{Snippet from the ATS & ETS2 Thread I felt needed its own topic for a more 'Rising World' focused response.}
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It's these little things that the developers keep doing that I can view it in parallel with Rising World, and such. Every game is all the same in development processes, yet they all reach different stage and styles in the end. Easy comparisons when you see small and big updates that you see how content is inserted into games. How content is made, how it's hyped, then added into the game that it follows a process. Then there's the part about 'easereggs' (hidden & in the open) where you see small eastereggs that you know they love their game. Something small, yet it's still big enough for you to make notice of in a nice fun way. It's there for 'fun''. I love seeing SCS Software having fun with their game via the Italy teaser video, as well as adding musical roads. Even that roadblock in California. You know they love their game.
If a developer has these sort of attachment to their game then you know the game is worthwhile because the developers are having fun. This is something you failed to see with EA games, Ubisoft games, and such because of how they're forced out. Whenever they managed to they'd sneak in something, yet those were rare. Indie games are different that they can do things more on a whim, and it's awesome. Japanese games though, those are a work of passion because they tend to dig deeper because they have 'gallery modes' for unlocks. You'll find a lot of eastereggs there. Even so, it's fun seeing game developers have fun with their own games by going off the beaten path.
Out of curiousity, have we seen Red51 have fun with his own game? It must have been shown via the preview images where he just decorates things in a nice complex manner for us to enjoy. If we see Red51 having fun by giving us some 'random' feature then we know he's having fun with his own game. Just look at the 'musical road' portion to see how much fun SCS Software is having. It's their passion project that they love what they're doing.
Once the 'Player Foundation' releases for Rising World we'll see how much of a passion project the game is for Red51.
(If anybody claims I'm rambling i'll be upset with you. I tried making this a 'clean' & 'refined] posting.)
Yeah, I just love it when developers go the extra mile to make content that seems 'random' to people with that 'passione project' vibe to it. Just having fun for the sake of having fun that we can all have fun on the side. I'm quite curious to recall or to even see the side things of how Red51 had fun with developing the game. What digital content did he make which seemed 'random', yet full of love for the game? Maybe it's still "too soon".
It might be the dungeons, or what's in them with the torture device. Maybe it's the preview images for the updates, or something. Something that is 'random', yet shows Red51 is proud of his game. Please let this not be 'rambly' or 'confusing' or I will strangle whoever claims it is.