Lag and rendering

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  • So we have been playing on a dedicated server for a while now. Every 20 min or so we keep getting some major lag in the game . We do have quit alot of buildings in or town however it seems fine for a little while then ends up being very laggy or showing parts missing on the map and parts of the buildings. We have done the + memory line to the launch options in steam but that still seems to not help much.Is it a common thing for the game to lag out that much when you have an area with alot of buildings or blueprints? Is there any other fix that could help with this. Its very annoying having to quit out of the game and relaunch every 20 min .


    Thank you

  • Lags with a lot of buildings is fact. ;(
    But I'm not used to need to quit the game for it, mostly, ^^
    Serverrestart could help a little, but does not solve the problem.
    To reduce game settings, too. The more buildings with wooden parts the more lags. To reduce the parts in a chunk could help, in my case I live with it.

  • I think steam would be not recommended for running a dedicated server. You can fully install a dedicated server anonymously with steamCMD.


    For more info look here: dedicated server setup


    Also please post all launch parameters in win_startscript.bat and also exactly what you added in steam.


    other thought.... could it be your gaming system running out of resources?


    Is this the steam version of the game or standalone version?


    have you tried lowering your graphics settings for multiplayer?


    Also post some details about the dedicated server.


    Who's running it?


    System Specs? (Cpu, Memory, etc)


    Server Bandwidth.


    Is it MySQL or SQlite?


    Is the server being used for anything else?

  • What do you mean exactly with "Lags"? Do you mean actual lags (the game runs smooth, but there is some serious desync, delay between interactions, slow world loading etc), or are you referring to performance issues (low framerate, stuttering etc)?


    The first type of issue might be caused by the server, while the latter type is always a clientside issue. What sort of server do you play on? Is it your own server, or just a random public server?

  • Lag as in the game freezes up for me at times its totally random. Then i will go to the edge of what is loaded map wise and sit there looking into a white background and floor with nothing loading for a few min then the next section of area loads up. Sometimes there is pieces of buildings missing or i can see through them
    It all fixes itself when i quit to the main menu and log in again . But then starts again at random times 10 min 15 min sometimes 20 min or even half hour its all over the place.So yes major desync issues i suppose It is our own server that i rent from gtxservers.

  • It is the steam version of the game . I cant see it being my system as i am running dual gtx 1080's for video and 32gb of system memory with a I7 7700 4.5 gb processor. I have tried lowering the graphic settings and it does seem to help a little bit but not much. And i refuse to lower my settings when i can play anything else on the market on ultra . This game cant be more graphic intense than say farcry5 or something like that. Could running it in 5760x1080 be a part of the issue? That would suck why have three monitors if the game cant keep up with it since it offers that resolution in the settings. The server is a 12 man ( only 2 of us in there together at the same time) i rent from GTXgaming running on a solid state drive 3.2 ghz processor it what it says and its mysql

  • RW uses a lot of CPU as opposed to GPU. Do you have lag playing on SP or on a public multiplayer server? Might be worth testing out imo to rule out it being a problem with the host. I've had numerous website hosts over the years, some have been great some have been abysmal (I know it's different but it's also the same ;) )

  • RW uses a lot of CPU as opposed to GPU. Do you have lag playing on SP or on a public multiplayer server? Might be worth testing out imo to rule out it being a problem with the host. I've had numerous website hosts over the years, some have been great some have been abysmal (I know it's different but it's also the same ;) )

    No we dont have the issue on sp and sp with friends

  • I can say is that If I teleport to an unexplored or inactive city area it takes maybe 5 seconds, not minutes, for everything to render. And I can play all day without needing to disconnect. And I play with all settings on max on multiplayer servers at 3440 x 1440. I use 1080ti and 8700k at 4.5gz.


    3440x1440 is roughtly 5 million pixels. 5760X1080 is approximately 6 million pixels. So yes the 3 monitor is going to put a strain on the system, so I wouldn't recommend max settings, but medium-high should work. I highly doubt your system is struggling...


    Does Rising World have a proper SLI profile? I've had SLI in the past.. and know how terrible it can be. I can't think of a game I've played that actually benefited from SLI. Most games don't support it or have bugs associated with it. I would actually recommend trying the game with SLI turned off and see if that helps.


    Another question is.. Do both of you experience the same problem on the server? If your friend is experiencing the exact same issue, I think that would suggest a problem with the server.


    There are a few things you can do to be sure that is not on your end. pressing F3 twice (while in game) shows a graph of memory usage. Also while in game you can type open the console and type: report (the report will be saved to your rising world game folder).
    Also you can get game overlays that show info like RAM usage, VRAM usage, CPU usage, FPS, etc.


    Like I said.. I doubt your PC is struggling, but I would still investigate that possibility first. I really don't know how to test the performance server side when it's being run by a private company.


    If you send me the server name I can try connecting to see how it is performing.

  • Then i will go to the edge of what is loaded map wise and sit there looking into a white background and floor with nothing loading for a few min then the next section of area loads up

    Can you still move while the game is loading these world parts (i.e. while you see the "white background"), or does the game freeze until everything is loaded? If you can still move, this might be a server (or local connection) related issue. Do you still run into these issue when playing singleplayer?


