Red, thankyou for clarification on PivotPoint. The doc makes more sense now.
(Future) custom objects and built-in textures
- Miwarre
- Closed
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Okay I've created a little test .obj and texture image to go with it. If someone can tell me how to add it to the game, I'll try making something more elaborate. See attached file.
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Okay I've created a little test .obj and texture image to go with it. If someone can tell me how to add it to the game, I'll try making something more elaborate. See attached file.
"The API was just published last week and it still isn't implemented in game"
Right now, the API is only for documentation and to help authors to familiarise with it; the programme itself still has nothing of it. Actual implementation should come "in a few weeks".
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Ah so that means I couldn't import the model into the game even if I knew how to do it.. Correct?
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correct. The API was released to us as a preview to allow us to start developing plugins but the plugins will not yet work in the game. Red51 recently announced that the first releasable version is done so basicaly what is documented now will be what is released. He made an announcement yesterday that he would be updating the sever software and it should be ready "very very soon". I am speculating that the client will be updated as well to allow you to run plugins as single player. So stay tuned, its gonna get interesting
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hmm.. a tabletop chess set could be a good idea for a two player game in RW. It could be set in parks. Without AI, the programming would be easier and would work with the suported object translations such as sliding.. not sure if the API supports mouse events however. Need to look deeper.
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not sure if the API supports mouse events however.
Not that I know. Support for key stroke interaction (as with the [F] key for doors and smelters) has been discussed at length here, but I have no idea if it is already implemented in this API version.
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Note that I have no intention of modeling a complete chess set
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Note that I have no intention of modeling a complete chess set
no we demand you to model a complete detailed motherboard instead
("it's a joke and is in no way intended to harm or bullying of others")
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I already started working out the classes and methods i need in Netbeans last night. models are the last detail of the chess game.
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I already modeled a motherboard. I'll make another if the price is right.
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I already modeled a motherboard. I'll make another if the price is right.
which chipset? ;-p
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Dunno... You tell me.
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