And a katana
Posts by zfoxfire
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Goodbye cheat light
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Can i still play as the chubby bald guy? you know, for nostalgias sake?
I asked Red the same question a few months back but he said something about the animations not working with the old models. I requested a new stone statue instead. I hope he follows through.
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It has been suggested and confirmed
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Hopefully the clothing will include turtle neck sweaters
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speaking of render distance... A16 recently came out for 7 days to die. I thought the view distance on A15 was impressive till I saw A16. It must create low-level details for greater distances or render-once static backgrounds. In any case, you can see easily towns and cities that are very far off.
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Overall, the game needs a bit more biodiversity in plants and also diversity in minerals and rocks. Adding salt for one and occasional sand patches in grassy biomes wouldn't hurt.
I haven't touched Conan since that first month when I was hosting. I have taken a look at ARK very recently and saw how things changed (much better UI for one). One thing that got my attention was the addition of sand, clay, and salt. New crafting options include adobe style construction and some kind of meat preservation system that uses salt to preserve. I don't know what Red is planning for cooking but spoilage and preservation would be nice. Perhaps when the cooking update is announced to be upcoming then we can discuss this further.
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The update is supposed to be huge and there are lots of things that have to all work together so probably a little of a, b, and c and probably the occasional e.
Red is very detail oriented and likes to make things as close to perfect as he can. Any outstanding bugs are not game breakers. He stomps those quickly. This update is supposed to replace player models, most of the game tools and weapons, crafting stations too from what I hear, and add lots of new stuff (ranged weapons for one). This will open the door to NPCs and monsterd and who knows what else. So much of the new modeled items I hear were designed with new animations for the new player models so they would not look very good with the current ones (Red likes his updates to be polished) which are kinda becoming an eyesore considering how nicer the newer crafting stations look. I think the goal was to eventually replace all the old modeled stuff with better looking stuff. So goodbye pizza oven smelter? Who knows.
BTW I'm suspecting that this is going to turn into a two or three part update (kinda like the dungeons). I've been told that most likely rideable horses and camels will not be in the first update. The NPCs ( merchants, raiders, hermits, and such) will no doubt follow this first one.
The E3 is over now, right? It would have made sense to leak something ahead of that but I suppose that if he missed that opportunity that there the upcoming Steam Summer sale. It certainly would be a perfect opportunity now especially considering how dated the trailer is beginning to look.
Gotta be patient. The team is small but the workmanship is excellent. BTW, Red51 is a he (atleast I havent learned otherwise).
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Ehh, I think they're more decorative than anything, but some can be used as a food source and they do absorb and store water very well. It looks like some species can be used as a source of red dye. But as a wood source, definately not so I hope that changes some day.
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chorizo turkey
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Might wanna ask Red51. If its a brand new account then he might make an exception but in normal cases the usernames are permanent
e-mail support@jiw-games.net
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I use audacity with my recording device set to my sound card's loop back device so it basically records whatever I hear. Activate the "microphone" monitor and you'll see a sound bar moving when you hear stuff. verify it's picking up game sounds. Then start a new recording and once you reproduce the sound, stop the recording and trim it down then export audio to a ogg file.
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OH my God! It's full of stars!
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Harv and I have been experimenting in Surreal world type lately. That world is my guilty pleasure of world types. I love the amplification and it reminds me of the old artwork below of Ryan Bliss (Digital Blasphemy). The "fourth day" image was my regular background when I was in high school. Whenever the sun sets in Rising world as I'm high up in the mountains and the sky turns red, I wish I could see some lightning in the distance. I really look forward to whatever Red plans to do with this type. I love the amplifiction of the mountains but wish the rest were more normal such as grassy fields and oceans. perhaps oceans can have some amplification in the searock sub biome. That would look neat.
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whip out your rolling pin and get to work!
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Did you restart the game server after dropping the plugin in? check the log files under Logs to see if the plugins are properly loading.
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Not sure if this is intentional or not but basically a row of beams can be placed only along a certain plane. In order to go the other plane you have to rotate the beam 90 degrees. At 33:30 is an example of this which Radio figured out the solution
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My only issue with TNT is that it completely destroys anything in its blast radius including ore. If I could recover rocks, ores, dirt, and sand from an explosion then yeah, gigantic TNT would be cool. Sulfur also needs to be easier to find. It used to be available on the surface of Earth before miners had to go deep so it would make sense if it eventually spawns on the surface. ... I guess I'll just wait for the new pickaxes to come along for faster mining.
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some recessed lighting for a modern house would look awesome. the light source should be directional instead of omni. There should be two types. One points down and the other points at an angle (30 degrees?)
Here's an example below. They come in a variety of colors (white beige, and brushed aluminum are the most popular that I know of) and really light up a kitchen. Also... I noticed the big 321 smoker doesn't have a green arrow on the ground to show the front.
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moldy bread and cheese could be used to make antibiotics if sickness will be a thing