    Maybe you can provide a report file, as mentioned by @spunky


    This game cant be more graphic intense than say farcry5 or something like that

    "Graphics" is not the only factor that has an impact on performance. Games with a procedurally generated (and fully modifiable) world can be much more demanding than games with a static, pre-made world (even if these games look much better) =O


    Does Rising World have a proper SLI profile?

    No, unfortunately there is no SLI profile. Usually NVIDIA only supports the "hottest" games, and apparently no alpha/early access games... but as you already suspected, even if you run RW in SLI mode, you won't really see a difference in terms of performance :/

  • Ok so i ran around with f3 option turned on . And did the report in the console . Im not running sli. Here is the report. And yes this is happening to both of us when we are in there.


    here is the report :


    Report of 2018/08/27 10:26 AM by 76561198075785443 Version: 0.9.3.3_39 (Steamversion)
    OS: Windows 10 (x64) Version: 10.0 Java version: 1.8.0_131 JVM architecture: amd64
    CPU: [GenuineIntel, Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz, 4, 8] (Cores: 8)
    Mainboard: [ASUSTeK COMPUTER INC., STRIX Z270E GAMING]
    GraphicsAdapter: [NVIDIA, NVIDIA GeForce GTX 1080, 20180730000000.000000-000, 24.21.13.9882, C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_52ac7eb8f32780d5\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_52ac7eb8f32780d5\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_52ac7eb8f32780d5\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_52ac7eb8f32780d5\nvldumdx.dll]
    Total Systemmemory: 17107 MB
    JVM Memory used: 4612.67 MB reserved: 7060.59 MB max: 7060.59 MB
    Direct Memory: used: 2489.29 MB max: 7130.32 MB
    ARGS -H: 6800 -D: 6800


    /////////////////////////////////////////////////////////////////////////////////
    JVM Arguments:
    -XX:+UseConcMarkSweepGC
    -XX:+UseParNewGC
    -XX:-OmitStackTraceInFastThrow
    -Xms512m
    -XX:MaxDirectMemorySize=6800m
    -Xmx6800m
    -DMemDirect=6800
    -DMemHeap=6800


    /////////////////////////////////////////////////////////////////////////////////
    Existing buffers: 3439136
    (b: 1363042 f: 1421741 i: 644563 s: 9790 d: 0)
    Total heap memory held: 4504562kb
    Total direct memory held: 2423945kb
    (b: 1019025kb f: 1123561kb i: 236010kb s: 45348kb d: 0kb)


    /////////////////////////////////////////////////////////////////////////////////
    Settings:
    Resolution: 5760x1080 (Fullscreen)
    Frequency: 60 Vsync: off DepthBits: 24 BitsPerPixel: 32
    MaxFrames: 200
    Anisotropic: 16
    Undecorated: off Resizeable: on
    ViewDistance: 19 (LOD: 30)


    LS(Q)/AO/REF/GM/WP/WR/LG: 1(89)/0/1/1/1/1/1/
    LOG/INST/TEX/G/F/W: 0/1/1/1/1/1/


    /////////////////////////////////////////////////////////////////////////////////
    Graphics: GeForce GTX 1080/PCIe/SSE2 Vendor: NVIDIA Corporation OpenGL version: 4.6.0 NVIDIA 398.82
    Accelerated Memory: Indeterminate
    GLMaxTextureSize: 32768
    GLMaxTextureImageUnits: 32
    GLMaxArrayTextureLayers: 35071
    GLMaxVertexTextureImageUnits: 32
    GLMaxVertexUniforms: 4096
    GLMaxFragmentUniforms: 4096
    GLMaxVaryingFloats: 124
    GLMaxVertexAttribs: 16


    Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, OpenGL33, OpenGL40, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, GLSL330, GLSL400, VertexTextureFetch, GeometryShader, TesselationShader, TextureArray, TextureBuffer, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer, Srgb, FrameBufferBlit, TextureCompressionS3TC, TextureFilterAnisotropic, TextureCompressionETC1, TextureCompressionETC2, DepthTexture, IntegerIndexBuffer, SeamlessCubemap, BinaryShader]


    /////////////////////////////////////////////////////////////////////////////////
    Sounddrivers:
    (0) DFX Speakers (DFX Audio Enhancer), STEREO, 2, 44100
    (1) Speakers (USB Audio Device), STEREO, 2, 48000
    (2) Speakers (Realtek High Definition Audio), STEREO, 2, 88200
    (3) Speakers (VB-Audio Virtual Cable), STEREO, 2, 48000


    /////////////////////////////////////////////////////////////////////////////////
    Camera location: (1218.0562, 92.87499, -1383.3845) Camera rotation: (0.07982543, 0.72508883, -0.08528367, 0.6786758)
    Total running time: 151.01137 IngameState: true Type: DedicatedServer Avg. Fps: 37
    Plugins: false (0)


    /////////////////////////////////////////////////////////////////////////////////
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