Okay, i was looking the game structure and found some entries in the configurationfile, which indicated that it is planned to support specular and normal mapping. For me as a amateur texture modder it is very interesting, if its planned for the game or if it's a legay entry from engine or so. I think that would be an awesome addition to the games atmossphere.
Another connected aspect to this point, is the actual texturing system. I understand the 256x texturesize which lays over 4 blocks so it simulates some random texturing. Is this fix or will it be changed?