't work. Thanks for the suggestion!! Maybe it has something to do with the directory path. Do I need to put the entire path or just the name of the folder? Right now I'm just using the name of the folder.

    When I had problem with my windows defender on Win11. I checked windows defender history logs. And it actually had logs about blocking access of specific program to specific folder. So I had to allow it for it to fix issue of no saves/created files.
    Unfortenately I am no PC wizard. So cant go more into detail than that. This is what I know :(

  • I tried that after reading your suggestion. I added the Rising World folder to the Windows Defender exception list, and it still doesn't work. Thanks for the suggestion!! Maybe it has something to do with the directory path. Do I need to put the entire path or just the name of the folder? Right now I'm just using the name of the folder.

    The file path should look something like this: program files-> steam->steamapps->common->risingworld->blueprints

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