There is a way to avoid objects reverting to crates on blueprint placement ?

  • The well-known issue of objects reverting to crates on blueprint placement doesn't usually bother me: I simply reposition the objects afterward.


    However, this time I have a carefully placed anchor that absolutely must not suffer from this bug because it's almost impossible to reposition it correctly afterwards. Someone know a solution to avoid this issue ?

  • Thanks TrueNord & noci :)


    Unfortunately, in my case, it's not possible to place the anchor in the right position to avoid this :/


    I’m going to read the topic in German in detail. I thought I had seen something about this recently, but I was searching in English

  • This is unfortunately a bug, caused by the gravity checks for objects (and plants) :hushed: If gravity checks are enabled, the game checks if an object/plant has contact to the ground (or a wall), and if there is no contact, the object breaks (if it was just created a few moments ago, the game spawns the object as item instead of breaking it). When placing a blueprint, this check is sometimes executed too early (before the full collision is actually built), so the game thinks the object has no contact to the ground or walls.


    I will try to get this fixed with the next update. But in the meantime you can also disable gravity checks in the game settings (turn off "Enable Gravity for Objects" in the Miscellaneous settings), that should prevent the objects from breaking :)

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