Merry Christmas and a happy and healthy new year!
Posts by waveshapr
Was sprechen die Backdoor Bandits eig. für eine Sprache?
Keine spezifische Sprache. Orientiert sich phonetisch an verschiedenen Sprachen (russisch, italienisch, spanisch), aber die Wörter haben keine Bedeutung
OMD OMD, its today. I just bought factory town as it was its release day.( I know nothing to do with rising world) hmmm.... now I have a dilemma. Play factory town or rising world?
Simple: build a factory town in Rising World!
Die Testversion gilt nicht... Angeber *grummel
P.S.: Gibts wieder n schönen Sound dazu?
Und wann kommt mal der Soundtrack? Hm?Hm? Hmmm?
Ich hab das Update schon!11!!1
Du kannst z.B. einfach eine Kopie (Strg+c, dann Strg+v) des Ordners "Worlds" erstellen.
@waveshapr You tweaked some dungeon sounds too. Very nice overall but the echo on breaking blocks seems a bit overpowering. Also, I'm hearing a new grinding sound of sorts but it only is audible in certain rooms. I'm beginning to hear voices in dungeons. If that was not intended they maybe I'm going crazy.
I fear you're going crazy
I didn't tweak the dungeons for the new update, at least not knowingly. But the character update had a few changes to the underground ambiences, maybe that's what you're hearing.
And I usually won't give up until I manage to do something I've set into my head haha, that's why I tried every possible solution until one worked
That's the right spirit!
Don't worry, that's just my humor
I consider it a compliment
A soundtrack is in the works, it just went under my radar recently. There is a lot of energy that went into new music and sound for the last update as well as the coming updates. The soundtrack might get broken down to several volumes as there is new music added to the game with each update.
Yes, it's "–" indeed.
Glad you enjoy
That's a good question!
I do mean being able to craft the records that are currently available from resources you have in the world. It's not pirate copying, it's just giving some or all the records a crafting recipe.
I don't think this is going to happen. The records are considered treasure, a way to get you to explore and feel rewarded when you collect them. Maybe Red can make them craftable in creative mode.
I am a little iffy on importing music- but I imagine lots of people really-really want to do this. I just worry about copy-right infringements for songs that are still under protection.
As for the gramophone, I was using mine the other day and I realise that I wish it was a bit louder. It's a little too quiet even when you're standing RIGHT besides it.
Importing music and playing them on a in-game radio device is definitely on the list, if it happens it will be single player only due to copyright woes.
A louder gramophone is a done deal!
Keine Sorge, das Projekt ist alles andere als eingestellt.
Ein Entwicklerblog o.Ä. würde auch viel Zeit verschlingen. Vielleicht geht sowas, wenn das Team gewachsen ist.
Sounds good. Make sure to post them in the forum once you're ready.
Are you planning on starting a series?
I generally get a kick out of watching those Let's Plays. Gives me a good idea of how people are playing the game.
AFAIK, copyright strikes is not something Red is actively doing. I think takedowns are appropriate when people put videos with links to cracked copies up
That indicates he at least has a red shirt
The reverb of all sounds dynamically change depending on the space you're in. There's a short, barely noticeable reverb for indoors, a long, lush one for caves and echoes for loud sounds (pickaxe, axe, etc.) outdoors. The reverb that I hear is the indoors one, but quite a bit louder than it should be. I'll have to try to reproduce this and analyze the data I get from the engine.
Ok, this is perfect. Thank you very much!
I have had this occasionally, I suspect this is related to the check whether a player is indoors or outdoors to create a different reverberation effect.
This happened to me when roofs weren't quite finished and the game wasn't quite sure whether this is a building already or not. The only thing I found helpful is to make sure that buildings are seamless, i.e. no cracks in walls or roofs, glass on windows, etc..
We'll see how we can solve this issue.
Yeah, an "almost video" (audio + screenshot) would be fine, too.